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Recommended Support Buff Set 2 (UQC) (BaBS)

Mar 3, 2020
Recommended Support Buff Set 2 (UQC) (BaBS)
  • Recommended Support Buff Set 2 (Unique/Quest/Craftable) (BaBS V2.12.9)

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    Go to Recommended | SBS1 | SBS2 | SBS3 (UQC)

    This Buff Set is situated towards using certain primary weapons (occasionally), pistols and melee weapons only (frequently) against the infected. Only if you want a challenge. This is pretty much the Devil May Cry style way of playing using this buff set.

    * Indicates that the Buff is a secondary option to the primary buff being recommended here and is also indicated within the Notes section of the Buff Set. For some buffs, they will need to be equipped if certain buffs get used in place of others, which will be marked in blue.
    + Indicates that the Buff has a Buff Enhancement that can be applied to it.
    - Indicates that the Buff is required in order to level up any class from class level 4 to class level 5.


    Swordmaster COOP <top>

    Buffs:
    1. (SURV) Knife+
    2. (SURV) Goggles+ / Finale Dominator+*
    3. (SURV) Ninja+
    4. (SURV) Excitement+
    5. (SURV) Butcher
    6. (SURV) Tenacity+ / Mindset Change+*
    7. (SURV) Hyperactive+
    8. (SURV) Mobility Master+
    9. (SURV) Down but Not Out+ / |C| Discharger+*
    10. (SURV) Infirmary+
    11. (SURV) Compressed Shell+ / |C| Rocket Launcher+*
    12. (SURV) |C| One Man Armory
    13. (SURV) Auto Pistol Modulator / |Q| Prowess-*
    14. (SURV) Adrenaline Run+
    15. (SURV) Prescription Medication+
    16. (SURV) Pain Stimulant+

    Buff Enhancements Used:
    1. Throwing Knives: Hold USE and shove to throw a knife, dealing 750 damage/stagger to SI or 500 damage/5s bleed (100 dmg/s) to Tanks. Won't use normal knives. Max count equals Knife count + 1. <✖ VS, Knives reclaimable on miss/from target's dead body or return after 20s> (Knife)
    2. Gas Mask: Take only 1 gas based damage while the Gas Mask absorbs the rest. The mask absorbs 1000 damage (500 in VS) before breaking. Recharges in 3 minutes after breaking. Smoker smoke won't shroud vision while the gas mask is active. (Goggles)
    3. General Dominator: Removes map limits. On non-finale/survival maps, max stacks reduced to 10 and -5 seconds faster stack decay. (Finale Dominator)
    4. |E| Samurai Training: While using the Katana, -50% reduced melee fatigue gain rate. With Katana, killing specials only gives 33% melee fatigue reduction. (Ninja)
    5. Shared Excitement: Survivors nearby gain half (min. 1) of what you gain. <Also works on Over Excitement> (Excitement)
    6. |E| Vigor: Increases heal effects from buffs/regen boosters by 3HP. (Tenacity)
    7. Blood Transfusion: While incapacitated, increased bleed out gain is equal to (standing allies count) %, but killing Commons/Specials/Ubers heal 10/100/200 HP and delays bleedout damage by 1/3/5 seconds. Reaching full health from a Special/Uber kill will revive you. (Mindset Change)
    8. Overcharge Arms: While Hyperactive is active, 1/3 swing speed penalty. While Hyperactive is on cooldown, halved swing speed penalty. (Hyperactive)
    9. Momentum Blast: Gives dash 2 charges and enables ground slamming by pressing crouch after double jumping. Upon dashing or landing after a ground slam, infected in 200 units take 150 blast damage. <15 second cooldown for ground slam blast, fall damage below 250 ignored on ground slam> (Mobility Master)

    <top>

    1. Steady Sight: You will no longer suffer from dizzy aim sway while incapacitated. Accuracy penalty from being incapacitated reduced by 50%. (Down but Not Out)
    2. Frostcharger: Each tick slows infected hit by 3% (doubled on non-tanks). On the final tick, all infected in range become frozen for 1 second, bypassing debilitate cooldowns. (|C| Discharger)
    3. Clinic: Allows you to carry an additional Pain Pills/Adrenaline. <Press the ZOOM key with your item held to swap between the two> (Infirmary)
    4. Adaptive Shell: Reloading early will grant +1.5% reload speed per shell currently loaded. (Compressed Shell)
    5. |E| Lock-On Module: Aiming with a laser sight at a Tank or Special will slowly lock onto them. When locked on, firing a rocket seeks out the target. <Press ZOOM to toggle laser, shoving resets lock> (|C| Rocket Launcher)
    6. Stress Induced Adrenaline: In survival, tank spawns give 20 seconds of Adrenaline. While Adrenaline is active, +10% reload and deploy speed. (Adrenaline Run)
    7. |E| Pain Analeptic: While having temporary health, gain 10% defense from any infected damage. Bonus is doubled if you have below 25% permanent health. (Pain Stimulant)
    8. Doctor's Orders: You can also instead buy a first aid kit for half the price. (Prescription Medication)

    Notes:
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the Finale Dominator Buff.
    • If you prefer to be able to gain full heals from a first aid kit rather than reduced heals, you can swap out the Tenacity Buff for the Mindset Change Buff.
    • If you are using the tenacity buff to survive instead of having incaps but want a way to save yourself when dead, you can swap out the Down but Not Out Buff for the |C| Discharger Buff.
    • If you prefer to use grenade launcher projectiles to destroy the infected rather then blasting them to shrapnel with shotguns, you can swap out the Compressed Shell Buff for the |C| Rocket Launcher Buff.
    • If you're levelling up any class from class level 4 to class level 5, the Auto Pistol Modulator Buff would be the best to replace since removing it from your buff set gives the least amount of impact on your fighting style, you can swap it out for the |Q| Prowess Buff.

