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Calculations of Ability Buffs (BaBS)

Dec 22, 2017
Calculations of Ability Buffs (BaBS)
  • Calculations of Ability Buffs (BaBS V1.9)

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    Back to Calculations of All Survivor Buffs Page

    Go to Calculations of | OB | DB | AB | EB | UB | EAEB | MB

    This page contains the following buffs that have calculations:
    • Hyperactive Buff
    • Avenger Buff
    • Immolation Buff
    • Berserk Buff
    • Tactical Reload Buff
    • Bird whistle Buff

    Hyperactive Buff
    After eating pills or using an adrenaline shot, your swing and movement speed will increase by 10% for 15 seconds. The swing speed increase is applied to your attack interval.The movement speed increase is applied to your movement speed.
    When you take pills or adrenaline shot to increase swing speed (decrease attack interval) (assume all melee weapons)
    [ATKTIME] 0.84->0.756 Inc(+10%) Dec(-0) (Baseball Bat)
    [ATKTIME] 0.84->0.756 Inc(+10%) Dec(-0) (Cricket Bat)
    [ATKTIME] 0.92->0.828 Inc(+10%) Dec(-0) (Crowbar)
    [ATKTIME] 0.92->0.828 Inc(+10%) Dec(-0) (Electric Guitar)
    [ATKTIME] 0.92->0.828 Inc(+10%) Dec(-0) (Fire Axe)
    [ATKTIME] 0.89->0.801 Inc(+10%) Dec(-0) (Frying Pan)
    [ATKTIME] 0.78->0.702 Inc(+10%) Dec(-0) (Katana)
    [ATKTIME] 0.67->0.603 Inc(+10%) Dec(-0) (Machete)
    [ATKTIME] 0.65->0.585 Inc(+10%) Dec(-0) (Tonfa (Nightstick))
    When you take pills to increase movement speed.
    [Mov] 220->290 Inc(+20%) FastInc(+10%) FastDec(0%) Dec(-0%) Slow Inc(0%) SlowDec(0%)
    How to do the maths
    = 220 x 1.2 x 1.1 = 290.4
    When you take adrenaline shot to increase movement speed.
    [Mov] 220->342 Inc(+20%) FastInc(+18 + 10%) FastDec(0%) Dec(-0%) Slow Inc(0%) SlowDec(0%)
    = 220 x 1.2 x 1.18 x 1.1 = 342.672

    Avenger Buff
    <top>
    You deal triple damage (which scales down) to the assassin who killed your teammate. This is applied to buff bonus in attack bonuses. (assume that it was any special infected)
    When your shooting at your assassin when he had just killed your teammate.
    [Dmg] 105->787 Att(+150% B:200% A:0) Def(+0% B:0% D:0)
    How to do the maths
    = 105 x 2.5 x 3 = 787.5
    When your shooting at your assassin when he had killed your teammate 1 second ago.
    [Dmg] 105->735 Att(+150% B:180% A:0) Def(+0% B:0% D:0)
    How to do the maths
    = 105 x 2.5 x 2.8 = 735
    When your shooting at your assassin when he had killed your teammate 2 seconds ago.
    [Dmg] 105->682 Att(+150% B:160% A:0) Def(+0% B:0% D:0)
    How to do the maths
    = 105 x 2.5 x 2.6 = 682.5
    When your shooting at your assassin when he had killed your teammate 3 seconds ago.
    [Dmg] 105->630 Att(+150% B:140% A:0) Def(+0% B:0% D:0)
    How to do the maths
    = 105 x 2.5 x 2.4 = 630
    When your shooting at your assassin when he had killed your teammate 5 seconds ago.
    [Dmg] 105->525 Att(+150% B:180% A:0) Def(+0% B:0% D:0)
    How to do the maths
    = 105 x 2.5 x 2 = 525
    When your shooting at your assassin when he had killed your teammate 10 seconds ago.
    [Dmg] 105->262 Att(+150% B:0% A:0) Def(+0% B:0% D:0)
    How to do the maths
    = 105 x 2.5 x 1 = 262.5

