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Increased Damage (S) (SEIG V1.1.2)

Jun 28, 2017
Increased Damage (S) (SEIG V1.1.2)
  • Increased Damage Good Status Effect (Survivor)
    Increased Damage against infected.

    White Toaster Effect

    When you get the bonus toaster effect
    Your damage is boosted by 25% for 60 seconds!
    When the bonus toaster effect expires
    [PR] Damage bonus effect expired.


    Buff Effect

    Extra Powder Buff
    Increases damage done by pipe bombs to special infected by 1000% (Affects Traps).
    <Doesn't affect Seeking Grenade damage>

    Piercing Bullets Buff
    Shooting the same Special Infected or Tank will boost the damage you deal to the target by 1% per bullet. The effect is reset when you change target, change weapon, or reload. The bonus is tripled if you are using a Magnum pistol, AWP or Scout sniper rifle.

    Butcher Buff
    You deal 1% of the target's current health on hit with melee weapons as bonus damage.
    <Only works with targets that take melee damage>

    Tank Slayer Buff
    You deal 350HP bonus damage to tanks as a critical shot. Effect is available each 3 seconds and can only be triggered with ranged guns.
    <Coop only>

    Focused Buff
    Headshots against Special Infected grant a bonus of 100% extra damage. For each subsequent SI kill, you gain 25% bonus headshot damage.
    <Max bonus damage: 400%>
    <No bonus damage to Tanks>
    <Coop Only>

    Tank Party Crasher Buff
    The presence of multiple tanks excites you and makes you more effective. You deal 20% more damage for each extra tank.
    <Coop Only>

    Witch Hunter Buff
    Grants you 15% additional damage for each witch you kill during the round, up to 3 times. Damage lasts until the chapter ends.
    <No one can take damage from the witch for the bonus to apply>

    Avenger Buff
    After an infected kills one of your teammates, you will deal x3 more damage to the assassin and won't be able to be killed by it for 8 seconds. If another teammate is killed by the current revenge target, the effect time is reset.
    <You can have more than one revenge target>
    <Coop Only>

    Berserk Buff
    You deal 25% more damage and ignore enemy defenses for 30 seconds. Dying will end the Berserk effect and put it on cooldown.
    <Available in !buy>
    <Cooldown: 5 minutes>
    <Coop Only>

    Seeking Grenade Buff
    Allows your pipe bomb to seek for special infected. The grenade will take 10 more seconds than usual to detonate but will deal 300HP flat damage (Upgrade, skills and buffs will not affect the damage), plus 50HP multiplied by the amount of common infected killed between the time it is thrown and the time it detonates.
    <Incompatible with Frag Grenade buff>
    <Not affected by Extra Powder buff>

    Finale Dominator Buff
    On finale maps, each Special Infected you kill grants you a stack of Finale Dominator, up to 15 stacks. Each stack gives you +3% attack, +1% defense, +0.4% movement speed, +0.4% fire rate, +1% reload speed and a 2% chance to save ammunition. You will lose a stack of Finale Dominator if you haven't killed a Special Infected in (25-stacks) seconds, if a Special Infected traps you, or if you get incapacitated. You will also lose all stacks on death.

    Flaming Sword Buff
    Sets your sword on fire, making it instantly ignite the infected it hits and deal a mixture of fire and melee damage instead of just melee damage. Additionally, pierces melee weapon attack defenses of infected by 10%.
    <Works only with katana and machette>

    Zapped Gun Buff
    Running around will charge the pistol to its maximum power. For each %, the next shot will do 10 bonus damage. When the weapon is fully charged, the next shot also stuns the target for 2 seconds. Each shot resets charge to 0%.
    <Charged shot activates on special infected and tanks only>
    <The same target can't be stunned within 10 seconds of another Zapping Pistol stun>
    <Gun recharge rate: 3% per second running>
    <Coop only>

    Intense Fire Buff (NOT WORKING)
    Infected ignited by you will receive 1% bonus damage per fire tick.


    PR Notifications (Buffs)

    Extra Powder Buff
    When pipebomb explosion hits any special infected or tank (in general)
    [Dmg] 100->1100 Att(+0% B:1000% A:0.00) Def(+0% B:0% D:0)

    Piercing Bullets Buff
    When shooting at any Special Infected with a non AWP/SCOUT gun. (+1% per shot)
    [Dmg] 58->146 Att(+150% B:1% A:0.00) Def(+0% B:0% D:0)
    When shooting at any Tank with a non AWP/SCOUT gun. (+0.5% per shot)
    [Dmg] 58->190 Att(+150% B:1% A:65.00) Def(+0% B:10% D:0)
    When shooting at any Special infected with a AWP/SCOUT gun. (+3% per shot)
    [Dmg] 500->1288 Att(+150% B:3% A:0.00) Def(+0% B:0% D:0)
    When shooting at any Tank with a AWP/SCOUT gun. (+1.5% per shot)
    [Dmg] 500->1206 Att(+150% B:2% A:65.00) Def(+0% B:10% D:0)

