Equipment Buffs5 (BaBS)

Dec 10, 2018 at 7:22 PM
Equipment Buffs5 (BaBS)
  • Equipment Buffs Page 5 (BaBS V2.4.11)

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    * Indicates that there needs to be an event currently active in order to be able to get the Buff from that event.

    29. |C| One Man Armory

    Crafting Requirements:
    |-| Rusted Metal Chunk (x10)
    |-| Box of empty shells (x5)
    |-| Welding Gun (x2)
    |-| Vinegar (x1)
    |-| Leather Straps (x10)
    |-| Custom Weapon Parts (x1)
    Level Needed: 225
    Cash Cost: $375000 Cash
    FR-Pill Cost: 2000 FR-Pills


    Description:
    You are capable of carrying both a melee weapon and pistols at the same time. Press the ZOOM key with your secondary held to swap between the two.
    <You will drop your secondary item on death or when the round concludes>
    <Incompatible with Hidden magnum>
    <✖ VS>

    Tips on Buff Usage:
    • If you want to be able to use both pistols and melee weapons, rather than just being limited to either type you can equip the One Man Armory Buff in your buff set.

    Benefit in Buff Sets:
    Allows you to carry both pistols and a melee weapon. Press the ZOOM key with your secondary held to swap between the two.
    <You will drop your secondary item on death or when the round concludes>
    <Incompatible with Hidden magnum>
    <✖ VS>


    30. |E| Slaying Automata <top>

    Event Requirements:
    Get it for ??? Mint Candies from the Mint Candy Market within !event.*

    Description:
    Allows you to deploy a turret once per round which shoots at nearby infected each second in 600 units in a 180 degree arc, dealing 150 damage per shot. The turret goes idle if it hasn't shot in 20 seconds and if the owner is over 300 units away. Anyone can press USE on it to wake it.
    <Turret can be rotated by pressing USE>
    <Max 4 active turrets, idle turrets will be replaced by new ones>
    <✖ VS>
    (Command: sm_turret)


    Tips on Buff Usage:
    • The Slaying Automata Buff is good for keeping common infected at bay for when you need to deal with tanks or special infected who are causing trouble for the team. Don't leave it alone for too long though, or it'll shutdown and be unable to act until you wake it up. This won't apply if you are within 300 units of it however.

    Benefit in Buff Sets:
    Allows you to deploy a turret once per round which shoots at nearby infected each second in 600 units, 180* arc, dealing 150 damage. It goes idle if it hasn't shot in 20 seconds and if the owner is over 300 units away. Anyone can press USE on it to wake it.
    <Turret can be rotated by pressing USE>
    <Max 4 active turrets, idle turrets will be replaced by new ones>
    <✖ VS>
    (Command: sm_turret)

    Buff Enhancements that can be applied to this buff:
    • Explosive Automata

    31. |E| Sticky Bomb <top>

    Event Requirements:
    Get it for ??? Sour Candies from the Sour Candy Market within !event.*

    Description:
    Holding USE and shoving a tank will deploy a bomb that blows in 30 seconds. When it blows all infected in 350 units take 10,000 true damage. Survivors nearby will take 15% max HP damage and be stunned for 5 seconds. The bomb fails if tank dies before it blows. Only 1 bomb can be attached at once.
    <Target must have 100k HP or more>
    <Uses on the same target lowers damage by 2.5K, 2.5K minimum>
    <Once per round>
    <✖ VS>


    Tips on Buff Usage:
    • To get the most damage out of using your Sticky Bomb Buff, plant the bomb on the tank you want to target before any other survivor does. If there are two tanks however and one already has been blown up by the buff effect, plant the bomb on the tank who hasn't been blown up yet so you can make the most out of the damage dealt.

    Benefit in Buff Sets:
    Holding USE and shoving a tank will deploy a bomb for 30 seconds. When it blows, all infected in 350 units take 10,000 true damage. Survivors nearby take 15% max HP damage and be stunned for 5 seconds. Bomb fails if tank dies. Only 1 bomb attachable at a time.
    <Target must have 100k HP or more>
    <Uses on the same target lowers damage by 2.5K, 2.5K minimum>
    <Once per round>
    <✖ VS>

    Buff Enhancements that can be applied to this buff:
    • Safety Bomb

    32. Auto Pistol Modulator <top>

    Buff Requirements:
    Cost: $225000 Cash
    FR-Pills Cost: 2000 FR-Pills
    Required Level: 235


    Description:
    Enables full auto fire mode for pistols, allowing you to hold the trigger to fire the weapon. Pistols fire rate and reload speed increased by 5%.
    <Pistols cannot exceed 8.5 shots a second maximum>
    <✖ VS>


    Tips on Buff Usage:
    • Don't want to keep tapping your fingers on the fire button? Equip the Auto Pistol Modulator Buff and just hold down the fire button to let your pistols fire rapidly.

