Recommended Support Buff Set 1 (BaBS)

Dec 4, 2018
Recommended Support Buff Set 1 (BaBS)
  • Recommended Support Buff Set 1 (BaBS V2.4.6)

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    The support buff sets are generally situated towards supporting the survivors with ammunition and help from other sources.

    Engineer COOP <top>

    Buffs:
    1. (SURV) Knife
    2. (SURV) Goggles / Finale Dominator+*
    3. (SURV) Tenacity+
    4. (SURV) Tactical Reload / |E| Bullet Scavenger*
    5. (SURV) |C| Battle Cry
    6. (SURV) Chainsaw Dumbass+
    7. (SURV) M60 Dumbass / Deadeye*
    8. (SURV) Dummy Rounds+
    9. (SURV) |E| Ammo Dispenser
    10. (SURV) |E| Slaying Automata+
    11. (SURV) |C| Spin-up M60 / |E| Cupid's Arrow*
    12. (SURV) Heavy Gunner
    13. (SURV) Sideloader
    14. (SURV) |E| Pet
    15. (SURV) |V| Assassin Drone+
    16. (SURV) |E| Supporting Role

    Buff Enhancements Used:
    1. General Dominator: Removes map limits. Max stacks 10 on normal maps. (Finale Dominator)
    2. |E| Vigor: Increases the potency of all heal/regen effects by 3. (Tenacity)
    3. |E| Chainsaw Maniac: While using your chainsaw, you gain 10% move speed and common infected hitting you won't slow you down. (Chainsaw Dumbass)
    4. Phantom Rounds: Gain chance to regain a second bullet. Chance is equal to half ammo save chance. (Dummy Rounds)
    5. Explosive Automata: Turret gains 5% chance to shoot Grenade Launcher. (|E| Slaying Automata)
    6. Medic Assassin: Assassin Drone shot has chance to heal for 80HP. Chance is equal to 3% of damage dealt. (|V| Assassin Drone)

    Notes: <top>
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the Finale Dominator Buff.
    • If you prefer to have passive ammo regeneration while moving over faster manual reloading with your primary weapon, you can swap out the Tactical Reload Buff for the |E| Bullet Scavenger Buff.
    • If you prefer to have AWP/Scout sniper rifles giving you ammo on kill rather than through saving it, you can swap out the M60 Dumbass Buff for the Deadeye Buff.
    • If you prefer to use AWP/Scout sniper rifles over M60 rifles, you can swap out the |C| Spin-Up M60 Buff for the |E| Cupid's Arrow Buff.

    Weapons used in this buff set:
    • M60 Rifle or AWP/Scout Sniper Rifles
    • Chainsaw

    Benefits of this buff set:
    • Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • Finale Dominator: On finale/survival maps, Special Infected kills give a stack of Finale Dominator (Uber Infected kills give 2 stacks), max 15. Each one gives 2% Attack, 1% Defense, 1% move speed, 0.5% fire rate, 1% reload speed, 2% ammo save chance and 1% deploy speed. A stack is lost if no Special Infected is killed in (25-stacks) seconds or if pinned by special infected or if incapacitated. You lose all stacks on death.
    • Tenacity: +200 additional maximum HP per level above 200, but you will die if HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP each once per round if missing HP % is greater than the heal. <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP> <Increases damage taken from all hits by 3> <✖ VS>
    • Tactical Reload: If manually reloading with 1+ bullets left. +15% increased reload speed. <Doesn't affect Pistols, Shotguns or the Grenade Launcher>
    • |E| Bullet Scavenger: +1% missing ammo given to primary weapon per second while running. <Does not work if incapacitated>
    • |C| Battle Cry: After shouting an intense battle cry, + increased fire rate for you and nearby teammates = to the number of nearby teammates for 20 seconds. The cooldown is shared between all survivors. <Cooldown: 3 minutes + 3 seconds for each teammate nearby> <Radius: 275 units> <✖ VS> (Command: sm_battlecry)
    • Chainsaw Dumbass: On common infected kill, +5% chainsaw fuel refill. On special infected kill, +20% chainsaw fuel refill.
    • M60 Dumbass: On common infected kill, restores 2 bullets to the M60. On special infected kill, restores 8 bullets to the M60. <✖ VS>
    • Deadeye: On killing special infected from =/+75% health or with a headshot using AWP / Scout sniper rifles, +1 bullet into current magazine from your reserves. <Ammo save chance with AWP/Scout is halved while equipped> <✖ VS>

    <top>

    • Dummy Rounds: Gives ranged weapons 20% chance not to consume ammunition. Doesn't work with Grenade Launchers.
    • |E| Ammo Dispenser: You can buy an ammo pile to place on the floor through the !buy menu in miscellaneous section. <Dispenser cost: 20 bounty> <Maximum 5 ammo piles spawned per round for all survivors> <✖ VS>
    • |E| Slaying Automata: Allows you to deploy a turret once per round which shoots at nearby infected each second in 600 units, 180* arc, dealing 150 damage. It goes idle if it hasn't shot in 20 seconds and if the owner is over 300 units away. Anyone can press USE on it to wake it. <Turret can be rotated by pressing USE> <Max 4 active turrets, idle turrets will be replaced by new ones> <✖ VS> (Command: sm_turret)
    • |C| Spin-up M60: Your M60 rifles start with -20% fire rate. +2% fire rate on each shot, max: +30% additional. Fire rate bonus reduces over time not shooting. Your M60 rifle has a 10% chance not to consume ammo. <✖ VS>
    • |E| Cupid's Arrow: Dealing damage with AWP / Scout to any special infected makes it fall in love with you. The special infected attacks other infected and protects you. On special infected: lasts 2 minutes, only killable by you. On tanks: lasts 7 seconds, anyone can damage it. <Cooldown: 2 minutes> <A single infected can only be affected by one arrow in its lifetime> <✖ VS>
    • Heavy Gunner: Miniguns/mounted machine guns in use by you never overheat, deal x2 damage, give -15% less damage taken.
    • Sideloader: On kill with secondary weapon, passive load one bullet/shell into primary weapon based on chance. - CI: 20% - SI: 100% - Uber SI or Witch: 250% <Doesn't apply for Grenade Launcher> <Killing blow must be damage directly from the weapon>
    • |E| Pet: Allows you to spawn a charger pet. Charger pet has 1,000HP and deals 250HP damage to enemy infected. It only has one life but can be recalled and respawned at will if the charger pet did not die. <Spawnable in the !buy menu> <If the pet is lost within 3 seconds, it can be respawned> <✖ VS> (Command: sm_pet)
    • |V| Assassin Drone: Allows you to summon a assassin drone that shoots at special infected and tanks only, dealing 300 damage every 4 seconds on each shot. Each consecutive shot on the same target deals +300 additional damage (Max: 900HP). Upon reaching maximum damage, damage resets to 300HP. <Incompatible with other drones> <✖ VS>
    • |E| Supporting Role: Deal (Tier x 10%) less damage dealt to tanks. +25% more to other infected or +50% to any near/pinning an ally. Every 5th Medkit/Defib used on an ally gives 2 charges. With primary held, shove an ally to give +20% ammo costing your own. When activating an AOE skill, all affected allies gain 5 seconds of Moustachio Bless. <2nd charge only given after normal item use> <20 second wait for giving ammo to same ally> <✖ VS>

    Tips for effectively using this buff set: <top>
    • The more support that you have out nearby in terms of friendly infected, ammo piles and turrets the more fire power you'll have against the infected.