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Recommended Healer Buff Set 3 (BaBS)

Mar 15, 2020
Recommended Healer Buff Set 3 (BaBS)
  • Recommended Healer Buff Set 3 (BaBS V2.12.18)

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    Go to Recommended | HBS1 | HBS2 | HBS3

    This buff set is generally situated towards healing of bad status effects and having immunity to them.

    ^ Indicates that the Buff is temporary and will expire after a certain period of time has passed.
    * Indicates that the Buff is a secondary option to the primary buff being recommended here and is also indicated within the Notes section of the Buff Set.
    ** Indicates that the buff is a third option to the first buff being recommended here and is also indicated within the Notes section of the Buff Set.
    + Indicates that the Buff has a Buff Enhancement that can be applied to it.
    - Indicates that the Buff is required in order to level up any class from class level 4 to class level 5.


    Status Protection COOP <top>

    Buffs:
    1. (SURV) Knife+
    2. (SURV) Goggles+ / |E| Dying Berserk+*
    3. (SURV) |Q| Mutation Shield (Expires)^
    4. (SURV) |Q| Poison Shield (Expires)^ / |E| Reactive Inoculation+*
    5. (SURV) Blast Padding / |E| Free Spirit+*
    6. (SURV) |E| Slow Resistance+
    7. (SURV) Tenacity+ / |V| War Wounds*
    8. (SURV) |E| Super Moustachio Bless+
    9. (SURV) |E| Fatal Guard+ / |E| Hidden Strength+*
    10. (SURV) |V| Guardian Dispenser+ / Hunting Reward+*
    11. (SURV) Immolation+ / Steadfast Aim+* / |Q| Prowess-**
    12. (SURV) |E| Berserk+
    13. (SURV) Infirmary+
    14. (SURV) Health Dispenser+
    15. (SURV) Special First Aid+
    16. (SURV) |E| Cleansing Pills+

    Codes:
    Goggles Binded Codes:
    1. 1st: 72e-gtonme-h7u7tu-jlmpxl-lafwsr-hoiiw7-s7fk (Primary) (Sources of Protection) (Second Choices: 9. and 11.)
    2. |Q| Prowess: 72c-gtonme-h7u7tu-jlmpxl-lafhd7-hoiiw7-s7fk (Primary) (Sources of Protection) (Second Choice: 9.)
    3. 2nd: 72c-gtonme-m8yxyy-llo61c-i5u5m3-hoiiw7-s7fk (Immunity Idol) (Second Choices: 4., 5., 7. and 10.)
    4. |Q| Prowess: 727-gtonme-m8yxyy-llo61c-i5wk17-hoiiw7-s7fk (Immunity Idol) (Second Choices: 4., 5., 7. and 10.)

    Goggles Buff not BInded Codes:

    1. 1st: 72f-gtiw26-h7u7tu-jlmpxl-lafwsr-hoiiw7-s7fk (Primary) (Sources of Protection) (Second Choices: 9. and 11.)
    2. |Q| Prowess: 72d-gtiw26-h7u7tu-jlmpxl-lafhd7-hoiiw7-s7fk (Primary) (Sources of Protection) (Second Choice: 9.)
    3. 2nd: 72d-gtiw26-m8yxyy-llo61c-i5u5m3-hoiiw7-s7fk (Immunity Idol) (Second Choices: 4., 5., 7. and 10.)
    4. |Q| Prowess: 728-gtiw26-m8yxyy-llo61c-i5wk17-hoiiw7-s7fk (Immunity Idol) (Second Choices: 4., 5., 7. and 10.)

    Buff Enhancements Used:
    1. Throwing Knives: Hold USE and shove to throw a knife, dealing 750 damage/stagger to SI or 500 damage/5s bleed (100 dmg/s) to Tanks. Won't use normal knives. Max count equals Knife count + 1. <✖ VS, Knives reclaimable on miss/from target's dead body or return after 20s> (Knife)
    2. Gas Mask: Take only 1 gas based damage while the Gas Mask absorbs the rest. The mask absorbs 1000 damage (500 in VS) before breaking. Recharges in 3 minutes after breaking. Smoker smoke won't shroud vision while the gas mask is active. (Goggles)
    3. |E| Out With A Bang: Upon death, deal 1,500 explosive damage to nearby infected. -250 reduced damage for each activation, 500 minimum. Medkit use resets damage. (|E| Dying Berserk)
    4. |E| Selective Inoculation: Once per round with no tanks alive, you can select one status effect from the !buy menu, blocking 10 seconds of it and reducing duration by 50% for the round. (|E| Reactive Inoculation)
    5. |E| Wild Spirit: After being pinned for 5 seconds, deal 1% + 0.5% Max HP per second damage to pinner, Max: 7.5% or 200 damage. Damage/Damage Cap increased by 30% with melee weapon. (|E| Free Spirit)
    6. |E| Slow Repellent: Once a stun/freeze/paralyze effect ends, become immune to slow effects for 10 seconds (5 seconds for tanks). (|E| Slow Resistance)
    7. |E| Vigor: Increases heal effects from buffs/regen boosters by 3HP. (Tenacity)
    8. Moustachio Grace: Using Pain Pills/Adrenaline grants 3 seconds of Moustachio Bless. Using a Defibrillator grants 6 seconds of Moustachio Bless. (|E| Super Moustachio Bless)
    9. |E| Witch Guard: Witches will no longer ignore incapacitation in Expert difficulty.
      (|E| Fatal Guard)
    10. Inner Might: When used, gain full CC immunity, status immunity and 60% damage resistance (including true damage) for 20 seconds. Damage resistance decays over time. (|E| Hidden Strength)