    Weapons/Configs used in this buff set: <top>
    • Tier 1 Shotguns, Underbarrel Launcher Weapons or AWP/Scout Sniper Rifles (Occasionally)
      Recommended Weapon Config (Tier 1 Shotguns): +25%/-25% || -25%/+25%
      Recommended Weapon Config (AWP): +25%/-25% || -20%/+20%
      Recommended Weapon Config (Scout): +25%/-25% || -20%/+20%
    • Any Pistols or Machete, Katana, Combat Knife Melee Weapons (Frequently)
      Recommended Weapon Config (All Pistols): +25%/-25% || -20%/+20%

    Benefits of this buff set:
    • Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • Finale Dominator: On finale/survival maps, Special Infected kills give 1 stack of Finale Dominator (2 stacks on Uber Infected kills), max 15. +2% attack, +1% defense, +1% move speed, +0.5% fire rate, +1% reload speed, +2% ammo save chance and +1% deploy speed. You lose a stack in (25-stacks) seconds or if pinned by Special Infected or if incapacitated. You lose all stacks on death.
    • Ninja: On special infected kill, -50% reduced current melee fatigue. On being released from special infected, instantly resets melee fatigue and prevents gaining more for 5 seconds.
    • Excitement: On killing common infected, +1THP. On killing special infected, +10THP (Uber Infected give +20THP). <Buff doesn't work if you are poisoned>
    • Butcher: On each melee hit, deal +1% of target's current HP as bonus damage. <Only works with targets that take melee damage> <Max bonus: +500 damage> <Bonus not applied to Chainsaw>
    • Tenacity: Grants +150 max HP per level above 200, max 5,000, but you die when HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP once each per round if missing HP % is greater than the heal. <Increases aggro from Tanks by 50%> <Reduces your maximum defense by 20%> <✖ VS>
    • Mindset Change: Allows you to be incapacitated an unlimited number of times. On each incap, max incap HP becomes 90% of the previous value. Using a first aid kit resets it to full. <Incap max health won't go lower than 300> <✖ VS>

    <top>

    • Hyperactive: On using pills/adrenaline shot, +10% increased swing and movement speed and melee fatigue cannot decrease/increase for 15 seconds. Hyperactive cannot be re-applied for 15 seconds after. <Press RELOAD with meds in hand to get cooldown time>
    • Mobility Master: Enables you to double jump by pressing jump again in midair or double tap a direction to quickly dash in that direction. <15 second cooldown for dashing, cannot jump for 0.5 seconds on dash start> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
    • Down but Not Out: Can use primary or melee weapons while incapacitated and can attack while crawling. +50% reduced incap fire rate and reload penalty. <Press the WALK key while incapacitated to swap weapons> <✖ VS>
    • |C| Discharger: While crouching, shoving the floor with a defib deploys a device that deals a mix of fire and shock damage, burning and stunning nearby infected. On the last tick, it resurrects back all nearby survivors and deals more damage. <Tank can't be stunned in 15 seconds of another stun/freeze> <Damage: 300 every 0.8 seconds for 8 seconds (3000 on last tick)> <Once per round> <✖ VS>
    • Infirmary: In place for throwables, able to equip 2 health items (First Aid/Defib) at once. <Can't pickup second health item with throwable in hand, swap to other weapon first> <Press the ZOOM key with your health item held to swap between the two> <You will drop your secondary item on death>
    • Compressed Shell: Can fully reload shotguns with just 1 shell. Disables reload speed upgrade and doubles reload time.
    • |C| Rocket Launcher: Transforms the Grenade Launcher into a Rocket Launcher. Projectiles launched have no gravity, x2 damage dealt and better damage dropoff from the center of the explosion with -30% reduced reload speed. <Rocket must travel for 0.3 seconds to gain full damage> <Incompatible with any other Grenade Launcher buffs> <✖ VS>
    • |C| One Man Armory: Allows you to carry both pistols and a melee weapon. Press the ZOOM key with your secondary held to swap between the two. <You will drop your secondary item on death> <Incompatible with Hidden Magnum> <✖ VS>



    • Auto Pistol Modulator: Allows you to go full auto with pistols. <✖ VS>
    • |Q| Prowess: Allows you to level any class at class level 4 to class level 5. Gives +50% increased class experience from class actions. <Cannot be binded> <✖ VS>
    • Adrenaline Run: While at least 1 tank is alive/you are in water, gain infinite Adrenaline effect. <Tank aspect disabled in Survival gamemode>
    • Prescription Medication: Can buy Pills/Adrenaline for free once per round in the !buy menu. 40% THP gained from using Pills/Adrenaline is given as bonus HP.
    • Pain Stimulant: Upon using Pain Pills, Adrenaline, or being revived, temporary HP no longer decays for 60 seconds. Gain +25% increased HP received on revive.

    Tips for effectively using this buff set: <top>
    • For a harder challenge, don't use any primary weapons with this buff set at all. But only if you have the One Man Armory Buff equipped. You can then try switching between your pistols and melee weapon when attacking a few infected at a time if you want to try and pull off some combos.