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Recommended Technician Class Buff Set (BaBS)

Jan 29, 2020
Recommended Technician Class Buff Set (BaBS)
  • Recommended Technician Class Buff Set (BaBS V2.12.2)

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    Go to Recommended Class | Technician | Support | Controller | Agile | Debuffer | Hunter

    This Buff Set is situated towards players using the Technician Class at all class levels.

    * Indicates that the Buff is a secondary option to the primary buff being recommended here and is also indicated within the Notes section of the Buff Set.
    + Indicates that the Buff has a Buff Enhancement that can be applied to it.
    - Indicates that the Buff is required in order to level up any class from class level 4 to class level 5.


    Technologicalist COOP <top>

    Buffs:
    1. (SURV) Knife+
    2. (SURV) Goggles+ / |E| Dying Berserk+*
    3. (SURV) |E| Focused+ / |E| Ammo Dispenser*
    4. (SURV) Tenacity+ / |V| War Wounds*
    5. (SURV) Deadly Shove+
    6. (SURV) |E| Zombie Eradicator+ / |Q| Prowess-*
    7. (SURV) Immolation+ / |E| Bullet Scavenger+*
    8. (SURV) |E| Berserk+
    9. (SURV) |V| Bird Whistle
    10. (SURV) Mobility Master+
    11. (SURV) |V| Enraging Waves+
    12. (SURV) |C| Battle Cry
    13. (SURV) |E| Slaying Automata+
    14. (SURV) |C| Discharger+
    15. (SURV) |E| Cleansing Pills+ / |E| Dopamine-Infused Meds*
    16. (SURV) |E| Helping Drone+ / |V| Assassin Drone+*

    Buff Enhancements Used:
    1. Throwing Knives: Hold USE and shove to throw a knife that deals 750 damage/stagger to SI or 500 damage/5s bleed (100 dmg/s) to Tanks. Won't use normal knives. Max count equals Knife count + 1. <✖ VS, missed knives reclaimable or return after 20s, used knives reclaimable from dead body> (Knife)
    2. Gas Mask: Take only 1 gas based damage while the Gas Mask absorbs the rest. The mask absorbs 1000 damage (500 in VS) before breaking. Recharges in 3 minutes after breaking. Smoker smoke won't shroud vision while the gas mask is active. (Goggles)
    3. |E| Out With A Bang: Upon death, deal 1,500 explosive damage to nearby infected. -250 reduced damage for each activation, 500 minimum. Medkit use resets damage. (|E| Dying Berserk)
    4. Hawkeye: Headshots to Special Infected bypass damage immunities, dealing 10% of current bonus headshot damage. (|E| Focused)
    5. |E| Vigor: Increases heal effects from buffs/regen boosters by 3HP. (Tenacity)
    6. Super Shove: You can shove any tank, staggering it. Costs 2 Deadly Shove charges. <✖ VS, Tank can't be shoved again for 15 seconds>(Deadly Shove)
    7. Zombie Shredder: Deal 50% bonus damage to Common Infected. (|E| Zombie Eradicator)
    8. Burning Soul: -0.5%/0.5s slow effect decay while immolation is active, +3 increased damage per tick. (Immolation)
    9. Bullet Hunter: Any bullet/melee kills on Special Infected give +1% missing ammo for your primary weapon. (|E| Bullet Scavenger)

    <top>

    1. Juggernaut: Duration reduced to 20 seconds. While Berserk is active, resist stuns, paralysis, slows, freezing, staggers, fling, aim punch, knockdowns, fear and Special Infected Pins. 4 minute cooldown. (|E| Berserk)
    2. Momentum Blast: Gives dash 2 charges and enables ground slamming by pressing crouch after double jumping. Upon dashing or landing after a ground slam, infected in 200 units take 150 blast damage. <15 second cooldown for ground slam blast, fall damage below 250 ignored on ground slam> (Mobility Master)
    3. |E| Focused Enrage: Choose one tank to aggro instantly for 8 seconds, putting Enraging Waves on cooldown when used. (|V| Enraging Waves)
    4. Explosive Automata: Turret gains 5% chance to also shoot a Grenade Launcher projectile. (|E| Slaying Automata)
    5. Frostcharger: Each tick slows infected hit by 3% (doubled on non-tanks). On the final tick, all infected in range become frozen for 1 second, bypassing debilitate cooldowns. (|C| Discharger)
    6. Cleansing Aura: When Cleansing Pills is activated, clear any allies and give them immunity for 8 seconds (200 range). (|E| Cleansing Pills)
    7. Scavenger Drone: Drone has 5% chance to give one base mag as ammo. (|E| Helping Drone)
    8. Scavenger Assassin: Assassin Drone has chance to give one base mag as ammo. Chance is equal to 5% of damage dealt. (|V| Assassin Drone)