    <top>

    1. Guardian Recharger: After activating, Guardian Moustachio/Guardian Dispenser will be available again in 4/5 minutes. (|V| Guardian Dispenser)
    2. |E| Trusted Consumer: When at maximum chance, you can buy any item if you have at least 50% of the required bounty cost, putting you into negative bounty. <Cannot be used on items in the Miscellaneous category> (Hunting Reward)
    3. Burning Soul: -0.5%/0.5s slow effect decay while immolation is active, +3 increased damage per tick. (Immolation)
    4. |E| Steadfast Sprint: Common Infected attacking you no longer cripple your move speed or ability to jump. (Steadfast Aim)
    5. Juggernaut: Duration reduced to 20 seconds. While Berserk is active, resist stuns, paralysis, slows, freezing, staggers, fling, aim punch, knockdowns, fear and Special Infected Pins. 4 minute cooldown. (|E| Berserk)
    6. Clinic: Allows you to carry an additional Pain Pills/Adrenaline. <Press the ZOOM key with your item held to swap between the two> (Infirmary)
    7. Multi Dispenser: Gives 11 seconds duration, for 3 (2 in VS) uses per map. (Health Dispenser)
    8. Special Defibrillator: Defibrillators also activate Special First Aid. (Special First Aid)
    9. Cleansing Aura: When Cleansing Pills is activated, clear any allies and give them immunity for 8 seconds (200 range). (|E| Cleansing Pills)

    Notes:
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the |E| Dying Berserk Buff.
    • If you prefer to have status effect resistance to most bad status effects rather than full immunity to poison, you can swap out the |Q| Poison Shield (Expires) Buff for the |E| Reactive Inoculation Buff.
    • If you prefer to have immunity to status effects after being freed from special infected pins over having an immunity to tank explosions, you can swap out the Blast Padding Buff for the |E| Free Spirit Buff.
    • If you prefer to be able to receive full heals with your first aid kit over reduced heals, you can swap out the Tenacity Buff for the |V| War Wounds Buff.
    • If you want to gain crowd control immunity after resurrecting yourself over having resistance to assassin class tanks and resistance to decaying inside a tank belly, you can swap out the |E| Fatal Guard Buff for the |E| Hidden Strength Buff.
    • If you want to be able to gain more bounty over healing survivors and their bad statuses just before you take lethal damage, you can swap out the |V| Guardian Dispenser Buff for the Hunting Reward Buff.
    • If you prefer to be able to have immunity to cripples from the CI with a buff enhancement over having slow decay while you take increased tick damage with a buff enhancement, you can swap out the Immolation Buff for the Steadfast Aim Buff. If you instead prefer to level up any class at class level 4 to class level 5, you can swap out either buff for the |Q| Prowess Buff.

    Weapons/Configs used in this buff set: <top>
    • Any Primary Weapon
      Recommended Weapon Config: (Rifles) / (SMGS): +25%/-25% || +25%/-25%
      Recommended Weapon Config: (AK47 Rifle): +10%/-10% || +25%/-25%
      Recommended Weapon Config (Shotguns): +25%/-25% || +25%/-25%
      Recommended Weapon Config (Hunting Rifle): +25%/-25% || +25%/-25%
      Recommended Weapon Config (Military Sniper Rifle): +10%/-10% || +25%/-25%
      Recommended Weapon Config (AWP): +0%/-0% || +20%/-20%
      Recommended Weapon Config (Scout): +25%/-25% || +20%/-20%
    • Any Secondary Weapon
      Recommended Weapon Config (All Pistols): +25%/-25% || +20%/-20%