    Butcher Buff
    When attacking any Special Infected/Tank that can take melee damage
    [Dmg] 400->756 Att(+0% B:0% A:440.00) Def(+0% B:10% D:0)
    [Dmg] 0->59 Att(+0% B:0% A:65.00) Def(+0% B:10% D:0)

    Tank Slayer Buff
    When attacking any Tank every 3 seconds with any ranged weapon.
    [Dmg] 500->1521 Att(+150% B:0% A:415.00) Def(+0% B:10% D:0)

    Focused Buff
    When any Special Infected is killed
    [Dmg] 2000->10150 Att(+150% B:103% A:0.00) Def(+0% B:0% D:0)
    [PR] Special Infected Killed: 1 Bounty earned
    [PR] Special Infected Headshot: 1 Bounty earned
    [PR] Focused Bonus Headshot Damage: 125%
    up to...
    [PR] Focused Bonus Headshot Damage: 400%
    [Dmg] 2000->25000 Att(+150% B:400% A:0.00) Def(+0% B:0% D:0)

    Tank Party Crasher Buff
    When attacking any tank while 2 or more tanks have been spawned
    [Dmg] 500->1409 Att(+150% B:20% A:65.00) Def(+0% B:0% D:0)

    Witch Hunter Buff
    When a witch is killed successfully by the person who has the buff where no one got hurt.
    [PR] Additional 15% damage obtained
    When attacking any Special Infected or Tank with any weapon.
    [Dmg] 500->1352 Att(+150% B:15% A:65.00) Def(+0% B:10% D:0)
    When attacking any Special Infected or Tank with any weapon, after having gained maximum additional damage.
    [Dmg] 500->1690 Att(+150% B:45% A:65.00) Def(+0% B:10% D:0)

    Avenger Buff
    "Player" (Lv. ---) killed "Player" (Lv. ---)
    [PR] Revenge target acquired! ("Player")
    (*Where "Player" is referring to whoever killed whoever*)
    When attacking the revenge target, in this case any tank who killed another survivor.
    [Dmg] 500->4559 Att(+150% B:300% A:65.00) Def(+0% B:10% D:0)

    Berserk Buff
    When the Berserk Buff is activated
    [PR] [Berserk activated!]
    When you have died or the duration of Berserk has passed
    [PR] [Berserk has ended]
    When attacking any Special Infected or Tank while under the Berserk Buff effect.
    [Dmg] 500->1628 Att(+150% B:25% A:65.00) Def(+0% B:0% D:0)

    Seeking Grenade Buff
    When the pipebomb has exploded after gaining 20 CI kills.
    [Dmg] 100->990 Att(+0% B:0% A:1000.00) Def(+0% B:10% D:0)

    Finale Dominator Buff
    When damaging any Special Infected or Tank with 1 stack of Finale Dominator
    [Dmg] 500->1217 Att(+150% B:3% A:65.00) Def(+0% B:10% D:0)
    Special Infected Killed: 1 Bounty earned
    [PR] Gained a Finale Dominator stack! [1/15]
    When damaging any Special Infected or Tank with all 15 stacks of Finale Dominator
    [Dmg] 500->1690 Att(+150% B:45% A:65.00) Def(+0% B:10% D:0)
    Special Infected Killed: 1 Bounty earned
    [PR] Gained a Finale Dominator stack! [15/15]
    When you are incapacitated, trapped, or time passes
    [PR] Lost a Finale Dominator stack! [14/15]

    Flaming Sword Buff
    When attacking any Special infected with the compatible melee weapons
    [Dmg] 975->982 Att(+0% B:1% A:0.00) Def(+0% B:0% D:2)
    [Dmg] 24->22 Att(+0% B:1% A:0.00) Def (+0% B:0% D:2)

    Zapped Gun Buff
    When attacking any Special infected or Tank with the pistol/Magnum.
    [Dmg] 150->1296 Att(+150% B:0% A:1000.00) Def(+0% B:10% D:0)

    When most Offensive Buffs are combined together (And the ones that have an active timer are active)
    Pipe Bomb
    [Dmg] 100->1535 Att(+0% B:1435% A:0.00) Def(+0% B:0% D:0)
    AWP
    [Dmg] 500->7290 Att(+150% B:450% A:415.00) Def(+0% B:0% D:0)
    SCOUT
    [Dmg] 350->5298 Att(+150% B:458% A:415.00) Def(+0% B:0% D:0)
    Magnum (100% Charge)
    [Dmg] 150->3489 Att(+150% B:453% A:1415.00) Def(+0% B:0% D:0)
    Magnum (3% Charge)
    [Dmg] 150->2519 Att(+150% B:408% A:445.00) Def(+0% B:0% D:0)
    Melee Weapon
    [Dmg] 400->2580 Att(+0% B:435% A:440.00) Def(+0% B:0% D:0)

    Intense Fire Buff (NOT WORKING)


    Tips
    • You can use the Damage Increase to quickly kill off any special infected that are alive to stop them from doing any more damage your teammates and to net yourself more bounty overtime much quicker.
    • If you need more aggro power against a particular tank to help you tank the damage when you have offensive buffs + defensive buffs, make sure to use your time to allow teammates to get free damage into the tank while you hold off against its incoming damage. It can be a big help to turn the battle around.