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Recommended Miscellaneous Buff Set 9 (BaBS)

Feb 9, 2020
Recommended Miscellaneous Buff Set 9 (BaBS)
  • Recommended Miscellaneous Buff Set 9 (BaBS V2.12.6)

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    Go to Recommended Buff Enhancement | MBS4 | MBS5 | MBS6 | MBS7 | MBS8 | MBS9

    This Buff Set is situated towards the use of the 24 best buff enhancements across all categories.

    * Indicates that the Buff is a secondary option to the primary buff being recommended here and is also indicated within the Notes section of the Buff Set.
    ** Indicates that the buff is a third option to the first buff being recommended here and is also indicated within the Notes section of the Buff Set.
    + Indicates that the Buff has a Buff Enhancement that can be applied to it.
    - Indicates that the Buff is required in order to level up any class from class level 4 to class level 5.


    Best Enhancer COOP <top>

    Buffs:
    1. (SURV) Knife+
    2. (SURV) Goggles+ / |E| Dying Berserk+*
    3. (SURV) Guardian Moustachio+ / |V| Guardian Dispenser+*
    4. (SURV) |E| Love is in the air+
    5. (SURV) Tenacity+
    6. (SURV) |E| Tank Duelist+ / |E| Knife Recycle+* / |Q| Prowess-**
    7. (SURV) Avenger+
    8. (SURV) |E| Berserk+
    9. (SURV) Mobility Master+ / Adrenaline Area Booster+* / Steadfast Aim+**
    10. (SURV) |E| Hidden Strength+
    11. (SURV) |E| Non-Aggression Pact+
    12. (SURV) Infirmary+
    13. (SURV) Knife Bag+ / |E| Super Moustachio Bless+* / |E| Bodyguard+**
    14. (SURV) Health Dispenser+ / |E| Reactive Inoculation+*
    15. (SURV) |E| Sticky Bomb+
    16. (SURV) |E| Auto-Medical+ / Hunting Reward+*

    Buff Enhancements Used:
    1. Throwing Knives: Hold USE and shove to throw a knife that deals 750 damage/stagger to SI or 500 damage/5s bleed (100 dmg/s) to Tanks. Won't use normal knives. Max count equals Knife count + 1. <✖ VS, missed knives reclaimable or return after 20s, used knives reclaimable from dead body> (Knife)
    2. Gas Mask: Take only 1 gas based damage while the Gas Mask absorbs the rest. The mask absorbs 1000 damage (500 in VS) before breaking. Recharges in 3 minutes after breaking. Smoker smoke won't shroud vision while the gas mask is active. (Goggles)
    3. |E| Out With A Bang: Upon death, deal 1,500 explosive damage to nearby infected. -250 reduced damage for each activation, 500 minimum. Medkit use resets damage. (|E| Dying Berserk)
    4. Guardian Recharger: After activating, Guardian Moustachio/Guardian Dispenser will be available again in 4/5 minutes. (Guardian Moustachio) (|V| Guardian Dispenser)
    5. Destiny Bond: If both you and your favourite are dead, being resurrected in any way also resurrects your favourite with half health. <Cannot chain this effect> (|E| Love is in the air)
    6. |E| Vigor: Increases heal effects from buffs/regen boosters by 3HP. (Tenacity)
    7. Tank Resister: 20% defense instead becomes 20% damage resistance. (|E| Tank Duelist)
    8. |E| Eco Knife: Your first knife usage against Hunters, Chargers and Jockeys each will not consume the knife. <✖ VS, Knifes used this way do not trigger Electric knife> (|E| Knife Recycle)
    9. Respite: Reduces claw damage from current revenge targets by number of kills they've made times 5. Blocks Tank punch/rock stuns and SI Pin/Flings for 4s/8s from revenge targets.
      <Damage cannot be reduced below 1, decays over 4 seconds> (Avenger)
    10. Juggernaut: Duration reduced to 20 seconds. While Berserk is active, resist stuns, paralysis, slows, freezing, staggers, fling, aim punch, knockdowns, fear and Special Infected Pins. 4 minute cooldown. (|E| Berserk)
    11. Momentum Blast: Gives dash 2 charges and enables ground slamming by pressing crouch after double jumping. Upon dashing or landing after a ground slam, infected in 200 units take 150 blast damage. <15 second cooldown for ground slam blast, fall damage below 250 ignored on ground slam> (Mobility Master)
    12. |E| Adrenaline Accelerator: -25% reduced slow effects of affected survivors and causes slow effects to instantly start decaying when the buff is activated. (Adrenaline Area Booster)

