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List of Passive Abilities - T2 (TI)

Oct 20, 2022
List of Passive Abilities - T2 (TI)
  • List of Passive Abilities - Tier 2 Tanks (TI V2.17)

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    Currently, there are 76 Passive Abilities for Tier 2 Tanks.

    List of Passive Abilities - Tier 2 Tanks: 76
    1. (Passive) Absorption: The tank absorbs common infected to heal by 500 HP per common infected. (Range: 250) | Bloody Tank
    2. (Passive) Acid bleedout: The tank drops acid for each 1% HP it loses. | Corrosive Tank
    3. (Passive) Acid claws: After a hit with its claws, the tank will soak survivor with acid and will periodically expose them for 6 seconds. | Corrosive Tank
    4. (Passive) Acid rock: The rock can explode and will leave a trace of acid. | Corrosive Tank
    5. (Passive) Assassination: The tank instantly kills lonely survivors. | Hunter Tank
    6. (Passive) Bare Flesh: The tank has no defense. | Obliterator Tank
    7. (Passive) Bleed: Increases bleedout rate of survivors nearby by 300%. | Bloody Tank
    8. (Passive) Bleed Vulnerability: Increases damage taken by incapped survivors by 300%. | Bloody Tank
    9. (Passive) Bloodstained: Upon punching a survivor, the Tank will be coated in the victims blood, making it visible for 1.5 seconds. | Cloaked Assassin Tank
    10. (Passive) Bottled Anger: If the tank hasn't performed a Mega Earthquake in 25 seconds, it's next punch will activate it, regardless if anyone is incapacitated. | Knight Tank
    11. (Passive) Bulk in Numbers: If any Splitter form is within 300 units of another it gains 15% more defense (doesn't stack). | Splitter Tank
    12. (Passive) Burning Rage: Setting the tank alight will infuriate it, causing it to move faster and drain 50% stronger. | Frozen Drainer Tank
    13. (Passive) Butcher Tools: The tank carries chainsaws and uses them to attack. | Butcher Tank
    14. (Passive) Chainsaw Cut: When a survivor is hit by a chainsaw they are damaged for an additional 5% of their maximum health and are slowed by 8%. Each subsequent hit on the same target deals 1% more damage. | Butcher Tank
    15. (Passive) Charged Hyper Punch: Every 3 punches are strengthened with the rebar on its claws, causing the victim to either be punched further away, or punched high into the air. If the victim is punched further away, they may suffer additional damage if they hit a wall at high speed. If they are punched into the air, they may suffer from fall damage. | Juggernaut Tank
    16. (Passive) Cold Blow: The tank's punches deal x2 damage to survivors who have 0% slow. | Freezing Tank
    17. (Passive) Corrosion: Each time the survivors are exposed to the tank's acid (damaged by it) their body parts will slowly begin to decay. Survivors will suffer a loss on their basic statistics:
      - 1 HP of max HP lost for the round (Min HP: 20 HP)
      - 4 of max incap HP lost for the round (Min: 100 HP)
      - 0.01 speed lost for the round (Min: 0.95)
      - 0.03 melee swing speed is lost for the round (Endless) | Corrosive Tank
    18. (Passive) Crippling Claw: The tank has a 1/4 chance of inflicting a random status condition on any non-downed survivor it punches. | Shaman Tank
    19. (Passive) Damage Return: The tank is able to return 15% of damage taken with a chance of 1%, multiplied by the total PROCESSED survivors. | Glutton Tank
    20. (Passive) Death Split: Upon death, it splits into two other Splitter Tanks. The two split tanks have half as much health as the previous form, but deal 150 HP more claw damage, gains 0.2 speed, and loses 0.25s in hit interval. The Splitter Tank can split up to two times from its original form. | Splitter Tank
    21. (Passive) Death's Bounty: Upon killing a survivor, all ability times are reduced by 2.5 seconds. | Shaman Tank
    22. (Passive) Decay: While inside a belly, survivors lose 1% health, healing the tank by the same amount. If a survivor reaches 25% processing, they will begin to lose 1% Max Health as well, up to 60% lost. If the survivor escapes from the belly, they will regain 1% Max Health every 10 seconds. | Glutton Tank
