Recommended Defensive Buff Set 2 (BaBS)
Recommended Defensive Buff Set 2 (BaBS V2.4.5)
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This buff set is situated more towards defense against Special Infected and for special situations.
Fortified Survivor COOP <top>
- (SURV) Knife
- (SURV) Goggles / Finale Dominator+*
- (SURV) |P| Mutation Shield (Expires)
- (SURV) |Q| Poison Shield (Expires)
- (SURV) Guardian Moustachio+
- (SURV) Bomb Tank Protection
- (SURV) Counter Slap
- (SURV) |E| Slow Resistance+
- (SURV) Group morale / |E| Halloween Spirit#*
- (SURV) General Tank Handler
- (SURV) |E| It wasn't that high
- (SURV) |E| Fatal Guard+
- (SURV) |V| Acid neutralizer
- (SURV) |V| Persistence
- (SURV) |E| Promise
- (SURV) |V| War Wounds
Buff Enhancements Used:
- General Dominator: Removes map limits. Max stacks 10 on normal maps. (Finale Dominator)
- Guardian Recharger: Guardian Moustachio recharges 4 minutes after activating. (Guardian Moustachio)
- |E| Slow Repellent: Once a stun, freeze or paralyze status effect ends you will be immune to slow effects from the infected for 10 seconds. Slow effects from Tanks will only be blocked in the first 5 seconds. (|E| Slow Resistance)
- |E| Witch Guard: Witches will no longer ignore incapacitation in Expert difficulty. (|E| Fatal Guard)
- If you have binded the Goggles Buff with the Binder item, you can swap it out for the Finale Dominator Buff.
- If the |E| Halloween Spirit Buff has not yet expired, you can swap it in for the Group morale Buff.
- Any Primary Weapon
- Any Secondary Weapon
Benefits of this buff set:
- Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
- Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
- Finale Dominator: On finale/survival maps, Special Infected kills give a stack of Finale Dominator (Uber Infected kills give 2 stacks), max 15. Each one gives 2% Attack, 1% Defense, 1% move speed, 0.5% fire rate, 1% reload speed, 2% ammo save chance and 1% deploy speed. A stack is lost if no Special Infected is killed in (25-stacks) seconds or if pinned by special infected or if incapacitated. You lose all stacks on death.
- |P| Mutation Shield: Protection against Mutation Bad Status Effect.
- |Q| Poison Shield: Protection against Poison Bad Status Effect.
- Guardian Moustachio: Gives 5 seconds of moustachio bless if lethal damage is taken. <Works only once per round>
- Bomb Tank Protection: Protection from instant death from bomb tank explosion, stunned for 13 seconds instead.
- Counter Slap: -2% decrease in bitch-slap power x amount of boomers killed during the round. <Max: 40%>
- |E| Slow Resistance: -25% reduced maximum slow from Spitters, -33% decreased time before slows decay, -50% faster slow decay time.
- Group morale: -1% reduced damage taken for every other survivor alive.
- |E| Halloween Spirit: +20% Increased damage dealt and -20% reduced damage taken against tanks. <Works until November 21st> <✖ VS>
- General Tank Handler: -0.12% reduced damage taken from tanks x current level. <Max buff defense percent: 90%>
- |E| It wasn't that high: -10% decreased fall damage caused by infected. +300HP increased needed damage to become ragdoll'd. Prevents ragdoll death once per round if killed by fall damage within 600 units of another visible survivor. <✖ VS>
- |E| Fatal Guard: Prevents instant death while frozen. -50% less damage taken from Assassin class tanks + won't ignore incapacitation. <Does not prevent shattering on frozen death> <✖ VS>
- |V| Acid neutralizer: After not taking acid damage for 8 (6 in VS) seconds. recover 50% (15% in VS) acid damage taken as HP back at a rate of 15% remaining recover HP every 0.5 seconds. Taking acid damage delays the healing. <Cannot regain health while incapacitated>
- |V| Persistence: +50% defense gained if not incapacitated, x2 damage taken if you are.<Reduces your maximum defense by 10%> <Does not affect fall damage or true damage><Incompatible with Tenacity buff> <✖ VS>
- |E| Promise: +1000 increased max HP. On other survivors dying to infected, take (400 - their level) as damage. Damage is scaled based on current HP and ignored below 10% HP. +100 HP regained for every non-bot survivor resurrected by you. <Bots or survivors falling behind dont count> <You don't take damage if incapacitated> <✖ VS>
- |V| War Wounds: After reviving or being revived from incapacitation only caused by infected, +7 per level above 201 additional maximum HP for the rest of the round. <Hanging revives don't count> <Max gain per revive: 250 HP, Overall: 2,500HP> <✖ VS>
Tips for effectively using this buff set: <top>
- You can be an effective damage soaker for your team by staying in front of most of the survivors behind you and take the reduced damage for them from the infected using your defensive buffs.