List of Equipment Buffs (BaBS)

Dec 10, 2018
List of Equipment Buffs (BaBS)
  • List of Equipment Buffs (BaBS V2.4.11)

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    Currently, there are 37 Equipment Buffs.

    * Indicates that there needs to be an event currently active in order to be able to get the Buff from that event.

    Equipment

    1. Double Projectile
    • Allows you to throw 2 pipe bomb and vomit jar projectiles.
    • Level Requirement: 5

    2. Knife
    • Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
    • Level Requirement: None

    3. Hidden Magnum
    • On incapacitation, gives you magnum instead of a pistol.
    • Level Requirement: 30

    4. Grenade Trap
    • Allows you to setup throwable traps on the floor. Aim the floor while crouching and shove (right-click) to setup trap. Up to 3 traps can be out at the same time with a max of 3 of each type per round.
    • Level Requirement: 25

    5. Cheap Goggles
    • Eye protection from mud and blood. It also blocks the first Boomer Bile blind in the round.
    • Level Requirement: None

    6. Heat Missile
    • -20% reduced base movement speed. Grenade Launcher projectile seeks out for 1000 units range at the time of firing. <Not recommended for versus>
    • Level Requirement: None

    7. Floral Grenade Launch
    • On first grenade launcher shot, fire +10 additional projectiles. They override the Ice Shield clan buff and deal -33% less damage. In COOP: Grenade Launcher becomes unusable for 10 seconds afterwards.
    • Level Requirement: 211

    8. Goggles <top>
    • Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • Level Requirement: None

    9. Seeking Grenade
    • Allows pipe bomb to seek for special infected. Takes 10 more seconds to detonate, but deals 300 flat damage (upgrades/skills/buffs don't affect it) +50HP x common infected killed between the time it is thrown to the time it detonates.
      <Incompatible with Frag Grenade buff>
      <Not affected by Extra Powder buff>
    • Level Requirement: 180

    10. Infirmary
    • In place for throwables, able to equip 2 health items (First Aid/Defib) at once.
      <Can't pickup second health item with throwable in hand, swap to other weapon first>
      <Press the ZOOM key with your health item held to swap between the two>
      <You will drop your secondary item on death or when the round concludes>
    • Level Requirement: 135

    11. Chainsaw Dumbass
    • On common infected kill, +5% chainsaw fuel refill. On special infected kill, +20% chainsaw fuel refill.
    • Level Requirement: 60

    12. Health Dispenser
    • Allows you to place a special device on the floor using medikit. Nearby survivors receive +15 + 0.5% Max HP per second, cured of all bad status effects and given moustachio bless for 5 seconds.
      <Hold medikit and shove floor while crouching to activate>
      <Duration: 14 seconds>
      <Versus: 8HP per second, 1 second of moustachio bless, does not clear bad statuses>
      <Once per round>
    • Level Requirement: 180

    13. Knife Bag
    • You can carry an additional knife.
      <Requires Knife Buff>
      <✖ VS>
    • Level Requirement: 50

    14. Frag Grenade
    • Your pipe bomb will instantly detonate on collision.
      <Incompatible with Sticky Grenade buff>
    • Level Requirement: 65

    15. Advanced Grenade Launcher <top>
    • Allow you to shoot 5 grenade launcher projectiles, -125% decreased reload speed (before modifiers). -20% reduced damage dealt.
      <✖ VS>
    • Level Requirement: 100

    16. M60 Dumbass
    • On common infected kill, restores 2 bullets to the M60. On special infected kill, restores 8 bullets to the M60.
      <✖ VS>
    • Level Requirement: 100

    17. Compressed Shell
    • Can fully reload shotguns with just 1 shell. Doubles reload time.
    • Level Requirement: 120

    18. Dense Vomit Cloud
    • After throwing vomit jars, infected continue to be biled while passing through it.
      <Versus: it can only affect 3 special infected>
    • Level Requirement: 110

