Recommended Agile Class Buff Set (UQC) (BaBS)
Recommended Agile Class Buff Set (Unique/Quest/Craftable) (BaBS V2.11.13)
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Go to Recommended Class | Technician | Support | Controller | Agile | Debuffer | Hunter (UQC)
This Buff Set is situated towards players using the Agile Class at all class levels.
* Indicates that the Buff is a secondary option to the primary buff being recommended here and is also indicated within the Notes section of the Buff Set. For some buffs, they will need to be equipped if certain buffs get used in place of others, which will be marked in blue.
+ Indicates that the Buff has a Buff Enhancement that can be applied to it.
- Indicates that the Buff is required in order to level up any class from class level 4 to class level 5.
Stealth Ninja Master COOP (UQC) <top>
- (SURV) Knife+
- (SURV) Goggles+ / Finale Dominator+*
- (SURV) Ninja+
- (SURV) Tenacity+ / Mindset Change+*
- (SURV) Hyperactive+
- (SURV) Tactical Reload+ / Compressed Shell+*
- (SURV) Mobility Master+
- (SURV) Adrenaline Area Booster+
- (SURV) |C| Battle Cry
- (SURV) Infirmary+
- (SURV) Dummy Rounds+ / |Q| Prowess-*
- (SURV) |C| One Man Armory
- (SURV) Auto Pistol Modulator / |C| Spin-up M60+*
- (SURV) Adrenaline Run+
- (SURV) Steadfast Aim+ / Immolation+*
- (SURV) Trailing Haste
Buff Enhancements Used:
- Throwing Knives: Hold USE and shove to throw a knife that deals 750 damage/stagger to SI or 500 damage/5s bleed (100 dmg/s) to Tanks. Won't use normal knives. Max count equals Knife count + 1. <✖ VS, missed knives reclaimable or return after 20s, used knives reclaimable from dead body> (Knife)
- Gas Mask: Take only 1 gas based damage while the Gas Mask absorbs the rest. The mask absorbs 1000 damage (500 in VS) before breaking. Recharges in 3 minutes after breaking. Smoker smoke won't shroud vision while the gas mask is active. (Goggles)
- General Dominator: Removes map limits. On non-finale/survival maps, max stacks reduced to 10 and -5 seconds faster stack decay. (Finale Dominator)
- |E| Samurai Training: While using the Katana, -50% reduced melee fatigue gain rate. With Katana, killing specials only gives 33% melee fatigue reduction. (Ninja)
- |E| Vigor: Increases heal effects from buffs/regen boosters by 3HP. (Tenacity)
- Blood Transfusion: While incapacitated, increased bleed out gain is equal to (standing allies count) %, but killing Commons/Specials/Ubers heal 10/100/200 HP and delays bleedout damage by 1/3/5 seconds. Reaching full health from a Special/Uber kill will revive you. (Mindset Change)
- Overcharge Legs: While Hyperactive is active, 1/3 move speed penalty from slows. While Hyperactive is on cooldown, halved move speed penalty from slows. (Hyperactive)
- Lightning Hands: Once every 30 seconds, gain double bonus reload speed. (Tactical Reload)
- Adaptive Shell: Reloading early will grant +1.5% reload speed per shell currently loaded. (Compressed Shell)
- Momentum Blast: Gives dash 2 charges and enables ground slamming by pressing crouch after double jumping. Upon dashing or landing after a ground slam, infected in 200 units take 150 blast damage. <15 second cooldown for ground slam blast, fall damage below 250 ignored on ground slam> (Mobility Master)
- Clinic: Allows you to carry an additional Pain Pills/Adrenaline. <Press the ZOOM key with your item held to swap between the two> (Infirmary)
- Phantom Rounds: When any ammo save chance activates, you have a second chance to gain another bullet. The second chance is equal to half of your total ammo save chance. (Dummy Rounds)
- |E| Steam Burst: Shots fired at max rate generate +0.5% steam. Double tap WALK with at least 10% to release all steam. Deals 5 x steam % damage to infected in 300 units and ignites them at 100% steam. Afterwards, cannot generate steam for 5 seconds. (|C| Spin-up M60)
- |E| Adrenaline Accelerator: -25% reduced slow effects of affected survivors and causes slow effects to instantly start decaying when the buff is activated. (Adrenaline Area Booster)
- |E| Steadfast Sprint: Common Infected attacking you no longer cripple your move speed or ability to jump. (Steadfast Aim)
- Burning Soul: -0.5%/0.5s slow effect decay while immolation is active, +3 increased damage per tick. (Immolation)
- If you have binded the Goggles Buff with the Binder item, you can swap it out for the Finale Dominator Buff.
- If you prefer to be able to receive full heals with your first aid kit over reduced heals, you can swap out the Tenacity Buff for the Mindset Change Buff.
- If you prefer to be using shotguns and want a faster way to reload shotgun shells faster over having faster reload for other weapon types with minimum clip size, you can swap out the Tactical Reload Buff for the Compressed Shell Buff.
- If you're levelling up any class from class level 4 to class level 5, the Dummy Rounds Buff would be the best to replace since removing it from your buff set gives the least amount of impact on your Agile Class abilities, you can swap it out for the |Q| Prowess Buff.
- If you prefer to use the M60 rifle and or want it to gain more benefits over the pistols gaining more benefits, you can swap out the Auto Pistol Modulator Buff for the |C| Spin-up M60 Buff.
- If you prefer to be able to escape quickly when you're slowed down or trapped by the infected over preventing cripples and jumping from common infected with a buff enhancement, you can swap out the Steadfast Aim Buff for the Immolation Buff.
