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List of Passive Abilities - T3 (TI)

Aug 23, 2022
List of Passive Abilities - T3 (TI)
  • List of Passive Abilities - Tier 3 Tanks (TI V2.16.1)

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    Currently, there are 87 Passive Abilities for Tier 3 Tanks.

    List of Passive Abilities - Tier 3 Tanks: 87
    1. (Passive) Absorption: The tank absorbs common infected to heal by 0.3% of its missing health. (Range: 250). | Supreme Bloody Tank
    2. (Passive) Adherent Hit: Randomly, a tank's hit on an incapacitated survivor will shortly bind him to the floor, causing the Earthquake passive to not affect the victim. | Fighter Tank
    3. (Passive) Aftershocks: Should a survivor survive an Earthquake, they will begin to emit earthquakes from themselves, launching themselves and other nearby survivors. The aftershocks decrease in power after each one. | Supreme Knight Tank
    4. (Passive) Anti-Avenger: While alive, the Avenger buff is disabled. | Vengeance Tank
    5. (Passive) Anti-Moustachio: Moustachio bless does not work while the tank is near (Range: 500) | Executioner Tank
    6. (Passive) Bottled Anger: If the tank hasn't performed an Earthquake in 20 seconds, it's next punch will activate it, regardless if anyone is incapacitated. | Fighter Tank
    7. (Passive) Bottled Anger: If the tank hasn't performed a Mega Earthquake in 20 seconds, it's next punch will activate it, regardless if anyone is incapacitated. | Supreme Knight Tank
    8. (Passive) Bleed: Increases bleedout rate of survivors nearby by 300%. | Supreme Bloody Tank
    9. (Passive) Bleed Vulnerability: Increases damage taken by incapped survivors by 100%. | Supreme Bloody Tank
    10. (Passive) Blood absorption: Survivors that take damage from Special Infected or Witch claws will release blood, causing them to take 2x damage if the tank is near. Additionally, the tank will absorb this blood and heal for 2x the damage dealt. | Supreme Bloody Tank
    11. (Passive) Breaking Point: When the tank is below 30% HP, resuscitate block time is increased, the tank gains 30% cooldown speed and Endure the Pain claw damage is active all the time. | Vengeance Tank
    12. (Passive) Breed: The tank spawns a common infected every 2 seconds. The infected are immune to damage for 6 seconds and have 2000 health. Shooting or meleeing an immune infected will reflect the damage back at you (Max. 80 damage per hit). | Breeder Tank
    13. (Passive) Combustion: Taking damage from the tank occasionally generates fire. | Infernal Tank
    14. (Passive) Complete destruction: If the tank manages to hit a survivor who is completely alone, it will trigger a powerful neurotransmitter that will inflict complete terror on the victim and will cause him to explode after 6 seconds. This ability is un-avoidable. | Reaper Tank
    15. (Passive) Confusion: The tank's punch will leave survivors confused and unable to see their teammates. | Executioner Tank
    16. (Passive) Critical: Infected bred by the tank have a 5% chance of dealing a critical strike that deals x5 damage and stuns the survivor for 2 seconds. | Breeder Tank
    17. (Passive) Crowd resistance: Each survivor in 500 units reduces the damage the tank takes by 5. | Reaper Tank
    18. (Passive) Curse Call: When the Tank uses Curse, a Witch may randomly spawn nearby. | Supreme Bloody Tank
    19. (Passive) Damage Return: The tank is able to return 15% of damage taken with a chance of 1%, multiplied by the total PROCESSED survivors. | Supreme Glutton Tank
    20. (Passive) Death above you: Incapacitated survivors within 400 units from the tank will get the Fear status and be unable to attack until it leaves the area. Additionally, survivors won't be able to crawl. | Reaper Tank
    21. (Passive) Death Bomb: On death, the Tank explodes killing anyone nearby, bypassing Moustachio Bless. The radius reduces the later Split state the tank is. | Supreme Splitter Tank
    22. (Passive) Death Party: The tank deals 100 additional damage for each survivor dead. | Reaper Tank
