Offensive Buffs3 (BaBS)

Dec 10, 2018 at 7:13 PM
Offensive Buffs3 (BaBS)
  • Offensive Buffs Page 3 (BaBS V2.4.11)

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    * Indicates that there needs to be an event currently active in order to be able to get the Buff from that event.

    15. Deadeye

    Buff Requirements:
    Cost: $45000 Cash
    FR-Pills Cost: 200 FR-Pills
    Required Level: 201


    Description:
    Killing a Special Infected in one shot from at least 75% health or with a headshot with the AWP or Scout sniper rifles will load a bullet into your current magazine from your reserves.
    <Ammo save chance with AWP/Scout is halved while equipped>
    <✖ VS>

    Tips on Buff Usage:
    • With the Deadeye Buff, most special infected that you kill, having less than 1000 HP will give you a bullet. However it is recommended that you try to aim to headshot them if they have above 1000 HP in order to be given a bullet.

    Benefit in Buff Sets:

    On killing special infected from =/+75% health or with a headshot using AWP / Scout sniper rifles, +1 bullet into current magazine from your reserves.
    <Ammo save chance with AWP/Scout is halved while equipped>
    <✖ VS>

    16. |V| Corrosive Vomit Jar <top>

    Buff Requirements:
    Honor Points: 30 Honor Points

    Description:
    Throwing a vomit jar at a target will disable their defenses for the duration of the vomit. Lasts 5 seconds for tanks. Also increases damage dealt from the Acid Jar skill by 50%.
    <✖ VS>

    Tips on Buff Usage:
    • When throwing vomit jars at tanks with the Corrosive Vomit Jar Buff, you will not be able to have the buff effect work again until the bile effect has worn off on the targeted tank.

    Benefit in Buff Sets:

    Throwing a vomit jar on infected will disable defenses for the duration of the vomit. Lasts 5 seconds on tanks. +50% increased Acid Jar skill damage.
    <✖ VS>


    17. |V| Over Excitement <top>

    Buff Requirements:
    Honor Points: 70 Honor Points

    Description:
    Killing infected will get you excited and make you able to endure some pain. You will get 1HP each time you kill a common infected and 10HP for each special infected (20HP against Uber Infected).
    <Buff doesn't work if you are poisoned>
    <Health can't exceed maximum health>
    <Incompatible with Excitement>
    <✖ VS>

    Tips on Buff Usage:
    • The Over Excitement Buff is good for gaining HP back with every kill you do on common and special infected. Use it if you want to be able to heal yourself directly.

    Benefit in Buff Sets:
    On killing common infected, 1HP regenerated. On killing special infected, 10HP regenerated (20 HP against Uber Infected).
    <Buff doesn't work if you are poisoned>
    <Health can't exceed maximum health>
    <Incompatible with Excitement>
    <✖ VS>

    Buff Enhancements that can be applied to this buff:
    • Shared Excitement

    18. |V| Gory Killer <top>

    Buff Requirements:
    Honor Points: 60 Honor Points

    Description:

    Chainsaws used by you will deal 10% (Max: 250HP on tanks) of the target's maximum health as additional damage.
    <✖ VS>

    Tips on Buff Usage:
    • The Gory Killer Buff lets your chainsaws deal true damage to special infected and tanks and deals additional damage on top of it. Use it if you want a melee weapon to be ripping through those infected, making short work of them.

    Benefit in Buff Sets:
    Chainsaws deal +10% (Max: 250HP on tanks) of the target's maximum HP as additional damage.
    <✖ VS>

    19. |V| Nihilism <top>

    Buff Requirements:
    Honor Points: 100 Honor Points

    Description:
    You deal 1HP extra damage per shot for every 5% of your missing health. Having less than 10% health will double the bonus damage.
    <Shotguns gain 1/4 benefit per pellet>
    <No effect whilst incapacitated>
    <✖ VS>

    Tips on Buff Usage:
    • Depending on your HP, Nihilism's buff effect is more effective at giving you extra damage dealt against infected or maintaining that extra damage dealt for longer. In the longer term, the buff is more effective at lower health when you have a larger health pool to work with through buffs such as Tenacity or War Wounds.

    Benefit in Buff Sets:

    +1HP extra damage for each 5% of missing HP. having less than 10% health doubles bonus damage.
    <Shotguns gain 1/4 benefit per pellet>
    <No effect whilst incapacitated>
    <✖ VS>

    20. |E| Deep Cuts <top>

    Event Requirements:
    Get it for ??? Sour Candies from the Sour Candy Market within !event.*

    Description:
    Allows sharp melee weapons (Axe, Katana, Machete, Knife) to ignore tank melee resistance and prevents them from breaking. If resistance is ignored, flat attack bonuses are halved.
    <✖ VS>

    Tips on Buff Usage:
    • The Deep Cuts Buff allows you to bypass the melee immunity of any and all tanks. This is useful for when you want to make a melee only buff set against them.

    Benefit in Buff Sets:
    Allows sharp melee weapons to ignore tank melee resistance and never break. Ignoring resistances halves flat attack bonuses.
    <✖ VS>

    21. |E| Blunt Force Trauma <top>

    Buff Requirements:
    You can't get this buff outside of events yet.

    Description:
    Every 3 melee strikes on the same Special Infected with Bats, the Golf Club or the Tonfa will deal double damage and also stun the target for 1 second. The third strike will increase melee fatigue by 2%.
    <Target can't be stunned in 15 seconds of another stun/freeze>
    <✖ VS>

    Tips on Buff Usage:
    • The Blunt Force Trauma Buff is good for taking down special infected quickly up close when you're using a melee only buff set.

    Benefit in Buff Sets:
    Every 3 melee strikes on the same Special Infected with Bats or the Golf Club deals x2 damage, a 1 second stun and gives +2% increased melee fatigue.
    <Target can't be stunned in 15 seconds of another stun/freeze>
    <✖ VS>