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Recommended Balanced Buff Set 2 (BaBS)

Aug 15, 2019
Recommended Balanced Buff Set 2 (BaBS)
  • Recommended Balanced Buff Set 2 (BaBS V2.7.14)

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    Go to Recommended | BBS1 | BBS2

    This Buff Set is situated towards using both offensive and defensive buffs against the infected with melee weapons. You can try to deal a ton of damage to them, and then defend against their attacks in response.

    ^ Indicates that the Buff is temporary and will expire after a certain period of time has passed.
    * Indicates that the Buff is a secondary option to the primary buff being recommended here and is also indicated within the Notes section of the Buff Set.
    + Indicates that the Buff has a Buff Enhancement that can be applied to it.


    Duelist COOP <top>

    Buffs:
    1. (SURV) Knife+
    2. (SURV) Goggles+ / |E| Dying Berserk+*
    3. (SURV) Butcher
    4. (SURV) |E| Deep Cuts / |E| Blunt Force Trauma*
    5. (SURV) Group Morale / |E| Halloween Spirit^*
    6. (SURV) General Tank Handler
    7. (SURV) Tenacity+ / |V| Persistence*
    8. (SURV) |V| Protective Bag+
    9. (SURV) Hyperactive+ / |V| Gory Killer*
    10. (SURV) Avenger+ / |E| Hidden Strength+*
    11. (SURV) |E| Berserk+
    12. (SURV) Chainsaw Dumbass / Tank Duelist+*
    13. (SURV) |E| Flaming Sword+ / Down but Not Out+*
    14. (SURV) Hunting Reward+ / |E| Super Moustachio Bless+*
    15. (SURV) |V| War Wounds
    16. (SURV) Finale Dominator+ / |E| Non-Aggression Pact+*

    Buff Enhancements Used:
    1. Throwing Knives: Hold USE and shove to throw a knife that kills Special Infected. Won't consume normal knifes. Max count = Knife max + 1. <✖ VS, 500 damage + 5s bleed to Tanks, missed knives can be reclaimed or return after 30s> (Knife)
    2. Gas Mask: Take only 1 gas based damage while the Gas Mask absorbs the rest. The mask absorbs 1000 damage (500 in VS) before breaking. Smoker smoke won't shroud vision if Gas Mask is above 50% durability. (Goggles)
    3. |E| Out With A Bang: Upon death, deal 1,500 explosive damage to nearby infected. -250 reduced damage for each activation, 500 minimum. Medkit use resets damage. (|E| Dying Berserk)
    4. |E| Vigor: Increases heal effects from buffs/regen boosters by 3HP. (Tenacity)
    5. Sleeping Bag: When Protective Bag is activated, heal for 1.25% (5% in VS) max HP per second. (|V| Protective Bag)
    6. Overcharge Arms: While Hyperactive is active, 1/3 swing speed penalty. While Hyperactive is on cooldown, halved swing speed penalty. (Hyperactive)
    7. Respite: Reduces claw damage taken from current revenge targets by number of kills they've made times 5. <Damage cannot be reduced below 1, decays over 4 seconds> (Avenger)
    8. Inner Might: When used, gain full CC immunity and 60% damage resistance (including true damage) for 20 seconds. Damage resistance decays over time. (|E| Hidden Strength)
    9. Juggernaut: Duration reduced to 20 seconds. While Berserk is active, resist stuns, paralysis, slows, freezing, staggers, fling, aim punch, knockdowns, fear and Special Infected Pins. 4 minute cooldown. (|E| Berserk)
    10. Tank Resister: 20% defense instead becomes 20% damage resistance. (|E| Tank Duelist)
    11. Searing Flames: Flaming Sword now bypasses fire immunity. <✖ VS> (|E| Flaming Sword)
    12. Steady Sight: You will no longer suffer from dizzy aim sway while incapacitated. (Down but Not Out)
    13. |E| Trusted Consumer: When at maximum chance, you can buy any item if you have at least 50% of the required bounty cost, putting you into negative bounty. <Cannot be used on items in the Miscellaneous category> (Hunting Reward)
    14. Moustachio Grace: Using Pain Pills/Adrenaline grants 3 seconds of Moustachio Bless. Using a Defibrillator grants 6 seconds of Moustachio Bless. (|E| Super Moustachio Bless)
    15. General Dominator: Removes map limits. On non-finale/survival maps, max stacks reduced to 10 and -5 seconds faster stack decay. (Finale Dominator)
    16. Posthumous Pact: You can activate the pact while dead. If activated, -5 seconds reduced duration. (|E| Non-Aggression Pact)

