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Calculations of Offensive Buffs (BaBS)

Dec 22, 2017
Calculations of Offensive Buffs (BaBS)
  • Calculations of Offensive Buffs (BaBS V1.9)

    Back to Main Guide Page

    Back to Calculations of All Survivor Buffs Page

    Go to Calculations of | OB | DB | AB | EB | UB | EAEB | MB

    This page contains the following buffs that have calculations:
    • Extra Powder Buff
    • Witch Hunter Buff
    • Piercing Bullets Buff
    • Halloween Spirit Buff
    • Excitement Buff
    • Butcher Buff
    • Tank Slayer Buff
    • Intense Fire Buff
    • Focused Buff
    • Tank Party Crasher Buff
    • Zapping Gun Buff
    • Nihilism Buff

    Extra Powder Buff
    +1000% increase in pipe bomb damage is applied to the buff bonus in attack bonuses
    [Dmg] 100->1100 Att(+0% B:1000% A:0) Def(+0% B:0% D:0)
    How to get the maths (using pipe bomb throwable)
    = 100 x 11 = 1100

    Witch Hunter Buff
    <top>
    +15% increase in damage dealt with any weapon is applied to the buff bonus in attack bonuses
    Damage dealt when you have +15% to any special infected/tank.
    [Dmg] 105->301 Att(+150% B:15% A:0) Def(+0% B:0% D:0)
    Damage dealt when you have +30% to any special infected/tank.
    [Dmg] 105->341 Att(+150% B:15% A:0) Def(+0% B:0% D:0)
    Damage dealt when you have +45% to any special infected/tank.
    [Dmg] 105->380 Att(+150% B:15% A:0) Def(+0% B:0% D:0)
    How to get the maths
    = 105 x 2.5 x 1.15 = 301.875
    = 105 x 2.5 x 1.3 = 341.25
    = 105 x 2.5 x 1.45 = 380.625

    Piercing Bullets Buff
    <top>
    +1% increase in damage dealt with any ranged weapon is applied to the buff bonus in attack bonuses
    When you hit any special infected/tank between 1 to 10 times.
    [Dmg] 105->265 Att(+150% B:1% A:0) Def(+0% B:0% D:0)
    [Dmg] 105->267 Att(+150% B:2% A:0) Def(+0% B:0% D:0)
    [Dmg] 105->270 Att(+150% B:3% A:0) Def(+0% B:0% D:0)
    [Dmg] 105->273 Att(+150% B:4% A:0) Def(+0% B:0% D:0)
    [Dmg] 105->275 Att(+150% B:5% A:0) Def(+0% B:0% D:0)
    [Dmg] 105->278 Att(+150% B:6% A:0) Def(+0% B:0% D:0)
    [Dmg] 105->280 Att(+150% B:7% A:0) Def(+0% B:0% D:0)
    [Dmg] 105->283 Att(+150% B:8% A:0) Def(+0% B:0% D:0)
    [Dmg] 105->286 Att(+150% B:9% A:0) Def(+0% B:0% D:0)
    [Dmg] 105->288 Att(+150% B:10% A:0) Def(+0% B:0% D:0)
    How to get the maths
    = 105 x 2.5 x 1.01 = 265.125
    = 105 x 2.5 x 1.02 = 267.75
    = 105 x 2.5 x 1.03 = 270.375
    = 105 x 2.5 x 1.04 = 273
    = 105 x 2.5 x 1.05 = 275.625
    = 105 x 2.5 x 1.06 = 278.25
    = 105 x 2.5 x 1.07 = 280.875
    = 105 x 2.5 x 1.08 = 283.5
    = 105 x 2.5 x 1.09 = 286.125
    = 105 x 2.5 x 1.1 = 288.75

    When you hit any special infected/tank 20 times.
    [Dmg] 105->315 Att(+150% B:20% A:0) Def(+0% B:0% D:0)
    How to do the maths
    = 105 x 2.5 x 1.2 = 315

    When you hit any special infected/tank 30 times.
    [Dmg] 105->341 Att(+150% B:30% A:0) Def(+0% B:0% D:0)
    How to do the maths
    = 105 x 2.5 x 1.3 = 341.25

    When you hit any special infected/tank a maximum of 45 times without missing with the Military Sniper Rifle (For that weapon only)
    [Dmg] 105->380 Att(+150% B:45% A:0) Def(+0% B:0% D:0)
    How to get the maths
    = 105 x 2.5 x 1.45 = 380.625

    <top>

    When you hit any special infected/tank 25 times with the pellets using the shotguns (assuming point-blank range)
    [Dmg] 28->87 Att(+150% B:25% A:0) Def(+0% B:0% D:0)
    How to get the maths (using SPAS Shotgun Primary Weapon)
    = 28 x 2.5 x 1.25 = 87.5

