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Recommended Tier 2 + 3 Tank Buff Set 1 (BaBS)

Jun 25, 2019
Recommended Tier 2 + 3 Tank Buff Set 1 (BaBS)
  • Recommended Tier 2 + 3 Tank Buff Set 1 (BaBS V2.6.23)

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    Go to Recommended Tier 2 + 3 | TBS1 | TBS2 | TBS3

    This buff set is situated for when going up against a Shaman Tank or a Supreme Shaman Tank. These tanks can be dangerous with their abilities and you'll need to know how to best avoid being near the tanks at all times.

    ^ Indicates that the Buff is temporary and will expire after a certain period of time has passed.
    * Indicates that the Buff is a secondary option to the primary buff being recommended here and is also indicated within the Notes section of the Buff Set.
    + Indicates that the Buff has a Buff Enhancement that can be applied to it.


    Shaman Handler COOP <top>

    Buffs:
    1. (SURV) Knife
    2. (SURV) Goggles / |E| Dying Berserk+*
    3. (SURV) |E| Zapping Gun+
    4. (SURV) |P| Mutation Shield (Expires)^
    5. (SURV) |Q| Poison Shield (Expires)^ / |E| Reactive Inoculation*
    6. (SURV) Guardian Moustachio+
    7. (SURV) Tenacity+
    8. (SURV) |V| Guardian Dispenser
    9. (SURV) |V| Acid neutralizer / |E| Cleansing Pills+*
    10. (SURV) Mobility Master
    11. (SURV) |E| Courage
    12. (SURV) |E| Non-Aggression Pact
    13. (SURV) |E| Sacrifice
    14. (SURV) Health Dispenser
    15. (SURV) |E| Auto-Medical / Special First Aid+*
    16. (SURV) Adrenaline Run

    Buff Enhancements Used:
    1. |E| Out With A Bang: Upon death, you will deal 1,500 explosive damage to all nearby infected. Each activation of this effect reduces damage by 250, down to 500 minimum. (|E| Dying Berserk)
    2. Loaded Zap: Zapping Gun only activates when at 100% charge. (|E| Zapping Gun)
    3. Guardian Recharger: Guardian Moustachio recharges 4 minutes after activating. (Guardian Moustachio)
    4. |E| Vigor: Increases heal effects from buffs/regen boosters by 3HP. (Tenacity)
    5. Cleansing Aura: Immunity activate now clears and immunizes nearby allies. (|E| Cleansing Pills)
    6. Special Defibrillator: Defibs also activate the effects of Special First Aid. (Special First Aid)

    Notes:
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the |E| Dying Berserk Buff.
    • If you want some protection and reduction against most bad status effects instead of complete protection to the poison bad status effect, you can swap out the |Q| Poison Shield (Expires) Buff for the |E| Reactive Inoculation Buff.
    • If you don't mind being affected by the acid and want another way to clear bad status effects from you and other survivors, you can swap out the |V| Acid neutralizer Buff for the |E| Cleansing Pills Buff.
    • If you don't want to be automatically healed before you die and want a way to clear bad status effects using a first aid kit, you can swap out the |E| Auto-Medical Buff for the Special First Aid Buff.

    Weapons used in this buff set:
    • Any Primary Weapon
    • Pistols or other Secondary Weapons

    Benefits of this buff set: <top>
    • Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • |E| Dying Berserk: On taking lethal damage you become spared from death for 6 seconds where you don't use ammo, gain fatigue, damage ignores defenses/immunities and resist status or CC effects. Buff attack bonuses are halved and draw tank aggro if no-one else is and the tank isn't on taunt cooldown. <Piercing immunities nullifies attack bonuses> <Ammo save does not activate for custom weapons> <✖ VS>
    • |E| Zapping Gun: Moving around charges the pistol. For each 1% charge, +10 bonus damage dealt. When fully charged, +2 second stun on target affected. Each shot resets charge to 0. <Charged shot activates on special infected and tanks only> <Tanks can't be stunned in 15 seconds of another stun/freeze> <Gun recharge rate: 3% per second running, 1% crouching/walking> <✖ VS>
    • |P| Mutation Shield (Expires): Protection against Mutation Bad Status Effect.
    • |Q| Poison Shield (Expires): Protection against Poison Bad Status Effect.
    • |E| Reactive Inoculation: After being afflicted with a bad status effect, block that same bad status effect the next time it's inflicted. Stackable with several bad status effects but it won't work against some. For each bad status effect blocked, it's duration is reduced by 5%, up to -25% maximum for the round. <✖ VS>
    • Guardian Moustachio: Gives 5 seconds of moustachio bless before taking lethal damage. <Works only once per round>
    • Tenacity: +200 additional maximum HP per level above 200, but you will die if HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP each once per round if missing HP % is greater than the heal. <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP> <Increases damage taken from all hits by 3> <✖ VS>
    • |V| Guardian Dispenser: Before taking lethal damage, a health device triggers on you. Heals nearby survivors for +5HP + 0.3% Max HP per second, cures all bad status effects and gives moustachio bless for 2 seconds. <Duration: 14 seconds> <Works only once per round> <First aid kit NOT required> <✖ VS>

