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Recommended Support Class Buff Set (BaBS)
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Recommended Support Class Buff Set (BaBS V2.12.9)
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Go to Recommended Class | Technician | Support | Controller | Agile | Debuffer | Hunter
This Buff Set is situated towards players using the Support Class at all class levels.
* Indicates that the Buff is a secondary option to the primary buff being recommended here and is also indicated within the Notes section of the Buff Set.
** Indicates that the buff is a third option to the first buff being recommended here and is also indicated within the Notes section of the Buff Set.
+ Indicates that the Buff has a Buff Enhancement that can be applied to it.
- Indicates that the Buff is required in order to level up any class from class level 4 to class level 5.
Survivor Saver COOP <top>
Buffs:
- (SURV) Knife+
- (SURV) Goggles+ / |E| Dying Berserk+*
- (SURV) |E| Love is in the air+
- (SURV) Tenacity+ / |V| War Wounds*
- (SURV) |V| Guardian Dispenser+ / |Q| Mutation Shield (Expires)*
- (SURV) |E| Courage+
- (SURV) Adrenaline Area Booster+ / Avenger+* / |Q| Prowess-**
- (SURV) |E| Non-Aggression Pact+ / Hunting Reward+*
- (SURV) |E| Sacrifice / Peanut Blessing*
- (SURV) Infirmary+
- (SURV) Health Dispenser+
- (SURV) |C| Discharger+
- (SURV) Special First Aid+ / |V| Bird Whistle*
- (SURV) |E| Cleansing Pills+
- (SURV) |E| Reactive Inoculation+ / |E| Cupid's Arrow*
- (SURV) |E| Supporting Role
Buff Enhancements Used:
- Throwing Knives: Hold USE and shove to throw a knife, dealing 750 damage/stagger to SI or 500 damage/5s bleed (100 dmg/s) to Tanks. Won't use normal knives. Max count equals Knife count + 1. <✖ VS, Knives reclaimable on miss/from target's dead body or return after 20s> (Knife)
- Gas Mask: Take only 1 gas based damage while the Gas Mask absorbs the rest. The mask absorbs 1000 damage (500 in VS) before breaking. Recharges in 3 minutes after breaking. Smoker smoke won't shroud vision while the gas mask is active. (Goggles)
- |E| Out With A Bang: Upon death, deal 1,500 explosive damage to nearby infected. -250 reduced damage for each activation, 500 minimum. Medkit use resets damage. (|E| Dying Berserk)
- Destiny Bond: If both you and your favourite are dead, being resurrected in any way also resurrects your favourite with half health. <Cannot chain this effect> (|E| Love is in the air)
- |E| Vigor: Increases heal effects from buffs/regen boosters by 3HP. (Tenacity)
- Guardian Recharger: After activating, Guardian Moustachio/Guardian Dispenser will be available again in 4/5 minutes. (|V| Guardian Dispenser)
- Inner Courage: If you are revived (excluding hanging revives) you gain Courage effects for 15 seconds. <Effects start partially decayed> (|E| Courage)
- |E| Adrenaline Accelerator: -25% reduced slow effects of affected survivors and causes slow effects to instantly start decaying when the buff is activated. (Adrenaline Area Booster)
- Respite: Reduces claw damage from revenge targets by target's kill count times 5. Blocks Tank punch/rock stuns and SI Pin/Flings for 4s/8s from revenge targets. <Damage cannot be reduced below 1, decays over 4 seconds> (Avenger)
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- Posthumous Pact: You can activate the pact while dead. If activated, -5 seconds reduced duration. (|E| Non-Aggression Pact)
- |E| Trusted Consumer: When at maximum chance, you can buy any item if you have at least 50% of the required bounty cost, putting you into negative bounty. <Cannot be used on items in the Miscellaneous category> (Hunting Reward)
- Clinic: Allows you to carry an additional Pain Pills/Adrenaline. <Press the ZOOM key with your item held to swap between the two> (Infirmary)
- Multi Dispenser: Gives 11 seconds duration, for 3 (2 in VS) uses per map. (Health Dispenser)
- Frostcharger: Each tick slows infected hit by 3% (doubled on non-tanks). On the final tick, all infected in range become frozen for 1 second, bypassing debilitate cooldowns. (|C| Discharger)
- Special Defibrillator: Defibrillators also activate Special First Aid. (Special First Aid)
- Cleansing Aura: When Cleansing Pills is activated, clear any allies and give them immunity for 8 seconds (200 range). (|E| Cleansing Pills)
- |E| Selective Inoculation: Once per round with no tanks alive, you can select one status effect from the !buy menu, blocking 10 seconds of it and reducing duration by 50% for the round. (|E| Reactive Inoculation)
Notes:
- If you have binded the Goggles Buff with the Binder item, you can swap it out for the |E| Dying Berserk Buff.
- If you prefer to be able to receive full heals with your first aid kit over reduced heals, you can swap out the Tenacity Buff for the |V| War Wounds Buff.
