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List of Passive Abilities - T1 (TI)

Aug 23, 2022
List of Passive Abilities - T1 (TI)
  • List of Passive Abilities - Tier 1 Tanks (TI V2.16.1)

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    Currently, there are 51 Passive Abilities for Tier 1 Tanks.

    List of Passive Abilities - Tier 1 Tanks: 51
    1. (Passive) Acid Claws: Tank punches will deal small damage over time afterwards. | Acid Tank
    2. (Passive) Aggro Attraction: The tank's punch will randomly bile the target. | Paranoia Tank
    3. (Passive) Axe Chop: The tank attacks with an axe, dealing an additional 1% of the victim's current health as bonus damage and slowing for 3%. | Cleaver Tank
    4. (Passive) Backstab: Tank deals double damage from behind. | Ghost Tank
    5. (Passive) Burning Hatred: If ignited, the Tank gains a small bonus to it's move speed. | Ice Tank
    6. (Passive) Combustion: Punches from the tank occasionally generates fire. | Ember Tank
    7. (Passive) Courage Aura: Increases damage done by other infected by up to 300%. Less effective the further away from the Tank (Radius: 1000). | Warrior Tank
    8. (Passive) Dark Abyss: Looking at the Tank will slowly darken the survivor's vision. If their vision becomes fully darkened, they will be blinded for 5 seconds. | Void Tank
    9. (Passive) Death Pact: If the real Mirage Tank dies, its fellow fake tanks die with it. | Mirage Tank
    10. (Passive) Drain: The tank drains between 1 HP to 60 HP (depending on distance) of nearby survivors despite of any walls or obstacles. The tank heals each time it absorbs health by 1000% of the amount absorbed. | Drainer Tank
    11. (Passive) Drunken Stumble: The tank will randomly stumble about the place. While stumbling the tank has a 66% chance to evade damage and survivors nearby will also begin to stumble. | Drunkard Tank
    12. (Passive) Electrocute: Targets stunned in water will also be electrocuted, causing them to randomly suffer small stuns afterwards. | Electric Tank
    13. (Passive) Earthquake: The tank's punch on incapacitated survivors will generate earthquakes that will launch survivors far away. | Paranoia Tank
    14. (Passive) Explosive Punch: The tank's punch will cause an explosion that will damage nearby survivors. | Paranoia Tank
    15. (Passive) Explosive rock: The tank's rock explodes and deals damage in an area. | Bomb Tank
    16. (Passive) Fair duel: If there are more than 2 opponents nearby, the tank gains 5% defense multiplied by the amount of additional opponents around. A survivor is considered an opponent if they are within 150 units of the tank. | Duelist Tank
    17. (Passive) Fatal Claw: The tank's claw ignores defense and incapacitation, causing death if the victim's health reaches 0. | Assassin Tank
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    1. (Passive) Fire Trails: The tank leaves slightly weaker fire behind when moving. | Ember Tank
    2. (Passive) Fired up: Shield cooldown is reduced for each use. | Healer Tank
    3. (Passive) Flawed Design: Fake Tanks occasionally fail to stun their punch victim. | Mirage Tank
    4. (Passive) Heal Aura: Heals nearby Specials/Tanks. Heals more on higher difficulties. | Healer Tank
    5. (Passive) High Heat: Being near the tank if not in water deals moderate damage. | Ember Tank
    6. (Passive) Hunker Down: if the Tank's health falls below half, it enters a hunkered state. In this state it crouches, loses 20% move speed but increases the chance, accuracy and damage of reflected shots. | Reflective Tank
    7. (Passive) Hydrophobic: The tank moves and attacks slightly faster when in water. | Ember Tank
    8. (Passive) Ice Emanation: Reduces the speed of nearby survivors by 5% each 0.5 seconds (Max: 75%). Effect slowly vanishes after going away from the tank. | Ice Tank
    9. (Passive) Ice Rock: The rock can explode and the debris will slow down survivors by 35%. | Ice Tank