    Notes:
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the |E| Dying Berserk Buff.
    • If you want to be able to provide ammo for everyone rather than have increased damage on headshots against SI, you can swap out the |E| Focused Buff for the |E| Ammo Dispenser Buff.
    • If you prefer to be able to receive full heals with your first aid kit over reduced heals, you can swap out the Tenacity Buff for the |V| War Wounds Buff.
    • If you're levelling up any class from class level 4 to class level 5, the |E| Zombie Eradicator Buff would be the best to replace since removing it from your buff set gives the least amount of impact on your Technician Class abilities, you can swap it out for the |Q| Prowess Buff.
    • If you prefer to regenerate ammo while on the move over igniting any nearby infected by setting yourself on fire, you can swap out the Immolation Buff for the |E| Bullet Scavenger Buff.
    • If you prefer to gain extra healing rather than clearing status effects with pain pills, you can swap out the |E| Cleansing Pills Buff for the |E| Dopamine-Infused Meds Buff.
    • If you prefer to have a more damaging drone over a supporting drone when going up against the infected, you can swap out the |E| Helping Drone Buff for the |V| Assassin Drone Buff.

    Weapons/Configs used in this buff set: <top>
    • Any Primary Weapon
      Recommended Weapon Config: (Rifles) / (SMGS): +25%/-25% || -25%/+25%
      Recommended Weapon Config: (AK47 Rifle): +10%/-10% || -25%/+25%
      Recommended Weapon Config (Shotguns): +25%/-25% || -25%/+25%
      Recommended Weapon Config (Hunting Rifle): +25%/-25% || -25%/+25%
      Recommended Weapon Config (Military Sniper Rifle): +10%/-10% || -25%/+25%
      Recommended Weapon Config (AWP): +0%/-0% || -20%/+20%
      Recommended Weapon Config (Scout): +25%/-25% || -20%/+20%
    • Any Secondary Weapon
      Recommended Weapon Config (All Pistols): +25%/-25% || -20%/+20%

    Benefits of this buff set:
    • Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • |E| Dying Berserk: On taking lethal damage, become live for 6 seconds where you ignore defenses/immunities, status/CC effects. won't use ammo or gain fatigue. Taunt all tanks but halve buff attack bonuses. -0.5s reduced time for each activation, min 3s. Medkit use resets time. Performing use actions won't end Dying Berserk. <Immunity pierce negates attack bonuses> <No ammo save with custom weapons> <✖ VS>
    • |E| Focused: On Special Infected Headshot kill, +25% bonus headshot damage for the current round. Uber Infected take half bonus damage. Assault Rifles use 2 bullets on SI headshot. <Max bonus damage: 400%> <No bonus damage to Tanks> <✖ VS>
    • |E| Ammo Dispenser: You can buy an ammo pile to place on the floor through the !buy menu in miscellaneous section. <Dispenser cost: 20 bounty> <Maximum 5 ammo piles spawned per round for all survivors> <✖ VS>
    • Tenacity: Grants +150 max HP per level above 200, max 5,000, but you die when HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP once each per round if missing HP % is greater than the heal. <Increases aggro from Tanks by 50%> <Reduces your maximum defense by 20%> <✖ VS>
    • |V| War Wounds: After being revived from incapacitation only caused by infected, gain +7 HP per level above 201 additional maximum HP for the rest of the round. You also gain permanent health back equal to this when revived. <Hanging revives don't count> <Max gain per revive: 250 HP, Overall: 2,000HP> <✖ VS>
    • Deadly Shove: Shoves instantly kill special infected. Works 3 times after the round starts. It recharges once every 3 minutes in COOP only.

