List of Ability Buffs (BaBS)

Aug 8, 2018
List of Ability Buffs (BaBS)
  • List of Ability Buffs (BaBS V2.1.5)

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    Currently, there are 23 Ability Buffs.

    Ability

    1. Shoving Expert
    • Disables shove penalties.

    2. Deadly Shove
    • Shoves instantly kill special infected. Works 3 times after the round starts. It recharges once every 3 minutes in COOP only.

    3. Hyperactive
    • On using pills/adrenaline shot, +10% increased swing and movement speed, swing stamina cannot decrease, able to run through common infected for 15 seconds.
      <Incompatible with Ninja Buff>

    4. Agitated Rescue
    • On rescue vehicle arrival, able to run through common infected and become immune to most slow effects.
      <Doesn't resist slow effects from survivor buffs or status effects>

    5. |Q| Hunterized
    • After killing 20 special infected, able to jump like a hunter for the rest of the round. No crouch needed to jump. Can be temporarily disabled by pressing the <SHIFT> key twice.
      <You don't take fall damage except in forbidden areas>
      <✖ VS>

    6. Avenger
    • On any infected kill on a survivor, +200% increased damage dealt to the killer and cannot be killed by it for 8 seconds. Increased damage dealt scales down overtime. Effect time resets if the killer kills again.
      <You can have more than one revenge target>
      <✖ VS>

    7. |E| Zombie Erradicator
    • Allows you to instantly kill regular common infected (those not affected by certain buffs/Tank abilities) with any weapon.

    8. |E| Beyond the Grave <top>
    • If dead, you can use !buy menu to remove all bounty, dealing 75 x (bounty lost) damage to all infected.
      <Requires at least 20 bounty>
      <Damage maximum: 7,500>
      <Doesn't hurt tanks with less than 10,000 health>
      <✖ VS>

    9. Strength Burst
    • When activated, able to constantly shove away most infected classes (not witches) from you, and cannot be incapacitated for 12 seconds. The effect gives -20% less maximum HP for 60 seconds, afterwards you then regain +1% maximum HP back every 30 seconds.
      <Activate in the !buy menu once per round>
      <Tanks only shoved for 4 seconds, and can't be shoved again for 30 seconds>
      <✖ VS>

    10. Immolation
    • Pressing the ZOOM key consumes molotov in hand, igniting yourself. +20% slow reduction and any infected (not tanks) nearby will catch fire. -1 damage received every 0.2 seconds, defenses become 0 while active or during cooldown.
      <Duration: 25 seconds>
      <25 second cooldown between uses>
      <✖ VS>

    11. |E| Berserk
    • When active, ignore defenses and immunities for 30 seconds. If you die, the effect ends and goes on cooldown.
      <Available in the !buy menu>
      <Cooldown: 5 minutes>
      <Piercing immunities sets all attack bonuses for that shot to zero>
      <✖ VS>

    12. Tactical Reload
    • If manually reloading with 1+ bullets left. +15% increased reload speed.
      <Doesn't affect Pistols, Shotguns or the Grenade Launcher>

    13. |V| Bird Whistle
    • Use a bird whistle to call crows to attack infected within 600 units. They take damage every second for 5 seconds equal to:
      - Common and Special: 1,000 HP
      - Tier 1: 1% max health
      - Tier 2 or stronger: 0.4% max health
      <Max DPS against tanks is 1,500>
      <Activate in !buy menu, 5 minute cooldown, requires 500 unit headroom>
      <✖ VS>

    14. Mobility Master
    • Enables you to double jump or quickly dash.
      <15 second cooldown for dashing>
      <Cannot dash/jump while crouching, walking, incapacitated or incapable of moving>
      <✖ VS>

    15. |V| Enraging Waves <top>
    • Allows you to use a device. When activated all tanks around will immediately reset aggro and focus you for 10 seconds or until device is deactivated.
      <Cooldown: 3 minutes>

    16. |E| Courage
    • After reviving a teammate (hanging revives don't count), they take -50% less damage (including true damage), and gain +25% movement speed. The bonuses decay over 25 seconds.
      <✖ VS>

    17. |E| Dying Berserk
    • Upon taking lethal damage (except fall damage) you become spared from death for 6 seconds. Your shots consume 0 ammo, ignore enemy defenses and immunities and become immune to bad status and CC effects. You will also draw tank aggro if no-one else already is.
      <Piercing immunities sets all attack bonuses for that shot to zero>
      <✖ VS>

    18. |E| Hidden Strength
    • On finale/survival maps, if 6 or less survivors are alive, you can access the !buy menu to get revived. You cannot revive if your body is destroyed or if dead for over 3 minutes. You'll be revived with -75% reduced max HP, -30% decreased movement speed which both decay over 2 minutes and 20 seconds of special infected pin immunity.
      <Once per round>
      <✖ VS>

    19. Motivator
    • You can shove a fellow survivor 50 levels below your level to give them +20% movement speed for 20 seconds.
      <30 second cooldown>
      <Cannot motivate whilst inside a saferoom>

    20. Emetic Agent
    • If inside tank belly, you can access !buy menu to activate the Emetic Agent. Forces you out, gives you maximum decay stacks and 25 seconds of Gastric Juice bad status effect.
      <Once per round>
      <✖ VS>

    21. Adrenaline Area Booster
    • You can shove the ground to consume your adrenaline. Gives all survivors in 300 units +10% movement speed bonus, +3 HP/s for 15 seconds and 5 seconds of adrenaline.
      <Effect cannot be renewed until it wears off>
      <15 second cooldown>

    22. Down but Not Out <top>
    • Can use primary or melee weapons while incapacitated and can attack while crawling. +50% reduced incap fire rate penalty.
      <Press the WALK key while incapacitated to swap weapons>
      <✖ VS>

    23. |C| Battle Cry
    • After shouting an intense battle cry, + increased fire rate for you and nearby teammates = to the number of nearby teammates for 20 seconds. The cooldown is shared between all survivors.
      <Cooldown: 4 minutes>
      <Radius: 250 units>
      <✖ VS>