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Recommended Defensive Buff Set 3 (BaBS)

Mar 9, 2020
Recommended Defensive Buff Set 3 (BaBS)
  • Recommended Defensive Buff Set 3 (BaBS V2.12.14)

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    Go to Recommended | DBS1 | DBS2 | DBS3

    This buff set is situated more towards buffs that help to keep the survivor alive.

    ^ Indicates that the Buff is temporary and will expire after a certain period of time has passed.
    * Indicates that the Buff is a secondary option to the primary buff being recommended here and is also indicated within the Notes section of the Buff Set. For some buffs, they will need to be equipped if certain buffs get used in place of others, which will be marked in blue or purple.
    ** Indicates that the buff is a third option to the first buff being recommended here and is also indicated within the Notes section of the Buff Set.
    + Indicates that the Buff has a Buff Enhancement that can be applied to it.
    - Indicates that the Buff is required in order to level up any class from class level 4 to class level 5.


    Survivalist COOP <top>

    Buffs:
    1. (SURV) Knife+
    2. (SURV) Goggles+ / |E| Dying Berserk+*
    3. (SURV) |Q| Mutation Shield (Expires)^
    4. (SURV) Guardian Moustachio+
    5. (SURV) |E| It wasn't that high / Field Medic*
    6. (SURV) Tenacity+ / |V| War Wounds*
    7. (SURV) |V| Guardian Dispenser+ / |E| Super Moustachio Bless+*
    8. (SURV) |V| Protective Bag+
    9. (SURV) Avenger+
    10. (SURV) Strength Burst+ / Prescription Medication+* / |Q| Prowess-**
    11. (SURV) |E| Hidden Strength+
    12. (SURV) |E| Non-Aggression Pact+
    13. (SURV) |E| Sacrifice
    14. (SURV) |C| Discharger+
    15. (SURV) |E| Auto-Medical+ / Mobility Master+*
    16. (SURV) Finale Dominator+ / |E| Supporting Role*

    Codes:
    Goggles Binded Codes:
    1. 1st: 72l-hnysc1-laf9me-l7glhb-m8dsj1-n4k8 (Primary) (Second Choices: 10. and 15.)
    2. |Q| Prowess: 72k-hnysc1-laf9me-lmxv7j-m8dsj1-n4k8 (Primary) (Second Choice: 15.)
    3. 2nd: 73b-gtonme-hnysfe-laf9me-jpvl1b-m8dsj1-n4k8 (Non-Tenacity Set) (Second Choices: 6. and 15.)
    4. |Q| Prowess: 73a-gtonme-hnysfe-laf9me-lmxv7j-m8dsj1-n4k8 (Non-Tenacity Set) (Second Choices: 6. and 15.)
    5. 3rd: 73h-gtonme-ho1hk1-jo2sc6-l7glhb-m8dskc-svco (Moustachio Survivalist) (Second Choices: 5., 7., 10. and 16.)
    6. |Q| Prowess: 73g-gtonme-ho1hk1-jo2sc6-lmxv7j-m8dskc-svco (Moustachio Survivalist) (Second Choices: 5., 7., 10. and 16.)

    Goggles Buff not Binded Codes:

    1. 1st: 73h-gtiw26-hnysc1-laf9me-l7glhb-m8dsj1-n4k8 (Primary) (Second Choices: 10. and 15.)
    2. |Q| Prowess: 72k-hnysc1-laf9me-lmxv7j-m8dsj1-n4k8 (Primary) (Second Choice: 15.)
    3. 2nd: 73c-gtiw26-hnysfe-laf9me-jpvl1b-m8dsj1-n4k8 (Non-Tenacity Set) (Second Choices: 6. and 15.)
    4. |Q| Prowess: 72f-hnysfe-laf9me-lmxv7j-m8dsj1-n4k8 (Non-Tenacity Set) (Second Choices: 6. and 15.)
    5. 3rd: 72m-ho1hk1-jo2sc6-l7glhb-m8dskc-svco (Moustachio Survivalist) (Second Choices: 5., 7., 10. and 16.)
    6. |Q| Prowess: 72l-ho1hk1-jo2sc6-lmxv7j-m8dskc-svco (Moustachio Survivalist) (Second Choices: 5., 7., 10. and 16.)

