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Calculations of Ability Buffs (BaBS)

Calculations of Ability Buffs (BaBS V1.9)
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Back to Calculations of All Survivor Buffs Page
Go to Calculations of  OB  DB  AB  EB  UB  EAEB  MB
This page contains the following buffs that have calculations:
 Hyperactive Buff
 Avenger Buff
 Immolation Buff
 Berserk Buff
 Tactical Reload Buff
 Bird whistle Buff
Hyperactive Buff
After eating pills or using an adrenaline shot, your swing and movement speed will increase by 10% for 15 seconds. The swing speed increase is applied to your attack interval.The movement speed increase is applied to your movement speed.
When you take pills or adrenaline shot to increase swing speed (decrease attack interval) (assume all melee weapons)
[ATKTIME] 0.84>0.756 Inc(+10%) Dec(0) (Baseball Bat)
[ATKTIME] 0.84>0.756 Inc(+10%) Dec(0) (Cricket Bat)
[ATKTIME] 0.92>0.828 Inc(+10%) Dec(0) (Crowbar)
[ATKTIME] 0.92>0.828 Inc(+10%) Dec(0) (Electric Guitar)
[ATKTIME] 0.92>0.828 Inc(+10%) Dec(0) (Fire Axe)
[ATKTIME] 0.89>0.801 Inc(+10%) Dec(0) (Frying Pan)
[ATKTIME] 0.78>0.702 Inc(+10%) Dec(0) (Katana)
[ATKTIME] 0.67>0.603 Inc(+10%) Dec(0) (Machete)
[ATKTIME] 0.65>0.585 Inc(+10%) Dec(0) (Tonfa (Nightstick))
When you take pills to increase movement speed.
[Mov] 220>290 Inc(+20%) FastInc(+10%) FastDec(0%) Dec(0%) Slow Inc(0%) SlowDec(0%)
How to do the maths
= 220 x 1.2 x 1.1 = 290.4
When you take adrenaline shot to increase movement speed.
[Mov] 220>342 Inc(+20%) FastInc(+18 + 10%) FastDec(0%) Dec(0%) Slow Inc(0%) SlowDec(0%)
= 220 x 1.2 x 1.18 x 1.1 = 342.672
Avenger Buff <top>
You deal triple damage (which scales down) to the assassin who killed your teammate. This is applied to buff bonus in attack bonuses. (assume that it was any special infected)
When your shooting at your assassin when he had just killed your teammate.
[Dmg] 105>787 Att(+150% B:200% A:0) Def(+0% B:0% D:0)
How to do the maths
= 105 x 2.5 x 3 = 787.5
When your shooting at your assassin when he had killed your teammate 1 second ago.
[Dmg] 105>735 Att(+150% B:180% A:0) Def(+0% B:0% D:0)
How to do the maths
= 105 x 2.5 x 2.8 = 735
When your shooting at your assassin when he had killed your teammate 2 seconds ago.
[Dmg] 105>682 Att(+150% B:160% A:0) Def(+0% B:0% D:0)
How to do the maths
= 105 x 2.5 x 2.6 = 682.5
When your shooting at your assassin when he had killed your teammate 3 seconds ago.
[Dmg] 105>630 Att(+150% B:140% A:0) Def(+0% B:0% D:0)
How to do the maths
= 105 x 2.5 x 2.4 = 630
When your shooting at your assassin when he had killed your teammate 5 seconds ago.
[Dmg] 105>525 Att(+150% B:180% A:0) Def(+0% B:0% D:0)
How to do the maths
= 105 x 2.5 x 2 = 525
When your shooting at your assassin when he had killed your teammate 10 seconds ago.
[Dmg] 105>262 Att(+150% B:0% A:0) Def(+0% B:0% D:0)
How to do the maths
= 105 x 2.5 x 1 = 262.5
Immolation Buff <top>
Gain +20% slow resistance (decreases the slow effect by 20%) against all sources that slow you down. This is applied to your movement speed. You take 1 damage every 0.2 seconds. Your defenses will be 0 during the effect. This is applied to buff bonus in defensive bonuses.
When you are slowed down for 0.5 seconds.
[Mov] 220>253 Inc(+20%) FastInc(0%) FastDec(0%) Dec(5%) Slow Inc(0%) SlowDec(20%)
How to do the maths
= 220 x 1.2 x 0.05 = 13.2
= 220 x 1.2  13.2 x 0.8 = 253.44
When you are slowed down for 1 second.
[Mov] 220>242 Inc(+20%) FastInc(0%) FastDec(0%) Dec(10%) Slow Inc(0%) SlowDec(20%)
How to do the maths
= 220 x 1.2 x 0.05 = 13.2 x 2 = 26.4
= 220 x 1.2  26.4 x 0.8 = 242.88
When you are slowed down for 2 seconds.