    When you hit any special infected/tank 50 times with the pellets using the shotguns (assuming point-blank range)
    [Dmg] 28->105 Att(+150% B:50% A:0) Def(+0% B:0% D:0)
    How to get the maths (using SPAS Shotgun Primary Weapon)
    = 28 x 2.5 x 1.5 = 105

    When you hit any special infected/tank 75 times with the pellets using the shotguns (assuming point-blank range)
    [Dmg] 28->122 Att(+150% B:50% A:0) Def(+0% B:0% D:0)
    How to get the maths (using SPAS Shotgun Primary Weapon)
    = 28 x 2.5 x 1.75 = 122.5

    When you hit any special infected/tank 100 times with the pellets using the shotguns (assuming point-blank range)
    [Dmg] 28->140 Att(+150% B:100% A:0) Def(+0% B:0% D:0)
    How to get the maths (using SPAS Shotgun Primary Weapon)
    = 28 x 2.5 x 2.0 = 140

    <top>

    When you hit any special infected/tank 125 times with the pellets using the shotguns (assuming point-blank range)
    [Dmg] 28->157 Att(+150% B:50% A:0) Def(+0% B:0% D:0)
    How to get the maths (using SPAS Shotgun Primary Weapon)
    = 28 x 2.5 x 2.25 = 157.5

    When you hit any special infected/tank 150 times with the pellets using the shotguns (assuming point-blank range) (the maximum it can go for the buff effect)
    [Dmg] 28->175 Att(+150% B:150% A:0) Def(+0% B:0% D:0)
    How to get the maths (Using SPAS Shotgun Primary Weapon)
    = 28 x 2.5 x 2.5 = 175

    When you hit any special infected/tank between 1 to 10 times (maximum) with using the AWP Sniper Rifle (Unscoped)
    [Dmg] 115->296 Att(+150% B:3% A:0) Def(+0% B:0% D:0)
    [Dmg] 115->304 Att(+150% B:6% A:0) Def(+0% B:0% D:0)
    [Dmg] 115->313 Att(+150% B:9% A:0) Def(+0% B:0% D:0)
    [Dmg] 115->322 Att(+150% B:12% A:0) Def(+0% B:0% D:0)
    [Dmg] 115->330 Att(+150% B:15% A:0) Def(+0% B:0% D:0)
    [Dmg] 115->339 Att(+150% B:18% A:0) Def(+0% B:0% D:0)
    [Dmg] 115->347 Att(+150% B:21% A:0) Def(+0% B:0% D:0)
    [Dmg] 115->356 Att(+150% B:24% A:0) Def(+0% B:0% D:0)
    [Dmg] 115->365 Att(+150% B:27% A:0) Def(+0% B:0% D:0)
    [Dmg] 115->373 Att(+150% B:30% A:0) Def(+0% B:0% D:0)
    How to do the maths (Using AWP Sniper Rifle Primary Weapon)
    = 115 x 2.5 x 1.03 = 296.125
    = 115 x 2.5 x 1.06 = 304.75
    = 115 x 2.5 x 1.09 = 313.375
    = 115 x 2.5 x 1.12 = 322
    = 115 x 2.5 x 1.15 = 330.625
    = 115 x 2.5 x 1.18 = 339.25
    = 115 x 2.5 x 1.21 = 347.875
    = 115 x 2.5 x 1.24 = 356.5
    = 115 x 2.5 x 1.27 = 365.125
    = 115 x 2.5 x 1.3 = 373.75

    When you hit any special infected/tank between 1 to 10 times (maximum) with using the AWP Sniper Rifle (Scoped in)
    [Dmg] 500->1287 Att(+150% B:3% A:0) Def(+0% B:0% D:0)
    [Dmg] 500->1325 Att(+150% B:6% A:0) Def(+0% B:0% D:0)
    [Dmg] 500->1362 Att(+150% B:9% A:0) Def(+0% B:0% D:0)
    [Dmg] 500->1400 Att(+150% B:12% A:0) Def(+0% B:0% D:0)
    [Dmg] 500->1437 Att(+150% B:15% A:0) Def(+0% B:0% D:0)
    [Dmg] 500->1475 Att(+150% B:18% A:0) Def(+0% B:0% D:0)
    [Dmg] 500->1512 Att(+150% B:21% A:0) Def(+0% B:0% D:0)
    [Dmg] 500->1550 Att(+150% B:24% A:0) Def(+0% B:0% D:0)
    [Dmg] 500->1587 Att(+150% B:27% A:0) Def(+0% B:0% D:0)
    [Dmg] 500->1625 Att(+150% B:30% A:0) Def(+0% B:0% D:0)
    How to do the maths (Using AWP Sniper Rifle Primary Weapon)
    = 500 x 2.5 x 1.03 = 1287.5
    = 500 x 2.5 x 1.06 = 1325
    = 500 x 2.5 x 1.09 = 1362.5
    = 500 x 2.5 x 1.12 = 1400
    = 500 x 2.5 x 1.15 = 1437.5
    = 500 x 2.5 x 1.18 = 1475
    = 500 x 2.5 x 1.21 = 1512.5
    = 500 x 2.5 x 1.24 = 1550
    = 500 x 2.5 x 1.27 = 1587.5
    = 500 x 2.5 x 1.3 = 1625

