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Status Effects Information Guide (Version 1.1.12)
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Welcome to the Status Effects Information Guide. Made by timkit
HINT: To make finding the information you want easier. In the page you want to find information on something, just copy whatever text you wish to find. Be it any certain headings, the name of any particular buff that interested you and so on.
Then hold down the CTRL+F keys while your on the wiki page, a little box that can by typed into will appear at the top right of the page. Then paste your text into the little box and search away! Have fun reading.
This guide was written to give players the knowledge they need on status effects that they can give and receive as a survivor and as an infected. This guide would be a useful information source for someone who needed to find out what the particular effect of a status effect that they did not know did and how they could learn to get used to it or to avoid getting affected by it at all. When there is any new tanks and or any new buffs that give new status effects to survivors and infected, I will be updating this guide to reflect those changes with the most accurate and up to date correct information. I may also be adding in calculations in some status effects just to see how they work overtime to help/debilitate the survivor/infected.
Contents
- Explanation of this guide
- Types of Status Effects
- Good Status Effects (Stat Effects) (Survivor)
- Increased Exp Good Status Effect (#)
- Increased Cash Good Status Effect (#)
- Increased Bounty Rate Good Status Effect (Survivor) (#)
- Increased Maximum HP Good Status Effect (Survivor) (#)
- Increased Damage Good Status Effect (Survivor) (*)
- Increased Defense Good Status Effect (Survivor) (*)
- Increased Movement Speed Good Status Effect (Survivor) (*)
- Increased Attack Speed Good Status Effect (Survivor) (*)
- Good Status Effects (Ability Effects) (Survivor)
- Visible Infected Good Status Effect (*)
- Health Regeneration Good Status Effect (Survivor) (*)
- Ammo Regeneration Good Status Effect (*)
- Ammo Saver Good Status Effect (*)
- Fast Reload Good Status Effect (*)
- Deadly Shove Good Status Effect (*)
- Moustachio Bless Good Status Effect (*)
- Unstoppable Good Status Effect (*)
- Common Resistance Good Status Effect (*)
- Immolation Good Status Effect (*)
- Evasion Good Status Effect (*)
- Physical Reflector Good Status Effect (Survivor) (*)
- Immunity Good Status Effect (*)
- Good Status Effects (Stat Effects) (Infected)
- Increased Bounty Rate Good Status Effect (Infected) (#)
- Increased Maximum HP Good Status Effect (Infected) (#)
- Increased Damage Good Status Effect (Infected) (#/*)
- Critical Power Good Status Effect (#)
- Increased Healing Good Status Effect (Infected) (#)
- Increased Defense Good Status Effect (Infected) (#)
- Increased Movement Speed Good Status Effect (Infected) (#)
- Increased Attack Speed Good Status Effect (Infected) (#)
- Good Status Effects (Ability Effects) (Infected)
- Health Regeneration Good Status Effect (Infected) (#)
- Increased Maximum Stomach Growth Good Status Effect (Supreme Glutton Tank Only) (#)
- Increased Slap Power Good Status Effect (Infected) (#)
- Infernal Desperation Good Status Effect (Infernal and Supreme Infernal Tank Only) (*)
- Toxic desperation Good Status Effect (Sickening Tank Only) (*)
- Demon Good Status Effect (Common Infected Only) (#)
- Invulnerable Good Status Effect (Infected) (#)
- Barrier Good Status Effect (Infected Only) (#)
- Reflect Good Status Effect (Infected) (#)
- Rallying Good Status Effect (Supreme Bloody Tank Only) (#)
- Invisible Good Status Effect (Infected) (#)
- Fire Immunity Good Status Effect (Infected) (#)
- Bad Status Effects (Minor)
- Paranoid Bad Status Effect (Other Survivors) (#)
- In Love Bad Status Effect (*)
- Confused Bad Status Effect (*)
- Slow Bad Status Effect (Survivor) (#)
- Slow Bad Status Effect (Infected) (#)
- Stun Bad Status Effect (Survivor) (*)
- Stun Bad Status Effect (Infected) (*)
- Electrocution Bad Status Effect (*)
- Eaten Bad Status Effect (*)
- Fear Bad Status Effect (*)
- Sticky Solution Bad Status Effect (*)
- Repulsion Bad Status Effect (*)
- Blind Bad Status Effect (*)
- Poisonous Spores Bad Status Effect (#)
- Poison Bad Status Effect (*)
- Brutal Journey Bad Status Effect (#)
- Overdose Bad Status Effect (#)
- Gel'd Bad Status Effect (#)
- Bleeding Bad Status Effect (#)
- Internal Bleeding Bad Status Effect (*)
- Decreased Defense Bad Status Effect (Survivor) (#)
- Decreased Defense Bad Status Effect (Infected) (#)
- Decreased Attack Speed Bad Status Effect (*)
- Blood absorption Bad Status Effect (#)
- Bad Status Effects (Major)
- Instant Death Bad Status Effect (#)
- Instant Incapacitation Bad Status Effect (#)
- Mark of Permanent Death Bad Status Effect (Survivor: #, Infected: *)
- Dead Sentence Bad Status Effect (*)
- Doom Bad Status Effect (*)
- Freaked Out Bad Status Effect (*)
- Frozen Bad Status Effect (Survivor) (*)
- Frozen Bad Status Effect (Infected) (*)
- SICKNESS Bad Status Effect (*)
- Lethal Disease Bad Status Effect (*)
- Corrosion Bad Status Effect (#)
- Decreased Maximum Incap HP Bad Status Effect (#)
- Heart Splittered Bad Status Effect (*)
- Paralyzed Bad Status Effect (*)
- Binded Bad Status Effect (*)
- Trapped Bad Status Effect (*)
- Immobilized Bad Status Effect (*)
- Eating Corpses Bad Status Effect (Reaper Tank Only) (#)
- Irradiated Bad Status Effect (*)
- Toxicity Bad Status Effect (#)
- Contamination Bad Status Effect (#)
- Gas Overflow Bad Status Effect (#)
- Intense Bleeding Bad Status Effect (*)
- Cursed Bad Status Effect (*)
- CREDITS
- Credits (Those who helped me out by taking screenshots of the information that I needed or gave helpful tips on status effects and more are mentioned here)
Remember... the only way to learn more about the status effects that there are in mgftw is to experience for yourself how they work and how they could be determinable to your success or failure as a survivor/infected.
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© Jason Axelrod from 8WAYRUN.COM