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Recommended Miscellaneous Buff Set 6 (BaBS)

Feb 9, 2020
Recommended Miscellaneous Buff Set 6 (BaBS)
  • Recommended Miscellaneous Buff Set 6 (BaBS V2.12.6)

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    Go to Recommended Buff Enhancement | MBS4 | MBS5 | MBS6 | MBS7 | MBS8 | MBS9

    This buff set is situated towards the use of all 21 clan buff enhancements.

    * Indicates that the Buff is a secondary option to the primary buff being recommended here and is also indicated within the Notes section of the Buff Set.
    ** Indicates that the buff is a third option to the first buff being recommended here and is also indicated within the Notes section of the Buff Set.
    + Indicates that the Buff has a Buff Enhancement that can be applied to it.
    - Indicates that the Buff is required in order to level up any class from class level 4 to class level 5.


    Clan Enhanced Survivor COOP <top>

    Buffs:
    1. (SURV) Knife+
    2. (SURV) |E| Love is in the air+
    3. (SURV) |E| Super Moustachio Bless+
    4. (SURV) Unstoppable+
    5. (SURV) |V| Protective Bag+
    6. (SURV) Avenger+
    7. (SURV) Strength Burst+ / Knife Bag+* / |Q| Prowess-**
    8. (SURV) |E| Berserk+
    9. (SURV) |E| Hidden Strength+
    10. (SURV) |E| Non-Aggression Pact+
    11. (SURV) |E| Flaming Sword+
    12. (SURV) |E| Slaying Automata+
    13. (SURV) |E| Auto-Medical+
    14. (SURV) |E| Cleansing Pills+
    15. (SURV) Finale Dominator+
    16. (SURV) |V| Assassin Drone+ / |E| Helping Drone+*

    Buff Enhancements Used:
    1. Throwing Knives: Hold USE and shove to throw a knife that deals 750 damage/stagger to SI or 500 damage/5s bleed (100 dmg/s) to Tanks. Won't use normal knives. Max count equals Knife count + 1. <✖ VS, missed knives reclaimable or return after 20s, used knives reclaimable from dead body> (Knife)
    2. Destiny Bond: If both you and your favourite are dead, being resurrected in any way also resurrects your favourite with half health. <Cannot chain this effect> (|E| Love is in the air)
    3. Moustachio Grace: Using Pain Pills/Adrenaline grants 3 seconds of Moustachio Bless. Using a Defibrillator grants 6 seconds of Moustachio Bless. (|E| Super Moustachio Bless)
    4. Disposable Knife: Can buy a Disposable Knife for 20 bounty in Miscellaneous section. Used first and cannot benefit from other Knife effects. <Can only carry 1 Disposable Knife but can rebuy after use> (Knife Bag)
    5. Unyielding: Unstoppable now has a chance to block tank punch stuns for 2 seconds. <Chance to activate is 50% of Unstoppable chance> (Unstoppable)
    6. Restorative Bag: When Protective Bag is activated, heal 2% missing HP/s (8% max HP in VS).
      (|V| Protective Bag)
    7. Respite: Reduces claw damage from current revenge targets by number of kills they've made times 5. Blocks Tank punch/rock stuns and SI Pin/Flings for 4s/8s from revenge targets. <Damage cannot be reduced below 1, decays over 4 seconds> (Avenger)
    8. Hyper Burst: While Strength Burst is active, +5% increased move speed and fire rate, +10% increased reload and deploy speed. Ignore all slow effects for the duration. (Strength Burst)
    9. Juggernaut: Duration reduced to 20 seconds. While Berserk is active, resist stuns, paralysis, slows, freezing, staggers, fling, aim punch, knockdowns, fear and Special Infected Pins. 4 minute cooldown. (|E| Berserk)