    <top>

    1. |E| Steadfast Sprint: Common Infected attacking you no longer cripple your move speed or ability to jump. (Steadfast Aim)
    2. Inner Might: When used, gain full CC immunity, status immunity and 60% damage resistance (including true damage) for 20 seconds. Damage resistance decays over time. (|E| Hidden Strength)
    3. Posthumous Pact: You can activate the pact while dead. If activated, -5 seconds reduced duration. (|E| Non-Aggression Pact)
    4. Disposable Knife: Can buy a Disposable Knife for 20 bounty in Miscellaneous section. Used first and cannot benefit from other Knife effects. <Can only carry 1 Disposable Knife but can rebuy after use> (Knife Bag)
    5. Moustachio Grace: Using Pain Pills/Adrenaline grants 3 seconds of Moustachio Bless. Using a Defibrillator grants 6 seconds of Moustachio Bless. (|E| Super Moustachio Bless)
    6. |E| Safekeeper: If bodyguard target is affected with a status effect longer than 1 second, shoving them transfers the status to you, giving 1 bounty (2 for mutation) each time. <30 second cooldown, some statuses cannot be transferred, transferred statuses cannot be blocked> (|E| Bodyguard)
    7. Clinic: Allows you to carry an additional Pain Pills/Adrenaline. <Press the ZOOM key with your item held to swap between the two> (Infirmary)
    8. Multi Dispenser: 3 seconds reduced duration but gives 3 (2 in VS) Health Dispenser uses per map. (Health Dispenser)
    9. |E| Selective Inoculation: Once per round with no tanks alive, you can select one status effect from the !buy menu, blocking 10 seconds of it and reducing duration by 50% for the round. (|E| Reactive Inoculation)
    10. Safety Bomb: Bomb detonation no longer affects survivors but radius reduced to 200. (|E| Sticky Bomb)
    11. Auto-Defib: If you die with a defib held, it will activate after 7.5 seconds. Toggled by holding the WALK key while dead. <4 minute cooldown, cancels if alive, defib cannot be picked up if active> (|E| Auto-Medical)
    12. |E| Trusted Consumer: When at maximum chance, you can buy any item if you have at least 50% of the required bounty cost, putting you into negative bounty. <Cannot be used on items in the Miscellaneous category> (Hunting Reward)

    Notes:
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the |E| Dying Berserk Buff.
    • If you prefer to have a buff that gives healing and clears bad statuses with a shorter moustachio bless duration over a buff that gives a longer moustachio bless duration given that they both will try to save you from lethal damage, you can swap out the Guardian Moustachio Buff for the |V| Guardian Dispenser Buff.
    • If you prefer to stop the infected from pinning you rather than prioritizing tank aggro as a survivor, you can swap out the |E| Tank Duelist Buff for the |E| Knife Recycle Buff.
    • If you prefer to support the other survivors and yourself by removing slows easier with a buff enhancement over haivng movement abilities, you can swap out the Mobility Master Buff for the Adrenaline Area Booster Buff. If you instead don't want to get crippled by the CI with a buff enhancement, you can swap out either buff for the Steadfast Aim Buff.
    • If you want to have crowd control immunity after healing over having more knives to fend off pinning SI with, you can swap out the Knife Bag Buff for the |E| Super Moustachio Bless Buff. If you want to instead be a good survivor to another survivor you bodyguard by taking care of bad statuses with a buff enhancement, you can swap out either buff for the |E| Bodyguard Buff.
    • If you prefer to be able to have more prevention against any particular bad status with a buff enhancement over having multiple uses with the Health Dispenser Buff you can swap it out for the |E| Reactive Inoculation Buff.
    • If you want to be able to buy any item that puts you into negative bounty, having enough cost with an enhancement over being able to auto-use a defib to resurrect yourself with a buff enhancement, you can swap out the |E| Auto-Medical Buff for the Hunting Reward Buff.