    Immolation Buff
    <top>
    Gain +20% slow resistance (decreases the slow effect by 20%) against all sources that slow you down. This is applied to your movement speed. You take 1 damage every 0.2 seconds. Your defenses will be 0 during the effect. This is applied to buff bonus in defensive bonuses.
    When you are slowed down for 0.5 seconds.
    [Mov] 220->253 Inc(+20%) FastInc(0%) FastDec(0%) Dec(-5%) Slow Inc(0%) SlowDec(20%)
    How to do the maths
    = 220 x 1.2 x 0.05 = 13.2
    = 220 x 1.2 - 13.2 x 0.8 = 253.44
    When you are slowed down for 1 second.
    [Mov] 220->242 Inc(+20%) FastInc(0%) FastDec(0%) Dec(-10%) Slow Inc(0%) SlowDec(20%)
    How to do the maths
    = 220 x 1.2 x 0.05 = 13.2 x 2 = 26.4
    = 220 x 1.2 - 26.4 x 0.8 = 242.88
    When you are slowed down for 2 seconds.
    [Mov] 220->221 Inc(+20%) FastInc(0%) FastDec(0%) Dec(-20%) Slow Inc(0%) SlowDec(20%)
    How to do the maths
    = 220 x 1.2 x 0.05 = 13.2 x 4 = 52.8
    = 220 x 1.2 - 52.8 x 0.8 = 221.76
    When you are slowed down for 3 seconds.
    [Mov] 220->200 Inc(+20%) FastInc(0%) FastDec(0%) Dec(-30%) Slow Inc(0%) SlowDec(20%)
    How to do the maths
    = 220 x 1.2 x 0.05 = 13.2 x 6 = 79.2
    = 220 x 1.2 - 79.2 x 0.8 = 200.64
    When you are slowed down for 5 seconds.
    [Mov] 220->158 Inc(+20%) FastInc(0%) FastDec(0%) Dec(-50%) Slow Inc(0%) SlowDec(20%)
    How to do the maths
    = 220 x 1.2 x 0.05 = 13.2 x 10 = 132
    = 220 x 1.2 - 132 x 0.8 = 158.4
    When you are slowed down for 7.5 seconds.
    [Mov] 220->105 Inc(+20%) FastInc(0%) FastDec(0%) Dec(-75%) Slow Inc(0%) SlowDec(20%)
    How to do the maths
    = 220 x 1.20 x 0.05 = 13.2 x 15 = 198
    = 220 x 1.20 - 198 x 0.8 = 105.6
    When you are damaged by any infected.
    [Dmg] 100->100 Att(+0% B:0% A:0) Def(+0% B:0% D:0)
    How to do the maths
    = 100 x 1 = 100

    Berserk Buff
    +15% increased damage and ignore defenses and immunities. This is applied to buff bonus in attack bonuses.
    [Dmg] 105->301 Att(+150% B:15% A:0) Def(+0% B:0% D:0)
    How to do the maths
    = 100 x 2.5 x 1.15 = 301.875