[Mov] 220>221 Inc(+20%) FastInc(0%) FastDec(0%) Dec(20%) Slow Inc(0%) SlowDec(20%)
How to do the maths
= 220 x 1.2 x 0.05 = 13.2 x 4 = 52.8
= 220 x 1.2  52.8 x 0.8 = 221.76
When you are slowed down for 3 seconds.
[Mov] 220>200 Inc(+20%) FastInc(0%) FastDec(0%) Dec(30%) Slow Inc(0%) SlowDec(20%)
How to do the maths
= 220 x 1.2 x 0.05 = 13.2 x 6 = 79.2
= 220 x 1.2  79.2 x 0.8 = 200.64
When you are slowed down for 5 seconds.
[Mov] 220>158 Inc(+20%) FastInc(0%) FastDec(0%) Dec(50%) Slow Inc(0%) SlowDec(20%)
How to do the maths
= 220 x 1.2 x 0.05 = 13.2 x 10 = 132
= 220 x 1.2  132 x 0.8 = 158.4
When you are slowed down for 7.5 seconds.
[Mov] 220>105 Inc(+20%) FastInc(0%) FastDec(0%) Dec(75%) Slow Inc(0%) SlowDec(20%)
How to do the maths
= 220 x 1.20 x 0.05 = 13.2 x 15 = 198
= 220 x 1.20  198 x 0.8 = 105.6
When you are damaged by any infected.
[Dmg] 100>100 Att(+0% B:0% A:0) Def(+0% B:0% D:0)
How to do the maths
= 100 x 1 = 100
Berserk Buff
+15% increased damage and ignore defenses and immunities. This is applied to buff bonus in attack bonuses.
[Dmg] 105>301 Att(+150% B:15% A:0) Def(+0% B:0% D:0)
How to do the maths
= 100 x 2.5 x 1.15 = 301.875
Tactical Reload Buff <top>
Manually reloading before your magazine is empty increases reload speed by 15%. This is applied to your Reload Speed.
When your reloading using SMG and Silenced SMG (assume that your fast reload upgrade is at maximum level)
[RLD] 2.35>1.27 Inc(+15%) Dec(0%)
How to do the maths
= 2.35 x 0.64 x 0.85 = 1.2784
When your reloading using SMG MP5 (assume that your fast reload upgrade is at maximum level)
[RLD] 2.35>1.21 Inc(+15%) Dec(0%)
How to do the maths
= 2.35 x 0.95 x 0.64 x 0.85 = 1.21448
When your reloading using Hunting Rifle (assume that your fast reload upgrade is at maximum level)
[RLD] 3.25>1.76 Inc(+15%) Dec(0%)
How to do the maths
= 3.25 x 0.64 x 0.85 = 1.2784
When your reloading using M16 (assume that your fast reload upgrade is at maximum level)
[RLD] 2.35>1.27 Inc(+15%) Dec(0%)
How to do the maths
= 2.35 x 0.64 x 0.85 = 1.2784
When your reloading using SCAR (assume that your fast reload upgrade is at maximum level)
[RLD] 3.35>1.82 Inc(+15%) Dec(0%)
How to do the maths
= 3.35 x 0.64 x 0.85 = 1.8224
When your reloading using AK47 (assume that your fast reload upgrade is at maximum level)
[RLD] 2.5>1.36 Inc(+15%) Dec(0%)
How to do the maths
= 2.5 x 0.64 x 0.85 = 1.36
When your reloading using Military Sniper (assume that your fast reload upgrade is at maximum level)
[RLD] 3.5>1.9 Inc(+15%) Dec(0%)
How to do the maths
= 3.5 x 0.64 x 0.85 = 1.904
Bird whistle Buff <top>
Gives you a bird whistle that will call in an incoming horde of crows to attack. Infected will take damage per second for 5 seconds equal to:
 Common and Special: 1000 HP
 Tier 1: 1% Max Health
 Tier 2 or stronger: 0.4% Max Health
When you use Bird whistle Buff against common and special infected
[TrueDmg] 1000
When you use Bird whistle Buff against all tier 1 tanks
Paranoia Tank HP: 50,000
Damage per second: 500
Damage per use: 2500
How to do the maths
= 50000 x 0.01 = 500
= 500 x 5 = 2500
Drainer Tank HP: 50,000
Damage per second: 500
Damage per use: 2500
How to do the maths
= 50000 x 0.01 = 500
= 500 x 5 = 2500
Armored Tank HP: 60,000
Damage per second: 600
Damage per use: 3000
How to do the maths
= 60000 x 0.01 = 600
= 600 x 5 = 3000
Bomb Tank HP: 800,000
Damage per second: 8000
