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Recommended Tier 3 Tank Buff Set 3 (BaBS)

Mar 4, 2020
Recommended Tier 3 Tank Buff Set 3 (BaBS)
  • Recommended Tier 3 Tank Buff Set 3 (BaBS V2.12.10)

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    Go to Recommended Tier 3 | TBS1 | TBS2 | TBS3

    This Buff Set is suited for against the Executioner Tank, giving you aggro control so you can try to stop him from executing survivors. You also have defense against his increasing damage as you gain death sentence marks.

    ^ Indicates that the Buff is temporary and will expire after a certain period of time has passed.
    * Indicates that the Buff is a secondary option to the primary buff being recommended here and is also indicated within the Notes section of the Buff Set.
    ** Indicates that the buff is a third option to the first buff being recommended here and is also indicated within the Notes section of the Buff Set.
    + Indicates that the Buff has a Buff Enhancement that can be applied to it.
    - Indicates that the Buff is required in order to level up any class from class level 4 to class level 5.


    Anti-Executioner COOP <top>

    Buffs:
    1. (SURV) Knife+
    2. (SURV) Goggles+ / |E| Dying Berserk+*
    3. (SURV) |E| Zapping Gun+
    4. (SURV) |Q| Mutation Shield (Expires)^
    5. (SURV) Guardian Moustachio+
    6. (SURV) Group Morale / |E| Bodyguard+*
    7. (SURV) |E| Fentanyl Injector / Counter Slap+* / |Q| Prowess-**
    8. (SURV) General Tank Handler+ / |V| Protective Bag+*
    9. (SURV) Tenacity+ / |V| War Wounds*
    10. (SURV) |E| Advanced Morphine Injector+ / |E| It wasn't that high*
    11. (SURV) |E| Tank Duelist+ / Deflection Suit+*
    12. (SURV) Avenger+
    13. (SURV) |V| Enraging Waves+ / |E| Courage+*
    14. (SURV) |E| Hidden Strength+ / |E| Auto-Medical+*
    15. (SURV) |E| Non-Aggression Pact+
    16. (SURV) |E| Sacrifice

    Buff Enhancements Used:
    1. Throwing Knives: Hold USE and shove to throw a knife, dealing 750 damage/stagger to SI or 500 damage/5s bleed (100 dmg/s) to Tanks. Won't use normal knives. Max count equals Knife count + 1. <✖ VS, Knives reclaimable on miss/from target's dead body or return after 20s> (Knife)
    2. Gas Mask: Take only 1 gas based damage while the Gas Mask absorbs the rest. The mask absorbs 1000 damage (500 in VS) before breaking. Recharges in 3 minutes after breaking. Smoker smoke won't shroud vision while the gas mask is active. (Goggles)
    3. |E| Out With A Bang: Upon death, deal 1,500 explosive damage to nearby infected. -250 reduced damage for each activation, 500 minimum. Medkit use resets damage. (|E| Dying Berserk)
    4. Loaded Zap: Zapping Gun will only activate when at 100% charge. (|E| Zapping Gun)
    5. Guardian Recharger: After activating, Guardian Moustachio/Guardian Dispenser will be available again in 4/5 minutes. (Guardian Moustachio)
    6. |E| Safekeeper: If bodyguard target is affected with a status effect over 1 second, shoving them transfers the status to you, giving 1 bounty (2 for mutation) each time. <30 second cooldown, some statuses cannot be transferred, transferred statuses cannot be blocked> (|E| Bodyguard)
    7. Fall Spike: Returns any fall damage taken to the slapper. If incapacitated/killed by the slap, the slapper is instantly killed. <✖ VS> (Counter Slap)
    8. |E| General Tank Mastery: +0.12% increased recovery speed from Tank punch/rock stuns, multiplied by your current level. <✖ VS, 30% max bonus> (General Tank Handler)
    9. Restorative Bag: When Protective Bag is activated, heal 2% missing HP/s (8% max HP in VS).
      (|V| Protective Bag)
    10. |E| Vigor: Increases heal effects from buffs/regen boosters by 3HP. (Tenacity)