    Tactical Reload Buff
    <top>
    Manually reloading before your magazine is empty increases reload speed by 15%. This is applied to your Reload Speed.
    When your reloading using SMG and Silenced SMG (assume that your fast reload upgrade is at maximum level)
    [RLD] 2.35->1.27 Inc(+15%) Dec(-0%)
    How to do the maths
    = 2.35 x 0.64 x 0.85 = 1.2784
    When your reloading using SMG MP5 (assume that your fast reload upgrade is at maximum level)
    [RLD] 2.35->1.21 Inc(+15%) Dec(-0%)
    How to do the maths
    = 2.35 x 0.95 x 0.64 x 0.85 = 1.21448
    When your reloading using Hunting Rifle (assume that your fast reload upgrade is at maximum level)
    [RLD] 3.25->1.76 Inc(+15%) Dec(-0%)
    How to do the maths
    = 3.25 x 0.64 x 0.85 = 1.2784
    When your reloading using M16 (assume that your fast reload upgrade is at maximum level)
    [RLD] 2.35->1.27 Inc(+15%) Dec(-0%)
    How to do the maths
    = 2.35 x 0.64 x 0.85 = 1.2784
    When your reloading using SCAR (assume that your fast reload upgrade is at maximum level)
    [RLD] 3.35->1.82 Inc(+15%) Dec(-0%)
    How to do the maths
    = 3.35 x 0.64 x 0.85 = 1.8224
    When your reloading using AK-47 (assume that your fast reload upgrade is at maximum level)
    [RLD] 2.5->1.36 Inc(+15%) Dec(-0%)
    How to do the maths
    = 2.5 x 0.64 x 0.85 = 1.36
    When your reloading using Military Sniper (assume that your fast reload upgrade is at maximum level)
    [RLD] 3.5->1.9 Inc(+15%) Dec(-0%)
    How to do the maths
    = 3.5 x 0.64 x 0.85 = 1.904