    Halloween Spirit Buff
    <top>
    +20% increase in damage dealt to tanks with any weapon is applied to the buff bonus in attack bonuses. -20% decrease in damage received from tanks is applied to the buff bonus in defense bonuses.
    When you deal damage to tanks (assume it is a tier 1 tank) (assume you have max tank reaper tier 1 skill upgrade)
    [Dmg] 105->355 Att(+150% B:20% A:80) Def(+0% B:10% D:0)
    How to get the maths
    = (105 x 2.5 x 1.2 + 80) x 0.9 = 355.5

    When you receive damage from tanks (assume it is a Thief Tank under normal conditions)
    [Dmg] 100->80 Att(+0% B:0% A:0) Def(+0% B:20% D:0)
    How to do the maths
    = 100 x 0.8 = 80

    Excitement Buff
    <top>
    +1THP for CI kills and +8THP for SI kills is applied to your HP as temporary health gain.
    When you kill a Common infected. (assume you have 100 HP)
    [HP] 100->101 HP(+0) THP(+1) MaxHP(+0) (100 HP) (1 THP)
    How to do the maths
    = 100 + 1 = 101
    When you kill a Special Infected. (assume you have 100 HP)
    [HP] 100->108 HP(+0) THP(+8) MaxHP(+0) (100 HP) (8 THP)
    How to do the maths
    = 100 + 8 = 108


    Butcher Buff
    <top>
    1% of target's health dealt as bonus damage is applied to the additional damage bonus in attack bonuses.
    When you deal damage to any Special Infected (its best to do it with an Uber Charger)
    [Dmg] 500->489 Att(+0% B:0% A:40) Def(+9% B:0% D:2)
    How to do the maths (Using any melee Secondary Weapon)
    = (500 + 40) x 0.91 - 2 = 489.4

    Tank Slayer Buff
    <top>
    +350HP bonus damage dealt to tanks is applied to the additional damage bonus in attack bonuses.
    When you deal damage to tanks (assume it is a tier 1 tank) (assume you have max tank reaper tier 1 skill upgrade)
    [Dmg] 105->623 Att(+150% B:0% A:430) Def(+0% B:10% D:0)
    How to do the maths
    = (105 x 2.5 + 430) x 0.9 = 623.25

    Intense Fire Buff
    <top>
    +1% of the victim's health as bonus damage is applied to the base damage dealt.
    When you deal damage to any special infected while the buff effect is active. (its best to do it with an Uber Charger) (Assume that the Charger is not affecting you with Protection Duty Buff)
    [Dmg] 28->28 Att(+0% B:0% A:0) Def(+0% B:0% D:0)
    When you deal damage to any special infected while the buff effect is not active. (its best to do it with an Uber Charger) (Assume that the Charger is not affecting you with Protection Duty Buff)
    [Dmg] 14->14 Att(+0% B:0% A:0) Def(+0% B:0% D:0)

    Focused Buff
    <top>
    +100% extra damage against special infected with headshots is applied to the buff bonus in attack bonuses.
    When you deal headshots to any special infected with 0 headshot kills.
    [Dmg] 420->2100 Att(+150% B:100% A:0) Def(+0% B:0% D:0)
    How to do the maths
    = 420 x 2.5 x 2 = 2100
    When you deal headshots to any special infected with 1 headshot kill.
    [Dmg] 420->2362 Att(+150% B:125% A:0) Def(+0% B:0% D:0)
    How to do the maths
    = 420 x 2.5 x 2.25 = 2362.5
    When you deal headshots to any special infected with 2 headshot kills.
    [Dmg] 420->2625 Att(+150% B:150% A:0) Def(+0% B:0% D:0)
    How to do the maths
    = 420 x 2.5 x 2.5 = 2625
    When you deal headshots to any special infected with 3 headshot kills.
    [Dmg] 420->2887 Att(+150% B:175% A:0) Def(+0% B:0% D:0)
    How to do the maths
    = 420 x 2.5 x 2.75 = 2887.5
    When you deal headshots to any special infected with 4 headshot kills.
    [Dmg] 420->3150 Att(+150% B:200% A:0) Def(+0% B:0% D:0)
    How to do the maths
    = 420 x 2.5 x 3 = 3150
    When you deal headshots to any special infected with 8 headshot kills.
    [Dmg] 420->4200 Att(+150% B:300% A:0) Def(+0% B:0% D:0)
    How to do the maths
    = 420 x 2.5 x 4 = 4200
    When you deal headshots to any special infected with 12 headshot kills.
    [Dmg] 420->5250 Att(+150% B:400% A:0) Def(+0% B:0% D:0)
    How to do the maths
    = 420 x 2.5 x 5 = 5250

