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Offensive Buffs2 (BaBS)

Nov 11, 2018 at 2:11 PM
Offensive Buffs2 (BaBS)
  • Offensive Buffs Page 2 (BaBS V2.3.5)

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    8. Tank Slayer

    Buff Requirements:
    Cost: $7200 Cash
    FR-Pills Cost: 30 FR-Pills
    Required Level: 60


    Description:
    You deal 300HP bonus damage to tanks as a critical shot. Effect is available every 4 seconds and can only be triggered by ranged weapons.
    <✖ VS>


    Tips on Buff Usage:
    • The Tank Slayer Buff effect can be triggered once every 4 seconds, no matter what weapon you use on the tanks. So be sure to trigger it often if you want to increase your overall damage dealt.

    Benefit in Buff Sets:
    You deal +300HP bonus damage to tanks every 4 seconds with ranged weapons.
    <✖ VS>

    9. Intense Fire <top>

    Buff Requirements:
    Cost: $27000 Cash
    FR-Pills Cost: 30 FR-Pills
    Required Level: 180

    Description:

    Infected ignited by you will receive 1% of the victims health as bonus damage per fire tick.
    <No effect on tanks>

    Tips on Buff Usage:
    • The Intense Fire Buff will let you deal higher fire damage over time to special infected on fire. So if you are going to be using molotovs a lot on the map, this is a good buff to have equipped.

    Benefit in Buff Sets:

    Infected ignited by you take +1% of current HP as bonus damage per fire tick.
    <No effect on tanks>


    10. |E| Focused <top>

    Buff Requirements:
    MG Store Cost: $2.00 USD
    MG Store Link: https://store.mgftw.com/index.php?route=product/product&path=7&product_id=39


    Event Requirements:
    Get it for ??? Sour Candies from the Sour Candy Market within !event OR Obtain it from the White Chocolate Box at random from the list of buffs you don't yet have.

    Description:
    For each Special Infected Headshot kill, you gain 25% bonus headshot damage for the current round. Uber Infected take half bonus damage. Assault Rifles will consume a second bullet on SI headshot.
    <Max bonus damage: 400%>
    <No bonus damage to Tanks>
    <✖ VS>


    Tips on Buff Usage:
    • If you want to have an easier time activating buff effects such as Deadeye or Hunting Reward, continue killing special infected with headshots to increase your headshot damage dealt against them.

    Benefit in Buff Sets:
    On Special Infected Headshot kill, +25% bonus headshot damage for the current round. Uber Infected take half bonus damage. Assault Rifles take 2 bullets to headshot kill SI.
    <Max bonus damage: 400%>
    <No bonus damage to Tanks>
    <✖ VS>


    11. |E| Tank Party Crasher <top>

    Buff Requirements:
    MG Store Cost: $2.00 USD
    MG Store Link: https://store.mgftw.com/index.php?route=product/product&path=7&product_id=38

    Event Requirements:
    Get it for ??? Sour Candies from the Sour Candy Market within !event OR Obtain it from the White Chocolate Box at random from the list of buffs you don't yet have.

    Description:
    The presence of multiple tanks excites you and makes you more effective. You deal 20% more damage for each tank above 1 currently alive.
    <✖ VS>


    Tips on Buff Usage:
    • When there are two or more tanks alive in COOP / Custom COOP or on the Scenario server, you can focus down all of tanks at the same time to get the maximum usage out of the Tank Party Crasher Buff.

    Benefit in Buff Sets:
    +20% additional damage for each tank above 1.
    <✖ VS>


    12. |E| Weak Point Spotter <top>

    Buff Requirements:
    MG Store Cost: $2.00 USD
    MG Store Link: https://store.mgftw.com/index.php?route=product/product&path=7&product_id=37


    Event Requirements:
    Get it for ??? Sour Candies from the Sour Candy Market within !event OR Obtain it from the White Chocolate Box at random from the list of buffs you don't yet have.

    Description:
    Allows you to randomly inflict critical hits on your targets that will ignore their defenses and immunities
    <Chance: 3%>
    <Piercing immunities sets all attack bonuses for that shot to zero>
    <✖ VS>


    Tips on Buff Usage:
    • The Weak Point Spotter Buff is more effective when used with shotguns, as the chance per pellet essentially means the buff effect triggers more often.

    Benefit in Buff Sets:
    Allows you to randomly ignore defenses and immunities on infected.
    <Chance: 3%>
    <Piercing immunities sets all attack bonuses for that shot to zero>
    <✖ VS>

    13. Ranged Expert <top>

    Buff Requirements:
    Cost: $45000 Cash
    FR-Pills Cost: 30 FR-Pills
    Required Level: 115


    Description:
    Assault Rifles and SMGs completely ignore the defenses of your target but don't benefit from any attack bonuses from buffs. The weapons also suffer a 25% fire rate reduction and reload speed slow.
    <✖ VS>

    Tips on Buff Usage:
    • Against tier 2 and above tanks, the Ranged expert Buff can be used to offset the reduced damage you deal against them because they have a higher amount of tank defense compared to tier 1 tanks.

    Benefits in Buff Sets:
    Assault Rifles and SMGs ignore the defenses of your target, they're not affected by attack bonuses from buffs, they shoot and reload -25% slower.
    <✖ VS>

    Buff Enhancements that can be applied to this buff:
    • |E| Ranged Perfectionist

    14. |E| Zapping Gun <top>

    Buff Requirements:
    MG Store Cost: $4.00 USD
    MG Store Link: https://store.mgftw.com/index.php?route=product/product&path=7&product_id=57


    Event Requirements:
    Get it for ??? Mint Candies from the Mint Candy Market within !event.

    Description:
    Movement will passively charge your pistol. For each % charge, the next shot will do 10 bonus damage. When fully charged, the next shot also stuns the target for 2 seconds. Each shot resets charge to 0%.
    <Charged shot activates on special infected and tanks only>
    <Tanks can't be stunned in 15 seconds of another stun/freeze>
    <Gun recharge rate: 3% per second running, 1% crouching/walking>

    <✖ VS>

    Tips on Buff Usage:
    • You can charge the Zapping Gun Buff while on the move by either running, crouching or walking. If you want to have a stun ready to use, then you should always be on the move.
    • If you have a stun ready, but a tank has been recently stunned, wait for 15 seconds before you target the same tank again. That way your stun isn't wasted.

    Benefit in Buff Sets:
    Moving around charges the pistol. For each 1% charge, +10 bonus damage dealt. When fully charged, +2 second stun on target affected. Each shot resets charge to 0.
    <Charged shot activates on special infected and tanks only>
    <Tanks can't be stunned in 15 seconds of another stun/freeze>
    <Gun recharge rate: 3% per second running, 1% crouching/walking>
    <✖ VS>

    Buff Enhancements that can be applied to this buff:
    • Selective Zap
    • Loaded Zap