Recommended Tier 2 Tank Buff Set 4 (BaBS)
Recommended Tier 2 Tank Buff Set 4 (BaBS V2.12.5)
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This buff Set is suited against the Freezing Tank for when you need to get frozen and stay that way while everyone else can deal free damage to the tank, quickly killing it.
^ Indicates that the Buff is temporary and will expire after a certain period of time has passed.
* Indicates that the Buff is a secondary option to the primary buff being recommended here and is also indicated within the Notes section of the Buff Set.
** Indicates that the buff is a third option to the first buff being recommended here and is also indicated within the Notes section of the Buff Set.
+ Indicates that the Buff has a Buff Enhancement that can be applied to it.
- Indicates that the Buff is required in order to level up any class from class level 4 to class level 5.
Freezer Conditioner COOP <top>
- (SURV) Knife+
- (SURV) Goggles+ / |E| Dying Berserk+*
- (SURV) |Q| Mutation Shield (Expires)^
- (SURV) Guardian Moustachio+
- (SURV) |E| Slow Resistance+
- (SURV) Group Morale / |E| Berserk+* / |Q| Prowess-**
- (SURV) |E| Fentanyl Injector / |E| Reactive Inoculation+*
- (SURV) General Tank Handler+
- (SURV) Tenacity+
- (SURV) |E| Advanced Morphine Injector+ / |V| Guardian Dispenser+*
- (SURV) |E| Tank Duelist+
- (SURV) |E| Fatal Guard+
- (SURV) Avenger+
- (SURV) |V| Enraging Waves+ / |E| Super Moustachio Bless+*
- (SURV) Adrenaline Area Booster+
- (SURV) |E| Auto-Medical+
Buff Enhancements Used:
- Throwing Knives: Hold USE and shove to throw a knife that deals 750 damage/stagger to SI or 500 damage/5s bleed (100 dmg/s) to Tanks. Won't use normal knives. Max count equals Knife count + 1. <✖ VS, missed knives reclaimable or return after 20s, used knives reclaimable from dead body> (Knife)
- Gas Mask: Take only 1 gas based damage while the Gas Mask absorbs the rest. The mask absorbs 1000 damage (500 in VS) before breaking. Recharges in 3 minutes after breaking. Smoker smoke won't shroud vision while the gas mask is active. (Goggles)
- |E| Out With A Bang: Upon death, deal 1,500 explosive damage to nearby infected. -250 reduced damage for each activation, 500 minimum. Medkit use resets damage. (|E| Dying Berserk)
- Guardian Recharger: After activating, Guardian Moustachio/Guardian Dispenser will be available again in 4/5 minutes. (Guardian Moustachio) (|V| Guardian Dispenser)
- |E| Slow Repellent: Once a stun/freeze/paralyze effect ends, become immune to slow effects for 10 seconds (5 seconds for tanks). (|E| Slow Resistance)
- Juggernaut: Duration reduced to 20 seconds. While Berserk is active, resist stuns, paralysis, slows, freezing, staggers, fling, aim punch, knockdowns, fear and Special Infected Pins. 4 minute cooldown. (|E| Berserk)
- |E| Selective Inoculation: Once per round with no tanks alive, you can select one status effect from the !buy menu, blocking 10 seconds of it and reducing duration by 50% for the round. (|E| Reactive Inoculation)
- |E| General Tank Mastery: +0.12% increased recovery speed from Tank punch/rock stuns, multiplied by your current level. <✖ VS, 30% max bonus> (General Tank Handler)
- |E| Vigor: Increases heal effects from buffs/regen boosters by 3HP. (Tenacity)
- Boosted Morphine: Using Pills/Adrenaline will also give you 3HP/s regen for 20 seconds. <Also works with Advanced Morphine Injector> (|E| Advanced Morphine Injector)
- Tank Resister: 20% defense instead becomes 20% damage resistance. (|E| Tank Duelist)
- |E| Witch Guard: Witches will no longer ignore incapacitation in Expert difficulty. (|E| Fatal Guard)
