List of Offensive Buffs (BaBS)

Dec 10, 2018
List of Offensive Buffs (BaBS)
  • List of Offensive Buffs (BaBS V2.4.11)

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    Currently, there are 23 Offensive Buffs.

    ^ Indicates that the Buff is temporary and will expire after a certain period of time has passed.
    * Indicates that there needs to be an event currently active in order to be able to get the Buff from that event.


    Offensive

    1. On Fire
    • 1% chance of setting any infected on fire on each gun shot.
    • Level Requirement: 29

    2. Extra Powder
    • +1000% increased pipe bomb damage done (Affects Traps).
      <Doesn't affect Seeking Grenade damage>
    • Level Requirement: 100

    3. Ninja
    • On special infected kill, -50% reduced current melee fatigue. On being released from special infected, instantly resets melee fatigue and prevents gaining more for 5 seconds.
    • Level Requirement: 75

    4. |Q| Piercing Bullets
    • Upon shooting the same Special Infected/Tank, +1% increased damage/bullet (+2% with Hunting Rifle/Single Pistol and +3% with Magnum pistol, AWP or Scout sniper rifles). Effect resets when changing target, changing weapon, or reloading. With shotguns, chance to gain 1% per pellet, chance = 75% - (weapon tier * pellet count).
      <Max bonus: +150%>
    • Quest Requirement: Complete the Inseparable 3 (Lv. 50) Quest from Theodora and get the buff from the supply boxes as one of the quest completion rewards.

    5. |E| Halloween Spirit^
    • +20% Increased damage dealt and -20% reduced damage taken against tanks.
      <Works until November 21st>
      <✖ VS>
    • Event Requirement: Get it for 20 Sour Candies from the Sour Candy Market within !event*

    6. Excitement
    • On killing common infected, +1THP. On killing special infected, +10THP (Uber Infected give +20THP).
      <Buff doesn't work if your poisoned>
      <Temporary health can't exceed maximum health or 200THP total>
    • Level Requirement: 100

    7. Butcher
    • On each melee hit, deal +1% of target's current HP as bonus damage.
      <Only works with targets that take melee damage>
      <Max bonus: +500 damage>
      <Bonus not applied to Chainsaw>
    • Level Requirement: 180

    8. Tank Slayer <top>
    • You deal +300HP bonus damage to tanks every 4 seconds with ranged weapons.
      <✖ VS>
    • Level Requirement: 60

    9. Intense Fire
    • Infected ignited by you take +1% of current HP as bonus damage per fire tick.
      <No effect on tanks>
    • Level Requirement: 180

    10. |E| Focused
    • On Special Infected Headshot kill, +25% bonus headshot damage for the current round. Uber Infected take half bonus damage. Assault Rifles take 2 bullets to headshot kill SI.
      <Max bonus damage: 400%>
      <No bonus damage to Tanks>
      <✖ VS>
    • Buff Requirement:
      MG Store Cost: $2.00 USD
      MG Store Link: https://store.mgftw.com/index.php?route=product/product&path=7&product_id=39
    • Event Requirement: Get it for ??? Sour Candies from the Sour Candy Market within !event* OR Obtain it from the White Chocolate Box at random from the list of buffs you don't yet have.

    11. |E| Tank Party Crasher

    12. |E| Weak Point Spotter
    • Allows you to randomly ignore defenses and immunities on infected.
      <Chance: 3%>
      <Piercing immunities sets all attack bonuses for that shot to zero>
      <✖ VS>
    • Buff Requirement:
      MG Store Cost: $2.00 USD
      MG Store Link: https://store.mgftw.com/index.php?route=product/product&path=7&product_id=37
    • Event Requirement: Get it for ??? Sour Candies from the Sour Candy Market within !event* OR Obtain it from the White Chocolate Box at random from the list of buffs you don't yet have.

    13. Ranged Expert
    • Assault Rifles and SMGs ignore the defenses of your target, they're not affected by attack bonuses from buffs, they shoot and reload -25% slower.
      <✖ VS>
    • Level Requirement: 115

    14. |E| Zapping Gun
    • Moving around charges the pistol. For each 1% charge, +10 bonus damage dealt. When fully charged, +2 second stun on target affected. Each shot resets charge to 0.
      <Charged shot activates on special infected and tanks only>
      <Tanks can't be stunned in 15 seconds of another stun/freeze>
      <Gun recharge rate: 3% per second running, 1% crouching/walking>
      <✖ VS>

    • Buff Requirement:
      MG Store Cost: $4.00 USD
      MG Store Link: https://store.mgftw.com/index.php?route=product/product&path=7&product_id=57
    • Event Requirement: Get it for ??? Mint Candies from the Mint Candy Market within !event.*

    15. Deadeye <top>
    • On killing special infected from =/+75% health or with a headshot using AWP / Scout sniper rifles, +1 bullet into current magazine from your reserves.
      <Ammo save chance with AWP/Scout is halved while equipped>
      <✖ VS>
    • Level Requirement: 201

    16. |V| Corrosive Vomit Jar
    • Throwing a vomit jar on infected will disable defenses for the duration of the vomit. Lasts 5 seconds on tanks. +50% increased Acid Jar skill damage.
      <✖ VS>
    • Buff Requirement: Honor Points: 30 Honor Points

    17. |V| Over Excitement
    • On killing common infected, 1HP regenerated. On killing special infected, 10HP regenerated (20 HP against Uber Infected).
      <Buff doesn't work if you are poisoned>
      <Health can't exceed maximum health>
      <Incompatible with Excitement>
      <✖ VS>
    • Buff Requirement: Honor Points: 70 Honor Points

    18. |V| Gory Killer
    • Chainsaws deal +10% (Max: 250HP on tanks) of the target's maximum HP as additional damage.
      <✖ VS>
    • Buff Requirement: Honor Points: 60 Honor Points

    19. |V| Nihilism
    • +1HP extra damage for each 5% of missing HP. having less than 10% health doubles bonus damage.
      <Shotguns gain 1/4 benefit per pellet>
      <No effect whilst incapacitated>
      <✖ VS>
    • Buff Requirement: Honor Points: 100 Honor Points

    20. |E| Deep Cuts
    • Allows sharp melee weapons to ignore tank melee resistance and never break. Ignoring resistances halves flat attack bonuses.<✖ VS>
    • Event Requirement: Get it for ??? Sour Candies from the Sour Candy Market within !event.**

    21. |E| Blunt Force Trauma
    • Every 3 melee strikes on the same Special Infected with Bats or the Golf Club deals x2 damage, a 1 second stun and gives +2% increased melee fatigue.
      <Target can't be stunned in 15 seconds of another stun/freeze>
      <✖ VS>
    • Event Requirement: Get it for ??? Sour Candies from the Sour Candy Market within !event.*

    22. Deflection Suit <top>
    • Reflect 50% of melee damage taken against infected. Against tanks and witches, reflect 25% of melee damage taken.
      <Damage returned won't generate Tank aggro>
      <✖ VS>
    • Level Requirement: 130

    23. |E| Shrapnel Shot
    • Your shots against infected have a 10% chance to hit up to 10 infected near the target for 50% damage dealt. The shrapnel damage ignores all attack and defense modifiers. The chance is halved on headshots. 2% chance if against Common Infected, if using the M60 rifle or Zombie Erradicator Buff. If incapacitated, the chance is doubled.
      <Radius: 200 units>
      <✖ VS>
    • Event Requirement: Get it for 125 Fruity Candies from the Fruity Candy Market within !event.*