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Equipment Buffs (BaBS)

Sep 8, 2022
Equipment Buffs (BaBS)
  • Equipment Buffs (BaBS V3.2.9)

    Back to Main Guide

    1. Offensive Buffs
    2. Defensive Buffs
    3. Ability Buffs
    4. Equipment Buffs
    5. Utility Buffs
    6. Economy and Exp Buffs
    7. Miscellaneous Buffs

    For Others Buffs, head back to the Main Guide Page.

    Equipment Buffs will make your weapons much more effective in battle when you can combine them together to make for more powerful weapons. These Buffs can range from giving your weapons an ability to make them more useful in combat or to give them more ways of being effective in a particular situation.

    Currently, there are 36 Equipment Buffs.

    * Indicates that there needs to be an event currently active in order to be able to get the Buff from that event.
    + Indicates that the Buff has a Buff Enhancement that can be applied to it.
    For Event Buffs, the Buff/Event Requirement highlighted in green is the recommended way to go about obtaining the buff.


    1. Hidden Magnum+

    Buff Requirements:
    Cost: $900 Cash
    Required Level: 30

    Description:
    When incapacitated, a Magnum is given instead of a pistol.

    Tips on Buff Usage:
    • In Scenario, if you don't really want to waste a free buy for a Magnum Pistol, should you plan to use it, You can equip the Hidden Magnum Buff to your first scenario buff set used within the hideout map before the map changes to any scenario map. Just make sure to change out the Hidden Magnum Buff for something else after.
    • In VS, melee weapons are generally better in practice than pistols when used against the CI/SI around as you do not want to be stopping in any areas for long. In these cases, you may want to use the Hidden Magnum Buff as having a Magnum Pistol instead of a normal pistol when incapacitated is better overall in terms of survivability.

    Benefit in Buff Sets:
    When incapacitated, you're given a Magnum instead of a pistol.

    Buff Enhancements that can be applied to this Buff:
    • Pocket Magnum: You will always spawn with a Magnum instead of a normal pistol.
    2. Grenade Trap+

    Buff Requirements:
    Cost: $1,800 Cash
    Required Level: 25

    Description:
    Shoving the ground with throwables will deploy it as a trap, which detonates 3 seconds after deployment if infected get near it or after 2 minutes.
    <Pipe Bombs traps have no dropoff and deal x2 damage in VS>
    <Max 3 active traps, in VS max 3 of each type per round>
    <Shove trap to reclaim>


    Tips on Buff Usage:
    • As a Hunter in COOP/Scenario, consider using the Grenade Trap Buff in strategic situations where you know that the Tank will be needed to be aggro'd over to a specific area. You can combine the Grenade Trap Buff with any flavour of throwable buff where crowd control is needed. As long as you know where to place the throwable traps, they can come in handy for helping your team take down a Tank easier.
    • In VS, there are 2 good ways to use this buff if you know what you're doing. The first way is to leave behind any throwable trap as you're about to traverse into a new room or short area so that any SI that spawn behind won't know what hit them. The second way is to wait until you're guarding/holding down in an area and need an escape route just in case you need to move. Placing a throwable trap where you'll know the SI will come from will allow you to have an easier time escaping away. Just make sure to make your throwable traps count as you only have limited uses of them per round.

    Benefit in Buff Sets:
    With your throwable, shove the floor to deploy a trap. If an infected gets close it will detonate creating a projectile based on the trap type. Throwable traps cannot trigger after placement and can be shoved to pick it up after 3 seconds, detonating in 2 minutes.
    <Pipe bomb traps deal double damage and have no dropoff>
    <Max 3 active traps. In VS max 3 of each type per round>
    3. Cheap Goggles

    Buff Requirements:
    FR-Pills Cost: 10 FR-Pills
    Required Level: 0

    Description:
    Protects your eyes from mud and blood. It will also block Boomer Bile from blinding you once every 2 minutes.
    <Boomer Bile blind block persists for 15 seconds>


    Tips on Buff Usage:
    • In COOP, while you don't have the Goggles Buff to completely block the bile, the Cheap Goggles Buff is a viable alternative if you don't want any CI infected aggroing and stopping you from progressing throughout the map.
    • While you don't have the Goggles Buff, you can consider using the Cheap Goggles Buff if in the Summit Scenario, getting blinded is an absolute no no for you. Once you do have the Goggles Buff however, or if you happen to have |E| Reactive Inoculation Buff instead, make sure to replace the Cheap Goggles Buff.

    Benefit in Buff Sets:
    Gives eye protection from mud and blood. It also blocks Boomer Bile blind once every 2 minutes.
    <Boomer Bile blind block persists for 15 seconds>

    Fact from »SoD« XeroX [TB] about this Buff:
    cheap goggles is kinda auto included in the german no violence version of l4d2. Not sure about mud but i think its not there either.
    4. Heat Missile

    Buff Requirements:
    Cost: $27,000 Cash
    FR-Pills Cost: 60 FR-Pills
    Required Level: 150

    Description:
    Installs a powerful digital device that allows your grenade launcher's projectile to chase special infected by analyzing their internal heat. The weight of the device reduces your base speed by 20% while its equipped. The seeking only works on special infected in 1000 units range at the time of firing. The projectile's damage drops by 2.5% every 0.1 seconds of travel, but not below 50%.

    Tips on Buff Usage:
    • For the Heat Missile Buff, you should equip it with the Advanced Grenade Launcher Buff if you want to have a more effective Grenade Launcher weapon to use against the infected. You'll still need to come close to your target if you want the projectiles to aim directly towards them.

    Benefit in Buff Sets:
    Allows Grenade Launcher Projectiles to home in on SI within 1000 units, but you lose -20% base move speed. Projectile damage drops by -2.5%/0.1s of travel. Min: 50%.
    5. Floral Grenade Launch+

    Buff Requirements:
    Cost: $67,500 Cash
    FR-Pills Cost: 50 FR-Pills
    Required Level: 211

    Description:
    When primed, the next Grenade Launcher shot will fire an additional 10 projectiles. These projectiles deal 33% less damage but ignore the Ice Shield clan benefit. In COOP, the Grenade launcher cannot be fired for 10 seconds after launch.
    <Double tap USE while looking up to toggle prime status>
    <Once per round>


    Tips on Buff Usage:
    • The Floral Grenade Launch Buff is meant to be used when wanting to deal burst damage using a Grenade Launcher to the Tank. You'll want to time using the buff effect when you have other damage dealing buffs active as well as when the tank can be easily hit nearby for the max amount of damage possible. Keep in mind that you only have 2 uses per round, if |+| Vented Grenade Launcher is also active, so make it count when you plan to use this buff.