    10. (Passive) Internal Bomb: The tank explodes after a set amount of time dealing immense amount of damage to survivors and completely destroying their corpses, making them unable to be resurrected. | Bomb Tank
    11. (Passive) Invisible: Tank has 95% reduced visibility. | Ghost Tank
    12. (Passive) Knockout Punch: The tank will significantly darken the victim's vision if they get punched. If they are already blind, the victim takes double damage and will be stunned for 3 seconds. | Void Tank
    13. (Passive) Light Fist: The tank's punches won't stun the target, but will throw them around. | Speedy Tank
    14. (Passive) Loot Ignite: The tank destroys all its monetary loot when it dies. Survivors will only get experience as reward. | Thief Tank
    15. (Passive) Meat Shield: Every 15 axe chops on any target will give the tank a small Meat Shield, blocking all damage. It can be removed with melee weapons. Hits are not counted while the Tank has an existing Meat Shield. | Cleaver Tank
    16. (Passive) Metalized Skin: The tank is immune to bullets, melee and blast damage unless it is set on fire, where after a portion of its armored skin melts. This increases it's move and attack speed but also makes it susceptible to damage albeit at a reduced rate depending on the difficulty. | Armored Tank
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    1. (Passive) Nothing for you: If the fake tanks die, survivors get nothing for it. | Mirage Tank
    2. (Passive) Noxious Gas: The tank releases a toxic gas that contains a severe disease. Survivors near the tank will slowly accumulate SICKNESS stacks. For each stack, the survivor will lose health by 0.1% (min. 1 HP) of their max health every 5 seconds. | Pestilent Tank
    3. (Passive) Null Aura: Survivors close to the Tank fall victim to a condition similar to Mutation, disabling all upgrades, buffs and skills. Moving away from the Tank removes the effect. | Nullifier Tank
    4. (Passive) Null Instability: The Tank gains move speed until someone falls victim to Null Aura. The Tank's move speed and Null Aura radius lowers while someone is falling victim to Null Aura. | Nullifier Tank
    5. (Passive) Pickpocketing: The tank steals 2 bounty and $2 on each hit. | Thief Tank
    6. (Passive) Poisonous Claws: Instantly poisons survivors upon a claw hit for 3 seconds. | Poison Tank
    7. (Passive) Poisonous Spores: Deals damage to nearby survivors. The more damage survivors receive, the higher the chance to get poisoned for 6 seconds. | Poison Tank
    8. (Passive) Rotten: The tank's flesh is rotten and is unable to use its arms to attack. | Pestilent Tank
    9. (Passive) Protection Aura: Decreases damage taken by other tanks and special infected nearby by up to 70%. Less effective the further away from the Tank. (Radius: 1000). | Guardian Tank
    10. (Passive) Reflective Shards: Shots towards the Tank have a chance to be reflected back. The reflected shot doesn't hurt the Tank but isn't completely accurate. If it hits a survivor, it deals 4% of the damage the Tank would have taken. | Reflective Tank
    11. (Passive) Repulsion Punch: Tank punches have a small chance to inflict a Repulsion Gland on the victim. The gland decays after a few seconds. | Vacuum Tank
    12. (Passive) Searing Fire: Fire deals 10 HP damage per tick. | Ember Tank
    13. (Passive) Shocking Source: Damage from the tank will stun the victim for a few seconds. A victim can't be stunned again for 10 seconds. | Electric Tank
    14. (Passive) Stay Close: The tank's punches will not knock the victim away causing them to suffer further exposure from the drain. | Drainer Tank
    15. (Passive) Stay Close: The tank's punches will not knock the victim away. | Nullifier Tank
    16. (Passive) Stay down: Increased the time to revive nearby incapacitated survivors by 2 seconds. | Duelist Tank
    17. (Passive) Trickster: The tank summons two fake tanks along side itself on spawn. The fake tanks deal half as much damage as the Mirage Tank and takes three times as much. | Mirage Tank
    18. (Passive) Vacuum Rock: Upon tank rock detonation, a vacuum will pull nearby survivors towards it. | Vacuum Tank