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Recommended Support Buff Set 3 (UQC) (BaBS)

Mar 3, 2020
Recommended Support Buff Set 3 (UQC) (BaBS)
  • Recommended Support Buff Set 3 (Unique/Quest/Craftable) (BaBS V2.12.9)

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    Go to Recommended | SBS1 | SBS2 | SBS3 (UQC)

    This Buff Set is situated towards being able to free yourself from any pinning Special Infected much easier. It also includes buffs towards trying to stop yourself from being pinned in the first place.

    * Indicates that the Buff is a secondary option to the primary buff being recommended here and is also indicated within the Notes section of the Buff Set.
    + Indicates that the Buff has a Buff Enhancement that can be applied to it.
    - Indicates that the Buff is required in order to level up any class from class level 4 to class level 5.


    Unstoppable COOP (UQC) <top>

    Buffs:
    1. (SURV) Knife+
    2. (SURV) Goggles+ / Finale Dominator+*
    3. (SURV) Ninja+
    4. (SURV) Deflection Suit+ / Avenger+*
    5. (SURV) Anger Ignition+
    6. (SURV) Guardian Moustachio+
    7. (SURV) Tenacity+
    8. (SURV) Unstoppable+
    9. (SURV) Deadly Shove+
    10. (SURV) Hyperactive+ / |Q| Prowess-*
    11. (SURV) Strength Burst+ / Steadfast Aim+*
    12. (SURV) Immolation+
    13. (SURV) Mobility Master+
    14. (SURV) Knife Bag+
    15. (SURV) |C| Discharger+ / |C| Spin-up M60+*
    16. (SURV) Adrenaline Run+

    Buff Enhancements Used:
    1. Throwing Knives: Hold USE and shove to throw a knife, dealing 750 damage/stagger to SI or 500 damage/5s bleed (100 dmg/s) to Tanks. Won't use normal knives. Max count equals Knife count + 1. <✖ VS, Knives reclaimable on miss/from target's dead body or return after 20s> (Knife)
    2. Gas Mask: Take only 1 gas based damage while the Gas Mask absorbs the rest. The mask absorbs 1000 damage (500 in VS) before breaking. Recharges in 3 minutes after breaking. Smoker smoke won't shroud vision while the gas mask is active. (Goggles)
    3. General Dominator: Removes map limits. On non-finale/survival maps, max stacks reduced to 10 and -5 seconds faster stack decay. (Finale Dominator)
    4. |E| Samurai Training: While using the Katana, -50% reduced melee fatigue gain rate. With Katana, killing specials only gives 33% melee fatigue reduction. (Ninja)
    5. Barbed Wire: You passively deal 25 damage per second to all infected inside 75 units. (Deflection Suit)
    6. Respite: Reduces claw damage from revenge targets by target's kill count times 5. Blocks Tank punch/rock stuns and SI Pin/Flings for 4s/8s from revenge targets. <Damage cannot be reduced below 1, decays over 4 seconds> (Avenger)
    7. Furious Ignition: Increases chance to activate to 3%. <Also works on Enhanced Anger Ignition> (Anger Ignition)
    8. Guardian Recharger: After activating, Guardian Moustachio/Guardian Dispenser will be available again in 4/5 minutes. (Guardian Moustachio)
    9. |E| Vigor: Increases heal effects from buffs/regen boosters by 3HP. (Tenacity)
    10. Unyielding: Unstoppable now has a chance to block tank punch stuns for 2 seconds. <Chance to activate is 50% of Unstoppable chance> (Unstoppable)

