# Calculations of Equipment Buffs (BaBS)

Dec 22, 2017
Calculations of Equipment Buffs (BaBS)
• Calculations of Equipment Buffs (BaBS V1.9)

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• Heat Missile Buff
• Health Dispenser Buff
• Compressed Shell Buff
• Enhanced pills Buff
• Healing pipe bombs Buff

Allows you to setup traps that explode when infected get near.
When you deal damage to any special infected when they trigger a pipe bomb trap.
[TrueDmg] 500
When you deal damage to any special infected when they trigger a pipe bomb trap, while you have Extra Powder Buff equipped.
[TrueDmg] 5000
How to do the maths
= 500 x 10 = 5000

Heat Missile Buff
While you have this buff equipped, you will have -20% less movement speed.
[Mov] 220->176 Inc(+0) FastInc(0%) FastDec(0%) Dec(-20%) Slow Inc(0%) SlowDec(0%)
How to do the maths
= 220 x 0.80 = 176

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You will deal 300 flat damage (upgrades,skills,buffs will not affect the damage) + 50HP multiplied by the number of common infected killed between the time the pipe bomb is thrown to the time it detonates. This is applied to your damage dealt.
When you have killed 1 common infected while Seeking Grenade pipe bomb gets ready to explode.
[Dmg] 300->350 Att(+0% B:0% A:50) Def(+0% B:0% D:0)
How to do the maths
= 300 + 50 = 350
When you have killed 2 common infected while Seeking Grenade pipe bomb gets ready to explode.
[Dmg] 300->400 Att(+0% B:0% A:100) Def(+0% B:0% D:0)
How to do the maths
= 300 + 100 = 400
When you have killed 3 common infected while Seeking Grenade pipe bomb gets ready to explode.
[Dmg] 300->450 Att(+0% B:0% A:150) Def(+0% B:0% D:0)
How to do the maths
= 300 + 150 = 450
When you have killed 5 common infected while Seeking Grenade pipe bomb gets ready to explode.
[Dmg] 300->550 Att(+0% B:0% A:250) Def(+0% B:0% D:0)
How to do the maths
= 300 + 250 = 550
When you have killed 10 common infected while Seeking Grenade pipe bomb gets ready to explode.
[Dmg] 300->800 Att(+0% B:0% A:500) Def(+0% B:0% D:0)
How to do the maths
= 300 + 500 = 800
When you have killed 20 common infected while Seeking Grenade pipe bomb gets ready to explode.
[Dmg] 300->1300 Att(+0% B:0% A:1000) Def(+0% B:0% D:0)
How to do the maths
= 300 + 1000 = 1300

Health Dispenser Buff
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Allows you to place a healing device on the ground that heals for 15 HP + 0.5% Max Health per second. 8HP per second in versus. This is applied to your HP as permanent health gain.
When you heal after 1 second have passed. (assume you have 1 HP with a maximum of 7800 HP)
[HP] 1->55 HP(+54) THP(+0) (55 HP) (0 THP)
How to do the maths
= 7800 x 0.005 = 39
= 1 + 15 + 39 = 55
When you heal after 1 second have passed in VS. (assume you have 1 HP)
[HP] 1->9 HP(+8) THP(+0) (9 HP) (0 THP)
How to do the maths
= 1 + 8 = 9
When you heal after 2 seconds have passed. (assume you have 1 HP with a maximum of 7800 HP)
[HP] 1->109 HP(+108) THP(+0) (109 HP) (0 THP)
How to do the maths
= 7800 x 0.005 = 39
= 1 + (15 x 2) + (39 x 2) = 109
When you heal after 2 seconds have passed in VS. (assume you have 1 HP)
[HP] 1->17 HP(+16) THP(+0) (17 HP) (0 THP)
How to do the maths
= 1 + 16 = 17
When you heal after 3 seconds have passed. (assume you have 1 HP with a maximum of 7800 HP)
[HP] 1->163 HP(+162) THP(+0) (163 HP) (0 THP)
How to do the maths
= 7800 x 0.005 = 39
= 1 + (15 x 3) + (39 x 3) = 163
When you heal after 3 seconds have passed in VS. (assume you have 1 HP)
[HP] 1->25 HP(+24) THP(+0) (25 HP) (0 THP)
How to do the maths
= 1 + 24 = 25
When you heal after 5 seconds have passed. (assume you have 1 HP with a maximum of 7800 HP)
[HP] 1->271 HP(+270) THP(+0) (271 HP) (0 THP)
How to do the maths
= 7800 x 0.005 = 39
= 1 + (15 x 5) + (39 x 5) = 271
When you heal after 5 seconds have passed in VS. (assume you have 1 HP)
[HP] 1->41 HP(+40) THP(+0) (41 HP) (0 THP)
How to do the maths
= 1 + 40 = 41
When you heal after 10 seconds have passed. (assume you have 1 HP with a maximum of 7800 HP)
[HP] 1->541 HP(+540) THP(+0) (541 HP) (0 THP)
How to do the maths
= 7800 x 0.005 = 39
= 1 + (15 x 10) + (39 x 10) = 541
When you heal after 10 seconds have passed in VS. (assume you have 1 HP)
[HP] 1->81 HP(+80) THP(+0) (81 HP) (0 THP)
How to do the maths
= 1 + 80 = 81
When you heal after 14 seconds have passed. (assume you have 1 HP with a maximum of 7800 HP) (the maximum amount of time you can heal for with 1 Health Dispenser Buff)
[HP] 1->757 HP(+756) THP(+0) (757 HP) (0 THP)
How to do the maths
= 7800 x 0.005 = 39
= 1 + (15 x 14) + (39 x 14) = 757
When you heal after 14 seconds have passed in VS. (assume you have 1 HP) (the maximum amount of time you can heal for with 1 Health Dispenser Buff)
[HP] 1->113 HP(+112) THP(+0) (113 HP) (0 THP)
How to do the maths
= 1 + 112 = 113

[RLD] 3->6.75 Inc(+0%) Dec(-225%)
How to do the maths
= 3 x 2.25 = 6.75

Compressed Shell Buff
<top>
[RLD] 0.473->0.946 Inc(+0%) Dec(-100%)
[RLD] 0.473->0.946 Inc(+0%) Dec(-100%)
How to do the maths
= 0.473 x 2 = 0.946
[RLD] 0.396->0.792 Inc(+0%) Dec(-100%)
[RLD] 0.396->0.792 Inc(+0%) Dec(-100%)
How to do the maths
= 0.396 x 2 = 0.792

Enhanced pills Buff
40% of the health received by taking pills will be permanent HP. This is applied to your HP as permanent HP.
When you are taking pills.
[HP] 100->300 HP(+80) THP(+120) (180 HP) (120 THP)
How to do the maths
= 100 + 200 = 300

Healing pipe bombs Buff
<top>
Your pipe bombs heal 15% of nearby survivor's max HP upon pipe bomb detonation if they are within range. This is applied to your HP as permanent health gain.
When you get healed by the buff. (assume that you have 1 HP with a maximum of 7800 HP)
[HP] 1->1171 HP(+1170) THP(+0) (1171 HP) (0 THP)
How to do the maths
= 7800 x 0.15 = 1170
= 1 +1170 = 1171