    <top>

    1. Inner Might: When used, gain full CC immunity, status immunity and 60% damage resistance (including true damage) for 20 seconds. Damage resistance decays over time. (|E| Hidden Strength)
    2. Posthumous Pact: You can activate the pact while dead. If activated, -5 seconds reduced duration. (|E| Non-Aggression Pact)
    3. Searing Flames: Flaming Sword now bypasses fire immunity. <✖ VS> (|E| Flaming Sword)
    4. Explosive Automata: Turret gains 5% chance to also shoot a Grenade Launcher projectile. (|E| Slaying Automata)
    5. Auto-Defib: If you die with a defib held, it will activate after 7.5 seconds. Toggled by holding the WALK key while dead. <4 minute cooldown, cancels if alive, defib cannot be picked up if active> (|E| Auto-Medical)
    6. Cleansing Aura: When Cleansing Pills is activated, clear any allies and give them immunity for 8 seconds (200 range). (|E| Cleansing Pills)
    7. Medic Drone: Drone shot has 3% chance to heal for 80HP. (|E| Helping Drone)
    8. Medic Assassin: Assassin Drone shot has a chance to heal for 80HP. Chance is equal to 3% of damage dealt. (|V| Assassin Drone)
    9. General Dominator: Removes map limits. On non-finale/survival maps, max stacks reduced to 10 and -5 seconds faster stack decay. (Finale Dominator)

    Notes:
    • If you prefer having more knifes on you over being able to constantly shove infected around you and not being able to be incapacitated, you can swap out the Strength Burst Buff for the Knife Bag Buff.
    • If you prefer to have a faster firing drone that also gives support against CI rather than a more damaging drone that only supports against SI and tanks, you can swap out the |V| Assassin Drone for the |E| Helping Drone.

    Weapons/Configs used in this buff set: <top>
    • Any Primary Weapon
      Recommended Weapon Config: (Rifles) / (SMGS): +25%/-25% || -25%/+25%
      Recommended Weapon Config: (AK47 Rifle): +10%/-10% || -25%/+25%
      Recommended Weapon Config (Shotguns): +25%/-25% || -25%/+25%
      Recommended Weapon Config (Hunting Rifle): +25%/-25% || -25%/+25%
      Recommended Weapon Config (Military Sniper Rifle): +10%/-10% || -25%/+25%
      Recommended Weapon Config (AWP): +0%/-0% || -20%/+20%
      Recommended Weapon Config (Scout): +25%/-25% || -20%/+20%
    • Any Secondary Weapon
      Recommended Weapon Config (All Pistols): +25%/-25% || -20%/+20%

    Benefits of this buff set:
    • Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
    • |E| Love is in the air: Allows you to select a teammate, making them your favourite in the !buy menu. Chosen teammate gains up to +25% defense and you take up to 10% base damage they take within 500 units. If in 250 units, when your favourite gains HP, you heal 25% of their heal. <Favourite cannot be changed once set and lasts the whole round> <✖ VS> (Command: sm_favorite)
    • |E| Super Moustachio Bless: While Moustachio Bless is active, become immune to staggers, slows, special infected pins, tank punches stuns and tank rock knockdowns. <Complete tank punch resist if performing action> <✖ VS>
    • Unstoppable: Gives you the ability to block Special Infected pins, staggers and tank rock stuns. Chance is equal to current HP % + 10%. Minus -10% chance for each SI nearby above 3. Minus -20% chance for each Uber SI nearby. <Does not work if incapacitated or rushing> <Doesn't block status effects, tank punches or boomer slaps> <✖ VS>
    • |V| Protective Bag: Activates a protective bag to surround you putting you on stasis for 15s (3s on VS), where you can't attack or receive any damage. You can leave the bag early. <Cooldown: 5 minutes> <Must be on the ground to activate> (Command: sm_protectbag)
    • Avenger: On any infected kill on a survivor, deal +200% increased damage and resist death from the revenge target for 8 seconds. The bonus damage scales down overtime. Current revenge target cannot become it again for 8 seconds. <You can have more than one revenge target> <✖ VS>
    • Strength Burst: When used, all infected (not Witches) can be shoved away and you cannot be incapacitated for 12 seconds. The effect gives -20% less max HP for 60 seconds, afterwards you then regain +1% max HP back every 30 seconds. <Activate in the !buy menu once per round> <Tanks only shoved for 4 seconds, and can't be shoved again for 30 seconds> <✖ VS> (Command: sm_strburst)
    • Knife Bag: You can carry an additional knife. Upon reaching Level 201, gain an additional knife. <Requires Knife Buff> <✖ VS>
    • |Q| Prowess: Allows you to level any class at class level 4 to class level 5. Gives +50% increased class experience from class actions. <Cannot be binded> <✖ VS>
    • |E| Berserk: When active, ignore defenses and immunities for 30 seconds. <Activate in !buy menu> <Cooldown: 5 minutes> <Immunity pierce negates attack bonuses> <✖ VS> (Command: sm_berserk)