Damage per use: 40000
How to do the maths
= 800000 x 0.01 = 8000
= 8000 x 5 = 40000
Ghost Tank HP: 50,000
Damage per second: 500
Damage per use: 2500
How to do the maths
= 50000 x 0.01 = 500
= 500 x 5 = 2500
Poison Tank HP: 50,000
Damage per second: 500
Damage per use: 2500
How to do the maths
= 50000 x 0.01 = 500
= 500 x 5 = 2500
Ice Tank HP: 55,000
Damage per second: 550
Damage per use: 2750
How to do the maths
= 55000 x 0.01 = 550
= 550 x 5 = 2750
Guardian Tank HP: 75,000
Damage per second: 750
Damage per use: 3750
How to do the maths
= 75000 x 0.01 = 750
= 750 x 5 = 3750
Grenadier Tank HP: 40,000
Damage per second: 400
Damage per use: 2000
How to do the maths
= 40000 x 0.01 = 400
= 400 x 5 = 2000
Speedy Tank HP: 45,000
Damage per second: 450
Damage per use: 2250
How to do the maths
= 45000 x 0.01 = 450
= 450 x 5 = 2250
Thief Tank HP: 50,000
Damage per second: 500
Damage per use: 2500
How to do the maths
= 50000 x 0.01 = 500
= 500 x 5 = 2500
Duelist Tank HP: 30,000
Damage per second: 300
Damage per use: 1500
How to do the maths
= 30000 x 0.01 = 300
= 300 x 5 = 1500
Assassin Tank HP: 20,000
Damage per second: 200
Damage per use: 1000
How to do the maths
= 20000 x 0.01 = 200
= 200 x 5 = 1000
Pestilent Tank HP: 40,000
Damage per second: 400
Damage per use: 2000
How to do the maths
= 40000 x 0.01 = 400
= 400 x 5 = 2000
Electric Tank HP: 50,000
Damage per second: 500
Damage per use: 2500
How to do the maths
= 50000 x 0.01 = 500
= 500 x 5 = 2500
Warrior Tank HP: 75,000
Damage per second: 750
Damage per use: 3750
How to do the maths
= 75000 x 0.01 = 750
= 750 x 5 = 3750
Void Tank HP: 50,000
Damage per second: 500
Damage per use: 2500
How to do the maths
= 50000 x 0.01 = 500
= 500 x 5 = 2500
Mirage Tank HP: 40,000
Damage per second: 400
Damage per use: 2000
How to do the maths
= 40000 x 0.01 = 400
= 400 x 5 = 2000
When you use the Bird whistle buff against all tier 2 and stronger tanks. <top>
Butcher Tank HP: 230,000
Damage per second: 920
Damage per use: 4600
How to do the maths
= 230000 x 0.004 = 920
= 920 x 5 = 4600
Frozen Drainer Tank HP: 120,000
Damage per second: 480
Damage per use: 2400
How to do the maths
= 120000 x 0.004 = 480
= 480 x 5 = 2400
Hunter Tank HP: 200,000
Damage per second: 800
Damage per use: 4000
How to do the maths
= 200000 x 0.004 = 800
= 800 x 5 = 4000
Bloody Tank HP: 175,000
Damage per second: 700
Damage per use: 3500
How to do the maths
= 175000 x 0.004 = 700
= 700 x 5 = 3500
Shaman Tank HP: 250,000
Damage per second: 1000
Damage per use: 5000
How to do the maths
= 250000 x 0.004 = 1000
= 1000 x 5 = 5000
Knight Tank HP: 280,000
Damage per second: 1120
Damage per use: 5600
How to do the maths
= 280000 x 0.004 = 1120
= 1120 x 5 = 5600
Corrosive Tank HP: 225,000
Damage per second: 900
Damage per use: 4500
How to do the maths
= 225000 x 0.004 = 900
= 900 x 5 = 4500
Freezing Tank HP: 150,000
Damage per second: 600
Damage per use: 3000
How to do the maths
= 150000 x 0.004 = 600
= 600 x 5 = 3000
Glutton Tank HP: 200,000
Damage per second: 800
Damage per use: 4000
How to do the maths
= 200000 x 0.004 = 800
= 800 x 5 = 4000
Cloaked Assassin Tank HP: 100,000
Damage per second: 400
Damage per use: 2000
How to do the maths
= 100000 x 0.004 = 400
= 400 x 5 = 2000
Splitter Tank HP: 120,000 (1st form) 60,000 (2nd form) 30,000 (3rd form)
Damage per second (1st form): 480
Damage per use (1st form): 2400
