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Recommended Support Buff Set 2 (UQC) (BaBS)

Jul 1, 2019
Recommended Support Buff Set 2 (UQC) (BaBS)
  • Recommended Support Buff Set 2 (Unique/Quest/Craftable) (BaBS V2.6.21)

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    Go to Recommended | SBS1 | SBS2 | SBS3 (UQC)

    This Buff Set is situated towards using pistols and melee weapons only against the infected. Only if you want a challenge.

    * Indicates that the Buff is a secondary option to the primary buff being recommended here and is also indicated within the Notes section of the Buff Set.
    + Indicates that the Buff has a Buff Enhancement that can be applied to it.


    Swordmaster COOP <top>

    Buffs:
    1. (SURV) Knife
    2. (SURV) Goggles / Finale Dominator+*
    3. (SURV) Ninja+
    4. (SURV) Excitement+
    5. (SURV) Butcher
    6. (SURV) Morphine Injector+
    7. (SURV) Tenacity+
    8. (SURV) Hyperactive
    9. (SURV) Mobility Master
    10. (SURV) Down but Not Out
    11. (SURV) Infirmary
    12. (SURV) Health Dispenser
    13. (SURV) Dummy Rounds+
    14. (SURV) |C| One Man Armory
    15. (SURV) Auto Pistol Modulator
    16. (SURV) Adrenaline Run

    Buff Enhancements Used:
    1. General Dominator: Removes map limits. Max stacks 10 on normal maps. (Finale Dominator)
    2. |E| Samurai Training: Reduces melee fatigue gain rate when using the Katana melee weapon by 50%. Melee fatigue reduction from killing specials with Katana reduced to 33%. (Ninja)
    3. Shared Excitement: Survivors nearby gain half (min. 1) of what you gain. <Also works on Over Excitement> (Excitement)
    4. Boosted Morphine: Using Pills/Adrenaline will heal for 3 HP/sec for 20 seconds. <Also works with Advanced Morphine Injector> (Morphine Injector)
    5. |E| Vigor: Increases heal effects from buffs/regen boosters by 3HP. (Tenacity)
    6. Phantom Rounds: Gain chance to regain a second bullet. Chance is equal to half ammo save chance. (Dummy Rounds)

    Notes:
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the Finale Dominator Buff.

    Weapons used in this buff set:
    • Tier 1 Shotguns, AWP/Scout Sniper Rifles (Occasionally)
    • Any Pistols or Machete, Katana, Combat Knife Melee Weapon (Frequently)

    Benefits of this buff set: <top>
    • Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • Finale Dominator: On finale/survival maps, Special Infected kills give 1 stack of Finale Dominator (2 stacks on Uber Infected kills), max 15. +2% attack, +1% defense, +1% move speed, +0.5% fire rate, +1% reload speed, +2% ammo save chance and +1% deploy speed. You lose a stack in (25-stacks) seconds or if pinned by Special Infected or if incapacitated. You lose all stacks on death.
    • Ninja: On special infected kill, -50% reduced current melee fatigue. On being released from special infected, instantly resets melee fatigue and prevents gaining more for 5 seconds.
    • Excitement: On killing common infected, +1THP. On killing special infected, +10THP (Uber Infected give +20THP). <Buff doesn't work if you are poisoned> <Temporary health can't exceed maximum health or 200THP total>
    • Butcher: On each melee hit, deal +1% of target's current HP as bonus damage. <Only works with targets that take melee damage> <Max bonus: +500 damage> <Bonus not applied to Chainsaw>
    • Morphine Injector: Heals 3 HP every 5 seconds while not incapacitated/poisoned or hanging from a ledge. <Incompatible with Advanced Morphine Injector Buff>
    • Tenacity: +200 additional maximum HP per level above 200, but you will die if HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP each once per round if missing HP % is greater than the heal. <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP> <Increases damage taken from all hits by 3> <✖ VS>
    • Hyperactive: On using pills/adrenaline shot, +10% increased swing and movement speed and swing stamina cannot decrease/increase for 15 seconds. Hyperactive cannot be re-applied for 15 seconds. <Press RELOAD with meds in hand to get cooldown time>
    • Mobility Master: Enables you to double jump by pressing jump again in midair or double tap a direction to quickly dash in that direction. <15 second cooldown for dashing, cannot jump for 0.5 seconds on dash start> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>

    <top>

    • Down but Not Out: Can use primary or melee weapons while incapacitated and can attack while crawling. +50% reduced incap fire rate and reload penalty. <Press the WALK key while incapacitated to swap weapons> <✖ VS>
    • Infirmary: In place for throwables, able to equip 2 health items (First Aid/Defib) at once. <Can't pickup second health item with throwable in hand, swap to other weapon first> <Press the ZOOM key with your health item held to swap between the two> <You will drop your secondary item on death or when the round concludes>
    • Health Dispenser: Allows you to place a special device on the floor using your medkit. Nearby survivors receive +15 + 0.5% Max HP every half second, get cured of most bad status effects and given moustachio bless for 5 seconds. <Hold medkit and shove floor while crouching to activate> <Duration: 14 seconds> <Versus: 8HP/half second, 1 second of moustachio bless, does not clear bad statuses> <Once per round>
    • Dummy Rounds: Gives ranged weapons 20% chance not to consume ammunition. Doesn't work with Grenade Launchers.
    • |C| One Man Armory: Allows you to carry both pistols and a melee weapon. Press the ZOOM key with your secondary held to swap between the two. <You will drop your secondary item on death or when the round concludes> <Incompatible with Hidden magnum> <✖ VS>
    • Auto Pistol Modulator: Allows you to go full auto with pistols. +5% increased fire rate and reload speed. <✖ VS>
    • Adrenaline Run: While at least 1 tank is alive, gain infinite adrenaline effect. <✖ Survival>

    Tips for effectively using this buff set: <top>
    • For a harder challenge, don't use any primary weapons with this buff set at all. But only if you have the One Man Armory Buff equipped. You can then try switching between your pistols and melee weapon when attacking a few infected at a time if you want to try and pull off some combos.