    • |E| Hidden Strength: If 6 or fewer survivors are alive, you can use the !buy menu to resurrect yourself if your body wasn't destroyed or haven't died for over 3 minutes. You'll be revived with -75% reduced max HP and move -30% slower. Both decay over 2 minutes. You'll gain 20 seconds of immunity to Special Infected pins. <Once per round> <✖ VS> (Command: sm_hiddenstr)
    • |E| Non-Aggression Pact: If 50%+ of survivors are dead, You can use the Non-Aggression Pact. For 20 seconds Survivors/Tanks become damage immune with tanks below 50% HP regaining 0.1% max HP/s. All infected cannot move, act or attack. Specials will release their victims. <No effect if a Tank is Desperate/Guarded or to actions that directly kill> <Once per round between all survivors> <✖ VS> (Command: sm_pact)
    • |E| Flaming Sword: Sets your sword on fire. Melee hits ignite and deal mixture of fire and melee damage to infected hit. <Works only with the Katana, Machete, Golf Club and Combat Knife>
    • |E| Slaying Automata: Allows you to deploy a turret once per round which shoots at nearby infected each second in 600 units, 180* arc, dealing 150 damage. It goes idle if it hasn't shot in 15 seconds and if the owner is over 300 units away. Anyone can press USE on it to wake it. <Turret can be rotated by pressing USE> <✖ VS> (Command: sm_turret)
    • |E| Auto-Medical: If you have a First Aid Kit, Pills or Adrenaline before taking lethal damage, they are automatically used if they can prevent death. Pills/Adrenaline will be used if they prevent incapacitation. Double tapping USE with Pills/Adrenaline and looking up can toggle auto-use. <First Aid Kit won't activate if hanging or from fall damage> <3 minute cooldown for First Aid Kit> <✖ VS>
    • |E| Cleansing Pills: Consuming Pain Pills removes most bad status effects and gives status effect immunity for 15 seconds. <45 second cooldown for immunity> <Press RELOAD with pills in hand to get cooldown time> <✖ VS>
    • Finale Dominator: On finale/survival maps, Special Infected kills give 1 stack of Finale Dominator (2 stacks on Uber Infected kills), max 15. +2% attack, +1% defense, +1% move speed, +0.5% fire rate, +1% reload speed, +2% ammo save chance and +1% deploy speed. You lose a stack in (25-stacks) seconds or if pinned by Special Infected or if incapacitated. You lose all stacks on death.
    • |V| Assassin Drone: Allows you to summon a assassin drone that shoots at special infected and tanks only, dealing 300 damage every 4 seconds on each shot. Each consecutive shot on the same target deals +300 additional damage (Max: 900HP). Upon reaching maximum damage, damage resets to 300HP. <Incompatible with other drones> <✖ VS>
    • |E| Helping Drone: Allows you to summon a helping drone that shoots at nearby infected, deals 80 damage every 0.8 seconds. The drone shoots both common and special infected. It prioritizes special infected that are not pinning you down. <✖ VS> <Incompatible with other drones>

    Tips for effectively using this buff set: <top>
    • Most of the Clan Buff Enhancements contained within this buff set are very useful for helping you to survive. Be sure to make the best use out of them when you need to help out the survivors.