- Respite: Reduces claw damage from current revenge targets by number of kills they've made times 5. Blocks Tank punch/rock stuns and SI Pin/Flings for 4s/8s from revenge targets. <Damage cannot be reduced below 1, decays over 4 seconds> (Avenger)
- |E| Focused Enrage: Choose one tank to aggro instantly for 8 seconds, putting Enraging Waves on cooldown when used. (|V| Enraging Waves)
- Moustachio Grace: Using Pain Pills/Adrenaline grants 3 seconds of Moustachio Bless. Using a Defibrillator grants 6 seconds of Moustachio Bless. (|E| Super Moustachio Bless)
- |E| Adrenaline Accelerator: -25% reduced slow effects of affected survivors and causes slow effects to instantly start decaying when the buff is activated. (Adrenaline Area Booster)
- Auto-Defib: If you die with a defib held, it will activate after 7.5 seconds. Toggled by holding the WALK key while dead. <4 minute cooldown, cancels if alive, defib cannot be picked up if active (|E| Auto-Medical)
- If you have binded the Goggles Buff with the Binder item, you can swap it out for the |E| Dying Berserk Buff.
- If you don't want to be frozen or want to help other survivors who are frozen when you get frozen with a buff enhancement over having defense while survivors are alive, you can swap out the Group Morale Buff for the |E| Berserk Buff. If you instead prefer to level up any class at class level 4 to class level 5, you can swap out either buff for the |Q| Prowess Buff.
- If you want protection against the Frozen Bad Status Effect rather than have small HP regen, you can swap out the |E| Fentanyl Injector Buff for the |E| Reactive Inoculation Buff.
- If you want to have another way to prevent taking lethal damage before activating a buff to help save you over having health regeneration, you can swap out the |E| Advanced Morphine Injector Buff for the |V| Guardian Dispenser Buff.
- If you prefer to want slow immunity with moustachio bless rather than having a chance to aggro the tank all for yourself, you can swap out the |V| Enraging Waves Buff for the |E| Super Moustachio Bless Buff.
Weapons/Configs used in this buff set: <top>
- Any Primary Weapon
Recommended Weapon Config: (Rifles) / (SMGS): +25%/-25% || -25%/+25%
Recommended Weapon Config: (AK47 Rifle): +10%/-10% || -25%/+25%
Recommended Weapon Config (Shotguns): +25%/-25% || -25%/+25%
Recommended Weapon Config (Hunting Rifle): +25%/-25% || -25%/+25%
Recommended Weapon Config (Military Sniper Rifle): +10%/-10% || -25%/+25%
Recommended Weapon Config (AWP): +0%/-0% || -20%/+20%
Recommended Weapon Config (Scout): +25%/-25% || -20%/+20%
- Any Secondary Weapon
Recommended Weapon Config (All Pistols): +25%/-25% || -20%/+20%
Benefits of this buff set:
- Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
- Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
- |E| Dying Berserk: On taking lethal damage, become live for 6 seconds where you ignore defenses/immunities, status/CC effects. won't use ammo or gain fatigue. Taunt all tanks but halve buff attack bonuses. -0.5s reduced time for each activation, min 3s. Medkit use resets time. Performing use actions won't end Dying Berserk. <Immunity pierce negates attack bonuses> <No ammo save with custom weapons> <✖ VS>
- |Q| Mutation Shield (Expires): Protection against Mutation Bad Status Effect.
- Guardian Moustachio: Gives 5 seconds of moustachio bless before taking lethal damage. <Works only once per round>
- |E| Slow Resistance: -25% reduced maximum slow from Spitters, -33% decreased time before slows decay, -50% faster slow decay time.
- Group Morale: You gain +1% defense for every other survivor alive. Gain +1.5% defense increase instead for 15 seconds if resurrected.
