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Recommended Tier 2 + 3 Tank Buff Set 3 (BaBS)

Mar 4, 2020
Recommended Tier 2 + 3 Tank Buff Set 3 (BaBS)
  • Recommended Tier 2 + 3 Tank Buff Set 3 (BaBS V2.12.10)

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    Go to Recommended Tier 2 + 3 | TBS1 | TBS2 | TBS3 | TBS4

    This buff set is situated for when going up against a Knight Tank or a Supreme Knight Tank. You will need to be careful not to get sent flying if you do go near them.

    * Indicates that the Buff is a secondary option to the primary buff being recommended here and is also indicated within the Notes section of the Buff Set.
    ** Indicates that the buff is a third option to the first buff being recommended here and is also indicated within the Notes section of the Buff Set.
    + Indicates that the Buff has a Buff Enhancement that can be applied to it.
    - Indicates that the Buff is required in order to level up any class from class level 4 to class level 5.


    Knight Handler COOP <top>

    Buffs:
    1. (SURV) Knife+
    2. (SURV) Goggles+ / |E| Dying Berserk+*
    3. (SURV) |E| Zapping Gun+
    4. (SURV) Guardian Moustachio+ / |V| Protective Bag+*
    5. (SURV) Group Morale
    6. (SURV) |E| Fentanyl Injector / |E| Focused+* / |Q| Prowess-**
    7. (SURV) General Tank Handler+
    8. (SURV) |E| Love is in the air+
    9. (SURV) |E| It wasn't that high
    10. (SURV) Tenacity+
    11. (SURV) |E| Super Moustachio Bless+
    12. (SURV) |E| Advanced Morphine Injector+ / |E| Hidden Strength+*
    13. (SURV) |E| Tank Duelist+
    14. (SURV) Mobility Master+
    15. (SURV) |E| Non-Aggression Pact+
    16. (SURV) |E| Sacrifice

    Buff Enhancements Used:
    1. Throwing Knives: Hold USE and shove to throw a knife, dealing 750 damage/stagger to SI or 500 damage/5s bleed (100 dmg/s) to Tanks. Won't use normal knives. Max count equals Knife count + 1. <✖ VS, Knives reclaimable on miss/from target's dead body or return after 20s> (Knife)
    2. Gas Mask: Take only 1 gas based damage while the Gas Mask absorbs the rest. The mask absorbs 1000 damage (500 in VS) before breaking. Recharges in 3 minutes after breaking. Smoker smoke won't shroud vision while the gas mask is active. (Goggles)
    3. |E| Out With A Bang: Upon death, deal 1,500 explosive damage to nearby infected. -250 reduced damage for each activation, 500 minimum. Medkit use resets damage. (|E| Dying Berserk)
    4. Loaded Zap: Zapping Gun will only activate when at 100% charge. (|E| Zapping Gun)
    5. Guardian Recharger: After activating, Guardian Moustachio/Guardian Dispenser will be available again in 4/5 minutes. (Guardian Moustachio)
    6. Restorative Bag: When Protective Bag is activated, heal 2% missing HP/s (8% max HP in VS).
      (|V| Protective Bag)
    7. Hawkeye: Headshots to Special Infected bypass damage immunities, dealing 10% of current bonus headshot damage while halving other attack bonuses. (|E| Focused)
    8. |E| General Tank Mastery: +0.12% increased recovery speed from Tank punch/rock stuns, multiplied by your current level. <✖ VS, 30% max bonus> (General Tank Handler)

    <top>

    1. Destiny Bond: If both you and your favourite are dead, being resurrected in any way also resurrects your favourite with half health. <Cannot chain this effect> (|E| Love is in the air)
    2. |E| Vigor: Increases heal effects from buffs/regen boosters by 3HP. (Tenacity)
    3. Moustachio Grace: Using Pain Pills/Adrenaline grants 3 seconds of Moustachio Bless. Using a Defibrillator grants 6 seconds of Moustachio Bless. (|E| Super Moustachio Bless)
    4. Boosted Morphine: Using Pills/Adrenaline will also give you 3HP/s regen for 20 seconds. <Also works with Advanced Morphine Injector> (|E| Advanced Morphine Injector)
    5. Inner Might: When used, gain full CC immunity, status immunity and 60% damage resistance (including true damage) for 20 seconds. Damage resistance decays over time. (|E| Hidden Strength)
    6. Tank Resister: 20% defense instead becomes 20% damage resistance. (|E| Tank Duelist)
    7. Momentum Blast: Gives dash 2 charges and enables ground slamming by pressing crouch after double jumping. Upon dashing or landing after a ground slam, infected in 200 units take 150 blast damage. <15 second cooldown for ground slam blast, fall damage below 250 ignored on ground slam> (Mobility Master)
    8. Posthumous Pact: You can activate the pact while dead. If activated, -5 seconds reduced duration. (|E| Non-Aggression Pact)

    Notes:
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the |E| Dying Berserk Buff.
    • If you prefer to have a form of protection that also stops you from launching rather than a buff saving you from death, you can swap out the Guardian Moustachio Buff for the |V| Protective Bag Buff.
    • If you want to support the survivors by killing the SI when they're teleported to the Supreme Knight Tank over health regeneration for yourself, you can swap out the |E| Fentanyl Injector for the |E| Focused Buff. If you instead prefer to level up any class at class level 4 to class level 5, you can swap out either buff for the |Q| Prowess Buff.
    • If you want to be able to resurrect yourself with crowd control immunity rather than having regeneration for survivability, you can swap out the |E| Advanced Morphine Injector Buff for the |E| Hidden Strength Buff.