    Benefit in Buff Sets:
    Fire 10 additional projectiles on the first GL shot. They override the Ice Shield clan benefit and deal -33% reduced damage. COOP: Grenade Launcher becomes unusable for 10 seconds after.

    Buff Enhancements that can be applied to this Buff:
    • Vented Grenade Launcher: Reduces unusable duration to 5 seconds.
    6. Goggles+

    Buff Requirements:
    Cash: $900,000 Cash
    FR-Pills Cost: 2,650 FR-Pills
    Required Level: 1

    Description:
    You will obtain goggles that will protect you from bile. This buff includes the "Cheap Goggles" buff effect.

    Tips on Buff Usage:
    • In Scenario, given the Summit Scenario, either having the Goggles Buff or Cheap Goggles Buff equipped is recommended if you do not want to become blinded. In the case of Cleanse/Missing Squad Scenario, you're recommended to have the |+| Gas Mask Buff Enhancement if you want to reduce Gas based damage taken for a time with the effect active.
    • As a Guard/Controller player, you may not want to have the Goggles Buff equipped since getting biled on and generating CI/SI aggro towards yourself can be a good thing for the other players. This can ensure that they won't have to deal with the other infected if focusing on killing a Tank or doing another task at the time.

    Benefit in Buff Sets:
    Obtain goggles that protect you from bile. It also includes the "Cheap Goggles" buff effect.

    Buff Enhancements that can be applied to this Buff:
    • Gas Mask: Take only 1 gas based damage while the Gas Mask absorbs the rest. The mask absorbs 1000 damage (500 in VS) before breaking. Recharges in 3 minutes after breaking. Smoker smoke won't shroud vision while the gas mask is active.
    7. Infirmary+

    Buff Requirements:
    Cost: $14,400 Cash
    FR-Pills Cost: 20 FR-Pills
    Required Level: 135

    Description:

    In place for your throwable, you can equip 2 health items (First Aid/Defib) at once.
    <Can't pickup second health item with throwable in hand, swap to other weapon first>
    <Press the ZOOM key with your health item held to swap between the two>
    <You will drop your secondary item on death>

    Tips on Buff Usage:
    • The Infirmary Buff is a helpful buff to have equipped if you need more health items for a Dormant Tank fight or if you're a Support/Debuffer player. Being able to have more items on hand means that you won't have to go purchasing health items as often when you don't have anything on you.

    Benefit in Buff Sets:
    In place for your throwable, you can equip 2 health items (First Aid/Defib) at once.
    <Can't pickup second health item with throwable in hand, swap to other weapon first>
    <Press the ZOOM key with your health item held to swap between the two>
    <You will drop your secondary item on death>

    Buff Enhancements that can be applied to this Buff:
    • Clinic: Allows you to carry an additional Pain Pills/Adrenaline.
      <Press the ZOOM key with your item held to swap between the two>
    8. Chainsaw Dumbass+

    Buff Requirements:
    Cost: $7,740 Cash
    FR-Pills Cost: 2 FR-Pills
    Required Level: 60

    Description:
    Refills your chainsaw fuel by 4% of the maximum capacity on each common infected kill. Refills by 10% for each special infected kill.

    Tips on Buff Usage:
    • The Chainsaw Dumbass Buff can help keep you from having to buy more ammo for the Chainsaw when used. It's much better to be using this buff with the |V| Gory Killer Buff when you do have the |+| Chainsaw Maniac Buff Enhancement active however, making it somewhat useful in COOP.

    Benefit in Buff Sets:
    Your chainsaw refuels by +4%/+10% of max ammo on CI/SI kills.

    Buff Enhancements that can be applied to this Buff:
    • |E| Chainsaw Maniac: While using your chainsaw, you gain +10% move speed and cannot be slowed by common infected hitting you.
    9. Health Dispenser+

    Buff Requirements:
    Cost: $90,000 Cash
    FR-Pills Cost: 20 FR-Pills
    Required Level: 180

    Description:
    Allows you to place a device on the floor with your medkit that every half second, heals nearby survivors for 20HP + 0.5% Max health, clears 2% of slows and 3 corrosion stacks. Also cures most bad status effects and triggers Moustachio Bless for 5 seconds on deploy.
    <Shove floor with medkit while crouching to activate>
    <Lasts 14 seconds>
    <Versus: 8HP/half second, 1s of M. Bless, no status clear>
    <Once per round>


    Tips on Buff Usage:
    • In COOP, as a Support, the Health Dispenser Buff has its niche use in letting you gain class exp faster at lower support levels when you don't have many things to be doing and/or need a way to heal more survivors nearby for more health. Otherwise, the best use for this buff is for clearing away corrosion stacks from survivors afflicted by acid from the Corrosive Tank.

    Benefit in Buff Sets:
    When deployed, it heals nearby survivors for 20 HP + 0.5% Max HP, clears 2% slow and 3 corrosion stacks each 0.5s. Also cures most statuses and triggers Moustachio Bless for 5 seconds on deploy.
    <Shove floor with medkit while crouching to activate>
    <Lasts 14 seconds>
    <Versus: 8HP/half second, 1s of M. Bless, does not clear statuses>
    <Once per round>


    Buff Enhancements that can be applied to this Buff:
    • Multi Dispenser: Reduces duration by 3 seconds but gives 3 (2 in VS) uses per map.
    10. Knife Bag+

    Buff Requirements:
    Cost: $15,750 Cash
    FR-Pills Cost: 15 FR-Pills
    Required Level: 50

    Description:
    Gives you a bag that allows you to carry an additional knife to free yourself from SI. Upon reaching Level 201, an additional knife is made available.
    <✖ VS>


    Tips on Buff Usage:
    • The Knife Bag Buff can be good for lower level players who don't yet have the Unstoppable Buff and find that they get pinned too often from the SI without being able to be saved quickly enough. Once you do get the Unstoppable Buff and a higher maximum HP pool to work with however, it's best to replace this buff.

