1. Click here to join our community discord server.

List of Extreme Survivor Strength Abilities (TI)

Aug 24, 2022
List of Extreme Survivor Strength Abilities (TI)
  • List of Extreme Survivor Strength Abilities (TI V2.16.2)

    Back to Main Guide

    Back to List of All Tank Abilities

    Go to List of | P | A | M | ESS Abilities

    Go to List of Ability Comparisons

    Currently, there are 21 Extreme Survivor Strength Abilities.

    The order of any of these lists for Extreme Survivor Strength Abilities is as follows:
    • In the order of the Tier 2 Tank list within the !tankinfo command.

    List of Extreme Survivor Strength Abilities: 21
    1. (Passive) Reactive Meat: Each time the Tank loses 1/3 HP, it will gain maximum Meat Shield. | Butcher Tank
    2. (Passive) True Meat Guard: The Tank takes 25% less True Damage with a Meat Shield active. | Butcher Tank
    3. (Passive) Leech Fist: The Tank will heal each time it punches. | Frozen Drainer Tank
    4. (Passive) Taste of Blood: The tank heals for each survivor in a Bear Trap. | Hunter Tank
    5. (Passive) Unescapable Curse: Once curse ends, survivors with the Cursed status effect will receive 1/8 Max HP as damage regardless of distance away. | Bloody Tank
    6. (Passive) Blood Curse: Curse now deals 500 damage to nearby survivors on use and downed survivors in range on end take an additional x3 damage. | Bloody Tank
    7. (Passive) Reactive Flesh: Each time the Tank loses 1/3 HP, it triggers Flesh Shield. | Shaman Tank
    8. (Passive) Irradiated Flesh: While Flesh Shield is active, irradiate damage and range increases. | Shaman Tank
    9. (Passive) Reactive Armor: Each time the Tank loses 1/3 HP, it's Flesh Armor is increased to 200%. | Knight Tank
    10. (Passive) Acid Guard: The tank briefly gains 15% defense on spawning an acid pool. (5s CD) | Corrosive Tank
    11. (Passive) Nitrogen Guard: The tank briefly gains 15% defense on spawning a Nitrogen Cloud. (5s CD) | Freezing Tank
    12. (Passive) High Metabolism: Survivors only survive 90 seconds inside it's belly. | Glutton Tank
    13. (Passive) Dire Modesty: At below 40% HP, the Showoff ability is disabled. | Cloaked Assassin Tank
    14. (Passive) Anti-Track: Bloodstained and tracking effects on the Tank are shorter. At below 40% HP, Bloodstained and tracking effects on the Tank are disabled. | Cloaked Assassin Tank
    15. (Passive) Dazzling Split: Survivors near a Splitting Tank are dazed and staggered. | Splitter Tank
    16. (Passive) Dire Gale: The tank permanently enters Gale Force state at below 40% HP. | Tempest Tank
    17. (Passive) Dire Charge Up: At below 66% HP, Charged Hyper Punch activates every 2 punches. At below 33% HP, Charged Hyper Punch activates on every punch. | Juggernaut Tank
    18. (Passive) Shock Guard: The tank briefly gains 15% defense on stunning a survivor. (5s CD) | Thunder Tank
    19. (Passive) Nightmare: Periodically while alive, a random survivor is blinded for 1 second. | Obliterator Tank
    20. (Passive) Penta-Rock: The tank now throws an additional 2 rocks per throw. | Flinger Tank
    21. (Passive) Reactive Rock Guard: Each time the Tank loses 1/3 HP, it creates a Rock Shield. The Rock Shield must be broken before the Tank is killed. | Flinger Tank