    Weapons/Configs used in this buff set: <top>
    • Any Primary Weapon
      Recommended Weapon Config (SMGs): +25%/-25% || -25%/+25%
      Recommended Weapon Config (Rifles): +25%/-25% || -25%/+25%
      Recommended Weapon Config (AK47): +10%/-10% || -25%/+25%
      Recommended Weapon Config (Shotguns): +25%/-25% || -25%/+25%
      Recommended Weapon Config (Snipers): +25%/-25% || -25%/+25%
      Recommended Weapon Config (AWP): +0%/-0% || -20%/+20%
      Recommended Weapon Config (Scout): +25%/-25% || -20%/+20%
    • Any Secondary Weapon
      Recommended Weapon Config (All Pistols): +25%/-25% || -20%/+20%

    Benefits of this buff set:
    • Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • |E| Dying Berserk: On taking lethal damage, become live for 6 seconds where you ignore defenses/immunities, status/CC effects. won't use ammo or gain fatigue. Taunt all tanks but halve buff attack bonuses. -0.5s reduced time for each activation, min 3s. Medkit use resets time. Performing use actions won't end Dying Berserk. <Immunity pierce negates attack bonuses> <No ammo save with custom weapons> <✖ VS>
    • Guardian Moustachio: Gives 5 seconds of moustachio bless before taking lethal damage. <Works only once per round>
    • |V| Guardian Dispenser: Before taking lethal damage, a health device triggers on you. Every half second heals nearby survivors for +8HP + 0.3% Max HP, clears 1% of slows and 1 corrosion stack. Cures most bad status effects and gives Moustachio Bless for 2 seconds when deployed. <Duration: 14 seconds> <Works only once per round> <First aid kit NOT required> <✖ VS>
    • |E| Love is in the air: Allows you to select a teammate, making them your favourite in the !buy menu. Chosen teammate gains up to +25% defense and you take up to 10% base damage they take within 500 units. If in 250 units, when your favourite gains HP, you heal 25% of their heal. <Favourite cannot be changed once set and lasts the whole round> <✖ VS> (Command: sm_favorite)
    • Tenacity: Grants +150 max HP per level above 200, max 5,000, but you die when HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP once each per round if missing HP % is greater than the heal. <Increases aggro from Tanks by 50%> <Reduces your maximum defense by 20%> <✖ VS>
    • |E| Tank Duelist: -20% less damage taken from tanks. +200% increased tank aggro to you. <✖ VS>
    • |E| Knife Recycle: You can keep knifes used against smokers. <Requires Knife Buff> <Works only once in versus>