    Benefit in Buff Sets:
    You can carry an additional knife to free yourself from SI. Upon reaching Level 201, gain a second extra knife.
    <✖ VS>

    Buff Enhancements that can be applied to this Buff:
    • Disposable Knife: Can buy a Disposable Knife for 20 bounty in Miscellaneous section. It is used first and cannot benefit from other Knife effects.
      <Can only carry 1 Disposable Knife but can rebuy after use>
    11. Advanced Grenade Launcher+

    Buff Requirements:
    Cost: $9,000 Cash
    FR-Pills Cost: 15 FR-Pills
    Required Level: 100

    Description:
    Increases your Grenade Launcher's magazine capacity to 5, but disables the Fast Reload upgrade for the Grenade Launcher, as well as slowing reload speed by 30%.
    <✖ VS>


    Tips on Buff Usage:
    • If you plan on using a Grenade Launcher as your main weapon, the Advanced Grenade Launcher Buff should be equipped to allow you to hold more projectiles before you need to reload.

    Benefit in Buff Sets:
    Increases Grenade Launcher ammo capacity to 5, but disables Fast Reload upgrade and gives -30% slower reload speed.
    <✖ VS>

    Buff Enhancements that can be applied to this Buff:
    • Six Slot Launcher: Increases magazine capacity to 6.
    12. M60 Dumbass

    Buff Requirements:
    Cost: $8,550 Cash
    FR-Pills Cost: 15 FR-Pills
    Required Level: 100

    Description:
    With the M60 Rifle, killing a Common Infected will return 2 bullets into your magazine. Killing a Special Infected will instead return 5 bullets.
    <✖ VS>


    Tips on Buff Usage:
    • If you plan on playing Guard/Controller role using an M60 rifle, consider the M60 Dumbass Buff if you want more ways to save ammo. This buff is only going to work effectively if you're able to get CI/Si kills quickly however, so consider the Dummy Rounds Buff instead if you want a better way to save ammo.

    Benefit in Buff Sets:
    With the M60 Rifle, killing a Common Infected returns 2 bullets. Killing a Special Infected returns 5 bullets instead.
    <✖ VS>
    13. Compressed Shell+

    Buff Requirements:
    Cost: $13,500 Cash
    FR-Pills Cost: 20 FR-Pills
    Required Level: 120

    Description:
    Reloading one shell with any shotgun will fully reload it. The immense weight of the Compressed Shell will disable your reload speed upgrade for the shotgun and will double your reload time.

    Tips on Buff Usage:
    • The Compressed Shell Buff is mandatory if you ever plan on using shotguns for damage dealing or support against the infected. The only time you should not be using this buff however is when you're using the |V| Double Barrel Shotgun Buff instead.

    Benefit in Buff Sets:
    Can fully reload shotguns with just 1 shell. Disables reload speed upgrade and doubles reload time.

    Buff Enhancements that can be applied to this Buff:
    • Adaptive Shell: Reloading early will grant +1.5% reload speed per shell currently loaded.
    14. Freezing Grenade+

    Buff Requirements:
    Cost: $13,500 Cash
    FR-Pills Cost: 50 FR-Pills
    Required Level: 125

    Description:
    Exchanges your pipe bombs for freezing bombs. Infected caught in the explosion will be frozen or be slowed depending on how close they were to the explosion.
    <Tanks can't be frozen in 15 seconds of another stun/freeze>
    <Incompatible with other buffs that change grenade contents>
    <Freeze duration: 10 seconds (2 for tanks)>


    Tips on Buff Usage:
    • In terms of Crowd Control options, Freezing the Tank is better than Stunning it as freeze effects last for slightly longer. It's better however to freeze any infected using Grenade Traps or the Freezing Launcher/Underbarrel Launcher Buff combo rather than throwing a pipe bomb itself, especially if you're a Hunter Class player.

    Benefit in Buff Sets:
    Exchanges pipe bombs for freezing bombs. Infected caught in the explosion become frozen or slowed depending on distance from the explosion.
    <Tanks can't be frozen in 15 seconds of another stun/freeze>
    <Incompatible with other buffs that change grenade contents>
    <Freeze duration: 10 seconds (2 for tanks)>

    Buff Enhancements that can be applied to this Buff:
    • |E| Frost Field: On impact, leave behind a field for 10s, slowing any infected that enter.

    Facts about this Buff:
    • As for the "Frozen infected won't be able to attack or move", despite it not being mentioned in the official description for this buff, explains that when the infected is frozen this is what happens. The same thing can also be said for the survivors. Since an earlier V2.0 changelog in 2020 however, it has since been removed.
    • Ice based Tanks such as Ice Tank, Frozen Drainer Tank and Freezing Tank all cannot be frozen at all. <You can't freeze ice tanks> used to show in the buff description to let you know that but since recent changelog updates in May/June 2020 don't show it anymore.
    15. |E| Flaming Sword*+

    Buff Requirements:
    MG Store Cost: $2.00 USD
    MG Store Link: https://store.mgftw.com/index.php?route=product/product&path=7&product_id=35


    Event Requirements:
    • Get it for 75 Fruity Candies from the Fruity Candy Market within !event. Only during the Halloween 2017, 2018, 2019 and 2021 events.
    • Obtain it from the White Chocolate Box for 15 Cupid Tokens, letting you get the buff at random from the list of buffs you don't yet have.
    • Get it for 15 Summer Tokens from the Summer Market within !event. Only during the Summer 2020 and 2022 events.

    Description:
    Sets your melee weapon on fire, making it instantly ignite the infected it hits and deal a mixture of fire and melee damage instead of just melee damage.
    <Works only with the Katana, Machete, Golf Club, Combat Knife and Pitch Fork>


    Tips in Buff Usage:
    • You can kill special infected way faster with a melee weapon using the Flaming Sword Buff compared to using a normal melee weapon, this is because the infected usually takes a decent amount of fire damage where they wouldn't likely survive after.

    Benefit in Buff Sets:
    Sets your sword on fire, melee hits ignite and deal a mix of fire and melee damage to the infected.
    <Works only with the Katana, Machete, Golf Club, Combat Knife and Pitch Fork>

    Buff Enhancements that can be applied to this Buff:
    • Searing Flames: Flaming Sword now bypasses fire immunity.
      <✖ VS>

    Facts about this Buff:
    • You used to be able to pierce 10% melee defenses on the infected, however this effect got removed sometime ago.
    16. Dummy Rounds+

    Buff Requirements:
    Cost: $6,525 Cash
    FR-Pills Cost: 15 FR-Pills
    Required Level: 125

    Description:
    Gives your ranged weapons a 20% chance not to consume ammunition. Does not work with the Grenade Launcher.