    <top>

    • |V| Acid neutralizer: After not taking acid damage for 8 (6 in VS) seconds. recover 50% (15% in VS) acid damage taken as HP back at a rate of 15% remaining recover HP every 0.5 seconds. Taking acid damage delays the healing. <Cannot regain health while incapacitated>
    • |E| Cleansing Pills: Consuming Pain Pills removes most bad status effects and gives status effect immunity for 15 seconds. <45 second cooldown for immunity> <Press RELOAD with pills in hand to get cooldown time> <✖ VS>
    • Mobility Master: Enables you to double jump by pressing jump again in midair or double tap a direction to quickly dash in that direction. <15 second cooldown for dashing, cannot jump for 0.5 seconds on dash start> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
    • |E| Courage: After reviving a teammate (hanging revives don't count), they take -50% less damage (including true damage), and gain +25% movement speed. The bonuses decay over 25 seconds. <✖ VS>
    • |E| Non-Aggression Pact: If 50%+ of survivors are dead. You can use the !buy menu to form a pact for 20 seconds. All survivors and tanks become damage immune, Special Infected will release their victims and cannot pin and survivor use actions can't be interrupted. <No effect if a Tank is Desperate/Guarded or to actions that directly kill> <Once per round between all survivors> <✖ VS> (Command: sm_pact)
    • |E| Sacrifice: When activated, sacrifice yourself and become undefibbable. You revive all dead survivors within 500 units with 33% max HP as bonus HP and 5 seconds of Moustachio Bless. <Activate from !buy menu, press attack to confirm, or shove to cancel> <Cannot use if pinned by infected or incapacitated> <✖ VS> (Command: sm_sacrifice)
    • Health Dispenser: Allows you to place a special device on the floor using your medkit. Nearby survivors receive +15 + 0.5% Max HP every half second, get cured of most bad status effects and given moustachio bless for 5 seconds. <Hold medkit and shove floor while crouching to activate> <Duration: 14 seconds> <Versus: 8HP/half second, 1 second of moustachio bless, does not clear bad statuses> <Once per round>
    • |E| Auto-Medical: If you have a First Aid Kit, Pills or Adrenaline before taking lethal damage, they are automatically used if they can prevent death. Pills/Adrenaline used from this effect are x2 effective and also activate if they can prevent incapacitation. <Doesn't work if hanging or from fall damage> <First Aid Kit won't activate if pinned> <3 minute cooldown for First Aid Kit> <✖ VS>
    • Special First Aid: On first aid kit use, cures most bad status effects off you and any nearby survivors. You also become immune to the next inflicted bad status effect.
    • Adrenaline Run: While at least 1 tank is alive, gain infinite adrenaline effect. <✖ Survival>

    Tips for effectively using this buff set: <top>
    • If the tank hasn't used his mutate survivors or inferno abilities yet, be sure to stay away from the tank until it uses them. That way, you won't be caught taking fire damage while mutated.
    • When the Supreme Shaman calls out for meteors to rain down on the survivors, just locate where they're falling from and get to 1 side of the area where they aren't gonna fall. You'll be able to avoid all the explosion and acid damage this way.
    • Be sure not to let the Supreme Shaman Tank get many kills while he is still alive! The more kills he gets, the harder it becomes for the survivors to kill him due to his abilities getting lower cool downs as a result.