    23. (Passive) Dire Momentum: The tank gains move and attack speed the lower it's health. | Juggernaut Tank
    24. (Passive) Dismember: When a survivor dies by a chainsaw, the tank will dismember the body, making it impossible to revive. | Butcher Tank
    25. (Passive) Drain: The tank drains between 1 HP to 90 HP (depending on distance) of nearby survivors despite of any walls or obstacles. The tank heals each time it absorbs health by 1000% of the amount absorbed. | Frozen Drainer Tank
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    1. (Passive) Effervescence: The acid deals 1% of the survivor's current health as bonus damage. | Corrosive Tank
    2. (Passive) Electrocute: Targets stunned in water will also be electrocuted, causing them to randomly suffer small stuns afterwards. | Thunder Tank
    3. (Passive) Enhanced Protection: Decreases damage taken by all tanks and special infected nearby by 80%. Does not apply for the tank itself. (Radius: 1000). | Knight Tank
    4. (Passive) Fatal Claw: The tank's claw ignores defense and incapacitation, causing death if the victim's health reaches 0. | Cloaked Assassin Tank
    5. (Passive) Firm Ground: The Splitter Tank is completely immune to stagger effects. | Splitter Tank
    6. (Passive) Flesh armor: The tank uses a flesh armor to reduce damage taken. At first, the tank shields 100% damage taken. On each hit, the tank loses 1% damage reduction and regenerates 2% per second. | Knight Tank
    7. (Passive) Floor Hatred: The tank deals 50% more claw damage to incapacitated survivors. | Flinger Tank
    8. (Passive) Frozen Sentence: The tank will focus frozen survivors. | Freezing Tank
    9. (Passive) Full: The tank's move/attack speed is reduced by 10% for each survivor inside. | Glutton Tank
    10. (Passive) Great Meal: Killing a survivor will restore the tank's health by 75 HP multiplied by the victim's level. | Hunter Tank
    11. (Passive) Hard Skin: Shoving the tank will cause 10 HP damage to the attacker. | Glutton Tank
    12. (Passive) Heal: The tank heals for 1,000 HP each 10 seconds. | Shaman Tank
    13. (Passive) Heart Splitter: Every 15 punches, the Tank slams its victim with Heart Splitter, which halves the victims health for some time. The combo count is shared between all instances of the Splitter Tank. The duration of Heart Splitter depends on the Splitter state of the attacker. | Splitter Tank
    14. (Passive) Hunger: The tank gets more hungry and hungry overtime. Increases damage done to survivors by 2 HP each second that passes. This is reset if the tank kills a survivor. | Hunter Tank
    15. (Passive) Hunting Duty: The tank reduces incoming damage by 2 times the number of alive survivors, down to 5 damage minimum. This damage reduction cannot be bypassed. | Hunter Tank
    16. (Passive) Ice Emanation: Reduces the speed of nearby survivors by 5% each 0.5 seconds. Effect slowly vanishes after going away from the tank. | Frozen Drainer Tank
    17. (Passive) Ice Rock: The rock can explode and the debris will slow down survivors by 35%. | Frozen Drainer Tank
    18. (Passive) Inhale: The tank passively breathes in, causing nearby survivors to slowly move towards the tank against their will, as well as preventing them from jumping. | Tempest Tank
    19. (Passive) Invisible: The tank is 95% invisible. | Cloaked Assassin Tank
    20. (Passive) Irradiate: The tank deals 1 to 90 HP of damage to nearby survivors based on proximity to the tank. | Shaman Tank
    21. (Passive) Jolt: Survivors too close to the Tank will periodically get jolted, causing them to be micro-stunned for a short period of time. | Thunder Tank
    22. (Passive) Lone Warrior: The tank does not summon any backups. | Obliterator Tank
    23. (Passive) Meat frenzy: When the tank has a meat shield, its hit interval will decrease to 0.25. | Butcher Tank
    24. (Passive) Meat shield: Each time a survivor is killed by a chainsaw, the tank gains a shield that blocks all damage. The shield can be removed by attacking the tank with melee weapons. Incapacitating a survivor will also grant a small meat shield, as well as if the tank attacks the same target 5 times subsequently. | Butcher Tank