    Tips on Buff Usage:
    • The Dummy Rounds Buff is worth using with any number of damage dealing/support buffs where this buff could help make some tasks a bit easier. The obvious damage dealing combo would be to combine it with the |Q| Piercing Bullets Buff for slightly higher attack % bonuses. For other tasks such as taking out parasites, destroying gel puddles, destroying Hybrid Tank's barrier and more, the buff has uses in these cases and more.

    Benefit in Buff Sets:
    Gives ranged weapons a 20% chance not to consume ammo. Doesn't work with Grenade Launchers.

    Buff Enhancements that can be applied to this Buff:
    • Phantom Rounds: When any ammo save chance activates, you have a second chance to gain another bullet. The second chance is equal to half of your total ammo save chance.
    17. Underbarrel Launcher+

    Buff Requirements:
    Cost: $7,650 Cash
    FR-Pills Cost: 25 FR-Pills
    Required Level: 140

    Description:
    SMGs, Assault Rifles and Shotguns gain an underbarrel launcher which can launch explosive grenades. They can be fired with the ZOOM key up to 3 times per map. You can refill the Underbarrel Launcher at any ammo pile, but only every 2 minutes.
    <Unaffected by Heat Missile/Floral Grenade Launch>
    <Can only fire once every 3 seconds>
    <With SG552 Rifle, hold WALK as well as ZOOM to activate>
    <✖ VS>


    Tips on Buff Usage:
    • The Underbarrel Launcher Buff is your burst damage tool when using any SMG, Assault Rifle or Shotgun as your primary weapon against Tanks. If you want to be able to deal big damage to the main tank, have other damage increasing buffs active first, then make sure to hit the tank's body so you'll get the highest possible damage out of firing with the buff. You're highly recommended to get the |+| Underbarrel Autoloader Buff Enhancement to let you damage tanks more often without waiting for ammo to recharge.

    Benefit in Buff Sets:
    SMGs, Assault Rifles and Shotguns gain an underbarrel launcher that launches explosive grenades. It can be fired with the ZOOM key up to 3 times per map and can be refilled at ammo piles every 2 minutes.
    <Incompatible with Heat Missile/Floral Grenade Launch>
    <Can only fire once every 3 seconds>
    <With SG552 Rifle, hold WALK as well as ZOOM to activate>
    <✖ VS>

    Buff Enhancements that can be applied to this Buff:
    • Underbarrel Autoloader: Ammo piles no longer give charges but instead recharge once every 40 seconds.
    18. |E| Healing pipe bombs*+

    Buff Requirements:
    MG Store Cost: $2.00 USD
    MG Store Link: https://store.mgftw.com/index.php?route=product/product&path=7&product_id=45


    Event Requirements:
    • Get it for 50 Caramel Candies from the Caramel Candy Market within !event. Only during the Halloween 2017, 2018, 2019 and 2021 events.
    • Obtain it from the Sweet Chocolate Box for 15 Cupid Tokens, letting you get the buff at random from the list of buffs you don't yet have.
    • Get it for 10 Summer Tokens from the Summer Market within !event. Only during the Summer 2020 and 2022 events.
    Description:
    Survivors below 60% HP inside your Pipe Bomb blast radius will heal equal to 500 + 20% of their Max HP, up to 60% HP. Pipe bombs will cost 50% more from the Bounty Market.
    <✖ VS>


    Tips on Buff Usage:
    • For |E| Healing Pipe Bombs, to get the most out of healing survivors with them, make sure the survivors that you want to heal aren't gonna move around since the pipe bomb radius is small. the best usage for this buff is in the Humanity is not Playing Scenario where you should be able to heal most nearby survivors after the C4 Explosion before fighting the Soldier Tank. In all other cases, use the Health Dispenser Buff instead.

    Benefit in Buff Sets:
    Survivors below 60% HP affected by your pipe bomb heal 500 + 20% max HP, up to 60% HP. Pipe bombs cost 50% more from Bounty Market.
    <✖ VS>

    Buff Enhancements that can be applied to this Buff:
    • |E| Adren-Infused Pipe Bombs: Survivors in the explosion will gain 5 seconds of Adrenaline.
    <top>
    19. |E| Ammo Dispenser*

    Buff Requirements:
    MG Store Cost: $4.00
    MG Store Link: https://store.mgftw.com/index.php?route=product/product&path=7&product_id=54


    Event Requirements:
    • Get it for 100 Fruity Candies from the Fruity Candy Market within !event. Only during the Halloween 2017, 2018, 2019 and 2021 events.
    • Get it for 20 Summer Tokens from the Summer Market within !event. Only during the Summer 2020 and 2022 events.
    Description:
    Allows you to buy an ammo pile and place it on the floor through the !buy menu in the Miscellaneous section.
    <Dispenser base cost: 20 bounty>
    <Maximum 5 ammo piles spawned per round for all survivors>
    <✖ VS>

    Tips on Buff Usage:
    • In Scenario, where ammo piles are scarce or could be strategically placed on a map, make sure that 1 player does decide to buy an ammo pile and places it where survivors can get easy access to ammo. For guard/controller players, simply place down the ammo pile where you'll expect them to be staying for easy ammo access.

    Benefit in Buff Sets:
    Allows you to buy and place an ammo pile on the floor through the !buy menu in the Miscellaneous section.
    <Dispenser base cost: 20 bounty>
    <Maximum 5 ammo piles spawned per round for all survivors>
    <✖ VS>
    20. |V| Electric Frag Grenade

    Buff Requirement:
    Honor Points: 60 Honor Points

    Description:
    Pipe Bomb explosions will ignite and stun Infected for 4 (1 to tanks) seconds. If the victim was in water or was stunned from another source, they will also be electrocuted for 25 seconds causing random 1 second stuns for the duration. The micro-stuns ignore debilitate cooldowns.
    <Incompatible with other buffs that change grenade contents>
    <Same target can't be electrocuted again for 30 seconds>
    <✖ VS>


    Tips on Buff Usage:
    • The |V| Electrostatic Grenade Buff when used can be a good way to subdue a tank and stop it from attacking the survivors much, use the |E| Zapping Gun Buff to stun it first before you throw your pipe bomb after in order to electrocute any that are on land.
    • In terms of the Hunter Class player, Freezing Grenades are better at their job when used in Grenade Traps because of the Frost Field left behind (with buff enhancement). You should still consider |V| Electrostatic Grenade's Buff usage on water maps where it will do better than Freezing Grenade at crowd controlling the infected.

