1. Sickening Tank Scenario returns! More info here.

List of Ability Buffs (BaBS)

Oct 3, 2018
List of Ability Buffs (BaBS)
  • List of Ability Buffs (BaBS V2.2.3)

    Back to Main Guide Page

    Back to The List of All Survivor Buffs Page

    Go to List of | OB | DB | AB | EB | UB | EaEB | MB | OB

    Currently, there are 23 Ability Buffs.


    1. Shoving Expert
    • Disables shove penalties.
    • Level Requirement: 20

    2. Deadly Shove
    • Shoves instantly kill special infected. Works 3 times after the round starts. It recharges once every 3 minutes in COOP only.
    • Level Requirement: 85

    3. Hyperactive
    • On using pills/adrenaline shot, +10% increased swing and movement speed, swing stamina cannot decrease, able to run through common infected for 15 seconds.
      <Incompatible with Ninja Buff>
    • Level Requirement: 180

    4. Agitated Rescue
    • On rescue vehicle arrival, able to run through common infected and become immune to most slow effects.
      <Doesn't resist slow effects from survivor buffs or status effects>
    • Level Requirement: 140

    5. |Q| Hunterized
    • After killing 20 special infected, able to jump like a hunter for the rest of the round. No crouch needed to jump. Can be temporarily disabled by pressing the <SHIFT> key twice.
      <You don't take fall damage except in forbidden areas>
      <✖ VS>

    6. Avenger
    • On any infected kill on a survivor, +200% increased damage dealt to the killer and cannot be killed by it for 8 seconds. Increased damage dealt scales down overtime. Effect time resets if the killer kills again.
      <You can have more than one revenge target>
      <✖ VS>
    • Level Requirement: 160

    7. |E| Zombie Erradicator
    • Allows you to instantly kill regular common infected (those not affected by certain buffs/Tank abilities) with any weapon.

    8. |E| Beyond the Grave <top>
    • If dead, you can use !buy menu to remove all bounty, dealing 75 x (bounty lost) damage to all infected.
      <Requires at least 20 bounty>
      <Damage maximum: 7,500>
      <Doesn't hurt tanks with less than 10,000 health>
      <✖ VS>

    9. Strength Burst
    • When activated, able to constantly shove away most infected classes (not witches) from you, and cannot be incapacitated for 12 seconds. The effect gives -20% less maximum HP for 60 seconds, afterwards you then regain +1% maximum HP back every 30 seconds.
      <Activate in the !buy menu once per round>
      <Tanks only shoved for 4 seconds, and can't be shoved again for 30 seconds>
      <✖ VS>
    • Level Requirement: 218

    10. Immolation
    • Pressing the ZOOM key consumes molotov in hand, igniting yourself. +20% slow reduction and any infected (not tanks) nearby will catch fire. -1 damage received every 0.2 seconds, defenses become 0 while active or during cooldown.
      <Duration: 25 seconds>
      <25 second cooldown between uses>
      <✖ VS>
    • Level Requirement: 201

    11. |E| Berserk
    • When active, ignore defenses and immunities for 30 seconds. If you die, the effect ends and goes on cooldown.
      <Available in the !buy menu>
      <Cooldown: 5 minutes>
      <Piercing immunities sets all attack bonuses for that shot to zero>
      <✖ VS>

    12. Tactical Reload
    • If manually reloading with 1+ bullets left. +15% increased reload speed.
      <Doesn't affect Pistols, Shotguns or the Grenade Launcher>
    • Level Requirement: 125

    13. |V| Bird Whistle
    • Use a bird whistle to call crows to attack infected within 600 units. They take damage every second for 5 seconds equal to:
      - Common and Special: 1,000 HP
      - Tier 1: 1% max health
      - Tier 2 or stronger: 0.4% max health
      <Max DPS against tanks is 1,500>
      <Activate in !buy menu, 5 minute cooldown, requires 500 unit headroom>
      <✖ VS>

    14. Mobility Master
    • Enables you to double jump in the air or double dash in any direction.
      <15 second cooldown for dashing>
      <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped>
      <Triple tapping WALK key can toggle Dash functionality>
      <✖ VS>
    • Level Requirement: 180

    15. |V| Enraging Waves <top>
    • Allows you to use a device. When activated all tanks around will immediately reset aggro and focus you for 10 seconds or until device is deactivated.
      <Cooldown: 3 minutes>

    16. |E| Courage
    • After reviving a teammate (hanging revives don't count), they take -50% less damage (including true damage), and gain +25% movement speed. The bonuses decay over 25 seconds.
      <✖ VS>

    17. |E| Dying Berserk
    • Upon taking lethal damage (except fall damage) you become spared from death for 6 seconds. Your shots consume 0 ammo, ignore enemy defenses and immunities and become immune to bad status and CC effects. Buff attack bonuses are halved during this duration and you will also draw tank aggro if no-one else already is. <Piercing immunities sets all attack bonuses for that shot to zero> <✖ VS>

    18. |E| Hidden Strength
    • On finale/survival maps, if 6 or less survivors are alive, you can access the !buy menu to get revived. You cannot revive if your body is destroyed or if dead for over 3 minutes. You'll be revived with -75% reduced max HP, -30% decreased movement speed which both decay over 2 minutes and 20 seconds of special infected pin immunity.
      <Once per round>
      <✖ VS>

    19. Motivator
    • You can shove a fellow survivor 50 levels below your level to give them +20% movement speed for 20 seconds.
      <30 second cooldown>
      <Cannot motivate whilst inside a saferoom>
    • Level Requirement: 150

    20. Emetic Agent
    • If inside tank belly, you can access !buy menu to activate the Emetic Agent. Forces you out, gives you maximum decay stacks and 25 seconds of Gastric Juice bad status effect.
      <Once per round>
      <✖ VS>
    • Level Requirement: 232

    21. Adrenaline Area Booster
    • You can shove the ground to consume your adrenaline. Gives all survivors in 300 units +10% movement speed bonus, +3 HP/s for 15 seconds and 5 seconds of adrenaline.
      <Effect cannot be renewed until it wears off>
      <15 second cooldown>
    • Level Requirement: 125

    22. Down but Not Out <top>
    • Can use primary or melee weapons while incapacitated and can attack while crawling. +50% reduced incap fire rate penalty.
      <Press the WALK key while incapacitated to swap weapons>
      <✖ VS>
    • Level Requirement: 225

    23. |C| Battle Cry
    • After shouting an intense battle cry, + increased fire rate for you and nearby teammates = to the number of nearby teammates for 20 seconds. The cooldown is shared between all survivors.
      <Cooldown: 3 minutes + 3 seconds for each teammate nearby>
      <Radius: 275 units>
      <✖ VS>
    • Level Requirement: 242