    19. Enhanced Pills
    • 40% of THP restored by taking pills becomes HP.
    • Level Requirement: 85

    20. Freezing Grenade
    • Exchanges pipe bombs for freezing bombs. Infected caught in the explosion suffer movement speed loss or become frozen depending on distance.
      <Tanks can't be frozen in 15 seconds of another stun/freeze>
      <Incompatible with other buffs that change grenade contents>
      <Freeze duration: 10 seconds (3 for tanks)>
      <You can't freeze ice tanks>
    • Level Requirement: 125

    21. |E| Flaming Sword
    • Sets your sword on fire. Melee hits ignite and deal mixture of fire and melee damage to infected hit.
      <Works only with the Katana, Machete, Golf Club and Combat Knife>
    • Buff Requirement:
      MG Store Cost: $2.00 USD
      MG Store Link: https://store.mgftw.com/index.php?route=product/product&path=7&product_id=35
    • Event Requirement: Get it for ??? Fruity Candies from the Fruity Candy Market within !event* OR Obtain it from the White Chocolate Box at random from the list of buffs you don't yet have.

    22. Dummy Rounds <top>
    • Gives ranged weapons 20% chance not to consume ammunition. Doesn't work with Grenade Launchers.
    • Level Requirement: 125

    23. Underbarrel Launcher
    • SMGs, Assault Rifles and Shotguns gain an underbarrel launcher that launches explosive grenades. The projectile can be fired with the ZOOM key up to 3 times per map. You can refill it at ammo piles every 2 minutes.
      <Buffs that affect/use the Grenade Launcher don't affect the Underbarrel Launcher>
      <Can only fire once every 3 seconds>
      <With SG552 Rifle, hold WALK as well as ZOOM to activate>
      <✖ VS>
    • Level Requirement: 140

    24. |E| Healing pipe bombs
    • Your pipe bombs heal nearby survivors for 15% of their missing HP upon detonation and deal no friendly damage. Pipe bombs will cost 50% more from the Bounty Market.
      <Incompatible with other buffs that change grenade contents>
      <✖ VS>
    • Buff Requirement:
      MG Store Cost: $2.00 USD
      MG Store Link: https://store.mgftw.com/index.php?route=product/product&path=7&product_id=45
    • Event Requirement: Get it for ??? Caramel Candies from the Caramel Candy Market within !event* OR Obtain it from the Sweet Chocolate Box at random from the list of buffs you don't yet have.

    25. |E| Ammo Dispenser
    • You can buy an ammo pile to place on the floor through the !buy menu in miscellaneous section.
      <Dispenser cost: 20 bounty>
      <Maximum 5 ammo piles spawned per round for all survivors>
      <✖ VS>
    • Event Requirement: Get it for ??? Fruity Candies from the Fruity Candy Market within !event.*

    26. |V| Electric Frag Grenade

    • Exchanges your pipe bombs for electric frag bombs. Infected caught in the explosion are ignited and stunned for 4 seconds (1 second on tanks). If the infected was in water, they are also electrocuted for 25 seconds. The stuns ignore the 15 second stun/freeze immunity.
      <Incompatible with other buffs that change grenade contents>
      <Same target can't be electrocuted again for 30 seconds>
      <✖ VS>
    • Buff Requirement: Honor Points: 60 Honor Points

    27. |V| Flamethrower

    • Replaces your M60 weapon with a powerful flamethrower that can affect fire-immune tanks.
      While held, no move speed bonuses. It deals 75 true damage every 0.1 seconds.
      <Flamethrower cannot benefit from damage, fire rate or ammo save modifiers>
      <Cannot buy or use special ammo (can still buy ammo packs)>
      <✖ VS>
    • Buff Requirement: Honor Points: 130 Honor Points

