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Recommended Tier 2 Tank Buff Set 3 (BaBS)

Feb 3, 2020
Recommended Tier 2 Tank Buff Set 3 (BaBS)
  • Recommended Tier 2 Tank Buff Set 3 (BaBS V2.12.5)

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    This Buff Set is suited for against the Corrosive Tank. When you need to avoid the acid at all times and need to have some way to continue being on the move.

    ^ Indicates that the Buff is temporary and will expire after a certain period of time has passed.
    * Indicates that the Buff is a secondary option to the primary buff being recommended here and is also indicated within the Notes section of the Buff Set.
    + Indicates that the Buff has a Buff Enhancement that can be applied to it.
    - Indicates that the Buff is required in order to level up any class from class level 4 to class level 5.


    Corrosive Protection COOP <top>

    Buffs:
    1. (SURV) Knife+
    2. (SURV) Goggles+ / |E| Dying Berserk+*
    3. (SURV) |Q| Mutation Shield (Expires)^
    4. (SURV) |E| Slow Resistance+
    5. (SURV) Group Morale / Infirmary+*
    6. (SURV) |E| Fentanyl Injector / Health Dispenser+*
    7. (SURV) General Tank Handler+ / |E| Super Moustachio Bless+*
    8. (SURV) Tenacity+
    9. (SURV) |E| Advanced Morphine Injector+ / |E| Pain Moderation+*
    10. (SURV) |V| Guardian Dispenser+ / |Q| Prowess-*
    11. (SURV) |V| Acid neutralizer
    12. (SURV) |E| Ground Absorbent
    13. (SURV) Immolation+ / Hyperactive+*
    14. (SURV) Mobility Master+
    15. (SURV) Adrenaline Area Booster+
    16. (SURV) Adrenaline Run+

    Buff Enhancements Used:
    1. Throwing Knives: Hold USE and shove to throw a knife that deals 750 damage/stagger to SI or 500 damage/5s bleed (100 dmg/s) to Tanks. Won't use normal knives. Max count equals Knife count + 1. <✖ VS, missed knives reclaimable or return after 20s, used knives reclaimable from dead body> (Knife)
    2. Gas Mask: Take only 1 gas based damage while the Gas Mask absorbs the rest. The mask absorbs 1000 damage (500 in VS) before breaking. Recharges in 3 minutes after breaking. Smoker smoke won't shroud vision while the gas mask is active. (Goggles)
    3. |E| Out With A Bang: Upon death, deal 1,500 explosive damage to nearby infected. -250 reduced damage for each activation, 500 minimum. Medkit use resets damage. (|E| Dying Berserk)
    4. |E| Slow Repellent: Once a stun/freeze/paralyze effect ends, become immune to slow effects for 10 seconds (5 seconds for tanks). (|E| Slow Resistance)
    5. Clinic: Allows you to carry an additional Pain Pills/Adrenaline. <Press the ZOOM key with your item held to swap between the two> (Infirmary)
    6. Multi Dispenser: 3 seconds reduced duration but gives 3 (2 in VS) Health Dispenser uses per map. (Health Dispenser)
    7. |E| General Tank Mastery: +0.12% increased recovery speed from Tank punch/rock stuns, multiplied by your current level. <✖ VS, 30% max bonus> (General Tank Handler)
    8. Moustachio Grace: Using Pain Pills/Adrenaline grants 3 seconds of Moustachio Bless. Using a Defibrillator grants 6 seconds of Moustachio Bless. (|E| Super Moustachio Bless)
    9. |E| Vigor: Increases heal effects from buffs/regen boosters by 3HP. (Tenacity)

