Recommended Healer Buff Set 2 (BaBS)

Dec 10, 2018 at 11:41 AM
Recommended Healer Buff Set 2 (BaBS)
  • Recommended Healer Buff Set 2 (BaBS V2.4.11)

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    This buff set is generally situated more towards healing of yourself and other players.

    White Mage COOP <top>

    Buffs:
    1. (SURV) Knife
    2. (SURV) Goggles / |E| Dying Berserk+*
    3. (SURV) |V| Over Excitement+
    4. (SURV) |E| Love is in the air
    5. (SURV) Tenacity+
    6. (SURV) |V| Guardian Dispenser
    7. (SURV) |E| Bodyguard
    8. (SURV) |E| Hidden Strength
    9. (SURV) |E| Non-Aggression Pact
    10. (SURV) |E Sacrifice
    11. (SURV) Double Projectile
    12. (SURV) Health Dispenser
    13. (SURV) |E| Healing pipe bombs+
    14. (SURV) |C| Discharger
    15. (SURV) Healing Shocks+
    16. (SURV) |E| Supporting Role

    Buff Enhancements Used:
    1. |E| Out With A Bang: Upon death, you will deal 1,500 explosive damage to all nearby infected. Each activation of this effect reduces damage by 250, down to 500 minimum. (|E| Dying Berserk)
    2. Shared Excitement: Survivors nearby gain half (min. 1) of what you gain. <Also works on Over Excitement> (|V| Over Excitement)
    3. |E| Vigor: Increases the potency of all heal/regen effects by 3. (Tenacity)
    4. |E| Adren-Infused Pipe Bombs: Survivors in the explosion will gain 5 seconds of Adrenaline. (|E| Healing pipe bombs)
    5. Lingering Shocks: After defib effects will stay around you for 15 seconds. <Won't be interrupted and doesn't require a defib> (Healing Shocks)

    Notes: <top>
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the |E| Dying Berserk Buff.

    Weapons used in this buff set:
    • Any Primary Weapon
    • Any Secondary Weapon

    Benefits of this buff set:
    • Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • |E| Dying Berserk: Upon taking lethal damage (except fall damage) you become spared from death for 6 seconds. You don't consume ammo or gain fatigue, damage will ignore enemy defenses and immunities and become immune to bad status and CC effects. Buff attack bonuses are halved during this duration and you will also draw tank aggro if no-one else already is. <Piercing immunities sets all attack bonuses for that shot to zero> <✖ VS>
    • |V| Over Excitement: On killing common infected, 1HP regenerated. On killing special infected, 10HP regenerated (20 HP against Uber Infected). <Buff doesn't work if you are poisoned> <Health can't exceed maximum health> <Incompatible with Excitement> <✖ VS>
    • |E| Love is in the air: Allows you to select a teammate as a favourite in !buy menu. Chosen teammate receives up to +25% defense and you take up to 10% base damage they take depending on how close you are to them within 500 units. Within 250 units, when favourite gains HP, you heal 25% of their heal. <Favourite cannot be changed once set and lasts the whole round> <✖ VS> (Command: sm_favorite)
    • Tenacity: +200 additional maximum HP per level above 200, but you will die if HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP each once per round if missing HP % is greater than the heal. <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP> <Increases damage taken from all hits by 3> <✖ VS>
    • |V| Guardian Dispenser: Before taking lethal damage, a health device triggers on you. Heals nearby survivors for +5HP + 0.3% Max HP per second, cures all bad status effects and gives moustachio bless for 2 seconds. <Duration: 14 seconds> <Works only once per round> <First aid kit NOT required> <✖ VS>
    • |E| Bodyguard: You can choose a survivor to protect. If they die within 700 units, you die instead. Chosen survivor gains full heal, loses tank aggro and is cured of all bad statuses. While dead, +1 bounty gained every time they earn bounty. A survivor can only have 1 bodyguard, bodyguards can't have one. <Target can't be changed until they are not valid> <✖ VS> (Command: sm_bodyguard)
    • |E| Hidden Strength: On finale/survival maps if 6 or less survivors are alive, you can access the !buy menu to become resurrected. You cannot resurrect if your body is destroyed or if you died over 3 minutes ago. You'll be revived with -75% reduced maximum HP and -30% decreased movement speed, which decay over 2 minutes. Additionally you'll gain 20 seconds of immunity to Special Infected pins. <Once per round> <✖ VS> (Command: sm_hiddenstr)
    • |E| Non-Aggression Pact: If 50%+ of survivors are dead. You can use the !buy menu to form a pact for 20 seconds. All survivors and tanks become damage immune, Special Infected will release their victims and cannot pin and survivor use actions can't be interrupted. <No effect if a Tank is Desperate/Guarded or to actions that directly kill> <Once per round between all survivors> <✖ VS> (Command: sm_pact)

    <top>

    • |E| Sacrifice: When activated, sacrifice yourself and become undefibbable. You revive all dead survivors within 500 units with 33% max HP as bonus HP and 5 seconds of Moustachio Bless. <Activate from !buy menu, press attack to confirm, or shove to cancel> <Cannot use if pinned by infected or incapacitated> <✖ VS> (Command: sm_sacrifice)
    • Double Projectile: Allows you to throw 2 pipe bomb and vomit jar projectiles.
    • Health Dispenser: Allows you to place a special device on the floor using medikit. Nearby survivors receive +15 + 0.5% Max HP per second, cured of all bad status effects and given moustachio bless for 5 seconds. <Hold medikit and shove floor while crouching to activate><Duration: 14 seconds> <Versus: 8HP per second, 1 second of moustachio bless, does not clear bad statuses> <Once per round>
    • |E| Healing pipe bombs: Your pipe bombs heal nearby survivors for 15% of their missing HP upon detonation and deal no friendly damage. Pipe bombs will cost 50% more from the Bounty Market. <Incompatible with other buffs that change grenade contents> <✖ VS>
    • |C| Discharger: Allows you to deploy a defibrillator in the ground. It damages, ignites and stuns infected around. On the last tick, it resurrects back all nearby survivors and deals more damage.<Shove floor with defib while crouching to activate> <Tank can't be stunned in 15 seconds of another stun/freeze> <Damage: 300 every 0.5 seconds for 8 seconds (3000 on last tick)> <Once per round> <✖ VS>
    • Healing Shocks: With a defib equipped (doesn't have to be held), regen HP every second equal to number of other survivors within 400 units, up to +10HP. Other survivors heal for 33% of your regeneration. <Can't heal while poisoned or incapacitated> <Incapacitated survivors don't count><First equipping or taking 15+ damage from a single hit delays healing by 3 secs> <Heals up to 90% Max HP>
    • |E| Supporting Role: Deal (Tier x 10%) less damage dealt to tanks. +25% more to other infected or +50% to any near/pinning an ally. Every 5th Medkit/Defib used on an ally gives 2 charges. With primary held, shove an ally to give +20% ammo costing your own. When activating an AOE skill, all affected allies gain 5 seconds of Moustachio Bless. <2nd charge only given after normal item use> <20 second wait for giving ammo to same ally> <✖ VS>

    Tips for effectively using this buff set: <top>
    • To make the most out of your healing buffs, be sure to stay close to the survivors so that you can heal them whenever any of the survivors are in need of healing. The more healing you can do, the better the survival chances all survivors will have.