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Recommended Jockey Role Buff Sets (IBaR)
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Recommended Jockey Role Buff Sets (IBaR V2.0.1)
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Damage Dealer Role
This buff set is more situated towards rapidly damaging survivors extremely quickly with good attack speed as a jockey.
Damage Dealer <top>
Name of Buff Set: Quick Eliminator
- (INF) Vampire
- (INF) Rushing Massacre
- (INF) Assassination Boost
- (JOCK) Insane Jockey
- (JOCK) Quick Claw
- (JOCK) Last Winning Chance
Benefits of this buff set
- Vampire: You heal yourself for 10x the amount of physical damage dealt to survivors.
<Incompatible with Regeneration Skill> - Rushing Massacre: 0 - 100% increased damage towards survivors based on their distance from last survivor in the back.
<Bots don't count as survivors in the back>
<Does not affect tanks> - Assassination Boost: When you kill enemy survivor, +200% increased damage dealt until you die. Effect won't work with tanks, bots, low level survivors and does not accumulate. You must be alive at all times, returning to ghost mode ends increased damage effect.
- Insane Jockey: After being forcefully released, -85% reduced attack interval for 6 seconds until you ride a survivor again or die.
<Incompatible with Quick Claw buff> - Quick Claw: -5% reduced attack interval on each claw hit, up to 60%. The bigger the bonus, the faster it decays over time.
<Incompatible with Insane Jockey buff> - Last Winning Chance: +30% increased attack speed if survivors reach 75% of the map.
Tips on this buff set
- Make sure to keep on clawing survivors often. The more you do this, the better you can avoid being killed.
Controller Role
This buff set is situated towards quickly separating survivors away from one another as a jockey and being able to do karma jumps with them if you can try not to get killed doing it.
Controller <top>
Name of Buff Set: A Ride Away
- (JOCK) Sprint Override
- (JOCK) Ride Control
- (INF) Electricity Wave Protection
- (INF) Witch Resistance
- (INF) |E| Fear
- (JOCK) Magical Journey
Benefits of this buff set
- Sprint Override: Allows the override of Sprint Upgrade effect on jockey when riding survivors.
- Ride Control: You get given full control while riding survivors.
- Electricity Wave Protection: You won't instantly die when within range of an electricity knife, but will be left with 1 HP instead.
- Witch Resistance: +1000 additional Maximum HP for witches spawned. Witches have +90% reduced damage taken for 10 seconds after being startled.
- Fear: -1 temporary reduction in level of pinned victim every 15 seconds.
- Magical Journey: +50% increased movement speed if your riding an alone survivor.
Tips on this buff set
- If you want to stop the survivors from trying to save your pinned survivor, spawn a witch along where you think they are going to go to try and kill you to rescue your pinned survivor.
- If you have the moment of opportunity when it is there, go for the karma jump if you know you are able to get a survivor killed by doing it.
Debuffer Role
This buff is situated towards jockey players that want to quickly accumulate permanent mark of death stacks on their target survivor so that when that target survivor dies, they die a permanent death!
Debuffer 1 <top>
Name of Buff Set: The Death Dealer
- (INF) Vampire
- (INF) Mark of Permanent Death
- (JOCK) Quick Claw
- (JOCK) Taller than you
- (JOCK) Party Enthusiast
- (JOCK) Last Winning Chance
Benefits of this buff set
- Vampire: You heal yourself for 10x the amount of physical damage dealt to survivors.
<Incompatible with Regeneration Skill> - Mark of Permanent Death: Each claw hit on a survivor leaves a mark on him. After 160 marks have accumulated on any survivor, their next death is permanent.
<Marks last through the entire round> - Quick Claw: -5% reduced attack interval on each claw hit, up to 60%. The bigger the bonus, the faster it decays over time.
<Incompatible with Insane Jockey buff> - Taller than you: -60% less damage taken from incapacitated survivors.
- Party Enthusiast: +3% increased attack speed for every nearby survivor.
- Last Winning Chance: +30% increased attack speed if survivors reach 75% of the map.
Tips of this buff set
- Be sure to hit your targeted survivor as many times as you can, the more you can hit your survivor, the higher his number of mark of permanent death stacks are.
Debuffer 2 <top>
Name of Buff Set: Debilitator
- (INF) Vampire
- (JOCK) Poison
- (JOCK) Paralyze
- (JOCK) Quick Claw
- (JOCK) Repulsion Gland
- (JOCK) Defenseless
Benefits of this buff set
- Vampire: You heal yourself for 10x the amount of physical damage dealt to survivors.
<Incompatible with Regeneration Skill> - Poison: After dealing 80HP or more damage in a single spawn, 15% chance on each claw hit to poison your target.
- Paralyze: On each claw hit, 0.6% chance to inflict paralyze on a survivor.
<Effect lasts 30 seconds> - Quick Claw: -5% reduced attack interval on each claw hit, up to 60%. The bigger the bonus, the faster it decays over time.
<Incompatible with Insane Jockey buff> - Repulsion Gland: After 25 hits on the same survivor in the same spawn, place a repulsion gland for 10 seconds. Causes knockback to all other nearby survivors.
- Defenseless: On each claw hit, -1% decreased defenses on a survivor.
<Stack decay rate: 1% each second>
Tips of this buff set
- Make sure to hit survivors a lot when you go up to melee attack them. The more bad status effects you can inflict on them, the more bad it becomes for them!
- If you notice a survivor who is taking less damage from special infected, the tank in particular be sure to melee attack them so that you can decrease their defenses for some time.
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