    <top>

    1. Super Shove: You can shove any tank, staggering it. Costs 2 Deadly Shove charges. <✖ VS, Tank can't be shoved again for 15 seconds> (Deadly Shove)
    2. Overcharge Arms: While Hyperactive is active, 1/3 swing speed penalty. While Hyperactive is on cooldown, halved swing speed penalty. (Hyperactive)
    3. Hyper Burst: While Strength Burst is active, +5% increased move speed and fire rate, +10% increased reload and deploy speed. Ignore all slow effects for the duration. (Strength Burst)
    4. |E| Steadfast Sprint: Common Infected attacking you no longer cripple your move speed or ability to jump. (Steadfast Aim)
    5. Burning Soul: -0.5%/0.5s slow effect decay while immolation is active, +3 increased damage per tick. (Immolation)
    6. Momentum Blast: Gives dash 2 charges and enables ground slamming by pressing crouch after double jumping. Upon dashing or landing after a ground slam, infected in 200 units take 150 blast damage. <15 second cooldown for ground slam blast, fall damage below 250 ignored on ground slam> (Mobility Master)
    7. Disposable Knife: Can buy a Disposable Knife for 20 bounty in Miscellaneous section. Used first and cannot benefit from other Knife effects. <Can only carry 1 Disposable Knife but can rebuy after use> (Knife Bag)
    8. Frostcharger: Each tick slows infected hit by 3% (doubled on non-tanks). On the final tick, all infected in range become frozen for 1 second, bypassing debilitate cooldowns. (|C| Discharger)
    9. |E| Steam Burst: Shots fired at max rate generate +0.5% steam. Double tap WALK with at least 10% to release all steam. Deals 5 x steam % damage to infected in 300 units and ignites them at 100% steam. Afterwards, cannot generate steam for 5 seconds. (|C| Spin-up M60)
    10. Stress Induced Adrenaline: In survival, tank spawns give 20 seconds of Adrenaline. While Adrenaline is active, +10% reload and deploy speed. (Adrenaline Run)

    Notes:
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the Finale Dominator Buff.
    • If you prefer to be able to block crowd control from revenge targets over dealing reflect damage to the infected, you can swap out the Deflection Suit Buff for the Avenger Buff.
    • If you're levelling up any class from class level 4 to class level 5, the Hyperactive Buff would be the best to replace since removing it from your buff set gives the least amount of impact on your ability to stop special infected pins, you can swap it out for the |Q| Prowess Buff.
    • if you prefer to have steady aiming on the SI without CI interrupting you over using Strength Burst Buff to try take down all SI faster or for saving yourself from incap, you can swap it out for the Steadfast Aim Buff.
    • If you want to have an M60 capable of giving off AOE damage with steam, igniting infected at full power over the use of a shock AOE effect that can save you from SIs, you can swap out the Discharger Buff for the |C| Spin-up M60 Buff.

    Weapons/Configs used in this buff set: <top>
    • Any Primary Weapon
      Recommended Weapon Config: (Rifles) / (SMGS): +25%/-25% || +25%/-25%
      Recommended Weapon Config: (AK47 Rifle): +10%/-10% || +25%/-25%
      Recommended Weapon Config (Shotguns): +25%/-25% || +25%/-25%
      Recommended Weapon Config (Hunting Rifle): +25%/-25% || +25%/-25%
      Recommended Weapon Config (Military Sniper Rifle): +10%/-10% || +25%/-25%
      Recommended Weapon Config (AWP): +0%/-0% || +20%/-20%
      Recommended Weapon Config (Scout): +25%/-25% || +20%/-20%
    • Any Secondary Weapon
      Recommended Weapon Config (All Pistols): +25%/-25% || +20%/-20%

    Benefits of this buff set:
    • Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • Finale Dominator: On finale/survival maps, Special Infected kills give 1 stack of Finale Dominator (2 stacks on Uber Infected kills), max 15. +2% attack, +1% defense, +1% move speed, +0.5% fire rate, +1% reload speed, +2% ammo save chance and +1% deploy speed. You lose a stack in (25-stacks) seconds or if pinned by Special Infected or if incapacitated. You lose all stacks on death.
    • Ninja: On special infected kill, -50% reduced current melee fatigue. On being released from special infected, instantly resets melee fatigue and prevents gaining more for 5 seconds.
    • Deflection Suit: Reflect 50% of melee damage taken against infected. Against Witches and Tanks, reflect 25% of melee damage taken. <Damage returned won't generate Tank aggro> <✖ VS>
    • Avenger: On any infected kill on a survivor, deal +200% increased damage and resist death from the revenge target for 8 seconds. The bonus damage scales down overtime. Current revenge target cannot become it again for 8 seconds. <You can have more than one revenge target> <✖ VS>
    • Anger Ignition: On Common Infected hitting you, gain 1% chance to ignite everything around you. Also gain 1% chance to ignite Specials/Tanks on hit. <Incompatible with Enhanced Anger Ignition> <No effect on Tier 2 or higher Tanks>
    • Guardian Moustachio: Gives 5 seconds of moustachio bless before taking lethal damage. <Works only once per round>

