Recommended Offensive Buff Set 2 (BaBS)
Recommended Offensive Buff Set 2 (BaBS V2.0.2)
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This Buff Set is situated towards damage increases on your primary and melee weapons against any infected.
General DPS COOP <top>
- (SURV) Knife
- (SURV) Goggles
- (SURV) |Q| Piercing Bullets
- (SURV) Butcher
- (SURV) Tank Slayer
- (SURV) |E| Focused
- (SURV) |E| Weak Point Spotter
- (SURV) |E| Zapping Gun
- (SURV) |V| Nihilism
- (SURV) |E| Blunt Force Trauma
- (SURV) Tenacity
- (SURV) Avenger
- (SURV) |E| Beyond the Grave
- (SURV) |E| Berserk
- (SURV) |V| Bird whistle
- (SURV) Finale Dominator
Weapons used for this Buff Set
- Any Primary Weapon (Arctic Warfare Police) / SCOUT
- Any Melee Secondary Weapon (Either Pistols or Melee, whichever your good with)
Benefits of this buff set <top>
- Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
- Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
- Piercing Bullets: On shooting same infected, +1% increased damage per bullet. Effect resets when changing target, changing weapon, or reloading. Bonus is tripled when using AWP / Scout sniper rifle or Magnum pistol. With shotguns, chance to gain 1% per pellet, chance = 100% - (weapon tier * pellet count). <Max bonus: +100%>
- Butcher: On melee hit, deal +1% of target's current HP as bonus damage. <Only works with targets that take melee damage> <Max bonus: +500 damage>
- Tank Slayer: You deal +300HP bonus damage to tanks every 4 seconds with ranged guns. <Coop Only>
- Focused: +100% increased headshot damage vs special infected. On each subsequent special infected kill, +25% additional headshot damage. <Max bonus damage: 400%> <No bonus damage to Tanks> <Coop Only>
- Weak Point Spotter: Allows you to randomly ignore defenses and immunities on infected.<Chance: 3%> <Piercing immunities sets all attack bonuses for that shot to zero> <Coop Only>
- Zapping Gun: Moving around charges the pistol. For each 1% charge, +10 bonus damage dealt. When fully charged, +2 second stun on target affected. Each shot resets charge to 0. <Charged shot activates on special infected and tanks only> <Tanks can't be stunned in 15 seconds of another stun> <Gun recharge rate: 3% per second running, 1% crouching/walking> <Coop Only>
- Nihilism: +1HP extra damage for each 4% of missing HP. having less than 10% health doubles bonus damage. <Shotguns gain 1/4 benefit per pellet> <No effect whilst incapacitated> <Coop Only>
- Blunt Force Trauma: After 3 melee strikes on the same Special Infected with Bats or the Golf Club, x2 damage dealt and 1 second stun. <Target can't be stunned if it has been stunned less than 15 seconds ago> <Coop Only>
- Tenacity: +200 additional maximum HP per level above 200. You instantly die if HP reaches 0. <Health from medkits is reduced for each medkit used (100% -> 66% -> 33%)> <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP> <Increases damage taken from all hits by 3> <Coop Only>
- Avenger: On any infected kill on survivor, +200% increased damage dealt to the killer and cannot be killed by it for 10 seconds. Increased damage dealt scales down overtime. Effect time resets if the killer kills again. <You can have more than one revenge target> <Coop Only>
- Beyond the Grave: If dead, you can use !buy menu to remove all bounty, dealing 50 x (bounty lost) damage to all infected. <Requires at least 20 bounty> <Damage maximum: 5,000> <Doesn't hurt tanks with less than 20,000 health> <Cannot earn bounty back from kills> <Coop Only>
- Berserk: When active, ignore defenses and immunities for 30 seconds. If you die, the effect ends and goes on cooldown. <Available in the !buy menu> <Cooldown: 5 minutes> <Piercing immunities sets all attack bonuses for that shot to zero> <Coop Only>
- Bird whistle: Use a bird whistle to call crows to attack infected within 600 units. They take damage every second for 5 seconds equal to: - Common and Special: 1,000 HP - Tier 1: 1% max health - Tier 2 or stronger: 0.4% max health <Max DPS against tanks is 1,500> <Activate in !buy menu, 5 minute cooldown, requires 500 unit headroom> <Coop Only>
- Finale Dominator: On finale/survival maps, On each special infected kill, +1 stack of finale dominator (+2 stacks on each uber special infected kill), up to 15. +2% increased damage, +1% increased defense, +1% increased movement speed, +0.5% increased fire rate, +2% increased reload speed and +2% chance to save ammo. You lose a stack in (25-stacks) seconds or if pinned by special infected or if incapacitated. You lose all stacks on death.
- When any survivor dies to any tank, activate the buff effect of Berserk Buff and let loose by damaging the tank. You'll notice that you'll be dealing increased damage for a limited amount of time.
- If you want to be able to deal good damage to the infected in finale maps, gain stacks of the Finale Dominator Buff and try to maintain them without getting pinned down or by killing special infected often.