Damage per second (2nd form): 240
Damage per use (2nd form): 1200
Damage per second (3rd form): 120
Damage per use (3rd form): 600
How to do the maths
= 120000 x 0.004 = 480
= 480 x 5 = 2400
= 60000 x 0.004 = 240
= 240 x 5 = 1200
= 30000 x 0.004 = 120
= 120 x 5 = 600
<top>
Breeder Tank HP: 400,000
Damage per second: 1600
Damage per use: 8000
How to do the maths:
= 400000 x 0.004 = 1600
= 1600 x 5 = 8000
Supreme Shaman Tank HP: 305,000
Damage per second: 1220
Damage per use: 6100
How to do the maths:
= 305000 x 0.004 = 1220
= 1220 x 5 = 6100
Fighter Tank HP: 330,000
Damage per second: 1320
Damage per use: 6600
How to do the maths:
= 330000 x 0.004 = 1320
= 1320 x 5 = 6600
Infernal Tank HP: 335,000
Damage per second: 1340
Damage per use: 6700
How to do the maths:
= 335000 x 0.004 = 1340
= 1340 x 5 = 6700
Executioner Tank HP: 400,000
Damage per second: 1600
Damage per use: 8000
How to do the maths:
= 400000 x 0.004 = 1600
= 1600 x 5 = 8000
Reaper Tank HP: 375,000
Damage per second: 1500
Damage per use: 7500
How to do the maths:
= 375000 x 0.004 = 1500
= 1500 x 5 = 7500
Supreme Knight Tank HP: 380,000
Damage per second: 1520
Damage per use: 7600
How to do the maths:
= 380000 x 0.004 = 1520
= 1520 x 5 = 7600
Supreme Glutton Tank HP: 340,000
Damage per second: 1360
Damage per use: 6800
How to do the maths:
= 340000 x 0.004 = 1360
= 1360 x 5 = 6800
Supreme Bloody Tank HP: 300,000
Damage per second: 1200
Damage per use: 6000
How to do the maths:
= 300000 x 0.004 = 1200
= 1200 x 5 = 6000
Joker Tank HP: 100,000,000 (Immortal)
Damage per second: 400000
Damage per use: 2000000
How to do the maths:
= 100000000 x 0.004 = 400000
= 400000 x 5 = 2000000
Sickening Tank HP: 1,000,000
Damage per second: 4000
Damage per use: 20000
How to do the maths:
= 1000000 x 0.004 = 4000
= 4000 x 5 = 20000
Jelly Tank HP: 400,000
Damage per second: 1600
Damage per use: 8000
How to do the maths:
= 400000 x 0.004 = 1600
= 1600 x 5 = 8000
Cupid Tank HP: 300,000
Damage per second: 1200
Damage per use: 6000
How to do the maths:
= 300000 x 0.004 = 1200
= 1200 x 5 = 6000
Heartbroken Tank HP: 600,000
Damage per second: 2400
Damage per use: 12000
How to do the maths:
= 600000 x 0.004 = 2400
= 2400 x 5 = 12000
Supreme Infernal Tank HP: 900,000
Damage per second: 3600
Damage per use: 18000
How to do the maths:
= 900000 x 0.004 = 3600
= 3600 x 5 = 18000
Dormant Solidified Tank HP: 30,000
Damage per second: 120
Damage per use: 600
How to do the maths:
= 30000 x 0.004 = 120
= 120 x 5 = 600
Dormant Pulverizer Tank HP: 30,000
Damage per second: 120
Damage per use: 600
How to do the maths:
= 30000 x 0.004 = 120
= 120 x 5 = 600
Dormant Boiling Tank HP: 80,000
Damage per second: 320
Damage per use: 1600
How to do the maths:
= 80000 x 0.004 = 320
= 320 x 5 = 1600
Dormant Brutal Tank HP: 30,000
Damage per second: 120
Damage per use: 600
How to do the maths:
= 30000 x 0.004 = 120
= 120 x 5 = 600
Soldier Tank HP: 1,500,000
Damage per second: 6000
Damage per use: 30000
How to do the maths:
= 1500000 x 0.004 = 6000
= 6000 x 5 = 30000
Hybrid Tank HP: 510,000
Damage per second: 2040
Damage per use: 10200
How to do the maths:
= 510000 x 0.004 = 2040
= 2040 x 5 = 10200
Supreme Executioner Tank HP: 750,000
Damage per second: 3000
Damage per use: 15000
How to do the maths:
= 750000 x 0.004 = 3000
= 3000 x 5 = 15000
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