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Ability Buffs2 (BaBS)

Dec 17, 2017
Ability Buffs2 (BaBS)
  • Ability Buffs Page 2 (BaBS V1.8.9)

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    8. Strength Burst

    Description:
    When activated, all nearby infected (not witches) will be constantly shoved for 12 seconds. You also will not be able to be incapacitated in this time. The effect will cause severe damage to your muscles, causing you to lose 20% max health for a minute, after which you regain 1% max health every 30 seconds.
    <Coop Only, activate in the !buy menu once per round>
    <Tanks only shoved for 4 seconds, and can't be shoved again for 30 seconds>

    Positives
    + When activated, you will be able to shove away most infected classes for 12 seconds.
    + You cannot be incapacitated for the duration of the buff effect.


    Negatives
    - 20% maximum HP reduction for 1 minute. Afterwards you slowly regain back +1% maximum HP every 30 seconds.
    - Witches are immune to being shoved and therefore cannot be affected at all.
    - Tanks can only be shoved once for 4 seconds, then cannot be shoved again for 30 seconds.

    Explanation:
    You get the power of a Fighter Tank with his muscle in your arms for a short amount of time. The Strength Burst Buff will let you shove away most infected for 12 seconds. This means that you will not be able to become incapacitated for the duration of the buff effect. After the effect ends, your muscles will become severely damaged, causing you to lose 20% of your maximum HP for 60 seconds. Then you will slowly regain back 1% of maximum HP every 30 seconds. While you shove, the witches are immune to being shoved and cannot be affected. Plus you can only shove tanks once for 4 seconds, then you won't be able to shove them again for 30 seconds.

    Benefit in Buff Sets
    When activated, able to constantly shove away most infected classes (not witches) from you, and cannot be incapacitated for 12 seconds. The effect gives -20% less maximum HP for 60 seconds, afterwards you then regain +1% maximum HP back every 30 seconds.
    <Coop Only, activate in the !buy menu once per round>
    <Tanks only shoved for 4 seconds, and can't be shoved again for 30 seconds>


    9. Immolation <top>

    Description:
    Pressing the ZOOM key with a molotov in hand will consume the molotov, igniting yourself. You will gain 20% slow resist and any infected (not tanks) nearby will immediately catch fire. The burning deals 1 damage every 0.2 seconds and your defenses will be 0 during the effect.
    <Duration: 25 seconds>
    <Coop Only>
    <10 second cooldown between uses>


    Positives
    + While near any infected that is not a tank, you instantly ignite them.
    + 20% Slow Resistance against anything that can slow down movement speed.

    Negatives
    - You will take 125 true damage in total over a duration of 25 seconds, make sure you have enough health to survive the use of the effect.
    - Your defenses become 0% while the effect of the Immolation Buff is active, be careful not to get close to any infected that deals a high amount of base damage, since it cannot be reduced.

    Explanation:
    Don't like the Spitter's acid or the Freezing Tank's nitrogen gas slowing you down considerably? Use the Immolation Buff! You will take 20% longer than usual to slow down, giving you more time to escape out of the slow effect range. However, while you can ignite anything that is not a tank, you will take 1 true damage every 0.2 seconds (125 true damage over 25 seconds). This means that you will need to have at least enough health to survive the damaging effect itself. The other thing to watch out for is that you will have 0 defenses for the duration of the Immolation buff effect. Therefore you will need to avoid contact with any infected that deals a high amount of damage since you cannot reduce it.