    <top>

    1. Boosted Morphine: Using Pills/Adrenaline will also give you 3HP/s regen for 20 seconds. <Also works with Advanced Morphine Injector> (|E| Advanced Morphine Injector)
    2. Tank Resister: 20% defense instead becomes 20% damage resistance. (|E| Tank Duelist)
    3. Barbed Wire: You passively deal 25 damage per second to all infected inside 75 units. (Deflection Suit)
    4. Respite: Reduces claw damage from revenge targets by target's kill count times 5. Blocks Tank punch/rock stuns and SI Pin/Flings for 4s/8s from revenge targets. <Damage cannot be reduced below 1, decays over 4 seconds> (Avenger)
    5. |E| Focused Enrage: Choose one tank to aggro instantly for 8 seconds, putting Enraging Waves on cooldown when used. (|V| Enraging Waves)
    6. Inner Courage: If you are revived (excluding hanging revives) you gain Courage effects for 15 seconds. <Effects start partially decayed> (|E| Courage)
    7. Inner Might: When used, gain full CC immunity, status immunity and 60% damage resistance (including true damage) for 20 seconds. Damage resistance decays over time. (|E| Hidden Strength)
    8. Auto-Defib: If you die with a defib held, it will activate after 7.5 seconds. Toggled by holding the WALK key while dead. <4 minute cooldown, cancels if alive, defib cannot be picked up if active> (|E| Auto-Medical)
    9. Posthumous Pact: You can activate the pact while dead. If activated, -5 seconds reduced duration. (|E| Non-Aggression Pact)

    Notes:
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the |E| Dying Berserk Buff.
    • If you want to save someone from dying to the executioner tank while they're incapacitated/about to be killed, you can swap out the Group Morale Buff for the |E| Bodyguard Buff.
    • If you want to reduce the power of bitchslaps from boomers over having health regeneration, you can swap out the |E| Fentanyl Injector Buff for the Counter Slap Buff. If you instead prefer to level up any class at class level 4 to class level 5, you can swap out either buff for the |Q| Prowess Buff.
    • If you prefer to aggro the tank over to you and or do want a way to not be killed in exchange for less tank defense, you can swap out the General Tank Handler for the |V| Protective Bag Buff.
    • If you prefer to be able to receive full heals with your first aid kit over reduced heals, you can swap out the Tenacity Buff for the |V| War Wounds Buff.
    • If you prefer to prevent being permanently killed by powerful bitch slaps from boomers once over having health regeneration to keep you alive, you can swap out the |E| Advanced Morphine Injector Buff for the |E| It wasn't that high Buff.
    • If you don't want more aggro but want to reflect punch damage dealt back at the tank, you can swap out the |E| Tank Duelist Buff for the Deflection Suit Buff.
    • If you don't want the survivors die and want them to have more survivability over aggroing the tank over to you, you can swap out the |V| Enraging Waves Buff for the |E| Courage Buff.
    • if you prefer to be able to survive lethal damage and heal afterwards over reviving yourself from the dead to help out, you can swap out the |E| Hidden Strength Buff for the |E| Auto-Medical Buff.

    Weapons/Configs used in this buff set: <top>
    • Any Primary Weapon
      Recommended Weapon Config: (Rifles) / (SMGS): +25%/-25% || -25%/+25%
      Recommended Weapon Config: (AK47 Rifle): +10%/-10% || -25%/+25%
      Recommended Weapon Config (Shotguns): +25%/-25% || -25%/+25%
      Recommended Weapon Config (Hunting Rifle): +25%/-25% || -25%/+25%
      Recommended Weapon Config (Military Sniper Rifle): +10%/-10% || -25%/+25%
      Recommended Weapon Config (AWP): +0%/-0% || -20%/+20%
      Recommended Weapon Config (Scout): +25%/-25% || -20%/+20%
    • Any Secondary Weapon
      Recommended Weapon Config (All Pistols): +25%/-25% || -20%/+20%

    Benefits of this buff set:
    • Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • |E| Dying Berserk: On taking lethal damage, become live for 6 seconds where you ignore defenses/immunities, status/CC effects. won't use ammo or gain fatigue. Taunt all tanks but halve buff attack bonuses. -0.5s reduced time for each activation, min 3s. Medkit use resets time. Performing use actions won't end Dying Berserk. <Immunity pierce negates attack bonuses> <No ammo save with custom weapons> <✖ VS>
    • |E| Zapping Gun: Moving around charges the pistol. For each 1% charge, +10 bonus damage dealt. When fully charged, +2 second stun on target affected. Each shot resets charge to 0. <Charged shot activates on special infected and tanks only> <Tanks can't be stunned in 15 seconds of another stun/freeze> <Gun recharge rate: 3% per second running, 1% crouching/walking> <✖ VS>
    • |Q| Mutation Shield (Expires): Protection against Mutation Bad Status Effect.
    • Guardian Moustachio: Gives 5 seconds of moustachio bless before taking lethal damage. <Works only once per round>
    • Group Morale: You gain +1% defense for every other survivor alive. Gain +1.5% defense increase instead for 15 seconds if resurrected.
    • |E| Bodyguard: You can choose a survivor to protect. If they die within 500 units, you die instead. The chosen survivor heals equal to your current HP, loses tank aggro and clears all bad statuses. While dead, you gain +1 bounty every time they earn bounty. A survivor can only have 1 bodyguard but bodyguards can't have one. <Target can't be changed until they are not valid> <✖ VS> (Command: sm_bodyguard)
    • |E| Fentanyl Injector: Heals 3HP/s after receiving damage from tanks if not poisoned/incapacitated until you reach full health.