    <top>

    1. Boosted Morphine: Using Pills/Adrenaline will also give you 3HP/s regen for 20 seconds. <Also works with Advanced Morphine Injector> (|E| Advanced Morphine Injector)
    2. |E| Pain Transfer: Upon gaining temporary health from taking damage, for 5 seconds 2% of damage dealt to Specials or Tanks will exchange temporary health into permanent health. (|E| Pain Moderation)
    3. Guardian Recharger: After activating, Guardian Moustachio/Guardian Dispenser will be available again in 4/5 minutes. (|V| Guardian Dispenser)
    4. Burning Soul: -0.5%/0.5s slow effect decay while immolation is active, +3 increased damage per tick. (Immolation)
    5. Overcharge Legs: While Hyperactive is active, 1/3 move speed penalty from slows. While Hyperactive is on cooldown, halved move speed penalty from slows. (Hyperactive)
    6. Momentum Blast: Gives dash 2 charges and enables ground slamming by pressing crouch after double jumping. Upon dashing or landing after a ground slam, infected in 200 units take 150 blast damage. <15 second cooldown for ground slam blast, fall damage below 250 ignored on ground slam> (Mobility Master)
    7. |E| Adrenaline Accelerator: -25% reduced slow effects of affected survivors and causes slow effects to instantly start decaying when the buff is activated. (Adrenaline Area Booster)
    8. Stress Induced Adrenaline: In survival, tank spawns give 20 seconds of Adrenaline. While Adrenaline is active, +10% reload and deploy speed. (Adrenaline Run)

    Notes:
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the |E| Dying Berserk Buff.
    • if you want to be able to use health items to move around faster rather than have defense against the infected, you can swap out the Group Morale Buff for the Infirmary Buff.
    • If you want to heal off corrosion stacks gained over having health regeneration after taking damage from tanks, you can swap out the |E| Fentanyl Injector Buff for the Health Dispenser Buff.
    • If you prefer to have ways to become immune to slows through moustachio bless over having defense against tanks, you can swap out the General Tank Handler Buff for the |E| Super Moustachio Bless Buff.
    • If you want to have some temporary health to survive with while taking acid damage constantly over health regeneration, you can swap out the |E| Advanced Morphine Injector Buff for the |E| Pain Moderation Buff.
    • If you're levelling up any class from class level 4 to class level 5, the |V| Guardian Dispenser Buff would be the best to replace since removing it from your buff set gives the least amount of impact on your Acid/Corrosive Tank fights, you can swap it out for the |Q| Prowess Buff.
    • If you want to have less reduced movement speed with slows with a buff enhancement over having slow resistance, with slow decay with a buff enhancement, you can swap out the Immolation Buff for the Hyperactive Buff.

    Weapons/Configs used in this buff set: <top>
    • Any Primary Weapon
      Recommended Weapon Config: (Rifles) / (SMGS): +25%/-25% || -25%/+25%
      Recommended Weapon Config: (AK47 Rifle): +10%/-10% || -25%/+25%
      Recommended Weapon Config (Shotguns): +25%/-25% || -25%/+25%
      Recommended Weapon Config (Hunting Rifle): +25%/-25% || -25%/+25%
      Recommended Weapon Config (Military Sniper Rifle): +10%/-10% || -25%/+25%
      Recommended Weapon Config (AWP): +0%/-0% || -20%/+20%
      Recommended Weapon Config (Scout): +25%/-25% || -20%/+20%
    • Any Secondary Weapon
      Recommended Weapon Config (All Pistols): +25%/-25% || -20%/+20%

    Benefits of this buff set:
    • Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • |E| Dying Berserk: On taking lethal damage, become live for 6 seconds where you ignore defenses/immunities, status/CC effects. won't use ammo or gain fatigue. Taunt all tanks but halve buff attack bonuses. -0.5s reduced time for each activation, min 3s. Medkit use resets time. Performing use actions won't end Dying Berserk. <Immunity pierce negates attack bonuses> <No ammo save with custom weapons> <✖ VS>
    • |Q| Mutation Shield (Expires): Protection against Mutation Bad Status Effect.
    • |E| Slow Resistance: -25% reduced maximum slow from Spitters, -33% decreased time before slows decay, -50% faster slow decay time.
    • Group Morale: You gain +1% defense for every other survivor alive. Gain +1.5% defense increase instead for 15 seconds if resurrected.
    • Infirmary: In place for throwables, able to equip 2 health items (First Aid/Defib) at once. <Can't pickup second health item with throwable in hand, swap to other weapon first> <Press the ZOOM key with your health item held to swap between the two> <You will drop your secondary item on death>
    • |E| Fentanyl Injector: Heals 3HP/s after receiving damage from tanks if not poisoned/incapacitated until you reach full health.