- |E| Berserk: When active, ignore defenses and immunities for 30 seconds. <Activate in !buy menu> <Cooldown: 5 minutes> <Immunity pierce negates attack bonuses> <✖ VS> (Command: sm_berserk)
- |Q| Prowess: Allows you to level any class at class level 4 to class level 5. Gives +50% increased class experience from class actions. <Cannot be binded> <✖ VS>
- |E| Fentanyl Injector: Heals 3HP/s after receiving damage from tanks if not poisoned/incapacitated until you reach full health.
- |E| Reactive Inoculation: After being afflicted with a bad status effect, block that same bad status effect the next time it's inflicted. Stackable with several bad status effects but it won't work against some. For each bad status effect blocked, it's duration is reduced by 5%, up to -25% maximum for the round. <✖ VS>
- General Tank Handler: -0.12% reduced damage taken from tanks multiplied by your current level. <Max buff defense percent: 90%>
- Tenacity: Grants +150 max HP per level above 200, max 5,000, but you die when HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP once each per round if missing HP % is greater than the heal. <Increases aggro from Tanks by 50%> <Reduces your maximum defense by 20%> <✖ VS>
- |E| Advanced Morphine Injector: Heals 1% missing HP every 5 seconds while not incapacitated/poisoned or hanging from a ledge. <Incompatible with Morphine Injector Buff> <✖ VS>
- |V| Guardian Dispenser: Before taking lethal damage, a health device triggers on you. Every half second heals nearby survivors for +8HP + 0.3% Max HP, clears 1% of slows and 1 corrosion stack. Cures most bad status effects and gives Moustachio Bless for 2 seconds when deployed. <Duration: 14 seconds> <Works only once per round> <First aid kit NOT required> <✖ VS>
- |E| Tank Duelist: -20% less damage taken from tanks. +200% increased tank aggro to you. <✖ VS>
- |E| Fatal Guard: Prevents instant death while frozen. Take -50% less damage from Assassin class tanks and won't ignore incapacitation. Gain a 20% chance to not decay while inside a Tank Belly. <Does not prevent shattering on frozen death> <✖ VS>
- Avenger: On any infected kill on a survivor, deal +200% increased damage and resist death from the revenge target for 8 seconds. The bonus damage scales down overtime. Current revenge target cannot become it again for 8 seconds. <You can have more than one revenge target> <✖ VS>
- |V| Enraging Waves: Allows you to use a frequency device. When activated all tanks not already taunted will immediately reset their aggro and focus you for 8 seconds or until the device is deactivated. <Cooldown: 3 minutes> <✖ VS> (Command: sm_enrage)
- |E| Super Moustachio Bless: While Moustachio Bless is active, become immune to staggers, slows, special infected pins, tank punches stuns and tank rock knockdowns. <Complete tank punch resist if performing action> <✖ VS>
- Adrenaline Area Booster: You can shove the ground to consume your Adrenaline, giving all survivors in 300 units +10% movement speed bonus, +3 HP/s regen for 15 seconds and 5 seconds of Adrenaline. <Effect cannot be renewed until it wears off> <15 second cooldown> <Press RELOAD with adrenaline in hand to get cooldown time>
- |E| Auto-Medical: If you have a First Aid Kit, Pills or Adrenaline before taking lethal damage, they are automatically used if they can prevent death. Pills/Adrenaline will be used if they prevent incapacitation. Double tapping USE with Pills/Adrenaline and looking up can toggle auto-use. <First Aid Kit won't activate if hanging or from fall damage> <3 minute cooldown for First Aid Kit> <✖ VS>
Tips for effectively using this buff set:
- When you see the Freezing Tank spawn, find where it is and try to aggro it into a corner. Then become frozen so you can force the tank to aggro you so the others can damage it easily.
- If you end up getting low on HP, try not to remain frozen so that you are able to be healed by yourself or another survivor if you are in need of it. Dying while frozen will break you.