    Notes: <top>
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the |E| Dying Berserk Buff.
    • If you prefer to use Bats, the Golf Club or the Tonfa melee weapons, you can swap out the |E| Deep Cuts Buff for the |E| Blunt Force Trauma Buff.
    • If the |E| Halloween Spirit Buff has not yet expired, you can swap it in for the Group Morale Buff.
    • If you prefer to be a tanky survivor that can still be incapacitated over a tanky survivor with more maximum health for survival, you can swap out the Tenacity Buff for the |V| Persistence Buff.
    • If you prefer to use Chainsaws over other melee weapons, you can swap out the Hyperactive Buff for the |V| Gory Killer Buff.
    • If you want to have a second chance to defend against tank damage after dying or dealing more damage to the tanks over having increased damage/not being able to be killed against the killer, you can swap out the Avenger Buff for the |E| Hidden Strength Buff.
    • If you prefer not to use chainsaws and want some damage resistance and increased tank aggro with your melee weapons, you can swap out the Chainsaw Dumbass Buff for the |E| Tank Duelist Buff.
    • If you want to be able to use melee weapons while incapacitated over having the ability to ignite infected you hit/not using certain melee weapons, you can swap out the |E| Flaming Sword Buff for the Down but Not Out Buff.
    • If you want to sacrifice chances to earn extra bounty in exchange for not being able to be knocked around while trying to melee the infected, you can swap out the Hunting Reward Buff for the |E| Super Moustachio Bless Buff.
    • If you don't want extra survivability but want something that can potentially help save all survivors from a game over, you can swap out the Finale Dominator Buff for the |E| Non-Aggression Pact

    Weapons used for this buff set:
    • Any Primary Weapon (Random Weapon Config is recommended)
    • Any Deep Cuts/Flaming Sword/Blunt Force Trauma Melee Weapon or the Chainsaw

    Benefits of this buff set:
    • Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • |E| Dying Berserk: On taking lethal damage, become live for 6 seconds where you ignore defenses/immunities, status/CC effects. won't use ammo or gain fatigue. Taunt all tanks but halve buff attack bonuses. -0.5s reduced time for each activation, min 3s. Medkit use resets time. Performing use actions won't end Dying Berserk. <Immunity pierce negates attack bonuses> <No ammo save with custom weapons> <✖ VS>
    • Butcher: On each melee hit, deal +1% of target's current HP as bonus damage. <Only works with targets that take melee damage> <Max bonus: +500 damage> <Bonus not applied to Chainsaw>
    • |E| Deep Cuts: Allows sharp melee weapons (Axe, Katana, Machete, Knife) to ignore tank melee resistance and never break. Ignoring resistances halves flat attack bonuses. <✖ VS>
    • |E| Blunt Force Trauma: Every 3rd melee strike on the same Special Infected with Bats, the Golf Club or the Tonfa deals x2 damage and stuns for 1 second. Stun Immune or already stunned targets instead become staggered. <Target can't be stunned in 15 seconds of another stun/freeze> <Tanks can't be staggered in 15 seconds of another stagger> <✖ VS>
    • Group Morale: +1% defense gained for every other survivor alive.
    • |E| Halloween Spirit: +20% Increased damage dealt and -20% reduced damage taken against tanks. <Works until November 21st> <✖ VS>
    • General Tank Handler: -0.12% reduced damage taken from tanks multiplied by your current level. <Max buff defense percent: 90%>

