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Recommended Support Class Buff Set (UQC) (BaBS)

Mar 3, 2020
Recommended Support Class Buff Set (UQC) (BaBS)
  • Recommended Support Class Buff Set (Unique/Quest/Craftable) (BaBS V2.12.9)

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    Go to Recommended Class | Technician | Support | Controller | Agile | Debuffer | Hunter (UQC)

    This Buff Set is situated towards players using the Support Class at all class levels.

    ^ Indicates that the Buff is temporary and will expire after a certain period of time has passed.
    * Indicates that the Buff is a secondary option to the primary buff being recommended here and is also indicated within the Notes section of the Buff Set.
    + Indicates that the Buff has a Buff Enhancement that can be applied to it.
    - Indicates that the Buff is required in order to level up any class from class level 4 to class level 5.


    Survivor Saver COOP (UQC) <top>

    Buffs:
    1. (SURV) Knife+
    2. (SURV) Goggles+ / Finale Dominator+*
    3. (SURV) |Q| Mutation Shield (Expires)^
    4. (SURV) Tenacity+ / Mindset Change+*
    5. (SURV) Unstoppable+
    6. (SURV) Avenger+ / |Q| Prowess-*
    7. (SURV) Adrenaline Area Booster+
    8. (SURV) Infirmary+
    9. (SURV) Health Dispenser+
    10. (SURV) |C| Discharger+
    11. (SURV) Special First Aid+
    12. (SURV) Healing Shocks+
    13. (SURV) Prescription Medication+
    14. (SURV) Survival Payment+
    15. (SURV) Peanut Blessing
    16. (SURV) Hunting Reward+

    Buff Enhancements Used:
    1. Throwing Knives: Hold USE and shove to throw a knife, dealing 750 damage/stagger to SI or 500 damage/5s bleed (100 dmg/s) to Tanks. Won't use normal knives. Max count equals Knife count + 1. <✖ VS, Knives reclaimable on miss/from target's dead body or return after 20s> (Knife)
    2. Gas Mask: Take only 1 gas based damage while the Gas Mask absorbs the rest. The mask absorbs 1000 damage (500 in VS) before breaking. Recharges in 3 minutes after breaking. Smoker smoke won't shroud vision while the gas mask is active. (Goggles)
    3. General Dominator: Removes map limits. On non-finale/survival maps, max stacks reduced to 10 and -5 seconds faster stack decay. (Finale Dominator)
    4. |E| Vigor: Increases heal effects from buffs/regen boosters by 3HP. (Tenacity)
    5. Blood Transfusion: While incapacitated, increased bleed out gain is equal to (standing allies count) %, but killing Commons/Specials/Ubers heal 10/100/200 HP and delays bleedout damage by 1/3/5 seconds. Reaching full health from a Special/Uber kill will revive you. (Mindset Change)
    6. Unyielding: Unstoppable now has a chance to block tank punch stuns for 2 seconds. <Chance to activate is 50% of Unstoppable chance> (Unstoppable)
    7. Respite: Reduces claw damage from revenge targets by target's kill count times 5. Blocks Tank punch/rock stuns and SI Pin/Flings for 4s/8s from revenge targets. <Damage cannot be reduced below 1, decays over 4 seconds> (Avenger)
    8. |E| Adrenaline Accelerator: -25% reduced slow effects of affected survivors and causes slow effects to instantly start decaying when the buff is activated. (Adrenaline Area Booster)

    <top>

    1. Clinic: Allows you to carry an additional Pain Pills/Adrenaline. <Press the ZOOM key with your item held to swap between the two> (Infirmary)
    2. Multi Dispenser: Gives 11 seconds duration, for 3 (2 in VS) uses per map. (Health Dispenser)
    3. Frostcharger: Each tick slows infected hit by 3% (doubled on non-tanks). On the final tick, all infected in range become frozen for 1 second, bypassing debilitate cooldowns. (|C| Discharger)
    4. Special Defibrillator: Defibrillators also activate Special First Aid. (Special First Aid)
    5. Lingering Shocks: After using a defib, the effects will persist around you for 15 seconds. <Won't be interrupted and doesn't require a defib> (Healing Shocks)
    6. Doctor's Orders: You can also instead buy a first aid kit for half the price. (Prescription Medication)
    7. Accelerated Payment: Survival Payment is now given every 90 seconds. (Survival Payment)
    8. |E| Trusted Consumer: When at maximum chance, you can buy any item if you have at least 50% of the required bounty cost, putting you into negative bounty. <Cannot be used on items in the Miscellaneous category> (Hunting Reward)

    Notes:
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the Finale Dominator Buff.
    • If you prefer to be able to receive full heals with your first aid kit over reduced heals, you can swap out the Tenacity Buff for the Mindset Change Buff.
    • If you're levelling up any class from class level 4 to class level 5, the Avenger Buff would be the best to replace since removing it from your buff set gives the least amount of impact on your Support Class abilities, you can swap it out for the |Q| Prowess Buff.