    <top>

    • Counter Slap: -2% decrease in bitch-slap power multiplied by the amount of boomers killed during the round. <Max: 40%>
    • |Q| Prowess: Allows you to level any class at class level 4 to class level 5. Gives +50% increased class experience from class actions. <Cannot be binded> <✖ VS>
    • General Tank Handler: -0.12% reduced damage taken from tanks multiplied by your current level. <Max buff defense percent: 90%>
    • |V| Protective Bag: Activates a protective bag to surround you putting you on stasis for 15s (3s on VS), where you can't attack or receive any damage. You can leave the bag early. <Cooldown: 5 minutes> <Must be on the ground to activate> (Command: sm_protectbag)
    • Tenacity: Grants +150 max HP per level above 200, max 5,000, but you die when HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP once each per round if missing HP % is greater than the heal. <Increases aggro from Tanks by 50%> <Reduces your maximum defense by 20%> <✖ VS>
    • |V| War Wounds: After being revived from an incapacitation only caused by infected, gain +7 HP per level above 201 additional maximum HP for the rest of the round. You also regain HP equal to this when revived. <Hanging revives don't count> <Max gain per revive: 200 HP, Overall: 2,000HP> <✖ VS>
    • |E| Advanced Morphine Injector: Heals 1% missing HP every 5 seconds while not incapacitated/poisoned or hanging from a ledge. <Incompatible with Morphine Injector Buff> <✖ VS>
    • |E| It wasn't that high: -10% decreased fall damage and +300HP increased damage threshold to become ragdoll'd. Prevents ragdoll death once per round if killed by fall damage within 600 units of another visible survivor (not required in survival gamemode). <✖ VS>
    • |E| Tank Duelist: -20% less damage taken from tanks. +200% increased tank aggro to you. <✖ VS>



    • Deflection Suit: Reflect 50% of melee damage taken against infected. Against Witches and Tanks, reflect 25% of melee damage taken. <Damage returned won't generate Tank aggro> <✖ VS>
    • Avenger: On any infected kill on a survivor, +200% increased damage dealt to the assassin and cannot be killed by it for 8 seconds. Increased damage dealt scales down overtime. Effect time resets if the assassin kills again. <You can have more than one revenge target> <✖ VS>
    • |V| Enraging Waves: Allows you to use a frequency device. When activated all tanks not already taunted will immediately reset their aggro and focus you for 8 seconds or until the device is deactivated. <Cooldown: 3 minutes> <✖ VS> (Command: sm_enrage)
    • |E| Courage: After reviving a teammate (hanging revives don't count), they take -50% less damage (including true damage), and gain +25% movement speed. The bonuses decay over 25 seconds. <✖ VS>
    • |E| Hidden Strength: If 6 or fewer survivors are alive, you can use the !buy menu to resurrect yourself if your body wasn't destroyed or haven't died for over 3 minutes. You'll be revived with -75% reduced max HP and move -30% slower. Both decay over 2 minutes. You'll gain 20 seconds of immunity to Special Infected pins. <Once per round> <✖ VS> (Command: sm_hiddenstr)
    • |E| Auto-Medical: If you have a First Aid Kit, Pills or Adrenaline before taking lethal damage, they are automatically used if they can prevent death. Pills/Adrenaline will be used if they prevent incapacitation. Double tapping USE with Pills/Adrenaline and looking up can toggle auto-use. <First Aid Kit won't activate if hanging or from fall damage> <3 minute cooldown for First Aid Kit> <✖ VS>
    • |E| Non-Aggression Pact: If 50%+ of survivors are dead, You can use the Non-Aggression Pact. For 20 seconds Survivors/Tanks become damage immune with tanks below 50% HP regaining 0.1% max HP/s. All infected cannot move, act or attack. Specials will release their victims. <No effect if a Tank is Desperate/Guarded or to actions that directly kill> <Once per round between all survivors> <✖ VS> (Command: sm_pact)
    • |E| Sacrifice: When activated, sacrifice yourself and become undefibbable. You revive all dead survivors within 500 units with 33% max HP as bonus HP and 5 seconds of Moustachio Bless. <Activate from !buy menu, press attack to confirm, or shove to cancel> <Cannot use if pinned by infected or incapacitated> <✖ VS> (Command: sm_sacrifice)

    Tips for effectively using this buff set: <top>
    • If you need to stop any incapacitated survivors from getting executed, try to aggro the tank off of them onto you using whatever means necessary. You can also try to revive the incapacitated survivor quickly before the tank tries to execute them.