    28. |V| Double Barrel Shotgun
    • Converts tier 1 shotguns into Double Barrel Shotguns. They have: 2 shells in mag, x2 damage per shot, instant fire rate, reloading fills both shells at once.
      <✖ VS>
    • Buff Requirement: Honor Points: 100 Honor Points

    29. |C| One Man Armory <top>
    • Allows you to carry both pistols and a melee weapon. Press the ZOOM key with your secondary held to swap between the two.
      <You will drop your secondary item on death or when the round concludes>
      <Incompatible with Hidden magnum>
      <✖ VS>
    • Level Requirement: 225

    30. |E| Slaying Automata
    • Allows you to deploy a turret once per round which shoots at nearby infected each second in 600 units, 180* arc, dealing 150 damage. It goes idle if it hasn't shot in 20 seconds and if the owner is over 300 units away. Anyone can press USE on it to wake it.
      <Turret can be rotated by pressing USE>
      <Max 4 active turrets, idle turrets will be replaced by new ones>
      <✖ VS>
      (Command: sm_turret)
    • Event Requirement: Get it for ??? Mint Candies from the Mint Candy Market within !event.*

    31. |E| Sticky Bomb
    • Holding USE and shoving a tank will deploy a bomb for 30 seconds. When it blows, all infected in 350 units take 10,000 true damage. Survivors nearby take 15% max HP damage and be stunned for 5 seconds. Bomb fails if tank dies. Only 1 bomb attachable at a time.
      <Target must have 100k HP or more>
      <Uses on the same target lowers damage by 2.5K, 2.5K minimum>
      <Once per round>
      <✖ VS>
    • Event Requirement: Get it for ??? Sour Candies from the Sour Candy Market within !event.*

    32. Auto Pistol Modulator
    • Allows you to go full auto with pistols. +5% increased fire rate and reload speed.
      <Pistols cannot exceed 8.5 shots a second maximum>
      <✖ VS>
    • Level Requirement: 235

    33. Freezing Grenade Launcher
    • Grenade Launcher Projectiles will freeze infected for 4 seconds (2 for tanks) on hit.
      <Tanks can't be frozen in 15 seconds of another stun/freeze>
      <Hold USE before explosion to activate>
      <Cooldown: 60 seconds>
      <✖ VS>
    • Level Requirement: 180

    34. |C| Discharger
    • Allows you to deploy a defibrillator in the ground. It damages, ignites and stuns infected around. On the last tick, it resurrects back all nearby survivors and deals more damage.
      <Shove floor with defib while crouching to activate>
      <Tank can't be stunned in 15 seconds of another stun/freeze>
      <Damage: 300 every 0.5 seconds for 8 seconds (3000 on last tick)>
      <Once per round>
      <✖ VS>
    • Level Requirement: 220

    35. |C| Spin-up M60 <top>
    • Your M60 rifles start with -20% fire rate. +2% fire rate on each shot, max: +30% additional. Fire rate bonus reduces over time not shooting. Your M60 rifle has a 10% chance not to consume ammo.
      <✖ VS>
    • Level Requirement: 237

    36. |C| Rocket Launcher
    • Transforms the Grenade Launcher into a Rocket Launcher. Projectiles launched have no gravity, x2 base damage dealt and better damage dropoff from the center of the explosion. -30% reduced travel and reload speed.
      <Rocket must travel for 0.3 seconds to gain full damage>
      <Incompatible with any other Grenade Launcher buffs>
      <✖ VS>
    • Level Requirement: 248

    37. |E| Auto-Medical
    • If you have a First Aid Kit, Pills or Adrenaline before taking lethal damage, they are automatically used if they can prevent death. Pills/Adrenaline used from this effect are x2 effective and also activate if they can prevent incapacitation.
      <Doesn't work if hanging or from fall damage>
      <First Aid Kit won't activate if pinned>
      <3 minute cooldown for First Aid Kit>
      <✖ VS>
    • Event Requirement: Cost: Get it for 200 Caramel Candies from the Caramel Candy Market within !event.*