    Benefit in Buff Sets:
    Pipe Bomb explosions will ignite and stun Infected for 4 (1 to tanks) seconds. If the infected was in water/stunned from another source, they will be electrocuted for 25 seconds.
    <Incompatible with other buffs that change grenade contents>
    <Same target can't be electrocuted again for 30 seconds>
    <✖ VS>
    21. |V| Flamethrower

    Buff Requirement:
    Honor Points: 110 Honor Points

    Description:

    Replaces your M60 with a powerful flamethrower that can even hurt fire-immune tanks, dealing 80 true damage every 0.1 seconds. While held, move speed bonuses are disabled and you move 10% slower.
    <In Survival, no move speed penalty, +15% range>
    <Flamethrower cannot benefit from damage, fire rate or ammo save modifiers>
    <Cannot buy/use special ammo (can still buy ammo packs)>
    <✖ VS>


    Tips on Buff Usage:
    • As a Hunter Class player, the |V| Flamethrower Buff is one of the fastest ways to gain cexp when using it on COOP to deal fire damage and get SI/Tank kills. In Scenario however, it's not a weapon meant for damaging tanks and is more useful for killing CI/SI when guarding in most scenarios except for Helms Deep Scenario.

    Benefit in Buff Sets:
    Replaces your M60 with a powerful flamethrower that can affect fire-immune tanks, dealing 80 true damage/0.1s. While held, no move speed bonuses and you move -10% slower.
    <In Survival, no move speed penalty, +15% range>
    <Flamethrower cannot benefit from damage, fire rate or ammo save modifiers>
    <Cannot buy or use special ammo (can still buy ammo packs)>
    <✖ VS>
    22. |V| Double Barrel Shotgun

    Buff Requirement:
    Honor Points: 100 Honor Points

    Description
    Converts the Pump/Chrome Shotguns into Double Barrel Shotguns, which deal x2 Damage, have 2 shell capacity, instant fire rate and reloads both shells at once. Pellets ignore half defense/SI damage immunity with 3% chance to ignore it fully and any that miss SI /Tank ups next reload speed 1%. Gain 5% move speed/10% slow resist when held.
    <Look up + double tap USE to toggle single/double shell fire mode>
    <✖ VS>


    Tips on Buff Usage:
    • The |V| Double Barrel Shotgun Buff is a very powerful dps weapon for the pump/chrome shotguns, especially if you're accurate with your shots on the infected. In some scenarios, it may outclass other types of weapons in terms of dps if you know the right buffs and strategy to be using against the main tank. There are other weapons out there that can do a better job in terms of survivor support, but DBS is still fine to use in that regard.

    Benefit in Buff Sets:
    Converts tier 1 Shotguns into Double Barrel Shotguns. Which have: x2 damage, 2 shell capacity, instant fire rate, reloads both shells at once, ignores half defense/SI damage immunity with 3% chance to fully ignore, +1% reload speed for any that miss SI/Tank, +5% move speed/10% slow resist when held.
    <Look up + double tap USE to toggle single/double shell fire mode>
    <✖ VS>
    23. |C| One Man Armory

    Crafting Requirements:
    |<| Rusted Metal Chunk (x10)
    |<| Box of empty shells (x5)
    |<| Welding Gun (x2)
    |<| Vinegar (x1)
    |<| Leather Straps (x10)
    |<| Custom Weapon Parts (x1)

    Level Needed: 225
    Cash Cost: $375,000 Cash
    FR-Pill Cost: 2,000 FR-Pills

    Description:
    You are capable of carrying both a melee weapon and pistols at the same time. Press the ZOOM key with your secondary held to swap between the two.
    <Incompatible with Hidden Magnum>
    <✖ VS>


    Tips on Buff Usage:
    • For the |C| One Man Armory Buff, being able to swap between your pistols and melee weapon can help out when you're trying to save someone from an SI while at the same time preventing the CI from surrounding you and them, making both jobs easier. Even then, it's not recommended to equip buffs for both weapons that you're using as it would be generally better to main with a weapon for whatever role you got as a survivor on COOP/Scenario.

    Benefit in Buff Sets:
    Allows you to carry both pistols and a melee weapon. Press the ZOOM key with secondary held to swap between the two.
    <Incompatible with Hidden Magnum>
    <✖ VS>
    24. |E| Slaying Automata*+

    Buff Requirements:
    MG Store Cost: $6.00 USD
    MG Store Link: https://store.mgftw.com/index.php?route=product/product&path=7&product_id=73


    Event Requirements:
    • Get it for 175 Mint Candies from the Mint Candy Market within !event. Only during the Halloween 2017, 2018, 2019 and 2021 events.
    • Get it for 35 Summer Tokens from the Summer Market within !event. Only during the Summer 2020 and 2022 events.
    Description:
    Allows you to deploy a turret once per round which shoots at nearby infected each second in 600 units in a 180 degree arc, dealing 150 damage per shot. The turret goes idle if it hasn't shot in 15 seconds and if the owner is over 300 units away. Anyone can press USE on it to wake it.
    <Turret can be rotated by pressing USE>
    <✖ VS>
    (Command: sm_turret)


    Tips on Buff Usage:
    • The |E| Slaying Automata Buff is a useful buff that should be used in most Scenario maps to help out with tank damage/killing SI where the survivors can't easily do both at once. If placed down and a survivor does end up permanently dying, the turret will be able to deal the necessary damage needed for the rewards the survivor could otherwise miss out on by not having a turret deployed.
    • As a Tech player, having the |E| Slaying Automata Buff equipped is mandatory if you want to be able to earn any cexp at all from turret damage to the infected. In COOP, if you end up reaching class level 1, you'll be able to relocate your turret, making it useful for having it around if you do end up needing to hold down in multiple areas while progressing in the map.

    Benefit in Buff Sets:
    Allows you to deploy a turret once per round which shoots at nearby infected each second in 600 units, 180* arc, dealing 150 damage. It goes idle if it hasn't shot in 15 seconds and if the owner is over 300 units away. Anyone can press USE on it to wake it.
    <Turret can be rotated by pressing USE>
    <✖ VS>
    (Command: sm_turret)

    Buff Enhancements that can be applied to this Buff:
    • Explosive Automata: Turret gains 5% chance to also shoot a Grenade Launcher projectile.
    25. |E| Sticky Bomb*+

    Buff Requirements:
    MG Store Cost: $6.00 USD
    MG Store Link: https://store.mgftw.com/index.php?route=product/product&path=7&product_id=77


    Event Requirements:
    • Get it for 225 Sour Candies from the Sour Candy Market within !event. Only during the Halloween 2018, 2019 and 2021 events.
    • Get it for 45 Summer Tokens from the Summer Market within !event. Only during the Summer 2020 and 2022 events.