    <top>

    • Tenacity: Grants +150 max HP per level above 200, max 5,000, but you die when HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP once each per round if missing HP % is greater than the heal. <Increases aggro from Tanks by 50%> <Reduces your maximum defense by 20%> <✖ VS>
    • Unstoppable: Gives you the ability to block Special Infected pins, staggers and tank rock stuns. Chance is equal to current HP % + 10%. Minus -10% chance for each SI nearby above 3. Minus -20% chance for each Uber SI nearby. <Does not work if incapacitated or rushing> <Doesn't block status effects, tank punches or boomer slaps> <✖ VS>
    • Deadly Shove: Each round, Shoves instantly kill the first 3 special infected. This recharges every 3 minutes in COOP. Additionally, enables shoving charges and disables shoving penalty.
    • Hyperactive: On using pills/adrenaline shot, +10% increased swing and movement speed and melee fatigue cannot decrease/increase for 15 seconds. Hyperactive cannot be re-applied for 15 seconds after. <Press RELOAD with meds in hand to get cooldown time>
    • |Q| Prowess: Allows you to level any class at class level 4 to class level 5. Gives +50% increased class experience from class actions. <Cannot be binded> <✖ VS>
    • Strength Burst: When used, all infected (not Witches) can be shoved away and you cannot be incapacitated for 12 seconds. The effect gives -20% less max HP for 60 seconds, afterwards you then regain +1% max HP back every 30 seconds. <Activate in the !buy menu once per round> <Tanks only shoved for 4 seconds, and can't be shoved again for 30 seconds> <✖ VS> (Command: sm_strburst)
    • Steadfast Aim: On CI attacking you, they no longer jostle your aim and gain +10% defense against them. <✖ VS>
    • Immolation: Pressing the ZOOM key consumes molotov in hand, igniting yourself. Gain +20% slow reduction and any infected nearby will catch fire. While active, take 5 damage / 0.5 seconds. <Duration: 25 seconds> <Cooldown: 25 seconds> <✖ VS>



    • Mobility Master: Enables you to double jump by pressing jump again in midair or double tap a direction to quickly dash in that direction. <15 second cooldown for dashing, cannot jump for 0.5 seconds on dash start> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
    • Knife Bag: You can carry an additional knife. Upon reaching Level 201, gain an additional knife. <Requires Knife Buff> <✖ VS>
    • |C| Discharger: While crouching, shoving the floor with a defib deploys a device that deals a mix of fire and shock damage, burning and stunning nearby infected. On the last tick, it resurrects back all nearby survivors and deals more damage. <Tank can't be stunned in 15 seconds of another stun/freeze> <Damage: 300 every 0.5 seconds for 8 seconds (3000 on last tick)> <Once per round> <✖ VS>
    • |C| Spin-up M60: Your M60 rifles start with -20% fire rate. +2% fire rate increase on each shot, max: +30% additional. Fire rate bonus reduces over time not shooting. Your M60 rifle has a 10% chance not to consume ammo. <✖ VS>
    • Adrenaline Run: While at least 1 tank is alive/you are in water, gain infinite Adrenaline effect. <Tank aspect disabled in Survival gamemode>

    Tips for effectively using this buff set: <top>
    • You have many buffs to use at your disposal to free yourself if trapped by Special Infected. Don't be afraid to use one or more buffs in combination should you feel that you are in danger and or cannot be freed easily by other nearby survivors.