Weapons/Configs used in this buff set: <top>
- Any Primary Weapon
Recommended Weapon Config: (Rifles) / (SMGS): -25%/+25% || +25%/-25%
Recommended Weapon Config (Shotguns): -25%/+25% || +25%/-25%
Recommended Weapon Config (Hunting + Military Sniper Rifles): -25%/+25% || +25%/-25%
Recommended Weapon Config (AWP + Scout): +0%/-0% || +20%/-20%
- Any Secondary Weapon
Recommended Weapon Config (All Pistols): -25%/+25% || +20%/-20%
Benefits of this buff set:
- Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
- Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
- Finale Dominator: On finale/survival maps, Special Infected kills give 1 stack of Finale Dominator (2 stacks on Uber Infected kills), max 15. +2% attack, +1% defense, +1% move speed, +0.5% fire rate, +1% reload speed, +2% ammo save chance and +1% deploy speed. You lose a stack in (25-stacks) seconds or if pinned by Special Infected or if incapacitated. You lose all stacks on death.
- Ninja: On special infected kill, -50% reduced current melee fatigue. On being released from special infected, instantly resets melee fatigue and prevents gaining more for 5 seconds.
- Tenacity: Grants +150 max HP per level above 200, max 5,000, but you die when HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP once each per round if missing HP % is greater than the heal. <Increases aggro from Tanks by 50%> <Reduces your maximum defense by 20%> <✖ VS>
- Mindset Change: Allows you to be incapacitated an unlimited number of times. On each incap, max incap HP becomes 90% of the previous value. Using a first aid kit resets it to full. <Incap max health won't go lower than 300> <✖ VS>
- Hyperactive: On using pills/adrenaline shot, +10% increased swing and movement speed and melee fatigue cannot decrease/increase for 15 seconds. Hyperactive cannot be re-applied for 15 seconds after. <Press RELOAD with meds in hand to get cooldown time>
- Tactical Reload: If manually reloading with 1 or more bullets left, +10% increased reload speed. For AWP and Scout snipers, bonus is +15%. <Doesn't affect Shotguns or the Grenade Launcher>
- Compressed Shell: Can fully reload shotguns with just 1 shell. Disables reload speed upgrade and doubles reload time.
- Mobility Master: Enables you to double jump by pressing jump again in midair or double tap a direction to quickly dash in that direction. <15 second cooldown for dashing, cannot jump for 0.5 seconds on dash start> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
- Adrenaline Area Booster: You can shove the ground to consume your Adrenaline, giving all survivors in 300 units +10% movement speed bonus, +3 HP/s regen for 15 seconds and 5 seconds of Adrenaline. <Effect cannot be renewed until it wears off> <15 second cooldown> <Press RELOAD with adrenaline in hand to get cooldown time>
- |C| Battle Cry: After shouting an intense battle cry, you and other nearby teammates gain increased fire rate and swing speed equal to the number of nearby teammates for 20 seconds. The cooldown is shared between all survivors. <Cooldown: 3 minutes + 3 seconds for each teammate nearby> <Radius: 275 units> <✖ VS> (Command: sm_battlecry)
- Infirmary: In place for throwables, able to equip 2 health items (First Aid/Defib) at once. <Can't pickup second health item with throwable in hand, swap to other weapon first> <Press the ZOOM key with your health item held to swap between the two> <You will drop your secondary item on death>
- Dummy Rounds: Gives ranged weapons 20% chance not to consume ammunition. Doesn't work with Grenade Launchers.
- |Q| Prowess: Allows you to level any class at class level 4 to class level 5. Gives +50% increased class experience from class actions. <Cannot be binded> <✖ VS>
- |C| One Man Armory: Allows you to carry both pistols and a melee weapon. Press the ZOOM key with your secondary held to swap between the two. <You will drop your secondary item on death> <Incompatible with Hidden Magnum> <✖ VS>
- Auto Pistol Modulator: Allows you to go full auto with pistols. <✖ VS>
- |C| Spin-up M60: Your M60 rifles start with -20% fire rate. +2% fire rate increase on each shot, max: +30% additional. Fire rate bonus reduces over time not shooting. Your M60 rifle has a 10% chance not to consume ammo. <✖ VS>
- Adrenaline Run: While at least 1 tank is alive/you are in water, gain infinite Adrenaline effect. <Tank aspect disabled in Survival gamemode>
- Steadfast Aim: On CI attacking you, they no longer jostle your aim and gain +10% defense against them. <✖ VS>
- Immolation: Pressing the ZOOM key consumes molotov in hand, igniting yourself. Gain +20% slow reduction and any infected nearby will catch fire. While active, take 5 damage / 0.5 seconds. <Duration: 25 seconds> <Cooldown: 25 seconds> <✖ VS>
- Trailing Haste: If behind average survivor map progression, gain +10% move speed. If no visible allies within 400 units, gain another +10% move speed. In finales, when rescue has arrived you resist non-status slow effects. <Falling behind aspect has no effect in Survival, VS, or if only survivor alive>
Tips for effectively using this buff set:
- If you're aggroing a tank and need to get it away from the team, by all means look away from the tank to gain movement speed with evasive manoeuvres ability. You can also use your hyperactive, adrenaline area booster buffs as well as the surge ability to gain even more movement speed as you continue to accelerate away from the tank. Just don't let another survivor aggro the tank until you need them to draw the aggro away from you.
- If you need to avoid becoming frozen or slowed down by any tanks that can inflict AOE slows, then you can use both your immolation buff and surge ability to get out of the area quickly.
- If you want to help a survivor behind to get back to the other survivors ahead of them, you can draw the aggro of the SI over to you so that survivor can return to the others without much trouble. You can then use your Elusive ability to eventually become free of any special infected that pins you while at the same time using your Catch Up ability to get back over to the other survivors quickly.