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List of Utility Buffs (BaBS)

Nov 11, 2018 at 11:13 AM
List of Utility Buffs (BaBS)
  • List of Utility Buffs (BaBS V2.3.5)

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    Currently, there are 27 Utility Buffs.

    Utility

    1. Adrenaline Run
    • While at least 1 tank is alive, infinite adrenaline effect.
      <✖ Survival>
    • Level Requirement: 35

    2. Death Bait
    • On death, force all nearby common infected to stay eating your body.
      <Body is not consumed>
    • Level Requirement: 9

    3. Speedy Water
    • Increased speed while in water.
    • Level Requirement: None

    4. Witch Peacemaker
    • You will not startle witches unless you shoot at them. The witch can still hunt you down.
    • Level Requirement: 95

    5. Special First Aid
    • On first aid kit use, cure all bad status effects off you and any nearby survivors. You also become immune to the next inflicted bad status effect.
    • Level Requirement: 100

    6. High Reputation
    • +/-30% increased/reduced reputation gain/loss rate. First major rep gain/loss per round is doubled/nullified respectively.
      <Major reputation gain/loss being larger than +/- 3>
      <Does NOT nullify actions that directly kill a teammate>
    • Level Requirement: 110

    7. Witch Hunter
    • +20% more damage dealt and -25% less damage taken against witches.
    • Level Requirement: 175

    8. Heavy Gunner <top>
    • Miniguns/mounted machine guns in use by you never overheat, deal x2 damage, give -15% less damage taken.
    • Level Requirement: 10

    9. |E| General Shield (Expires)*
    • Complete protection from all bad status effects.

    10. |Q| Artisan
    • Your amount of pills successfully crafted is multiplied by 3.
    • Quest Requirement: Complete the Fake tranquility broken (Lv. 62) Quest from David and get the buff from the supply boxes as one of the quest completion rewards.

    11. |E| Knife Recycle
    • You can keep knifes used against smokers.
      <Requires Knife Buff>
      <Works only once in versus>
    • Buff Requirement:
      MG Store Cost: $2.00 USD
      MG Store Link: https://store.mgftw.com/index.php?route=product/product&path=7&product_id=47
    • Event Requirement: Get it for ??? Mint Candies from the Mint Candy Market within !event OR Obtain it from the Bitter Chocolate Box at random from the list of buffs you don't yet have.

    12. |E| Bullet Scavenger
    • +1% missing ammo given to primary weapon per second while running.
      <Does not work if incapacitated>
    • Buff Requirement:
      MG Store Cost: $2.00 USD
      MG Store Link: https://store.mgftw.com/index.php?route=product/product&path=7&product_id=41
    • Event Requirement: Get it for ??? Fruity Candies from the Fruity Candy Market within !event OR Obtain it from the Sweet Chocolate Box at random from the list of buffs you don't yet have.

    13. Healing Shocks
    • With a defib equipped (doesn't have to be held), regen HP every second equal to number of other survivors within 400 units, up to +10HP. Other survivors heal for 33% of your regeneration.
      <Can't heal while poisoned or incapacitated>
      <Incapacitated survivors don't count>
      <First equipping or taking 15+ damage from a single hit delays healing by 3 secs>
      <Heals up to 90% Max HP>
    • Level Requirement: 201

    14. Prescription Medication
    • Can buy pills/adrenaline shot for free once per round in the !buy menu.
    • Level Requirement: 45

    15. |V| Self preservation <top>
    • If incapacitated and or hanging from a ledge for 20 (40 if hanging from a ledge) seconds. You will automatically get up. Taking damage resets the countdown.
      <✖ VS>
    • Buff Requirement: Honor Points: 60 Honor Points

    16. Protector
    • Players with 50 or more levels lower than you, +2% increased defense (except falls) for each % of missing HP (Max: 30%). On reviving incapacitated player 50 or more levels lower than you, +90% increased defense and CC immunity for 10 seconds.
      <Radius: 500>
      <✖ VS>
    • Level Requirement: 201

    17. Boxing Bag
    • If any nearby survivors are 50 or more levels lower than you, special infected (including those pinning victims) will prefer to attack you within 400 units.
      <Doesn't override minigun aggro>
      <✖ VS>
    • Level Requirement: 180

    18. Field Medic
    • Each 50 seconds, randomly generate 1 adrenaline shot / pain pills. Can only be passed to other survivors. Cannot be consumed. Picking up adrenaline / pain pills will not drop generated item and will delete it instead. You cannot manually drop adrenaline or pain pills.
      <✖ VS>
    • Level Requirement: 100

    19. |V| War Wounds
    • After reviving or being revived from incapacitation only caused by infected, +7 per level above 201 additional maximum HP for the rest of the round.
      <Hanging revives don't count>
      <Max gain per revive: 250 HP, Overall: 2,500HP>
      <✖ VS>
    • Buff Requirement: Honor Points: 120 Honor Points

    20. |E| Cleansing Pills
    • Consuming Pain Pills removes most bad status effects and gives status effect immunity for 15 seconds.
      <45 second cooldown for immunity>
      <Press RELOAD with pills in hand to get cooldown time>
      <✖ VS>
    • Event Requirement: Get it for ??? Mint Candies from the Mint Candy Market within !event.

    21. |E| Dopamine-Infused Meds
    • If below 50% of max HP, when using pain pills/adrenaline shot, heal for +15% additional missing HP as HP.
      <60 second cooldown>
      <Press RELOAD with meds in hand to get cooldown time>
      <✖ VS>
    • Event Requirement: Get it for ??? Caramel Candies from the Caramel Candy Market within !event.

    22. |E| Duelist <top>
    • While facing special infected with melee weapon in hand, they cannot trap you.
      <Must be in 750 range against smokers>
      <✖ VS>
    • Event Requirement: Get it for ??? Caramel Candies from the Caramel Candy Market within !event.

    23. Sideloader
    • On kill with secondary weapon, passive load one bullet/shell into primary weapon based on chance.
      - CI: 20%
      - SI: 100%
      - Uber SI or Witch: 250%
      <Doesn't apply for Grenade Launcher>
      <Killing blow must be damage directly from the weapon>
    • Level Requirement: 175

    24. Steadfast Aim
    • On CI attacking you, no longer jostles your aim. +15% extra damage taken if not incapacitated.
      <✖ VS>
    • Level Requirement: 155

    25. Pain Stimulant
    • Upon using Pain Pills, Adrenaline, or being revived, temporary HP no longer decays for 60 seconds.
    • Level Requirement: 75

    26. Trailing Haste
    • If behind average survivor map progression, +10% movement speed. If alone within 400 units, +10% movement speed.
      <No effect if only survivor alive>
      <✖ VS, Survival>
    • Level Requirement: 105

    27. |E| Reactive Inoculation
    • After being afflicted with a bad status effect, block that same bad status effect the next time. Stackable with several bad status effects but it won't work against some. for each bad status effect, -5% duration, up to -25% maximum.
      <✖ VS>
    • Event Requirement: Get it for 200 Mint Candies from the Mint Candy Market within !event.

    * Indicates that the buff is temporary and isn't permanent.