    <top>

    • |Q| Prowess: Allows you to level any class at class level 4 to class level 5. Gives +50% increased class experience from class actions. <Cannot be binded> <✖ VS>
    • Avenger: On any infected kill on a survivor, deal +200% increased damage and resist death from the revenge target for 8 seconds. The bonus damage scales down overtime. Current revenge target cannot become it again for 8 seconds. <You can have more than one revenge target> <✖ VS>
    • |E| Berserk: When active, ignore defenses and immunities for 30 seconds. <Activate in !buy menu> <Cooldown: 5 minutes> <Immunity pierce negates attack bonuses> <✖ VS> (Command: sm_berserk)
    • Mobility Master: Enables you to double jump by pressing jump again in midair or double tap a direction to quickly dash in that direction. <15 second cooldown for dashing, cannot jump for 0.5 seconds on dash start> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
    • Adrenaline Area Booster: You can shove the ground to consume your Adrenaline, giving all survivors in 300 units +10% movement speed bonus, +3 HP/s regen for 15 seconds and 5 seconds of Adrenaline. <Effect cannot be renewed until it wears off> <15 second cooldown> <Press RELOAD with adrenaline in hand to get cooldown time>
    • Steadfast Aim: On CI attacking you, they no longer jostle your aim and gain +10% defense against them. <✖ VS>
    • |E| Hidden Strength: If 6 or fewer survivors are alive, you can use the !buy menu to resurrect yourself if your body wasn't destroyed or haven't died for over 3 minutes. You'll be revived with -75% reduced max HP and move -30% slower. Both decay over 2 minutes. You'll gain 20 seconds of immunity to Special Infected pins. <Once per round> <✖ VS> (Command: sm_hiddenstr)
    • |E| Non-Aggression Pact: If 50%+ of survivors are dead, You can use the Non-Aggression Pact. For 20 seconds Survivors/Tanks become damage immune with tanks below 50% HP regaining 0.1% max HP/s. All infected cannot move, act or attack. Specials will release their victims. <No effect if a Tank is Desperate/Guarded or to actions that directly kill> <Once per round between all survivors> <✖ VS> (Command: sm_pact)
    • Infirmary: In place for throwables, able to equip 2 health items (First Aid/Defib) at once. <Can't pickup second health item with throwable in hand, swap to other weapon first> <Press the ZOOM key with your health item held to swap between the two> <You will drop your secondary item on death>



    • Knife Bag: You can carry an additional knife. Upon reaching Level 201, gain an additional knife. <Requires Knife Buff> <✖ VS>
    • |E| Super Moustachio Bless: While Moustachio Bless is active, become immune to staggers, slows, special infected pins, tank punches stuns and tank rock knockdowns. <Complete tank punch resist if performing action> <✖ VS>
    • |E| Bodyguard: You can choose a survivor to protect. If they die within 500 units, you die instead. The chosen survivor heals equal to your current HP, loses tank aggro and clears all bad statuses. While dead, you gain +1 bounty every time they earn bounty. A survivor can only have 1 bodyguard but bodyguards can't have one. <Target can't be changed until they are not valid> <✖ VS> (Command: sm_bodyguard)
    • Health Dispenser: Allows you to deploy a device on the floor that heals nearby survivors for 20HP + 0.5% Max HP, clears 2% of slows and 2 corrosion stacks every half second. It also cures most bad status effects and triggers Moustachio Bless for 5 seconds when deployed. <Hold medkit and shove floor while crouching to activate> <Lasts 14 seconds> <Versus: 8HP/half second, 1s of Moustachio Bless, does not clear bad statuses> <Once per round>
    • |E| Reactive Inoculation: After being afflicted with a bad status effect, block that same bad status effect the next time it's inflicted. Stackable with several bad status effects but it won't work against some. For each bad status effect blocked, it's duration is reduced by 5%, up to -25% maximum for the round. <✖ VS>
    • |E| Sticky Bomb: Holding USE and shoving a 100K+ HP tank will deploy a bomb for 30 seconds, damaging all infected in 350 units for 10K true damage. Survivors near take up to 15% max HP damage and be stunned for up to 5 seconds, with the stun being avoidable by crouching and looking down and away from the blast. Only 1 bomb attachable at once. <Max 5 uses on same target> <Once per round> <✖ VS>
    • |E| Auto-Medical: If you have a First Aid Kit, Pills or Adrenaline before taking lethal damage, they are automatically used if they can prevent death. Pills/Adrenaline will be used if they prevent incapacitation. Double tapping USE with Pills/Adrenaline and looking up can toggle auto-use. <First Aid Kit won't activate if hanging or from fall damage> <3 minute cooldown for First Aid Kit> <✖ VS>
    • Hunting Reward: On each special infected kill, +2% chance to get +1 additional bounty on bounty earning action. <Max: 30%>

    Tips for effectively using this buff set: <top>
    • Making the use of buffs with useful buff enhancements that could come in handy in 1 map will come along way when it comes to helping out the survivors. Just don't forget to have ways to deal with the infected within the same map as well.