    23. (Passive) Death Sentence: Each time the survivors are hit by the tank, they will accumulate a 'Death Sentence' mark. Survivors lose a mark each 30 seconds. Each mark reduces defense by 5% and increases claw damage by 50. | Executioner Tank
    24. (Passive) Death Split: On death, it splits into two other Splitter Tanks. The split tanks have half as much health as the previous form, but deals 100 HP more claw damage, gains 0.2 speed, and loses 0.25s in hit interval. The Splitter Tank can split up to two times from its original form. | Supreme Splitter Tank
    25. (Passive) Death Warrant: Each time the tank punches a survivor, it's next punch will deal an additional 50 damage. The tank's punch damage will continue to rise until a survivor is killed. | Reaper Tank
    26. (Passive) Debilitating Claw: The tank has a 1/2 chance of inflicting a random status condition on any non-downed survivor it punches. | Supreme Shaman Tank
    27. (Passive) Decay: While inside a belly, survivors lose 1% health, healing the tank by the same amount. If a survivor reaches 25% processing, they will begin to lose 1% Max Health as well, up to 60% lost. If the survivor escapes from the belly, they will regain 1% Max Health every 10 seconds. | Supreme Glutton Tank
    28. (Passive) Demons: If common infected are hit by the tank's fire, they will mutate into demons. Demons are immune to damage for 3 seconds after conversion, have 1500 HP and deal 50% bonus damage, with a 10% chance to inflict burning on hit. | Infernal Tank
    29. (Passive) Desperation: The tank will start focusing incapacitated survivors if it has less than 20% of its maximum health. | Infernal Tank
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    1. (Passive) Desperation: When the tank reaches 5,000 HP, it increases its normal damage to 300 HP, hit interval to 0.1 and speed to 2.5. Additionally, the tank becomes immortal for 55 seconds. Once that time passes, the tank will explode (similar to bomb tank) and die. The tank loses all other abilities in this state, except the 'Death Sentence' and 'Execution' abilities. | Executioner Tank
    2. (Passive) Earthquake: The tank's punch on incapacitated survivors will generate earthquakes that will launch survivors far away. | Infernal Tank
    3. (Passive) Enhanced Courage Aura: Increases damage done by other nearby infected by 400%. Less effective the further away from the Tank (Radius: 1000). | Supreme Knight Tank
    4. (Passive) Enhanced Protection Aura: Decreases damage taken by other nearby infected by up to 80%. Less effective the further away from the Tank (Radius: 1000). | Supreme Knight Tank
    5. (Passive) Enhancement Aura: Every 2 seconds, nearby Special Infected have a chance to become Uber Infected. The chance decreases the further the SI is away from the Tank (Radius: 1000, 0-15% chance, 3 Uber Max). | Supreme Knight Tank
    6. (Passive) Execution: Survivors with 15 death marks or are incapacitated will be executed by the tank's claws, receiving 10,000 true damage. | Executioner Tank
    7. (Passive) Explosive Earthquake: When the tank hits an incapacitated survivor, other survivors will be launched far away. | Fighter Tank
    8. (Passive) Fear of death: Survivors punched by tank will be affected with fear for 0 to 12 seconds depending on their missing health. | Reaper Tank
    9. (Passive) Fire Shield: With the Fire Shield active, the tank gains 50% damage reduction. The shield disappears if the tank submerges in water. | Infernal Tank
    10. (Passive) Fire Trails: The tank leaves slightly weaker fire behind when moving. | Infernal Tank
    11. (Passive) Firm Ground: This tank is immune to stagger effects. | Supreme Splitter Tank
    12. (Passive) Flesh armor: The tank uses flesh armor to reduce damage taken. At first, the tank shields 100% damage taken. On each hit, the tank loses 1% damage reduction and regenerates 4% per second. | Supreme Knight Tank
    13. (Passive) Focused Hunt: During Death Mark, the tank will teleport to marked if stuck or blocked. | Vengeance Tank