    Benefit in Buff Sets:
    Allows you to go full auto with pistols. +5% increased fire rate and reload speed.
    <Pistols cannot exceed 8.5 shots a second maximum>
    <✖ VS>


    33. Freezing Grenade Launcher <top>

    Buff Requirements:
    Cash: $54000 Cash
    FR-Pills Cost: 220 FR-Pills
    Required Level: 180


    Description:
    Firing the Grenade Launcher will freeze infected around the explosion for 4 seconds (2 for tanks).
    <Tanks can't be frozen in 15 seconds of another stun/freeze>
    <Hold USE before explosion to activate>
    <Cooldown: 60 seconds>
    <✖ VS>

    Tips on Buff Usage:
    • The Freezing Grenade Launcher Buff lets you freeze enemies when your grenade launcher projectiles explode on them. It'll only work if you hold USE before they do however.

    Benefit in Buff Sets:
    Grenade Launcher Projectiles will freeze infected for 4 seconds (2 for tanks) on hit.
    <Tanks can't be frozen in 15 seconds of another stun/freeze>
    <Hold USE before explosion to activate>
    <Cooldown: 60 seconds>
    <✖ VS>

    34. |C| Discharger <top>

    Crafting Requirements:
    |-| Processor (x1)
    |-| Motherboard (x1)
    |-| Wire (x10)
    |-| Professional Defibrillator (x2)
    |-| Heavy Duty Power Pack (x5)
    Level Needed: 220
    Cash Cost: $355000 Cash
    FR-Pill Cost: 1750 FR-Pills


    Description:
    Allows you to deploy a device using your defibrillator that deals a mix of fire and shock damage, burning and stunning nearby infected. On the last tick it will discharge all remaining energy dealing more damage and reanimating nearby dead bodies.
    <Shove floor with defib while crouching to activate>
    <Tanks can't be stunned in 15 seconds of another stun/freeze>
    <Damage: 300 every 0.5 seconds for 8 seconds (3000 on last tick)>
    <Once per round>
    <✖ VS>

    Tips on Buff Usage:
    • If you need to defib a number of dead bodies around or need to increase your overall damage dealt against the tank, the Discharger Buff is useful against the infected for support. Just don't use it near any Infernal or Supreme Infernal Tanks since they will heal rapidly if exposed to the buff effect.

    Benefit in Buff Sets:
    Allows you to deploy a defibrillator in the ground. It damages, ignites and stuns infected around. On the last tick, it resurrects back all nearby survivors and deals more damage.
    <Shove floor with defib while crouching to activate>
    <Tank can't be stunned in 15 seconds of another stun/freeze>
    <Damage: 300 every 0.5 seconds for 8 seconds (3000 on last tick)>
    <Once per round>
    <✖ VS>

    35. |C| Spin-up M60 <top>

    Crafting Requirements:
    |-| Box of empty shells (x20)
    |-| Custom Weapon Parts (x30)
    |-| Sealed Dark Toxic Gas (x8)
    |-| Razorblade Katana (x8)
    |-| Mutation Refiner (x200)
    Level Needed: 237
    Cash Cost: $494730 Cash
    FR-Pill Cost: 2305 FR-Pills


    Description:
    Your M60 rifles start with -20% fire rate, but each shot will increase it's fire rate by 2%, up to a maximum of 30% extra. Fire rate bonus gradually reduces over time not shooting. Also gives M60 rifles a 10% chance not to consume ammo.
    <✖ VS>

    Tips on Buff Usage:
    • If you need to let out all of your clip size at once rather than in short bursts with your M60 rifle, the Spin-up M60 Buff can turn your weapon into a M60 minigun.

    Benefit in Buff Sets:
    Your M60 rifles start with -20% fire rate. +2% fire rate on each shot, max: +30% additional. Fire rate bonus reduces over time not shooting. Your M60 rifle has a 10% chance not to consume ammo.
    <✖ VS>