- If you prefer to have immunity to mutation bad status effect over having a chance to survive after taking lethal damage, you can swap out the |V| Guardian Dispenser Buff for the |Q| Mutation Shield (Expires) Buff.
- If you want to benefit offensively and defensively when a survivor is killed by any infected over helping out survivors with movement speed, you can swap out the Adrenaline Area Booster Buff for the Avenger Buff. If you instead prefer to level up any class at class level 4 to class level 5, you can swap out either buff for the |Q| Prowess Buff.
- If you prefer to be able to gain bounty faster for helping survivors out over trying to save all survivors from a game over, you can swap out the |E| Non-Aggression Pact Buff for the Hunting Reward Buff.
- If you prefer to be able to gain bounty faster for helping survivors out over trying to save all survivors from a game over, you can swap out the |E| Sacrifice Buff for the Peanut Blessing Buff.
- If you want to be able to support the survivors by helping them out of bad situations over healing bad status effects using a first aid kit, you can swap out the Special First Aid Buff for the |V| Bird Whistle Buff.
- If you prefer to have a pet spitter that can give you AOE heals over reducing the debilitation of bad status effects on you, you can swap out the |E| Reactive Inoculation Buff for the |E| Cupid's Arrow Buff.
Weapons/Configs used in this buff set: <top>
- Any Primary Weapon
Recommended Weapon Config: (Rifles) / (SMGS): +25%/-25% || +25%/-25%
Recommended Weapon Config: (AK47 Rifle): +10%/-10% || +25%/-25%
Recommended Weapon Config (Shotguns): +25%/-25% || +25%/-25%
Recommended Weapon Config (Hunting Rifle): +25%/-25% || +25%/-25%
Recommended Weapon Config (Military Sniper Rifle): +10%/-10% || +25%/-25%
Recommended Weapon Config (AWP): +0%/-0% || +20%/-20%
Recommended Weapon Config (Scout): +25%/-25% || +20%/-20% - Any Secondary Weapon
Recommended Weapon Config (All Pistols): +25%/-25% || +20%/-20%
Benefits of this buff set:
- Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
- Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
- |E| Dying Berserk: On taking lethal damage, become live for 6 seconds where you ignore defenses/immunities, status/CC effects. won't use ammo or gain fatigue. Taunt all tanks but halve buff attack bonuses. -0.5s reduced time for each activation, min 3s. Medkit use resets time. Performing use actions won't end Dying Berserk. <Immunity pierce negates attack bonuses> <No ammo save with custom weapons> <✖ VS>
- |E| Love is in the air: Allows you to select a teammate, making them your favourite in the !buy menu. Chosen teammate gains up to +25% defense and you take up to 10% base damage they take within 500 units. If in 250 units, when your favourite gains HP, you heal 25% of their heal. <Favourite cannot be changed once set and lasts the whole round> <✖ VS> (Command: sm_favorite)
- Tenacity: rants +150 max HP per level above 200, max 5,000, but you die when HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP once each per round if missing HP % is greater than the heal. <Increases aggro from Tanks by 50%> <Reduces your maximum defense by 20%> <✖ VS>
- |V| War Wounds: After being revived from an incapacitation only caused by infected, gain +7 HP per level above 201 additional maximum HP for the rest of the round. You also regain HP equal to this when revived. <Hanging revives don't count> <Max gain per revive: 200 HP, Overall: 2,000HP> <✖ VS>
- |V| Guardian Dispenser: Before taking lethal damage, a health device triggers on you. Every half second heals nearby survivors for +8HP + 0.3% Max HP, clears 1% of slows and 1 corrosion stack. Cures most bad status effects and gives Moustachio Bless for 2 seconds when deployed. <Duration: 14 seconds> <Works only once per round> <First aid kit NOT required> <✖ VS>
- |Q| Mutation Shield (Expires): Protection against Mutation Bad Status Effect.
- |E| Courage: After reviving a teammate (hanging revives don't count), they take -50% less damage (including true damage), and gain +25% movement speed. The bonuses decay over 25 seconds. <✖ VS>
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- Adrenaline Area Booster: You can shove the ground to consume your Adrenaline, giving all survivors in 300 units +10% movement speed bonus, +3 HP/s regen for 15 seconds and 5 seconds of Adrenaline. <Effect cannot be renewed until it wears off> <15 second cooldown> <Press RELOAD with adrenaline in hand to get cooldown time>
- Avenger: On any infected kill on a survivor, deal +200% increased damage and resist death from the revenge target for 8 seconds. The bonus damage scales down overtime. Current revenge target cannot become it again for 8 seconds. <You can have more than one revenge target> <✖ VS>
- |Q| Prowess: Allows you to level any class at class level 4 to class level 5. Gives +50% increased class experience from class actions. <Cannot be binded> <✖ VS>
- |E| Non-Aggression Pact: If 50%+ of survivors are dead, You can use the Non-Aggression Pact. For 20 seconds Survivors/Tanks become damage immune with tanks below 50% HP regaining 0.1% max HP/s. All infected cannot move, act or attack. Specials will release their victims. <No effect if a Tank is Desperate/Guarded or to actions that directly kill> <Once per round between all survivors> <✖ VS> (Command: sm_pact)
- Hunting Reward: On each special infected kill, +2% chance to get +1 additional bounty on bounty earning action. <Max: 30%>
- |E| Sacrifice: When activated, sacrifice yourself and become undefibbable. You revive all dead survivors within 500 units with 33% max HP as bonus HP and 5 seconds of Moustachio Bless. <Activate from !buy menu, press attack to confirm, or shove to cancel> <Cannot use if pinned by infected or incapacitated> <✖ VS> (Command: sm_sacrifice)
- Peanut Blessing: While under Moustachio Bless, +1 stack of Peanut Blessing gained for each bounty earning action. Additional bounty gained is equal to the number of stacks, up to a max of 3 stacks, which resets after reaching it.