    14. (Passive) Full: The tank's move/attack speed is reduced by 10% for each survivor inside. | Supreme Glutton Tank
    15. (Passive) Hard Skin: Shoving the tank will cause 40 HP damage to the attacker. | Supreme Glutton Tank
    16. (Passive) Heal: The tank heals for 1,000 HP each 10 seconds. | Supreme Shaman Tank
    17. (Passive) Heart Split: Every 12 punches, the Tank slams its victim and allies nearby with Heart Splitter, which halves the victim's health for some time. The combo count is shared between all instances of the Splitter Tank. The duration of Heart Splitter depends on the Split state of the attacker. | Supreme Splitter Tank
    18. (Passive) Human Shield: The tank uses the common infected attached to it to block every 3rd shot. This damage block cannot be bypassed. | Breeder Tank
    19. (Passive) Hydrophobic: The tank moves much faster when in water. | Infernal Tank
    20. (Passive) Increased Range: The tank attacks have increased range. | Fighter Tank, Executioner Tank
    21. (Passive) Infernal fire: Fire deals 25 HP + 0.5% of the target's current health per tick. | Infernal Tank
    22. (Passive) Infest: The tank's punches will add an infest stack on a survivor, causing them to take 1% max health damage per stack per second. Running around will remove the stacks. | Breeder Tank
    23. (Passive) Intense Heat: With the Fire Shield active, the tank deals heavy damage to survivors nearby. | Infernal Tank
    24. (Passive) Improved Flesh armor: The tank uses a flesh armor to reduce damage taken. At first, the tank shields 100% damage taken. On each hit, the tank loses 1% damage reduction and regenerates 4% per second. | Fighter Tank
    25. (Passive) Irradiate: The tank deals 1 to 120 HP of damage to nearby survivors based on proximity to the tank. | Supreme Shaman Tank
    26. (Passive) Keeping Friends Close: The tank will randomly teleport up to 3 Special Infected to it's current position, as long as it's not near fire. | Supreme Knight Tank
    27. (Passive) Last Stand: The first time the tank is about to be killed, it will instead stay on 1 HP and instantly activates Death Mark. If Death Mark penalty triggers, the tank heals to 40,000 HP. | Vengeance Tank
    28. (Passive) Last Surprise: On final split death, the tank summons a Splitter Witch. | Supreme Splitter Tank
    29. (Passive) Level Headed: The tank cannot be taunted or enraged. | Vengeance Tank
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    1. (Passive) Made Whole: While unsplit, the tank gains 15% damage reduction, including True damage, punches count 3x to Heart/Soul Split and the tank is immune to statuses, slows or taunts. On the second Split state, the tank gains 10% damage reduction, punches count 2x to Heart/Soul Split and status durations/slows are halved. | Supreme Splitter Tank
    2. (Passive) Mega Earthquake: Creates a powerful earthquake that will throw survivors a high distance in the air when the tank punches an incapacitated survivor. | Supreme Knight Tank
    3. (Passive) Mighty Strength: The tank's punches deal increased knockback, and the rocks the tank throws fly faster and are explosive. | Supreme Knight Tank
    4. (Passive) Motivator: While alive, CI, SI and Tier 1 Tanks gain 20% claw damage, move/attack speed and health. | Vengeance Tank
    5. (Passive) Neurotransmitter: Survivors hit by the tank will be affected by the tank's neurotransmitter abilities. | Reaper Tank
    6. (Passive) No return: If the tank spots a corpse, it will stay eating it for 15 seconds. After this the corpse is destroyed and the tank recovers 10% of its maximum health. Can be interrupted with stuns or freezing. While consuming, it gains 50% damage resist. | Reaper Tank
    7. (Passive) Pain Split: While alive, on survivor down/death, 50%/100% of their level is dealt to all survivors as damage, increasing further based on their infected kill count. Damage halved if away from survivor or other Tier 2+ Tank is alive. | Vengeance Tank
    8. (Passive) Penetrable Stomach: Shots dealt to the tank's stomach may injure survivors inside the belly, causing them to decay faster. | Supreme Glutton Tank