    Description:
    Hold USE and shove a 100K+ HP tank to deploy a bomb that blows in 30 seconds, damaging all infected in 350 units for up to 10K true damage. Survivors near take up to 15% max HP damage and are staggered. The stagger can be avoided by crouching. Only 1 bomb can be attached at once.
    <Max 5 uses on same target>
    <Once per round>
    <✖ VS>


    Tips on Buff Usage:
    • With the |E| Sticky Bomb Buff, you should really only bring it if you know that you and the other survivors can burst damage the tank and bring its health as low as possible as soon as it is to go below 100k HP. Just don't forget to plant the bomb on the main tank when it's time. Outside of this, this buff is very easily replaceable if you really want a better burst damage dealing buff to use for the main tank.

    Benefit in Buff Sets:
    Hold USE and shove a 100K+ HP tank to deploy a bomb that blows in 30 seconds, damaging all infected in 350 units for up to 10K true damage. Survivors near take up to 15% max HP damage and are staggered, with no stagger inflicted by crouching. Only 1 bomb attachable at once.
    <Max 5 uses on same target>
    <Once per round>
    <✖ VS>

    Buff Enhancements that can be applied to this Buff:
    • Safety Bomb: Bomb detonation no longer affects survivors but radius reduced to 200.
    26. Auto Pistol Modulator

    Buff Requirements:
    Cost: $225,000 Cash
    FR-Pills Cost: 2,000 FR-Pills
    Required Level: 235

    Description:
    Enables full auto fire mode for pistols, allowing you to hold the trigger to fire the weapon.
    <✖ VS>


    Tips on Buff Usage:
    • The Auto Pistol Modulator Buff can be used if you happen to main pistols as a means for dealing damage to Tanks. Being able to hold down the button to fire means you might get a slightly higher rate of fire than possible with using your fingers. It can also save you on the repetitive use of your fingers as well.

    Benefit in Buff Sets:
    Allows you to go full auto with pistols.
    <✖ VS>
    27. Freezing Launcher+

    Buff Requirements:
    Cost: $54,000 Cash
    FR-Pills Cost: 220 FR-Pills
    Required Level: 180

    Description:
    Firing the Grenade Launcher will freeze infected around the explosion for 5 seconds (2 for tanks).
    <Tanks can't be frozen in 15 seconds of another stun/freeze>
    <Hold USE before explosion to activate>
    <Cooldown: 30s if non-Tank target was frozen, 60s if Tank was frozen>
    <✖ VS>

    Tips on Buff Usage:
    • For freezing Tanks, the Freezing Launcher Buff should be used against them as the only thing you'll need is ammo, rather than a pipe bomb using the Freezing Grenade Buff, which can cost bounty. This should be combined with the Underbarrel Launcher Buff as Grenade Launcher weapons aren't easily accessible on the map and cost a lot of bounty to get. You can also consider combining this buff with the |E| Zapping Gun buff for easier crowd control options, especially when it comes to the Cleanse Scenario.
    • As a Debuffer Class, try to be freezing infected as much as you can whenever Freezing Launcher isn't on cooldown. It's a great source of bounty + scourge % gain whenever you don't have any other buffs/class abilities usable and or the infected just aren't close enough to you.

    Benefit in Buff Sets:
    Fired Grenade Launcher Projectiles will freeze caught nearby infected for 5 seconds (2 for tanks).
    <Tanks can't be frozen in 15 seconds of another stun/freeze>
    <Hold USE before explosion to activate>
    <Cooldown: 30s if non-Tank target was frozen, 60s if Tank was frozen>
    <✖ VS>

    Buff Enhancements that can be applied to this Buff:
    • |E| Frost Field: On impact, leave behind a field for 10s, slowing any infected that enter.
    28. |C| Discharger+

    Crafting Requirements:
    |<| Processor (x1)
    |<| Motherboard (x1)
    |<| Wire (x10)
    |<| Professional Defibrillator (x2)
    |<| Heavy Duty Power Pack (x5)

    Level Needed: 220
    Cash Cost: $355,000 Cash
    FR-Pill Cost: 1,750 FR-Pills

    Description:
    While crouching, shove the floor with a defib to deploy a device that deals a mix of fire and shock damage to nearby infected, burning and stunning them. On the last tick it discharges all remaining energy dealing more damage and reanimating nearby dead bodies.
    <Tank can't be stunned in 15 seconds of another stun/freeze>
    <Damage: 300 every 0.8 seconds for 8 seconds (3000 on last tick)>
    <Once per round>
    <✖ VS>

    Tips on Buff Usage:
    • The |C| Discharger Buff should be used when you know survivor bodies can't easily be defibbed in a scenario where the main tank kills survivors very quickly. Given the Heartbroken and Special Cargo Scenarios where death isn't easily avoided, you should bring this buff there. DO NOT bring it to the Helms Deep Scenario however, as the main tank can heal a lot from it and your teammates will most likely not like you for your actions.

    Benefit in Buff Sets:
    While crouching, shoving the floor with defib deploys it, dealing both fire and shock damage, burning and stunning nearby infected. On the last tick, it resuscitates back all nearby survivors and deals more damage.
    <Tank can't be stunned in 15 seconds of another stun/freeze>
    <Damage: 300 every 0.8 seconds for 8 seconds (3000 on last tick)>
    <Once per round>
    <✖ VS>

    Buff Enhancements that can be applied to this Buff:
    • Frostcharger: Each tick also slows infected hit by 3% (doubled on non-Tanks). On the final tick, all infected in range become frozen for 1 second, bypassing debilitate cooldowns.
    29. |C| Spin-up M60+

    Crafting Requirements:
    |<| Box of empty shells (x20)
    |<| Custom Weapon Parts (x30)
    |<| Sealed Dark Toxic Gas (x8)
    |<| Razorblade Katana (x8)
    |<| Mutation Refiner (x200)

    Level Needed: 237
    Cash Cost: $494,730 Cash
    FR-Pill Cost: 2,305 FR-Pills

    Description:
    Your M60 rifles start with -15% fire rate, but each shot will increase it's fire rate by 2%, up to a maximum of 30% extra. Fire rate bonus gradually reduces over time not shooting. M60 rifles gain a bonus 10% chance not to consume ammo and have 50% less visual recoil while firing.
    <✖ VS>


    Tips on Buff Usage:
    • In COOP, the |C| Spin-up M60 Buff can be used if you want a different kind of gameplay where you can fire faster with the M60 Rifle. While this can be good in the face of infected given how accurate it can be at longer ranges compared to other weapons, the only good use it has is for letting you save survivors a bit faster with more CI/SI killed from a distance. If trying to do guard/controller role, consider using a different weapon/buff as the M60 Rifle is not the best weapon of choice.