    Weapons/Configs used in this buff set: <top>
    • Any Primary Weapon
      Recommended Weapon Config: (Rifles) / (SMGS): +25%/-25% || -25%/+25%
      Recommended Weapon Config: (AK47 Rifle): +10%/-10% || -25%/+25%
      Recommended Weapon Config (Shotguns): +25%/-25% || -25%/+25%
      Recommended Weapon Config (Hunting Rifle): +25%/-25% || -25%/+25%
      Recommended Weapon Config (Military Sniper Rifle): +10%/-10% || -25%/+25%
      Recommended Weapon Config (AWP): +0%/-0% || -20%/+20%
      Recommended Weapon Config (Scout): +25%/-25% || -20%/+20%
    • Any Secondary Weapon
      Recommended Weapon Config (All Pistols): +25%/-25% || -20%/+20%

    Benefits of this buff set:
    • Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • |E| Dying Berserk: On taking lethal damage, become live for 6 seconds where you ignore defenses/immunities, status/CC effects. won't use ammo or gain fatigue. Taunt all tanks but halve buff attack bonuses. -0.5s reduced time for each activation, min 3s. Medkit use resets time. Performing use actions won't end Dying Berserk. <Immunity pierce negates attack bonuses> <No ammo save with custom weapons> <✖ VS>
    • |E| Zapping Gun: Moving around charges the pistol. For each 1% charge, +10 bonus damage dealt. When fully charged, +2 second stun on target affected. Each shot resets charge to 0. <Charged shot activates on special infected and tanks only> <Tanks can't be stunned in 15 seconds of another stun/freeze> <Gun recharge rate: 3% per second running, 1% crouching/walking> <✖ VS>
    • Guardian Moustachio: Gives 5 seconds of moustachio bless before taking lethal damage. <Works only once per round>
    • |V| Protective Bag: Activates a protective bag to surround you putting you on stasis for 15s (3s on VS), where you can't attack or receive any damage. You can leave the bag early. <Cooldown: 5 minutes> <Must be on the ground to activate> (Command: sm_protectbag)
    • Group Morale: You gain +1% defense for every other survivor alive. Gain +1.5% defense increase instead for 15 seconds if resurrected.
    • |E| Fentanyl Injector: Heals 3HP/s after receiving damage from tanks if not poisoned/incapacitated until you reach full health.



    • |E| Focused: On Special Infected Headshot kill, +25% bonus headshot damage for the current round. Uber Infected take half bonus damage. Assault Rifles use 2 bullets on SI headshot. <Max bonus damage: 400%> <No bonus damage to Tanks> <✖ VS>
    • |Q| Prowess: Allows you to level any class at class level 4 to class level 5. Gives +50% increased class experience from class actions. <Cannot be binded> <✖ VS>
    • General Tank Handler: -0.12% reduced damage taken from tanks multiplied by your current level. <Max buff defense percent: 90%>
    • |E| Love is in the air: Allows you to select a teammate, making them your favourite in the !buy menu. Chosen teammate gains up to +25% defense and you take up to 10% base damage they take within 500 units. If in 250 units, when your favourite gains HP, you heal 25% of their heal. <Favourite cannot be changed once set and lasts the whole round> <✖ VS> (Command: sm_favorite)
    • |E| It wasn't that high: -10% decreased fall damage and +300HP increased damage threshold to become ragdoll'd. Prevents ragdoll death once per round if killed by fall damage within 600 units of another visible survivor (not required in survival gamemode). <✖ VS>
    • Tenacity: Grants +150 max HP per level above 200, max 5,000, but you die when HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP once each per round if missing HP % is greater than the heal. <Increases aggro from Tanks by 50%> <Reduces your maximum defense by 20%> <✖ VS>
    • |E| Super Moustachio Bless: While Moustachio Bless is active, become immune to staggers, slows, special infected pins, tank punches stuns and tank rock knockdowns. <Complete tank punch resist if performing action> <✖ VS>
    • |E| Advanced Morphine Injector: Heals 1% missing HP every 5 seconds while not incapacitated/poisoned or hanging from a ledge. <Incompatible with Morphine Injector Buff> <✖ VS>

    <top>

    • |E| Hidden Strength: If 6 or fewer survivors are alive, you can use the !buy menu to resurrect yourself if your body wasn't destroyed or haven't died for over 3 minutes. You'll be revived with -75% reduced max HP and move -30% slower. Both decay over 2 minutes. You'll gain 20 seconds of immunity to Special Infected pins. <Once per round> <✖ VS> (Command: sm_hiddenstr)
    • |E| Tank Duelist: -20% less damage taken from tanks. +200% increased tank aggro to you. <✖ VS>
    • Mobility Master: Enables you to double jump by pressing jump again in midair or double tap a direction to quickly dash in that direction. <15 second cooldown for dashing, cannot jump for 0.5 seconds on dash start> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
    • |E| Non-Aggression Pact: If 50%+ of survivors are dead, You can use the Non-Aggression Pact. For 20 seconds Survivors/Tanks become damage immune with tanks below 50% HP regaining 0.1% max HP/s. All infected cannot move, act or attack. Specials will release their victims. <No effect if a Tank is Desperate/Guarded or to actions that directly kill> <Once per round between all survivors> <✖ VS> (Command: sm_pact)
    • |E| Sacrifice: When activated, sacrifice yourself and become undefibbable. You revive all dead survivors within 500 units with 33% max HP as bonus HP and 5 seconds of Moustachio Bless. <Activate from !buy menu, press attack to confirm, or shove to cancel> <Cannot use if pinned by infected or incapacitated> <✖ VS> (Command: sm_sacrifice)

    Tips for effectively using this buff set:
    • To be effective at shoving the tank, aggro it into a nearby corner or where there are a lot of survivors so everyone can focus their efforts. If you need to, use your buff effects that let you stagger or stun the tank so you can keep it in place.