    <top>

    • |E| Zombie Eradicator: Shots against regular common infected (those not affected by certain buffs/Tank abilities) will deal minimum 100 damage with any weapon.
    • |Q| Prowess: Allows you to level any class at class level 4 to class level 5. Gives +50% increased class experience from class actions. <Cannot be binded> <✖ VS>
    • Immolation: Pressing the ZOOM key consumes molotov in hand, igniting yourself. Gain +20% slow reduction and any infected nearby will catch fire. While active, take 5 damage / 0.5 seconds. <Duration: 25 seconds> <Cooldown: 25 seconds> <✖ VS>
    • |E| Bullet Scavenger: +1% missing ammo given to primary weapon per second while running. <Does not work if incapacitated>
    • |E| Berserk: When active, ignore defenses and immunities for 30 seconds. <Activate in !buy menu> <Cooldown: 5 minutes> <Immunity pierce negates attack bonuses> <✖ VS> (Command: sm_berserk)
    • |V| Bird Whistle: Use a bird whistle to call crows to attack. Infected within 600 units take damage every second for 5 seconds equal to: - Common and Special: 1,000 HP - Tanks 1: 1% max health, Tier 2+: 0.4% max health (max 1,250) <Only one whistle can be active at the same time> <Activate in !buy menu, 5 minute cooldown, requires 500 unit headroom> <✖ VS> (Command: sm_bwhistle)
    • Mobility Master: Enables you to double jump by pressing jump again in midair or double tap a direction to quickly dash in that direction. <15 second cooldown for dashing, cannot jump for 0.5 seconds on dash start> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
    • |V| Enraging Waves: Allows you to use a frequency device. When activated all tanks not already taunted will immediately reset their aggro and focus you for 8 seconds or until the device is deactivated. <Cooldown: 3 minutes> <✖ VS> (Command: sm_enrage)



    • |C| Battle Cry: After shouting an intense battle cry, you and other nearby teammates gain increased fire rate and swing speed equal to the number of nearby teammates for 20 seconds. The cooldown is shared between all survivors. <Cooldown: 3 minutes + 3 seconds for each teammate nearby> <Radius: 275 units> <✖ VS> (Command: sm_battlecry)
    • |E| Slaying Automata: Allows you to deploy a turret once per round which shoots at nearby infected each second in 600 units, 180* arc, dealing 150 damage. It goes idle if it hasn't shot in 15 seconds and if the owner is over 300 units away. Anyone can press USE on it to wake it. <Turret can be rotated by pressing USE> <✖ VS> (Command: sm_turret)
    • |C| Discharger: While crouching, shoving the floor with a defib deploys a device that deals a mix of fire and shock damage, burning and stunning nearby infected. On the last tick, it resurrects back all nearby survivors and deals more damage. <Tank can't be stunned in 15 seconds of another stun/freeze> <Damage: 300 every 0.8 seconds for 8 seconds (3000 on last tick)> <Once per round> <✖ VS>
    • |E| Cleansing Pills: Consuming Pain Pills removes most bad status effects and gives status effect immunity for 15 seconds. <45 second cooldown for immunity> <Press RELOAD with pills in hand to get cooldown time> <✖ VS>
    • |E| Dopamine-Infused Meds: If below 50% of max HP, when using pain pills/adrenaline shot, heal for an additional +15% missing HP as permanent HP. <60 second cooldown> <Press RELOAD with meds in hand to get cooldown time> <✖ VS>
    • |E| Helping Drone: Allows you to summon a helping drone that shoots at nearby infected, deals 80 damage every 0.8 seconds. The drone shoots both common and special infected. It prioritizes special infected that are not pinning you down. <✖ VS> <Incompatible with other drones>
    • |V| Assassin Drone: Allows you to summon a assassin drone that shoots at special infected and tanks only, dealing 300 damage every 4 seconds on each shot. Each consecutive shot on the same target deals +300 additional damage (Max: 900HP). Upon reaching maximum damage, damage resets to 300HP. <Incompatible with other drones> <✖ VS>

    Tips for effectively using this buff set: <top>
    • Your |E| Slaying Automata Buff is useful where ever the infected are spawning from while you are also fighting the infected nearby your turret. if the survivors do end up needing to move to another area on the map, then be sure to take your turret with you. That way you'll be able to support the survivors no matter where they go on any map.
    • If you want to make any tank's position easier to track, but also want to debilitate it for a bit, be sure to shove the tank when you have all charges of the deadly shove if you do have the buff enhancement.
    • With your |E| Helping Drone or |V| Assassin Drone buffs, backing off from the infected for a few seconds will let you gain the guardian protocols ability effect giving you +30% defense against your next hit from any target.
    • If you have any abilities that you would want to be able to use sooner or at a certain time when the buff is needed to be available again, then you can use the Accelerate ability for 15 scrap to reduce the personal cooldowns of all buffs currently on cooldown by 30 seconds.
    • If there are any tanks alive that you want to burst down and/or debilitate for a moment, you can activate the burst resonance ability with all survivors and their turrets nearby a tank to do a shock burst on it, dealing massive damage if used at the right time.