    Bird whistle Buff
    <top>
    Gives you a bird whistle that will call in an incoming horde of crows to attack. Infected will take damage per second for 5 seconds equal to:
    - Common and Special: 1000 HP
    - Tier 1: 1% Max Health
    - Tier 2 or stronger: 0.4% Max Health
    When you use Bird whistle Buff against common and special infected
    [TrueDmg] 1000
    When you use Bird whistle Buff against all tier 1 tanks
    Paranoia Tank HP: 50,000
    Damage per second: 500
    Damage per use: 2500
    How to do the maths
    = 50000 x 0.01 = 500
    = 500 x 5 = 2500
    Drainer Tank HP: 50,000
    Damage per second: 500
    Damage per use: 2500
    How to do the maths
    = 50000 x 0.01 = 500
    = 500 x 5 = 2500
    Armored Tank HP: 60,000
    Damage per second: 600
    Damage per use: 3000
    How to do the maths
    = 60000 x 0.01 = 600
    = 600 x 5 = 3000
    Bomb Tank HP: 800,000
    Damage per second: 8000
    Damage per use: 40000
    How to do the maths
    = 800000 x 0.01 = 8000
    = 8000 x 5 = 40000
    Ghost Tank HP: 50,000
    Damage per second: 500
    Damage per use: 2500
    How to do the maths
    = 50000 x 0.01 = 500
    = 500 x 5 = 2500
    Poison Tank HP: 50,000
    Damage per second: 500
    Damage per use: 2500
    How to do the maths
    = 50000 x 0.01 = 500
    = 500 x 5 = 2500
    Ice Tank HP: 55,000
    Damage per second: 550
    Damage per use: 2750
    How to do the maths
    = 55000 x 0.01 = 550
    = 550 x 5 = 2750
    Guardian Tank HP: 75,000
    Damage per second: 750
    Damage per use: 3750
    How to do the maths
    = 75000 x 0.01 = 750
    = 750 x 5 = 3750
    Grenadier Tank HP: 40,000
    Damage per second: 400
    Damage per use: 2000
    How to do the maths
    = 40000 x 0.01 = 400
    = 400 x 5 = 2000
    Speedy Tank HP: 45,000
    Damage per second: 450
    Damage per use: 2250
    How to do the maths
    = 45000 x 0.01 = 450
    = 450 x 5 = 2250
    Thief Tank HP: 50,000
    Damage per second: 500
    Damage per use: 2500
    How to do the maths
    = 50000 x 0.01 = 500
    = 500 x 5 = 2500
    Duelist Tank HP: 30,000
    Damage per second: 300
    Damage per use: 1500
    How to do the maths
    = 30000 x 0.01 = 300
    = 300 x 5 = 1500
    Assassin Tank HP: 20,000
    Damage per second: 200
    Damage per use: 1000
    How to do the maths
    = 20000 x 0.01 = 200
    = 200 x 5 = 1000
    Pestilent Tank HP: 40,000
    Damage per second: 400
    Damage per use: 2000
    How to do the maths
    = 40000 x 0.01 = 400
    = 400 x 5 = 2000
    Electric Tank HP: 50,000
    Damage per second: 500
    Damage per use: 2500
    How to do the maths
    = 50000 x 0.01 = 500
    = 500 x 5 = 2500
    Warrior Tank HP: 75,000
    Damage per second: 750
    Damage per use: 3750
    How to do the maths
    = 75000 x 0.01 = 750
    = 750 x 5 = 3750
    Void Tank HP: 50,000
    Damage per second: 500
    Damage per use: 2500
    How to do the maths
    = 50000 x 0.01 = 500
    = 500 x 5 = 2500
    Mirage Tank HP: 40,000
    Damage per second: 400
    Damage per use: 2000
    How to do the maths
    = 40000 x 0.01 = 400
    = 400 x 5 = 2000
    When you use the Bird whistle buff against all tier 2 and stronger tanks.
    <top>
    Butcher Tank HP: 230,000
    Damage per second: 920
    Damage per use: 4600
    How to do the maths
    = 230000 x 0.004 = 920
    = 920 x 5 = 4600
    Frozen Drainer Tank HP: 120,000
    Damage per second: 480
    Damage per use: 2400
    How to do the maths
    = 120000 x 0.004 = 480
    = 480 x 5 = 2400
    Hunter Tank HP: 200,000
    Damage per second: 800
    Damage per use: 4000
    How to do the maths
    = 200000 x 0.004 = 800
    = 800 x 5 = 4000
    Bloody Tank HP: 175,000
    Damage per second: 700
    Damage per use: 3500
    How to do the maths
    = 175000 x 0.004 = 700
    = 700 x 5 = 3500
    Shaman Tank HP: 250,000
    Damage per second: 1000
    Damage per use: 5000
    How to do the maths
    = 250000 x 0.004 = 1000
    = 1000 x 5 = 5000
    Knight Tank HP: 280,000
    Damage per second: 1120
    Damage per use: 5600
    How to do the maths
    = 280000 x 0.004 = 1120
    = 1120 x 5 = 5600
    Corrosive Tank HP: 225,000
    Damage per second: 900
    Damage per use: 4500
    How to do the maths
    = 225000 x 0.004 = 900
    = 900 x 5 = 4500
    Freezing Tank HP: 150,000
    Damage per second: 600
    Damage per use: 3000
    How to do the maths
    = 150000 x 0.004 = 600
    = 600 x 5 = 3000
    Glutton Tank HP: 200,000
    Damage per second: 800
    Damage per use: 4000
    How to do the maths
    = 200000 x 0.004 = 800
    = 800 x 5 = 4000
    Cloaked Assassin Tank HP: 100,000
    Damage per second: 400
    Damage per use: 2000
    How to do the maths
    = 100000 x 0.004 = 400
    = 400 x 5 = 2000
    Splitter Tank HP: 120,000 (1st form) 60,000 (2nd form) 30,000 (3rd form)
    Damage per second (1st form): 480
    Damage per use (1st form): 2400
    Damage per second (2nd form): 240
    Damage per use (2nd form): 1200
    Damage per second (3rd form): 120
    Damage per use (3rd form): 600
    How to do the maths
    = 120000 x 0.004 = 480
    = 480 x 5 = 2400
    = 60000 x 0.004 = 240
    = 240 x 5 = 1200
    = 30000 x 0.004 = 120
    = 120 x 5 = 600