    Buff Enhancements Used:
    1. Throwing Knives: Hold USE and shove to throw a knife, dealing 750 damage/stagger to SI or 500 damage/5s bleed (100 dmg/s) to Tanks. Won't use normal knives. Max count equals Knife count + 1. <✖ VS, Knives reclaimable on miss/from target's dead body or return after 20s> (Knife)
    2. Gas Mask: Take only 1 gas based damage while the Gas Mask absorbs the rest. The mask absorbs 1000 damage (500 in VS) before breaking. Recharges in 3 minutes after breaking. Smoker smoke won't shroud vision while the gas mask is active. (Goggles)
    3. |E| Out With A Bang: Upon death, deal 1,500 explosive damage to nearby infected. -250 reduced damage for each activation, 500 minimum. Medkit use resets damage. (|E| Dying Berserk)
    4. Guardian Recharger: After activating, Guardian Moustachio/Guardian Dispenser will be available again in 4/5 minutes. (Guardian Moustachio) (|V| Guardian Dispenser)
    5. |E| Vigor: Increases heal effects from buffs/regen boosters by 3HP. (Tenacity)
    6. Moustachio Grace: Using Pain Pills/Adrenaline grants 3 seconds of Moustachio Bless. Using a Defibrillator grants 6 seconds of Moustachio Bless. (|E| Super Moustachio Bless)
    7. Restorative Bag: When Protective Bag is activated, heal 2% missing HP/s (8% max HP in VS).
      (|V| Protective Bag)
    8. Respite: Reduces claw damage from revenge targets by target's kill count times 5. Blocks Tank punch/rock stuns and SI Pin/Flings for 4s/8s from revenge targets. <Damage cannot be reduced below 1, decays over 4 seconds> (Avenger)
    9. Hyper Burst: While Strength Burst is active, +5% increased move speed and fire rate, +10% increased reload and deploy speed. Ignore all slow effects for the duration. (Strength Burst)
    10. Doctor's Orders: You can also instead buy a first aid kit for half the price. (Prescription Medication)
    11. Inner Might: When used, gain full CC immunity, status immunity and 60% damage resistance (including true damage) for 20 seconds. Damage resistance decays over time. (|E| Hidden Strength)
    12. Posthumous Pact: You can activate the pact while dead. If activated, -5 seconds reduced duration. (|E| Non-Aggression Pact)
    13. Frostcharger: Each tick slows infected hit by 3% (doubled on non-tanks). On the final tick, all infected in range become frozen for 1 second, bypassing debilitate cooldowns. (|C| Discharger)
    14. Auto-Defib: If you die with a defib held, it will activate after 7.5 seconds. Toggled by holding the WALK key while dead. <4 minute cooldown, cancels if alive, defib cannot be picked up if active> (|E| Auto-Medical)
    15. Momentum Blast: Gives dash 2 charges and enables ground slamming by pressing crouch after double jumping. Upon dashing or landing after a ground slam, infected in 200 units take 150 blast damage. <15 second cooldown for ground slam blast, fall damage below 250 ignored on ground slam> (Mobility Master)
    16. General Dominator: Removes map limits. On non-finale/survival maps, max stacks reduced to 10 and -5 seconds faster stack decay. (Finale Dominator)

    Notes: <top>
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the |E| Dying Berserk Buff.
    • If you have the buff enhancement for |E| Super Moustachio Bless Buff, you can swap out the |E| It wasn't that high Buff for the Field Medic Buff.
    • If you prefer to be able to gain full heals from a first aid kit rather than reduced heals, you can swap out the Tenacity Buff for the |V| War Wounds Buff.
    • If you prefer to have another few ways to gain moustachio bless and be immune to CC effects over having another way to avoid death from taking lethal damage, you can swap out the |V| Guardian Dispenser Buff for the |E| Super Moustachio Bless Buff.
    • If you want to be able to get health items for a cheaper bounty price once over having a way to stop yourself from being incapacitated, you can swap out the Strength Burst Buff for the Prescription Medication Buff. If you instead prefer to level up any class at class level 4 to class level 5, you can swap out either buff for the |Q| Prowess Buff.
    • If you prefer being able to move around areas faster over having another way to avoid death/incap from taking lethal damage, you can swap out the |E| Auto-Medical Buff for the Mobility Master Buff.
    • If you prefer to have a way to save yourself after you die or to save some survivors that are dead over saving yourself while you are alive, you can swap out the |E| Auto-Medical Buff for the |C| Discharger Buff.