    • Health Dispenser: Allows you to deploy a device on the floor that heals nearby survivors for 20HP + 0.5% Max HP, clears 2% of slows and 2 corrosion stacks every half second. It also cures most bad status effects and triggers Moustachio Bless for 5 seconds when deployed. <Hold medkit and shove floor while crouching to activate> <Lasts 14 seconds> <Versus: 8HP/half second, 1s of Moustachio Bless, does not clear bad statuses> <Once per round>
    • General Tank Handler: -0.12% reduced damage taken from tanks multiplied by your current level. <Max buff defense percent: 90%>
    • |E| Super Moustachio Bless: While Moustachio Bless is active, become immune to staggers, slows, special infected pins, tank punches stuns and tank rock knockdowns. <Complete tank punch resist if performing action> <✖ VS>
    • Tenacity: Grants +150 max HP per level above 200, max 5,000, but you die when HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP once each per round if missing HP % is greater than the heal. <Increases aggro from Tanks by 50%> <Reduces your maximum defense by 20%> <✖ VS>
    • |E| Advanced Morphine Injector: Heals 1% missing HP every 5 seconds while not incapacitated/poisoned or hanging from a ledge. <Incompatible with Morphine Injector Buff> <✖ VS>
    • |E| Pain Moderation: If you have no THP when taking damage, 33% of the damage (max: 200 HP) is returned as THP. THP decays slightly faster with this buff equipped. <Does not activate with lethal or fall damage> <✖ VS>
    • |V| Guardian Dispenser: Before taking lethal damage, a health device triggers on you. Every half second heals nearby survivors for +8HP + 0.3% Max HP, clears 1% of slows and 1 corrosion stack. Cures most bad status effects and gives Moustachio Bless for 2 seconds when deployed. <Duration: 14 seconds> <Works only once per round> <First aid kit NOT required> <✖ VS>
    • |Q| Prowess: Allows you to level any class at class level 4 to class level 5. Gives +50% increased class experience from class actions. <Cannot be binded> <✖ VS>

    <top>

    • |V| Acid neutralizer: After not taking acid damage for 8 (6 in VS) seconds. recover 50% (15% in VS) acid damage taken as HP back at a rate of 15% remaining recover HP every 0.5 seconds. Taking acid damage delays the healing. <Cannot regain health while incapacitated>
    • |E| Ground Absorbent: Gives -35% reduced acid/fire damage taken. Taking any acid/fire damage for 3 seconds will absorb it, remove it and gives 20 seconds damage immunity to that type. Standing in fire/acid while immune gives THP equal to 50% damage (Max. 10/tick) and standing in it for 3 seconds absorbs it, giving HP equal to 250% damage (Max. 100). <75 second cooldown for immunity> <✖ VS>
    • Immolation: Pressing the ZOOM key consumes molotov in hand, igniting yourself. Gain +20% slow reduction and any infected nearby will catch fire. While active, take 5 damage / 0.5 seconds. <Duration: 25 seconds> <Cooldown: 25 seconds> <✖ VS>
    • Hyperactive: On using pills/adrenaline shot, +10% increased swing and movement speed and melee fatigue cannot decrease/increase for 15 seconds. Hyperactive cannot be re-applied for 15 seconds after. <Press RELOAD with meds in hand to get cooldown time>
    • Mobility Master: Enables you to double jump by pressing jump again in midair or double tap a direction to quickly dash in that direction. <15 second cooldown for dashing, cannot jump for 0.5 seconds on dash start> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
    • Adrenaline Area Booster: You can shove the ground to consume your Adrenaline, giving all survivors in 300 units +10% movement speed bonus, +3 HP/s regen for 15 seconds and 5 seconds of Adrenaline. <Effect cannot be renewed until it wears off> <15 second cooldown> <Press RELOAD with adrenaline in hand to get cooldown time>
    • Adrenaline Run: While at least 1 tank is alive/you are in water, gain infinite Adrenaline effect. <Tank aspect disabled in Survival gamemode>

    Tips for effectively using this buff set:
    • When you hear the acid from the Acid Hell ability being spawned under your feet, move immediately out from where you are so you can avoid all the acid damage and corrosion stacks. The best way to avoid this ability and the acid from the Corrosive Tank is to always continue being on the move.
    • If you end up getting slowed down majorly and you're about to get hit by any acid attacks, be sure to use all the movement speed buffs you can to get rid of your slows quickly.