    <top>

    Breeder Tank HP: 400,000
    Damage per second: 1600
    Damage per use: 8000
    How to do the maths:
    = 400000 x 0.004 = 1600
    = 1600 x 5 = 8000
    Supreme Shaman Tank HP: 305,000
    Damage per second: 1220
    Damage per use: 6100
    How to do the maths:
    = 305000 x 0.004 = 1220
    = 1220 x 5 = 6100
    Fighter Tank HP: 330,000
    Damage per second: 1320
    Damage per use: 6600
    How to do the maths:
    = 330000 x 0.004 = 1320
    = 1320 x 5 = 6600
    Infernal Tank HP: 335,000
    Damage per second: 1340
    Damage per use: 6700
    How to do the maths:
    = 335000 x 0.004 = 1340
    = 1340 x 5 = 6700
    Executioner Tank HP: 400,000
    Damage per second: 1600
    Damage per use: 8000
    How to do the maths:
    = 400000 x 0.004 = 1600
    = 1600 x 5 = 8000
    Reaper Tank HP: 375,000
    Damage per second: 1500
    Damage per use: 7500
    How to do the maths:
    = 375000 x 0.004 = 1500
    = 1500 x 5 = 7500
    Supreme Knight Tank HP: 380,000
    Damage per second: 1520
    Damage per use: 7600
    How to do the maths:
    = 380000 x 0.004 = 1520
    = 1520 x 5 = 7600
    Supreme Glutton Tank HP: 340,000
    Damage per second: 1360
    Damage per use: 6800
    How to do the maths:
    = 340000 x 0.004 = 1360
    = 1360 x 5 = 6800
    Supreme Bloody Tank HP: 300,000
    Damage per second: 1200
    Damage per use: 6000
    How to do the maths:
    = 300000 x 0.004 = 1200
    = 1200 x 5 = 6000
    Joker Tank HP: 100,000,000 (Immortal)
    Damage per second: 400000
    Damage per use: 2000000
    How to do the maths:
    = 100000000 x 0.004 = 400000
    = 400000 x 5 = 2000000
    Sickening Tank HP: 1,000,000
    Damage per second: 4000
    Damage per use: 20000
    How to do the maths:
    = 1000000 x 0.004 = 4000
    = 4000 x 5 = 20000
    Jelly Tank HP: 400,000
    Damage per second: 1600
    Damage per use: 8000
    How to do the maths:
    = 400000 x 0.004 = 1600
    = 1600 x 5 = 8000
    Cupid Tank HP: 300,000
    Damage per second: 1200
    Damage per use: 6000
    How to do the maths:
    = 300000 x 0.004 = 1200
    = 1200 x 5 = 6000
    Heartbroken Tank HP: 600,000
    Damage per second: 2400
    Damage per use: 12000
    How to do the maths:
    = 600000 x 0.004 = 2400
    = 2400 x 5 = 12000
    Supreme Infernal Tank HP: 900,000
    Damage per second: 3600
    Damage per use: 18000
    How to do the maths:
    = 900000 x 0.004 = 3600
    = 3600 x 5 = 18000
    Dormant Solidified Tank HP: 30,000
    Damage per second: 120
    Damage per use: 600
    How to do the maths:
    = 30000 x 0.004 = 120
    = 120 x 5 = 600
    Dormant Pulverizer Tank HP: 30,000
    Damage per second: 120
    Damage per use: 600
    How to do the maths:
    = 30000 x 0.004 = 120
    = 120 x 5 = 600
    Dormant Boiling Tank HP: 80,000
    Damage per second: 320
    Damage per use: 1600
    How to do the maths:
    = 80000 x 0.004 = 320
    = 320 x 5 = 1600
    Dormant Brutal Tank HP: 30,000
    Damage per second: 120
    Damage per use: 600
    How to do the maths:
    = 30000 x 0.004 = 120
    = 120 x 5 = 600
    Soldier Tank HP: 1,500,000
    Damage per second: 6000
    Damage per use: 30000
    How to do the maths:
    = 1500000 x 0.004 = 6000
    = 6000 x 5 = 30000
    Hybrid Tank HP: 510,000
    Damage per second: 2040
    Damage per use: 10200
    How to do the maths:
    = 510000 x 0.004 = 2040
    = 2040 x 5 = 10200
    Supreme Executioner Tank HP: 750,000
    Damage per second: 3000
    Damage per use: 15000
    How to do the maths:
    = 750000 x 0.004 = 3000
    = 3000 x 5 = 15000