    9. (Passive) Phantom Split: Whenever Pulverizing Punch activates, the tank will create an illusion of itself to distract survivors. After some time the illusion explodes. | Supreme Splitter Tank
    10. (Passive) Processing: The tank gains 50 HP a second and 20% damage reduction for each survivor currently processing inside the tank's belly. | Supreme Glutton Tank
    11. (Passive) Projectile Incinerator: Incinerates any heavy projectiles (grenades, molotovs, bottles) that go near the tank. It can also incinerate throwable traps. | Executioner Tank
    12. (Passive) Pulverizing Punch: The tank's punch may occasionally pulverize its victim, flinging them in the air and dealing massive head trauma, rendering them unable to see enemy Special Infected or allied survivors for 7 seconds. | Supreme Splitter Tank
    13. (Passive) Rage: The tank's speed and hit delay are enhanced based on its missing HP. | Executioner Tank
    14. (Passive) Ravenous Hunger: If the tank has no one inside it, it gains bonus movement speed and attack speed. This ignores PROCESSED survivors. | Supreme Glutton Tank
    15. (Passive) Regen: The tank heals by 100 HP/s for each PROCESSED survivor. | Supreme Glutton Tank
    16. (Passive) Reinforced skin: The tank reduces incoming damage by 30% and by 3 times the number of alive survivors, down to 5 damage minimum. This damage reduction cannot be bypassed. | Executioner Tank
    17. (Passive) Scaling Damage: The tank deals 100 HP punch damage per PROCESSED survivor. | Supreme Glutton Tank
    18. (Passive) Scaling Health: The tank's maximum health increases by 25,000 HP for each PROCESSED survivor. | Supreme Glutton Tank
    19. (Passive) Silent Hunt: On Death Mark, survivors cannot activate direct abilities for 15 seconds. | Vengeance Tank
    20. (Passive) Slow bleeding: When taking bullet damage, 75% of the damage will be delayed. The delayed damage is dealt over 3 seconds at a rate of 25% delayed damage per second. | Supreme Bloody Tank
    21. (Passive) Soul Split: Every 24 punches, the Tank inflicts Soul Split on its victim and allies nearby, halving their level for some time. The combo count is shared between all instances of the Splitter Tank. The duration of Soul Split depends on the Split state of the attacker. Soul Split is not removed on death. | Supreme Splitter Tank
    22. (Passive) Stalwart: The tank takes 66% less damage during Death Mark. The tank cannot be killed during Death Mark or Endure the Pain. | Vengeance Tank
    23. (Passive) Stomach growth: The tank will grow a new stomach each 2 minutes that will give him a new slot for humans. The recently growth stomach resets devour cooldown and gives the tank the ability to instantly devour survivors. | Supreme Glutton Tank
    24. (Passive) Strength in Numbers: If any Splitter form is within 300 units of another it gains 15% more attack and defense (doesn't stack). | Supreme Splitter Tank
    25. (Passive) Supreme Death's Bounty: For each kill the tank gets, it's ability cooldowns are permanently reduced by 0.5 seconds, and it instantly reduces current ability times by 4 seconds. Permanent reduction caps to 75% base cooldown time. | Supreme Shaman Tank
    26. (Passive) This is not a game: If the tank is taking less than 100 HP damage per second it will heal by 1% of its maximum health until the damage per second raises again. | Reaper Tank
    27. (Passive) Vengeance: Claw damage increases based on the target's infected kill count. The tank also gains move, attack and cooldown speed based on the cumulative total of all tank tiers that fell before it, up to 20%, but only if no other Tier 2+ Tank is alive. | Vengeance Tank
    28. (Passive) Vulnerability: If a victim is hit 5 times in a row, they'll suffer a vulnerability that makes any tank punch against them cause an earthquake. | Fighter Tank
    29. (Passive) Vulnerable Stomach: Survivors can shove the tank to force it to vomit a survivor inside and prevent their death (4% chance per shove). | Supreme Glutton Tank