    Benefit in Buff Sets:
    Your M60 rifles start with -15% fire rate. Each shot increases fire rate by +2%, max +30% extra. Fire Rate reduces over time not shooting. 10% chance not to consume ammo and have -50% less visual recoil while firing.
    <✖ VS>

    Buff Enhancements that can be applied to this buff:
    • |E| Steam Burst: Shots fired at max rate generate +0.5% steam. Double tap WALK with at least 10% to release all steam. Deals 5 x steam % damage to infected in 300 units and ignites them at 100% steam. After release, cannot generate steam for 5 seconds.
    30. |C| Rocket Launcher+

    Crafting Requirements:
    |<| Rusted Metal Chunk (x50)
    |<| Box of empty shells (x30)
    |<| Processor (x8)
    |<| Motherboard (x4)
    |<| Wire (x50)
    |<| Sealed Dark Toxic Gas (x10)
    |<| Razorblade Katana (x10)
    |<| Expired Flesh Eating Parasite (x10)

    Level Needed: 248
    Cash Cost: $926,030 Cash
    FR-Pill Cost: 6,270 FR-Pills

    Description:
    Transforms the Grenade Launcher into a Rocket Launcher, where projectiles ignore gravity, have better blast damage dropoff, ignore half of Special Infected damage immunity and deal x2 damage after 0.3s but reloads 30% slower. If reload is interrupted, next reload is 15% faster.
    <Incompatible with any other Grenade Launcher buffs>
    <✖ VS>


    Tips on Buff Usage:
    • The |C| Rocket Launcher Buff is an interesting choice of weapon when used against the CI/SI and Tanks. It's not as reliable as 1 might see fit to use it however since you do need to aim at your target and then hope they can stay in the area when you fire at them. It's highly recommended to have the |E| |+| Lock-On Module Buff Enhancement so you don't have to worry about moving around so much when trying to aim as your projectile will home in onto them. While it has use as a dps buff, best not to use it elsewhere.

    Benefit in Buff Sets:
    Transforms the Grenade Launcher into Rocket Launcher. Projectiles ignore gravity, have better blast damage dropoff, ignore half SI damage immunity, deal x2 damage after 0.3s, reloads -30% slower. If reload is interrupted, next reload +15% faster.
    <Incompatible with any other Grenade Launcher buffs>
    <✖ VS>

    Buff Enhancements that can be applied to this Buff:
    • |E| Lock-On Module: Aiming with a laser sight at a Tank or Special will slowly lock onto them. When locked on, firing a rocket seeks out the target.
      <Press ZOOM to toggle laser, shoving resets lock>
    31. |E| Auto-Medical*+

    Event Requirements:
    • Get it for 200 Caramel Candies from the Caramel Candy Market within !event. Only during the Halloween 2018, 2019 and 2021 events.
    • Get it for 35 Summer Tokens from the Summer Market within !event. Only during the Summer 2020 and 2022 events.
    Description:
    If you have a First Aid Kit, Pills or Adrenaline before taking lethal damage they will automatically be used if they can prevent death from that hit. Pills/Adrenaline will be used if they prevent incapacitation from that hit. Double tapping USE with Pills/Adrenaline and looking up can toggle auto-use.
    <First Aid Kit won't activate if hanging or from fall damage>
    <3 minute cooldown for First Aid Kit>
    <✖ VS>


    Tips on Buff Usage:
    • The |E|Auto-Medical Buff is a very useful buff to have around if trying to survive against a main tank. If trying to deal a lot of damage to the tank at once, wait until the buff isn't on cooldown and you have other damage dealing buffs/abilities active before going in there. It's highly recommended to get the |+| Auto-Defib crafted as soon as possible as it can help provide the best possible chances for you and your team surviving in Scenario, especially if player numbers are low at the time. Knowing when to have both first aid/defib effects be used can be the difference between surviving or dying at a critical time overall.

    Benefit in Buff Sets:
    If you have First Aid Kit/Pills/Adrenaline on taking lethal damage, they are auto used if they can prevent death. Pills/Adrenaline will be used if they can prevent incapacitation. Double tapping USE with Pills/Adrenaline and looking up can toggle auto-use.
    <First Aid Kit won't activate if hanging or from fall damage>
    <3 minute cooldown for First Aid Kit>
    <✖ VS>


    Buff Enhancements that can be applied to this Buff:
    • Auto-Defib: IIf you die with a defib held, it will activate itself after 7.5 seconds. Toggled by holding the WALK key while dead.
      <4 minute cooldown, cancels if alive, defib cannot be picked up if active>
    32. |E| Repulsion Wall*+

    Event Requirements:
    • Get it for 200 Mint Candies from the Mint Candy Market within !event. Only during the Halloween 2019 and 2021 events.
    • Get it for 40 Summer Tokens from the Summer Market within !event. Only during the Summer 2020 and 2022 events.
    Description:
    While still, press WALK + USE to deploy a Repulsion Wall in front of you, which pushes and slows commons/specials that touch it, but has a limited lifespan. The wall has 1000 HP and loses 5/10/20 when pushing regular commons/unique commons/specials. The wall expires after 60 seconds or if HP reaches 0. Survivors can shoot, throw and move through it.
    <Can't place wall close to another, max 3 walls at once>
    <Cooldown: 3 minutes>
    <✖ VS>


    Tips on Buff Usage:
    • In COOP/Scenario, the |E| Repulsion Wall is good to use in areas where you wouldn't want the infected getting through. You could combine this buff with the |E| Frost Field Generator Buff to make it even harder for the wall to be destroyed by infected when they're slowed down if you don't have a good guard/controller player at a given area where the infected could come from.
    • As a Debuffer, the |E| Repulsion Wall is an underrated tool to use for gaining bounty/scourge % stacks, mainly because of the |E| |+| Electrified Wall Buff Enhancement. Make sure that when placing the wall down, you do place it in a given area where the SI will be most likely to attack you or come from for the best effectiveness. If you wanted further help, you can have a Hunter Class player place down a lure by the wall to lure said CI/SI over to it to make gaining bounty/scourge % stacks easier.