    Weapons/Configs used in this buff set: <top>
    • Any Primary Weapon
      Recommended Weapon Config: (Rifles) / (SMGS): +25%/-25% || +25%/-25%
      Recommended Weapon Config: (AK47 Rifle): +10%/-10% || +25%/-25%
      Recommended Weapon Config (Shotguns): +25%/-25% || +25%/-25%
      Recommended Weapon Config (Hunting Rifle): +25%/-25% || +25%/-25%
      Recommended Weapon Config (Military Sniper Rifle): +10%/-10% || +25%/-25%
      Recommended Weapon Config (AWP): +0%/-0% || +20%/-20%
      Recommended Weapon Config (Scout): +25%/-25% || +20%/-20%
    • Any Secondary Weapon
      Recommended Weapon Config (All Pistols): +25%/-25% || +20%/-20%

    Benefits of this buff set:
    • Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • Finale Dominator: On finale/survival maps, Special Infected kills give 1 stack of Finale Dominator (2 stacks on Uber Infected kills), max 15. +2% attack, +1% defense, +1% move speed, +0.5% fire rate, +1% reload speed, +2% ammo save chance and +1% deploy speed. You lose a stack in (25-stacks) seconds or if pinned by Special Infected or if incapacitated. You lose all stacks on death.
    • |Q| Mutation Shield (Expires): Protection against Mutation Bad Status Effect.
    • Tenacity: Grants +150 max HP per level above 200, max 5,000, but you die when HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP once each per round if missing HP % is greater than the heal. <Increases aggro from Tanks by 50%> <Reduces your maximum defense by 20%> <✖ VS>
    • Mindset Change: Allows you to be incapacitated an unlimited number of times. On each incap, max incap HP becomes 90% of the previous value. Using a first aid kit resets it to full. <Incap max health won't go lower than 300> <✖ VS>
    • Unstoppable: Gives you the ability to block Special Infected pins, staggers and tank rock stuns. Chance is equal to current HP % + 10%. Minus -10% chance for each SI nearby above 3. Minus -20% chance for each Uber SI nearby. <Does not work if incapacitated or rushing> <Doesn't block status effects, tank punches or boomer slaps> <✖ VS>
    • Avenger: On any infected kill on a survivor, deal +200% increased damage and resist death from the revenge target for 8 seconds. The bonus damage scales down overtime. Current revenge target cannot become it again for 8 seconds. <You can have more than one revenge target> <✖ VS>
    • |Q| Prowess: Allows you to level any class at class level 4 to class level 5. Gives +50% increased class experience from class actions. <Cannot be binded> <✖ VS>
    • Adrenaline Area Booster: You can shove the ground to consume your Adrenaline, giving all survivors in 300 units +10% movement speed bonus, +3 HP/s regen for 15 seconds and 5 seconds of Adrenaline. <Effect cannot be renewed until it wears off> <15 second cooldown> <Press RELOAD with adrenaline in hand to get cooldown time>

    <top>

    • Infirmary: In place for throwables, able to equip 2 health items (First Aid/Defib) at once. <Can't pickup second health item with throwable in hand, swap to other weapon first> <Press the ZOOM key with your health item held to swap between the two> <You will drop your secondary item on death>
    • Health Dispenser: Allows you to deploy a device on the floor that heals nearby survivors for 20HP + 0.5% Max HP, clears 2% of slows and 2 corrosion stacks every half second. It also cures most bad status effects and triggers Moustachio Bless for 5 seconds when deployed. <Hold medkit and shove floor while crouching to activate> <Lasts 14 seconds> <Versus: 8HP/half second, 1s of Moustachio Bless, does not clear bad statuses> <Once per round>
    • |C| Discharger: While crouching, shoving the floor with a defib deploys a device that deals a mix of fire and shock damage, burning and stunning nearby infected. On the last tick, it resurrects back all nearby survivors and deals more damage. <Tank can't be stunned in 15 seconds of another stun/freeze> <Damage: 300 every 0.8 seconds for 8 seconds (3000 on last tick)> <Once per round> <✖ VS>
    • Special First Aid: On first aid kit use, cures most bad status effects off you and any nearby survivors. You also become immune to the next inflicted bad status effect.
    • Healing Shocks: With a defib equipped (doesn't have to be held), regen HP every second equal to number of other survivors within 400 units, up to +10HP. Other survivors heal for 33% of your regeneration. <Can't heal while poisoned or incapacitated> <Incapacitated survivors don't count> <First equipping or taking 15+ damage from a single hit delays healing by 3 secs> <Heals up to 90% Max HP>
    • Prescription Medication: Can buy Pills/Adrenaline for free once per round in the !buy menu. 40% THP gained from using Pills/Adrenaline is given as bonus HP.
    • Survival Payment: After the round begins, +1 bounty earned every 2 minutes. <Bounty not awarded if inside saferoom>
    • Peanut Blessing: While under Moustachio Bless, +1 stack of Peanut Blessing gained for each bounty earning action. Additional bounty gained is equal to the number of stacks, up to a max of 3 stacks, which resets after reaching it.
    • Hunting Reward: On each special infected kill, +2% chance to get +1 additional bounty on bounty earning action. <Max: 30%>

    Tips for effectively using this buff set: <top>
    • If you see any survivors get pinned, downed or killed by any special infected/tanks, be sure to focus them down using your Retribution ability and Avenger Buff effects, which can help to keep you alive at times.
    • If you are debilitated by bad status effects and only have a defibrillator on you, consider CPRing or resurrecting any dead survivors so that you can get rid of the bad status effects off of you if you don't want to spend any bounty on first aid kits/pain pills instead.
    • You can combine the Blessing ability along with Health Dispenser, and any other AOE healing Buffs to give all nearby survivors more health back, ensuring their survival.