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Recommended Survivor VS Buff Set 5 (BaBS)

Mar 4, 2020
Recommended Survivor VS Buff Set 5 (BaBS)
  • Recommended Survivor VS Buff Set 5 (BaBS V2.12.10)

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    Go to Recommended | SVBS1 | SVBS2 | SVBS3 | SVBS4 | SVBS5

    This Buff Set is situated more towards a balanced approach overall against the infected.

    ^ Indicates that the Buff is temporary and will expire after a certain period of time has passed.
    * Indicates that the Buff is a second option to the first buff being recommended here and is also indicated within the Notes section of the Buff Set.
    + Indicates that the Buff has a Buff Enhancement that can be applied to it.


    Balanced VS <top>

    Buffs:
    1. (SURV) Knife+
    2. (SURV) Goggles+
    3. (SURV) |Q| Piercing Bullets+
    4. (SURV) |Q| Mutation Shield (Expires)^
    5. (SURV) Guardian Moustachio+
    6. (SURV) Group Morale / Anger Ignition+*
    7. (SURV) General Tank Handler+
    8. (SURV) |V| Crush resistance
    9. (SURV) Deadly Shove+
    10. (SURV) Adrenaline Area Booster+ / Pain Stimulant+*
    11. (SURV) Hidden Magnum+
    12. (SURV) |E| Flaming Sword+
    13. (SURV) Adrenaline Run+
    14. (SURV) Witch Hunter
    15. (SURV) |E| Knife Recycle+
    16. (SURV) Hunting Reward+

    Buff Enhancements Used:
    1. Throwing Knives: Hold USE and shove to throw a knife, dealing 750 damage/stagger to SI or 500 damage/5s bleed (100 dmg/s) to Tanks. Won't use normal knives. Max count equals Knife count + 1. <✖ VS, Knives reclaimable on miss/from target's dead body or return after 20s> (Knife)
    2. Gas Mask: Take only 1 gas based damage while the Gas Mask absorbs the rest. The mask absorbs 1000 damage (500 in VS) before breaking. Recharges in 3 minutes after breaking. Smoker smoke won't shroud vision while the gas mask is active. (Goggles)
    3. |E| Armor Piercing Bullets: Shots may reduce more Tank armor/Flesh armor/Barrier health with bonus reduction equal to weapon's bonus damage per shot. 100% chance VS Flesh armor or with AWP/Scout, otherwise 33% chance. (|Q| Piercing Bullets)
    4. Guardian Recharger: After activating, Guardian Moustachio/Guardian Dispenser will be available again in 4/5 minutes. (Guardian Moustachio)
    5. Furious Ignition: Increases chance to activate to 3%. <Also works on Enhanced Anger Ignition> (Anger Ignition)
    6. |E| General Tank Mastery: +0.12% increased recovery speed from Tank punch/rock stuns, multiplied by your current level. <✖ VS, 30% max bonus> (General Tank Handler)
    7. Super Shove: You can shove any tank, staggering it. Costs 2 Deadly Shove charges. <✖ VS, Tank can't be shoved again for 15 seconds> (Deadly Shove)
    8. |E| Adrenaline Accelerator: -25% reduced slow effects of affected survivors and causes slow effects to instantly start decaying when the buff is activated. (Adrenaline Area Booster)
    9. |E| Pain Analeptic: While having temporary health, gain 10% defense from any infected damage. Bonus is doubled if you have below 25% permanent health. (Pain Stimulant)
    10. Pocket Magnum: You will always spawn with a Magnum instead of a normal pistol. (Hidden Magnum)
    11. Searing Flames: Flaming Sword now bypasses fire immunity. <✖ VS> (|E| Flaming Sword)
    12. Stress Induced Adrenaline: In survival, tank spawns give 20 seconds of Adrenaline. While Adrenaline is active, +10% reload and deploy speed. (Adrenaline Run)
    13. |E| Eco Knife: Your first knife usage against Hunters, Chargers and Jockeys each will not consume the knife. <✖ VS, Knifes used this way do not trigger Electric knife> (|E| Knife Recycle)
    14. |E| Trusted Consumer: When at maximum chance, you can buy any item if you have at least 50% of the required bounty cost, putting you into negative bounty. <Cannot be used on items in the Miscellaneous category> (Hunting Reward)

    Notes: <top>
    • If you prefer to be able to have a chance to ignite infected around you rather than having defense against them, you can swap out the Group Morale Buff for the Anger Ignition Buff.
    • If you want to have defense while having temporary health with a buff enhancement over giving you and other nearby survivors increased movement speed, you can swap out the Adrenaline Area Booster Buff for the Pain Stimulant Buff.