    25. (Passive) Mega Earthquake: Creates a powerful earthquake that will throw survivors a high distance in the air when the tank punches an incapacitated survivor. | Knight Tank
    26. (Passive) Mystery Rock: Tank rocks can take one of several forms, dealing random effects. | Flinger Tank
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    1. (Passive) Nitrogen Fist: The tank's punches will slow survivors down, making them quicker to be frozen by Nitrogen Cloud. | Freezing Tank
    2. (Passive) Nitrogen Hurl: The tank throws nitrogen canisters instead of rocks which release gas in the same way as Nitrogen Cloud. | Freezing Tank
    3. (Passive) Penetrable Stomach: Shots dealt to the tank's stomach may injure survivors inside the belly, causing them to decay faster. | Glutton Tank
    4. (Passive) Processing: The tank gains 50 HP a second and 20% damage reduction for each survivor processing inside the tank's belly. | Glutton Tank
    5. (Passive) Projectile Blowback: Projectiles thrown near the tank will be bounced back towards the survivor who threw them. | Tempest Tank
    6. (Passive) Pulverizing Punch: The tank's punch may occasionally pulverize its victim, flinging them in the air and dealing massive head trauma, rendering them unable to see enemy Special Infected or allied survivors for 7 seconds. | Splitter Tank
    7. (Passive) Ravenous Hunger: If the tank has no one inside it, it gains bonus move and attack speed. This ignores PROCESSED survivors. | Glutton Tank
    8. (Passive) Regen: The tank heals by 100 HP/s for each PROCESSED survivor. | Glutton Tank
    9. (Passive) Rockfall: Tank rocks will periodically fall from the sky, also affected by the Mystery Rock ability. | Flinger Tank
    10. (Passive) Rupture: Claw hits inflicts a rupture, causing high damage over time. The rupture damage can be reduced by standing still and crouching. | Cloaked Assassin Tank
    11. (Passive) Scaling Damage: The tank deals 50 HP punch damage per PROCESSED survivor. | Glutton Tank
    12. (Passive) Scaling Health: The tank's maximum health increases by 25,000 HP for each PROCESSED survivor. | Glutton Tank
    13. (Passive) Screw Rocks: The tank can't throw rocks. | Bloody Tank
    14. (Passive) Sharp Edges: Falling onto the tank or onto a piece of rubble will cause the victim to suffer 500 slash damage, and suffer 3 seconds of Broken Leg. | Juggernaut Tank
    15. (Passive) Shocking Source: Damage taken from the tank will stun the victim for a few seconds. A victim can't be stunned again for 5 seconds. | Thunder Tank
    16. (Passive) Showoff: If another Tier 2 or higher tank is alive when this Tank kills a survivor, it will taunt, leaving itself vulnerable for a few seconds. | Cloaked Assassin Tank
    17. (Passive) Stay Close: The tank's punches will not knock the victim away causing them to suffer further exposure from the drain. | Frozen Drainer Tank
    18. (Passive) Sturdy: The tank gains 50% damage reduction if stationary. This cannot be mitigated. | Flinger Tank
    19. (Passive) Super Punch: Tank punches have increased knockback and deal damage upon hitting a wall at high speeds, with a chance to daze. | Flinger Tank
    20. (Passive) Tri-Rock: Whenever the Tank generates a rock, it will generate two more along side it, each also affected by the Mystery Rock ability. | Flinger Tank
    21. (Passive) Trapped Sentence: The tank will focus survivors trapped on bear traps. | Hunter Tank
    22. (Passive) Unstoppable: The tank is immune to slows, stuns, staggers, freezing and taunts. | Juggernaut Tank
    23. (Passive) Vulnerable Stomach: Survivors can shove the tank to force it to vomit a survivor inside and prevent their death (4% chance per shove). | Glutton Tank
    24. (Passive) Warp Recovery: After the tank teleports, it cannot attack for 3 seconds. | Obliterator Tank
    25. (Passive) Whiplash: Tank punches instantly kill and ragdoll the target hit by flinging the body at breakneck speeds. Tank punches also bypass any effect to block damage. | Obliterator Tank