    Tank Party Crasher Buff
    <top>
    +20% more damage against tanks is applied to the buff bonus in attack bonuses.
    When you deal damage to tanks while 2 tanks are alive, giving you +20%. (assume it is a tier 1 tank) (assume you have max tank reaper tier 1 skill upgrade)
    [Dmg] 105->355 Att(+150% B:20% A:80) Def(+0% B:10% D:0)
    How to do the maths
    = (105 x 2.5 x 1.2 + 80) x 0.9 = 355
    When you deal damage to tanks while 3 tanks are alive, giving you +40%. (assume it is a tier 1 tank) (assume you have max tank reaper tier 1 skill upgrade)
    [Dmg] 105->402 Att(+150% B:40% A:80) Def(+0% B:10% D:0)
    How to do the maths
    = (105 x 2.5 x 1.4 + 80) x 0.9 = 402.75
    When you deal damage to tanks while 4 tanks are alive, giving you +60%. (assume it is a tier 1 tank) (assume you have max tank reaper tier 1 skill upgrade)
    [Dmg] 105->450 Att(+150% B:60% A:80) Def(+0% B:10% D:0)
    How to do the maths
    = (105 x 2.5 x 1.6 + 80) x 0.9 = 450


    Zapping Gun Buff
    <top>
    For each %, the next shot will do 10 bonus damage is applied to the additional damage bonus in attack bonuses.
    When you attack any special infected/tank with a 3% charge. (assuming point-blank range)
    [Dmg] 160->430 Att(+150% B:0% A:10) Def(+0% B:0% D:0)
    How to do the maths
    = 160 x 2.5 + 30 = 430
    When you attack any special infected/tank with a 30% charge. (assuming point-blank range)
    [Dmg] 160->700 Att(+150% B:0% A:300) Def(+0% B:0% D:0)
    How to do the maths
    = 160 x 2.5 + 300 = 700
    When you attack any special infected/tank with a 60% charge. (assuming point-blank range)
    [Dmg] 160->1000 Att(+150% B:0% A:600) Def(+0% B:0% D:0)
    How to do the maths
    = 160 x 2.5 + 600 = 1000
    When you attack any special infected/tank with a 90% charge. (assuming point-blank range)
    [Dmg] 160->1300 Att(+150% B:0% A:900) Def(+0% B:0% D:0)
    How to do the maths
    = 160 x 2.5 + 900 = 1300
    When you attack any special infected/tank with a full charge. (assuming point-blank range)
    [Dmg] 160->1400 Att(+150% B:0% A:1000) Def(+0% B:0% D:0)
    How to do the maths
    = 160 x 2.5 + 1000 = 1400

    Nihilism Buff
    <top>
    1HP extra damage for each 3% of your missing health. The 1HP extra damage is applied to the additional damage bonus in attack bonuses.
    When you attack any special infected/tank with 3% missing HP.
    [Dmg] 105->263 Att(+150% B:0% A:1) Def(+0% B:0% D:0)
    How to do the maths
    = 105 x 2.5 + 1 = 263.5
    When you attack any special infected/tank with 30% missing HP.
    [Dmg] 105->273 Att(+150% B:0% A:10) Def(+0% B:0% D:0)
    How to do the maths
    = 105 x 2.5 + 10 = 273.5
    When you attack any special infected/tank with 60% missing HP.
    [Dmg] 105->283 Att(+150% B:0% A:20) Def(+0% B:0% D:0)
    How to do the maths
    = 105 x 2.5 + 20 = 283.5
    When you attack any special infected/tank with 90% missing HP.
    [Dmg] 105->293 Att(+150% B:0% A:30) Def(+0% B:0% D:0)
    How to do the maths
    = 105 x 2.5 + 30 = 293.5
    When you attack any special infected/tank with 99% missing HP.
    [Dmg] 105->328 Att(+150% B:0% A:66) Def(+0% B:0% D:0)
    How to do the maths
    = 105 x 2.5 + 66 = 328.5