    Benefit in Buff Sets
    Allows you to press the <ZOOM> key with molotov in hand to consume it. You become ignited, gain +20% slow resistance and any nearby infected (not tanks) will catch fire, you take 1 damage every 0.2 seconds and will have no defenses.
    <Duration: 25 seconds>
    <Coop Only>
    <10 second cooldown between uses>


    10. |E| Berserk <top>

    Description:
    You deal 15% more damage and ignore enemy defenses and immunities for 25 seconds. Dying will end the Berserk effect and put it on cooldown.
    <Available in !buy menu>
    <Cooldown: 5 minutes>
    <Piercing immunities sets all attack bonuses for that shot to zero>
    <Coop Only>


    Positives:
    + You deal 15% more damage and ignore enemy defenses and immunities for 25 seconds.
    + Recommended Ability Buff that can be used in Offensive Buff Sets

    Negatives:
    - Long Cooldown as a counter to its power.
    - If you die while under the berserk effect, the effect is ended and the buff goes on cooldown.
    - Piercing immunities sets all attack bonuses for that shot to zero.


    Explanation:
    RAAAGGGH!!! I'm super angry now! The Beserk Buff lets you deal 15% more damage and ignore enemy defenses and immunities for 25 seconds. It is seen as a recommended ability buff that can be used in Offensive Buff Sets. The Counter to this Buff is the long cooldown time, use it wisely with the Avenger Buff and in times when its needed or you can deal free damage without being interrupted. Also when you die while under the effects of the berserk buff, the effects end and the buff goes on cooldown. Don't forget that while you pierce immunities, all attack bonuses for that shot are set to zero.

    Benefit in Buff Sets
    +15% increased damage and ignore defenses and immunities for 25 seconds. If you die, the effect ends and goes on cooldown.
    <Available in the !buy menu>
    <Cooldown: 5 minutes>
    <Piercing immunities sets all attack bonuses for that shot to zero>
    <Coop Only>

    11. Tactical Reload <top>

    Description:
    Manually reloading before your magazine is empty will increase your reload speed by 15%.
    <Doesn't affect Pistols, Shotguns or the Grenade Launcher>

    Positives
    + If you reload before your weapon is out of ammo in the current magazine, your reload speed is increased by +15%.

    Negatives

    - You can't get a faster reload speed with this buff using pistols, shotguns or the Grenade Launcher

    Explanation:

    Ah shoot, give me cover over here! I'm reloading. The Tactical Reload Buff will increase your reload speed by +15% if you reload any weapon before it runs out of bullets in the current magazine. Remember that the buff effect won't work with pistols, shotguns or the Grenade Launcher.

    Benefit in Buff Sets
    If manually reloading with 1+ bullets left. +15% increased reload speed.
    <Doesn't affect Pistols, Shotguns or the Grenade Launcher>

    12. |V| Bird whistle <top>

    Description:

    Gives you a bird whistle that will call an incoming horde of crows to attack. Infected will take damage per second for 5 seconds equal to:
    - Common and Special: 1000HP
    - Tier 1: 1% max health
    - Tier 2 or stronger: 0.4% max health
    <Cooldown: 5 minutes, cannot be used in closed areas>
    <Coop Only>

    Positives

    + Gives you a bird whistle that can be used to call out an incoming horde of crows to attack. Infected take damage per second for 5 seconds equal to:
    = Common and Special: 1000 HP
    = Tier 1: 1% max health
    = Tier 2 or stronger: 0.4% max health


    Negatives

    - You cannot use this buff in closed areas.

    Explanation:

    Need a whistle to get rid of the horde/special infected or to deal a small chunk of the tank's HP as damage to tanks? Let the Bird whistle Buff do the job for you. You can summon an incoming horde of crows to deal damage per second for 5 seconds to infected. Common Infected and Special Infected receive a large amount of damage while the Tanks receive a small chunk of their maximum HP as damage. You cannot use this buff in closed areas though so be careful where you fight the infected.

    Benefit in Buff Sets

    Gives you a bird whistle to call crows to attack every second for 5 seconds. Common and special infected take 1000HP/s damage. Tier 1 tanks take 1% max HP damage. Tier 2 or stronger tanks take 0.4% max HP damage.
    <Cooldown: 5 minutes, cannot be used in closed areas>
    <Coop Only>