    Weapons/Configs used in this buff set:
    • Any Primary Weapon
      Recommended Weapon Config: (Rifles) / (SMGS): +25%/-25% || +25%/-25%
      Recommended Weapon Config: (AK47 Rifle): +10%/-10% || +25%/-25%
      Recommended Weapon Config (Shotguns): +25%/-25% || +25%/-25%
      Recommended Weapon Config (Hunting Rifle): +25%/-25% || +25%/-25%
      Recommended Weapon Config (Military Sniper Rifle): +10%/-10% || +25%/-25%
      Recommended Weapon Config (AWP): +0%/-0% || +20%/-20%
      Recommended Weapon Config (Scout): +25%/-25% ||+20%/-20%
    • Any Secondary Weapon
      Recommended Weapon Config (All Pistols): +25%/-25% || +20%/-20%

    Benefits of this buff set:
    • Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • |E| Dying Berserk: On taking lethal damage, become live for 6 seconds where you ignore defenses/immunities, status/CC effects. won't use ammo or gain fatigue. Taunt all tanks but halve buff attack bonuses. -0.5s reduced time for each activation, min 3s. Medkit use resets time. Performing use actions won't end Dying Berserk. <Immunity pierce negates attack bonuses> <No ammo save with custom weapons> <✖ VS>
    • |Q| Mutation Shield (Expires): Protection against Mutation Bad Status Effect.
    • Guardian Moustachio:Gives 5 seconds of moustachio bless before taking lethal damage. <Works only once per round>
    • |E| It wasn't that high: -10% decreased fall damage and +300HP increased damage threshold to become ragdoll'd. Prevents ragdoll death once per round if killed by fall damage within 600 units of another visible survivor (not required in survival gamemode). <✖ VS>
    • Field Medic: Each 50 seconds, randomly generate 1 adrenaline shot / pain pills. Can only be passed to other survivors. Cannot be consumed. Picking up adrenaline / pain pills will not drop generated item and will delete it instead. You cannot manually drop adrenaline or pain pills. <✖ VS>
    • Tenacity: Grants +150 max HP per level above 200, max 5,000, but you die when HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP once each per round if missing HP % is greater than the heal. <Increases aggro from Tanks by 50%> <Reduces your maximum defense by 20%> <✖ VS>

    <top>

    • |V| War Wounds: After being revived from an incapacitation only caused by infected, gain +7 HP per level above 201 additional maximum HP for the rest of the round. You also regain HP equal to this when revived. <Hanging revives don't count> <Max gain per revive: 200 HP, Overall: 2,000HP> <✖ VS>
    • |V| Guardian Dispenser: Before taking lethal damage, a health device triggers on you. Every half second heals nearby survivors for +8HP + 0.3% Max HP, clears 1% of slows and 1 corrosion stack. Cures most bad status effects and gives Moustachio Bless for 2 seconds when deployed. <Duration: 14 seconds> <Works only once per round> <First aid kit NOT required> <✖ VS>
    • |E| Super Moustachio Bless: While Moustachio Bless is active, become immune to staggers, slows, special infected pins, tank punches stuns and tank rock knockdowns. <Complete tank punch resist if performing action> <✖ VS>
    • |V| Protective Bag: Activates a protective bag to surround you putting you on stasis for 15s (3s on VS), where you can't attack or receive any damage. You can leave the bag early. <Cooldown: 5 minutes> <Must be on the ground to activate> (Command: sm_protectbag)
    • Avenger: On any infected kill on a survivor, deal +200% increased damage and resist death from the revenge target for 8 seconds. The bonus damage scales down overtime. Current revenge target cannot become it again for 8 seconds. <You can have more than one revenge target> <✖ VS>
    • Strength Burst: When used, all infected (not Witches) can be shoved away and you cannot be incapacitated for 12 seconds. The effect gives -20% less max HP for 60 seconds, afterwards you then regain +1% max HP back every 30 seconds. <Activate in the !buy menu once per round> <Tanks only shoved for 4 seconds, and can't be shoved again for 30 seconds> <✖ VS> (Command: sm_strburst)
    • Prescription Medication: Can buy Pills/Adrenaline for free once per round in the !buy menu. 40% THP gained from using Pills/Adrenaline is given as bonus HP.
    • |Q| Prowess: Allows you to level any class at class level 4 to class level 5. Gives +50% increased class experience from class actions. <Cannot be binded> <✖ VS>



