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Recommended Equipment Buff Set 2 (BaBS)

Oct 4, 2018
Recommended Equipment Buff Set 2 (BaBS)
  • Recommended Equipment Buff Set 2 (BaBS V2.2.4)

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    This Buff set is situated more towards using fire to take down the infected.

    Fire Fighter COOP <top>

    Buffs
    1. (SURV) Knife
    2. (SURV) Goggles / Finale Dominator+*
    3. (SURV) On Fire+
    4. (SURV) Intense Fire
    5. (SURV) |E| Deep Cuts
    6. (SURV) |E| Enhanced Anger Ignition+
    7. (SURV) Tenacity
    8. (SURV) Immolation
    9. (SURV) Grenade Trap
    10. (SURV) M60 Dumbass
    11. (SURV) |E| Flaming Sword
    12. (SURV) |V| Flamethrower
    13. (SURV) |E| Bullet Scavenger
    14. (SURV) Survival Payment
    15. (SURV) Peanut Blessing
    16. (SURV) Hunting Reward

    Buff Enhancements Used
    1. General Dominator: Removes map limits. Max stacks 10 on normal maps. (Finale Dominator)
    2. Fire Boost: Increases chance to activate to 3%. (On Fire)
    3. Furious Ignition: Increases chance to activate to 3%. <Also works on Enhanced Anger Ignition>
      (|E| Enhanced Anger Ignition)

    Notes <top>
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the Finale Dominator Buff.

    Weapons used in this buff set

    • M60 Rifle
    • Any Melee Weapon (Whichever your good with)

    Benefits of this buff set <top>
    • Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • Finale Dominator: On finale/survival maps, On each special infected kill, +1 stack of finale dominator (+2 stacks on each uber special infected kill), up to 15. +2% increased damage, +1% increased defense, +1% increased movement speed, +0.5% increased fire rate, +2% increased reload speed and +2% chance to save ammo. You lose a stack in (25-stacks) seconds or if pinned by special infected or if incapacitated. You lose all stacks on death.
    • On Fire: 1% chance of setting any infected on fire on each gun shot.
    • Intense Fire: Infected ignited by you take +1% of current HP as bonus damage per fire tick. <No effect on tanks>
    • Deep Cuts: Allows sharp melee weapons to ignore tank melee resistance and never break. <✖ VS>
    • Enhanced Anger Ignition: On hit from any infected, 1% chance to ignite everything around you. Continuously ignites for 5 seconds dealing 100HP/s to nearby infected. <Your teammates receive 1HP fire damage upon first activation> <Incompatible with Anger Ignition> <✖ VS>
    • Tenacity: +200 additional maximum HP per level above 200. You instantly die if HP reaches 0.<Health from medkits is reduced for each medkit used (100% -> 66% -> 33%)> <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP> <Increases damage taken from all hits by 3> <✖ VS>
    • Immolation: Pressing the ZOOM key consumes molotov in hand, igniting yourself. +20% slow reduction and any infected (not tanks) nearby will catch fire. -1 damage received every 0.2 seconds, defenses become 0 while active or during cooldown. <Duration: 25 seconds> <25 second cooldown between uses> <✖ VS>
    • Grenade Trap: Allows you to setup throwable traps on the floor. Aim the floor while crouching and shove (right-click) to setup trap. Up to 3 traps can be out at the same time with a max of 3 of each type per round.
    <top>
    • M60 Dumbass: On common infected kill, restores 2 bullets to the M60. On special infected kill, restores 8 bullets to the M60. <✖ VS>
    • Flaming Sword: Sets your sword on fire. Melee hits ignite and deal mixture of fire and melee damage to infected hit. <Works only with the Katana, Machete, Golf Club and Combat Knife>
    • Flamethrower: Replaces your M60 weapon with a powerful flamethrower that can affect fire-immune tanks. While firing, -20% reduced movement speed. It deals 75 true damage every 0.1 seconds. <Flamethrower cannot benefit from damage, fire rate or ammo save modifiers> <Cannot buy or use special ammo (can still buy ammo packs)> <✖ VS>
    • Bullet Scavenger: +1% missing ammo given to primary weapon per second while running. <Does not work if incapacitated>
    • Survival Payment: After the round begins, +1 bounty earned every 2 minutes. <Bounty not awarded if inside saferoom>
    • Peanut Blessing: While under Moustachio Bless. +1 stack of peanut blessing for each bounty earning action. Additional bounty = x stacks, up to max of 3 stacks. Effect resets when Moustachio Bless ends.
    • Hunting Reward: On each special infected kill, +2% chance to get +1 additional bounty on bounty earning action. <Max: 30%>

    Tips for effectively using this buff set well <top>

    • If you have the buff effect of the "Immolation" Buff active when the "Enhanced Anger Ignition" buff effect activates, you'll be able to go around and ignite more infected on fire. This is because you won't have to worry about having your path blocked by infected often when they get ignited from your active buff effects.
    • If you see a large opportunity to earn a lot of bounty, heal yourself with a first aid kit, then throw a molotov and start shooting at the infected with your M60 rifle or melee them if they're up close. The bounty that you'll gain within a few seconds of healing yourself will be very helpful for when you need to purchase another molotov again.