    Benefits of this buff set:
    • Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • |E| Dying Berserk: On taking lethal damage, become live for 6 seconds where you ignore defenses/immunities, status/CC effects. won't use ammo or gain fatigue. Taunt all tanks but halve buff attack bonuses. -0.5s reduced time for each activation, min 3s. Medkit use resets time. Performing use actions won't end Dying Berserk. <Immunity pierce negates attack bonuses> <No ammo save with custom weapons> <✖ VS>
    • |Q| Mutation Shield (Expires): Protection against Mutation Bad Status Effect.
    • |Q| Poison Shield (Expires): Protection against Poison Bad Status Effect.
    • |E| Reactive Inoculation: After being afflicted with a bad status effect, block that same bad status effect the next time it's inflicted. Stackable with several bad status effects but it won't work against some. For each bad status effect blocked, it's duration is reduced by 5%, up to -25% maximum for the round. <✖ VS>
    • Blast Padding: Prevents instant death from Bomb Tank/desperate Tank explosions, instead stunning you for 13 seconds and halving current health. Gives -30% reduced car explosion damage/knockback and defense from blast damage, including true damage equal to 10% of your current level (Max: 20%).
    • |E| Free Spirit: After being trapped by special infected for 10 seconds, you'llattempt to break free every 3 seconds with a 50% chance, decaying by 20% with every failed attempt. When freed from pins, you ignore statuses and the chance resets. <✖ VS>



    • |E| Slow Resistance: -25% reduced maximum slow from Spitters, -33% decreased time before slows decay, -50% faster slow decay time.
    • Tenacity: Grants +150 max HP per level above 200, max 5,000, but you die when HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP once each per round if missing HP % is greater than the heal. <Increases aggro from Tanks by 50%> <Reduces your maximum defense by 20%> <✖ VS>
    • |V| War Wounds: After being revived from an incapacitation only caused by infected, gain +7 HP per level above 201 additional maximum HP for the rest of the round. You also regain HP equal to this when revived. <Hanging revives don't count> <Max gain per revive: 200 HP, Overall: 2,000HP> <✖ VS>
    • |E| Super Moustachio Bless: While Moustachio Bless is active, become immune to staggers, slows, special infected pins, tank punches and tank rock knockdowns. <✖ VS>
    • |E| Fatal Guard: Prevents instant death while frozen. Take -50% less damage from Assassin class tanks and won't ignore incapacitation. Gain a 20% chance to not decay while inside a Tank Belly. <Does not prevent shattering on frozen death> <✖ VS>
    • |E| Hidden Strength: On finale/survival maps if 6 or fewer survivors are alive, you can use the !buy menu to become resurrected. You cannot resurrect if your body is destroyed or if you died over 3 minutes ago. You'll be revived with -75% reduced max HP and move -30% slower, which both decay over 2 minutes. Gain 20 seconds of immunity to Special Infected pins. <Once per round> <✖ VS> (Command: sm_hiddenstr)
    • |V| Guardian Dispenser: Before taking lethal damage, a health device triggers on you. Every half second heals nearby survivors for +8HP + 0.3% Max HP, clears 1% of slows and 1 corrosion stack. Cures most bad status effects and gives Moustachio Bless for 2 seconds when deployed. <Duration: 14 seconds> <Works only once per round> <First aid kit NOT required> <✖ VS>
    • Hunting Reward: On each special infected kill, +2% chance to get +1 additional bounty on bounty earning action. <Max: 30%>

    <top>

    • Immolation: Pressing the ZOOM key consumes molotov in hand, igniting yourself. Gain +20% slow reduction and any infected nearby will catch fire. While active, take 5 damage / 0.5 seconds. <Duration: 25 seconds> <Cooldown: 25 seconds> <✖ VS>
    • Steadfast Aim: On CI attacking you, they no longer jostle your aim and gain +10% defense against them. <✖ VS>
    • |Q| Prowess: Allows you to level any class at class level 4 to class level 5. Gives +50% increased class experience from class actions. <Cannot be binded> <✖ VS>
    • |E| Berserk: When active, ignore defenses and immunities for 30 seconds. <Activate in !buy menu> <Cooldown: 5 minutes> <Immunity pierce negates attack bonuses> <✖ VS> (Command: sm_berserk)
    • Infirmary: In place for throwables, able to equip 2 health items (First Aid/Defib) at once. <Can't pickup second health item with throwable in hand, swap to other weapon first> <Press the ZOOM key with your health item held to swap between the two> <You will drop your secondary item on death>
    • Health Dispenser: Allows you to deploy a device on the floor that heals nearby survivors for 20HP + 0.5% Max HP, clears 2% of slows and 2 corrosion stacks every half second. It also cures most bad status effects and triggers Moustachio Bless for 5 seconds when deployed. <Hold medkit and shove floor while crouching to activate> <Lasts 14 seconds> <Versus: 8HP/half second, 1s of Moustachio Bless, does not clear bad statuses> <Once per round>
    • Special First Aid: On first aid kit use, cures most bad status effects off you and any nearby survivors. You also become immune to the next inflicted bad status effect.
    • |E| Cleansing Pills: Consuming Pain Pills removes most bad status effects and gives status effect immunity for 15 seconds. <45 second cooldown for immunity> <Press RELOAD with pills in hand to get cooldown time> <✖ VS>

    Tips for effectively using this buff set:
    • If you are affected with any bad status effects, be sure to use the buffs that can help you to cure them and stop them from being afflicted on you again.
    • As for the other survivors, be sure to help them out with healing and whatever curing of bad status effects is needed as necessary to survive.