- Infirmary: In place for throwables, able to equip 2 health items (First Aid/Defib) at once. <Can't pickup second health item with throwable in hand, swap to other weapon first> <Press the ZOOM key with your health item held to swap between the two> <You will drop your secondary item on death>
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- Health Dispenser: Allows you to deploy a device on the floor that heals nearby survivors for 20HP + 0.5% Max HP, clears 2% of slows and 2 corrosion stacks every half second. It also cures most bad status effects and triggers Moustachio Bless for 5 seconds when deployed. <Hold medkit and shove floor while crouching to activate> <Lasts 14 seconds> <Versus: 8HP/half second, 1s of Moustachio Bless, does not clear bad statuses> <Once per round>
- |C| Discharger: While crouching, shoving the floor with a defib deploys a device that deals a mix of fire and shock damage, burning and stunning nearby infected. On the last tick, it resurrects back all nearby survivors and deals more damage. <Tank can't be stunned in 15 seconds of another stun/freeze> <Damage: 300 every 0.8 seconds for 8 seconds (3000 on last tick)> <Once per round> <✖ VS>
- Special First Aid: On first aid kit use, cures most bad status effects off you and any nearby survivors. You also become immune to the next inflicted bad status effect.
- |V| Bird Whistle: Use a bird whistle to call crows to attack. Infected within 600 units take damage every second for 5 seconds equal to: - Common and Special: 1,000 HP - Tanks 1: 1% max health, Tier 2+: 0.4% max health (max 1,250) <Only one whistle can be active at the same time> <Activate in !buy menu, 5 minute cooldown, requires 500 unit headroom> <✖ VS> (Command: sm_bwhistle)
- |E| Cleansing Pills: Consuming Pain Pills removes most bad status effects and gives status effect immunity for 15 seconds. <45 second cooldown for immunity> <Press RELOAD with pills in hand to get cooldown time> <✖ VS>
- |E| Reactive Inoculation: After being afflicted with a bad status effect, block that same bad status effect the next time it's inflicted. Stackable with several bad status effects but it won't work against some. For each bad status effect blocked, it's duration is reduced by 5%, up to -25% maximum for the round. <✖ VS>
- |E| Cupid's Arrow: Shooting a Special Infected with the AWP / Scout snipers while holding the WALK key makes it fall in love with you, attacking other infected and protect you. - On special infected: lasts 90 seconds, only killable by you. - On tanks: lasts 7 seconds, anyone can damage it. <Cooldown: 3 minutes> <A single infected can only be affected by one arrow in its lifetime> <Maximum 2 non-Tank pets alive at once> <✖ VS>
- |E| Supporting Role: Deal (Tier x 10%) less damage to tanks. +25% more to other infected or +50% to any near/pinning an ally. Every 5th Medkit/Defib used on an ally gives 2 charges. With primary held, shove an ally to give +20% ammo costing your own. When an AOE skill activates, all affected allies gain 5 seconds of Moustachio Bless. <2nd charge only given after normal item use> <20 second wait for giving ammo to same ally> <✖ VS>
Tips for effectively using this buff set: <top>
- You can really help a survivor get back on their feet if they're incapacitated by reviving them, giving them the |E| Courage Buff and Guardian Angel ability effect. On top of that, if you shove them immediately afterwards, you'll also give them the effects of Motivate, making for 1 bulky survivor.
- If you see any survivors get pinned, downed or killed by any special infected/tanks, be sure to focus them down using your Retribution ability and Avenger Buff effects, which can help to keep you alive at times.
- If you are near your favourite (with the |E| Love is in the air Buff) and you decide to activate a health dispenser, be sure to have it active near you and them so you can benefit from gaining more health back overtime.
- If you are debilitated by bad status effects and only have a defibrillator on you, consider CPRing or resurrecting any dead survivors so that you can get rid of the bad status effects off of you if you don't want to spend any bounty on first aid kits/pain pills instead.
- You can combine the Blessing ability along with Health Dispenser, and any other AOE healing Buffs to give all nearby survivors more health back, ensuring their survival.
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