    Weapons/Configs used in this buff set:
    • Any Primary Weapon
      Recommended Weapon Config: (Rifles) / (SMGS): +25%/-25% || -25%/+25%
      Recommended Weapon Config: (AK47 Rifle): +10%/-10% || -25%/+25%
      Recommended Weapon Config (Shotguns): +25%/-25% || -25%/+25%
      Recommended Weapon Config (Hunting Rifle): +25%/-25% || -25%/+25%
      Recommended Weapon Config (Military Sniper Rifle): +10%/-10% || -25%/+25%
      Recommended Weapon Config (AWP): +0%/-0% || -20%/+20%
      Recommended Weapon Config (Scout): +25%/-25% || -20%/+20%
    • Magnum Pistol or any Melee Weapon
      Recommended Weapon Config (All Pistols): +25%/-25% || -20%/+20%

    Benefits of this buff set:
    • Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • |Q| Piercing Bullets: Shooting the same Special Infected/Tank increases damage dealt by +1%/bullet, +2% with Single Pistol/Hunting Rifle or +3% with Magnum Pistol/AWP and Scout sniper rifles. With shotguns, chance to increase by 1%/pellet equal to 75% - (weapon tier * pellet count). Bonus resets upon changing target, weapon, or reloading. <Max bonus: Weapon clip size * per-bullet increment * pellet count>
    • |Q| Mutation Shield (Expires): Protection against Mutation Bad Status Effect.
    • Guardian Moustachio: Gives 5 seconds of moustachio bless before taking lethal damage. <Works only once per round>
    • Group Morale: You gain +1% defense for every other survivor alive. Gain +1.5% defense increase instead for 15 seconds if resurrected.
    • Anger Ignition: On Common Infected hitting you, gain 1% chance to ignite everything around you. Also gain 1% chance to ignite Specials/Tanks on hit. <Incompatible with Enhanced Anger Ignition> <No effect on Tier 2 or higher Tanks>
    • General Tank Handler: -0.12% reduced damage taken from tanks multiplied by your current level. <Max buff defense percent: 90%>
    • |V| Crush resistance: -1 to 50% less damage taken from tanks while incapacitated depending on current HP. Higher current incap HP equals less damage taken.
    • Deadly Shove: Each round, Shoves instantly kill the first 3 special infected. This recharges every 3 minutes in COOP. Additionally, enables shoving charges and disables shoving penalty.



    • Adrenaline Area Booster: You can shove the ground to consume your Adrenaline, giving all survivors in 300 units +10% movement speed bonus, +3 HP/s regen for 15 seconds and 5 seconds of Adrenaline. <Effect cannot be renewed until it wears off> <15 second cooldown> <Press RELOAD with adrenaline in hand to get cooldown time>
    • Pain Stimulant: Upon using Pain Pills, Adrenaline, or being revived, temporary HP no longer decays for 60 seconds. Gain +25% increased HP received on revive.
    • Hidden Magnum: When Incapacitated, a Magnum is given instead of a pistol.
    • |E| Flaming Sword: Sets your sword on fire. Melee hits ignite and deal mixture of fire and melee damage to infected hit. <Works only with the Katana, Machete, Golf Club and Combat Knife>
    • Adrenaline Run: While at least 1 tank is alive/you are in water, gain infinite Adrenaline effect. <Tank aspect disabled in Survival gamemode>
    • Witch Hunter: Gives +20% more damage dealt, -25% less damage taken and -30% lowered status effect duration against witches.
    • |E| Knife Recycle: You can keep knifes used against smokers. <Requires Knife Buff> <Works only once in versus>
    • Hunting Reward: On each special infected kill, +2% chance to get +1 additional bounty on bounty earning action. <Max: 30%>

    Tips for effectively using this buff set: <top>
    • You have a variety of buffs to use to your advantage. Be sure to survive if you want to be helpful to your team!