    Benefit in Buff Sets:
    While still, press WALK + USE to deploy a Repulsion Wall in front of you. The wall has 1000 HP and loses 5/10/20 when pushing and slowing CI/unique CI/SI. The wall expires after 60s or if HP reaches 0. Survivors can shoot, throw and move through it.
    <Can't place wall close to another, max 3 walls at once>
    <Cooldown: 3 minutes>
    <✖ VS>

    Buff Enhancements that can be applied to this Buff:
    • |E| Electrified Wall: Repulsion Wall now damages Commons/Specials for 100/200 damage. Specials have a 10% chance on hit to be stunned for 5 seconds. Wall takes 5 extra damage if any infected are killed/stunned from it.
    33. |E| Fury Grenade*

    Event Requirement:
    • Get it for 15 Summer Tokens from the Summer Market within !event. Only during the Summer 2020 and 2022 events.

    Description:
    Converts pipe bombs into fury grenades. Special Infected in the blast are imbued with fury, where they will attack other infected prioritizing tanks, gain move and attack speed and are damage and CC immune. After 10 seconds they will self destruct, dealing 1,000 blast damage.
    <Fury grenades take priority over other grenade types>
    <90 second cooldown, max 3 fury SI, 30 second global cooldown>
    <✖ VS>


    Tips on Buff Usage:
    • The |E| Fury Grenade Buff has use as a Hunter/Debuffer Class player when used against the SI. For Hunter Class players, you could setup a grenade trap to affect nearby SI coming after you by aggrevating them to attack a nearby tank, then blow up after to give yourself cexp afterwards. For Debuffer players, you could throw the pipe bomb towards SI by a repulsion wall, aggrevating them to go away from the wall and attack other nearby SI. There are better pipe bomb buffs out there though depending on your role needs with the Class in question.

    Benefit in Buff Sets:
    Converts pipe bombs to fury grenades. SI affected by the blast become aggrevated, attack other infected prioritizing tanks, gain move/attack speed and become damage/CC immune. They explode after 10s, dealing 1k blast damage.
    <Fury grenades take priority over other grenade types>
    <90 second cooldown, max 3 fury SI, 30 second global cooldown>
    <✖ VS>
    34. |E| Splashing Sharp Melee*

    Event Requirement:
    • Get it for 30 Summer Tokens from the Summer Market within !event. Only during the Summer 2020 and 2022 events.
    Description:
    Infuses your sharp melee weapon with the Shark Tank's water cells, which deals 150HP (30HP to tanks) true damage to enemies in front on each swing. Specials hit are slowed by 5% and can't use their abilities for 2.5 seconds. Commons hit are briefly crippled (stunned) by the splash.
    <Tanks are immune to splash slow>
    <Max slow from this buff is 40%>
    <Incompatible with Flaming Sword>
    <✖ VS>


    Tips on Buff Usage:
    • The |E| Splashing Sharp Melee is an interesting melee weapon buff that works pretty good with guard/controller players. Given that the |E| Smasher Pan has less reach than the water splash coming out from this buff, it makes this one better in terms of ranged killing at short distances. In larger open field areas however, |E| Smasher Pan is better in terms of its melee damage and blast AOE for stopping the incoming CI/SI with. Definitely do not use it in a tank fight though, use |E| Smasher Pan or |E| Throwing Axe buff instead if it needs melee weapons.

    Benefit in Buff Sets:
    Infuses your sharp melee weapon with water. Each swing deals 150 HP (30 HP to tanks) true damage to infected in front, crippling CI briefly. SI hit are slowed -5% and can't use abilities for 2.5s.
    <Tanks are immune to splash slow>
    <Max slow from this buff is 40%>
    <Incompatible with Flaming Sword>
    <✖ VS>
    35. |E| Candy Cane Crowbar*

    Event Requirement:
    • Get it for X Christmas Cookies from the Event Market within !event. Only during the Christmas 2020 and 2021 events.

    Description:
    Increases melee swing speed for the Crowbar by 5% and lowers swing penalty from fatigue by 33%. Hitting a Special Infected or Tank with the Crowbar gives you and a random alive survivor a random bonus effect at half duration, heal both equal to each player's level + 50 and half current melee fatigue.
    <60 second cooldown>
    <✖ VS>

    Tips on Buff Usage:
    • As a melee weapon buff, the |E| Candy Cane Crowbar is an interesting one with some support capabilities. This makes it quite useful in the Special Cargo/Prison Scenarios if say you wanted to help a random player out by making it easier for them to melee and survive a bit longer without getting tired as much. In terms of damaging tanks, its not bad since the benefits given when using the Crowbar weapon could be helpful to you and another survivor, but there are better melee buffs out there.

    Benefit in Buff Sets:
    Increases attack speed for Crowbars by +5% and lowers swing penalty from fatigue by -33%. Hitting an SI/Tank with the Crowbar gives you + random alive survivor a random bonus effect at half duration, heals both equal to each player's level + 50 and halves melee fatigue.
    <60 second cooldown>
    <✖ VS>
    36. |E| Vacuum Grenade*

    Event Requirement:
    • Get it for X Christmas Cookies from the Event Market within !event. Only during the Christmas 2021 event.

    Description:
    Pipe Bomb explosions will leave behind a vacuum field lasting 5 seconds, staggering infected in 300 radius towards the center. Delays the activation of other pipe bomb explosion effects by 1 second but increases their radius by 25%.
    <Tanks can only be staggered every 15 seconds>
    <✖ VS>


    Tips on Buff Usage:
    • For Debuffer Class users, if they wanted an additional buff to go alongside any pipe bomb buff they used, the |E| Vacuum Grenade Buff could be worth using for its stagger effect. The best use in that case is with Repulsion Walls for when you want to pull in CI/Si closer to stun them using the wall itself. Outside of this case though, there are better buffs out there for gaining bounty/scourge %.

    Benefit in Buff Sets:
    Pipe bomb explosions leave behind a vacuum field for 5s, staggering infected in 300 units towards the center. Delays activation of other pipe bomb effects by 1s but increases their radius by 25%.
    <Tanks can only be staggered every 15 seconds>
    <✖ VS>