    <top>

    • Tenacity: Grants +150 max HP per level above 200, max 5,000, but you die when HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP once each per round if missing HP % is greater than the heal. <Increases aggro from Tanks by 50%> <Reduces your maximum defense by 20%> <✖ VS>
    • |V| Persistence: +50% defense gained if not incapacitated, take double damage if you are. <Reduces your maximum defense by 10%> <Does not affect fall damage or true damage> <Incompatible with Tenacity buff> <✖ VS>
    • |V| Protective Bag: Allows you to activate a special device for 8 (2 on VS) seconds. Become immune to all sources of damage, but cannot attack or move. All infected will lose interest in you and ignore you. <Cooldown: 5 minutes> <Must be on the ground to activate> (Command: sm_protectbag)
    • Hyperactive: On using pills/adrenaline shot, +10% increased swing and movement speed and melee fatigue cannot decrease/increase for 15 seconds. Hyperactive cannot be re-applied for 15 seconds after. <Press RELOAD with meds in hand to get cooldown time>
    • |V| Gory Killer: Chainsaws deal +10% (Max: 250HP on tanks) of the target's maximum HP as additional damage. <✖ VS>
    • Avenger: On any infected kill on a survivor, +200% increased damage dealt to the assassin and cannot be killed by it for 8 seconds. Increased damage dealt scales down overtime. Effect time resets if the assassin kills again. <You can have more than one revenge target> <✖ VS>
    • |E| Hidden Strength: On finale/survival maps if 6 or fewer survivors are alive, you can use the !buy menu to become resurrected. You cannot resurrect if your body is destroyed or if you died over 3 minutes ago. You'll be revived with -75% reduced max HP and move -30% slower, which both decay over 2 minutes. Gain 20 seconds of immunity to Special Infected pins. <Once per round> <✖ VS> (Command: sm_hiddenstr)
    • |E| Berserk: When active, ignore defenses and immunities for 30 seconds. <Activate in !buy menu> <Cooldown: 5 minutes> <Immunity pierce negates attack bonuses> <✖ VS> (Command: sm_berserk)
    • Chainsaw Dumbass: On common infected kill, +5% chainsaw fuel refill. On special infected kill, +20% chainsaw fuel refill.

    <top>

    • |E| Tank Duelist: -20% less damage taken from tanks. +200% increased tank aggro to you. <✖ VS>
    • |E| Flaming Sword: Sets your sword on fire. Melee hits ignite and deal mixture of fire and melee damage to infected hit. <Works only with the Katana, Machete, Golf Club and Combat Knife>
    • Down but Not Out: Can use primary or melee weapons while incapacitated and can attack while crawling. +50% reduced incap fire rate and reload penalty. <Press the WALK key while incapacitated to swap weapons> <✖ VS>
    • Hunting Reward: On each special infected kill, +2% chance to get +1 additional bounty on bounty earning action. <Max: 30%>
    • |E| Super Moustachio Bless: While Moustachio Bless is active, become immune to staggers, slows, special infected pins, tank punches and tank rock knockdowns. <✖ VS>
    • |V| War Wounds: After reviving or being revived from incapacitation only caused by infected, gain +7 per level above 201 additional maximum HP for the rest of the round. <Hanging revives don't count> <Max gain per revive: 250 HP, Overall: 2,500HP> <✖ VS>
    • Finale Dominator: On finale/survival maps, Special Infected kills give 1 stack of Finale Dominator (2 stacks on Uber Infected kills), max 15. +2% attack, +1% defense, +1% move speed, +0.5% fire rate, +1% reload speed, +2% ammo save chance and +1% deploy speed. You lose a stack in (25-stacks) seconds or if pinned by Special Infected or if incapacitated. You lose all stacks on death.
    • |E| Non-Aggression Pact: If 50%+ of survivors are dead. You can use the !buy menu to form a pact for 20 seconds. All survivors and tanks become damage immune, Special Infected will release their victims and cannot pin and survivor use actions can't be interrupted. <No effect if a Tank is Desperate/Guarded or to actions that directly kill> <Once per round between all survivors> <✖ VS> (Command: sm_pact)

    Tips for effectively using this buff set: <top>
    • If you want to get a high amount of overall damage on 1 tank using melee weapons, be sure to take pain pills or an adrenaline shot to activate the Hyperactive Buff. Then activate your Berserk Buff and be sure to remain as close to the tank as possible so you can effectively deal damage at close range.
    • You can be an effective defensive survivor for the team by taking on the tanks and having them attack you instead of the other survivors so you take the reduced damage.