    • |E| Hidden Strength: If 6 or fewer survivors are alive, you can use the !buy menu to resurrect yourself if your body wasn't destroyed or haven't died for over 3 minutes. You'll be revived with -75% reduced max HP and move -30% slower. Both decay over 2 minutes. You'll gain 20 seconds of immunity to Special Infected pins. <Once per round> <✖ VS> (Command: sm_hiddenstr)
    • |E| Non-Aggression Pact: If 50%+ of survivors are dead, You can use the Non-Aggression Pact. For 20 seconds Survivors/Tanks become damage immune with tanks below 50% HP regaining 0.1% max HP/s. All infected cannot move, act or attack. Specials will release their victims. <No effect if a Tank is Desperate/Guarded or to actions that directly kill> <Once per round between all survivors> <✖ VS> (Command: sm_pact)
    • |E| Sacrifice: When activated, sacrifice yourself and become undefibbable. You revive all dead survivors within 500 units with 33% max HP as bonus HP and 5 seconds of Moustachio Bless. <Activate from !buy menu, press attack to confirm, or shove to cancel> <Cannot use if pinned by infected or incapacitated> <✖ VS> (Command: sm_sacrifice)
    • |C| Discharger: While crouching, shoving the floor with a defib deploys a device that deals a mix of fire and shock damage, burning and stunning nearby infected. On the last tick, it resurrects back all nearby survivors and deals more damage. <Tank can't be stunned in 15 seconds of another stun/freeze> <Damage: 300 every 0.8 seconds for 8 seconds (3000 on last tick)> <Once per round> <✖ VS>
    • |E| Auto-Medical: If you have a First Aid Kit, Pills or Adrenaline before taking lethal damage, they are automatically used if they can prevent death. Pills/Adrenaline will be used if they prevent incapacitation. Double tapping USE with Pills/Adrenaline and looking up can toggle auto-use. <First Aid Kit won't activate if hanging or from fall damage> <3 minute cooldown for First Aid Kit> <✖ VS>
    • Mobility Master: Enables you to double jump by pressing jump again in midair or double tap a direction to quickly dash in that direction. <15 second cooldown for dashing, cannot jump for 0.5 seconds on dash start> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
    • Finale Dominator: On finale/survival maps, Special Infected kills give 1 stack of Finale Dominator (2 stacks on Uber Infected kills), max 15. +2% attack, +1% defense, +1% move speed, +0.5% fire rate, +1% reload speed, +2% ammo save chance and +1% deploy speed. You lose a stack in (25-stacks) seconds or if pinned by Special Infected or if incapacitated. You lose all stacks on death.
    • |E| Supporting Role: Deal (Tier x 10%) less damage to tanks. +25% more to other infected or +50% to any near/pinning an ally. Every 5th Medkit/Defib used on an ally gives 2 charges. With primary held, shove an ally to give +20% ammo costing your own. When an AOE skill activates, all affected allies gain 5 seconds of Moustachio Bless. <2nd charge only given after normal item use> <20 second wait for giving ammo to same ally> <✖ VS>

    Tips for effectively using this buff set: <top>
    • Try to make the most of the buffs that help you to survive by healing up whenever you are low on health rather than remaining with low health. It'll extend the amount of time you can be alive for as a survivor and let you be that 1 survivor that can still help out the team towards survival when the situation is getting bad.