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Ability Buffs1 (BaBS)

Sep 27, 2020
Ability Buffs1 (BaBS)
  • Ability Buffs Page 1 (BaBS V2.14.12)

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    Ability Buffs allow your survivor to execute powerful abilities from within, some may allow you to easily overpower the infected, others may allow you to have an easier time holding them off with your defense.

    * Indicates that there needs to be an event currently active in order to be able to get the Buff from that event.
    + Indicates that the Buff has a Buff Enhancement that can be applied to it.


    1. Deadly Shove+

    Buff Requirements:
    Cost: $11,250 Cash
    FR-Pills Cost: 10 FR-Pills
    Required Level: 100


    Description:
    Each round, the first 3 Special Infected you shove will be instantly killed. This recharges every 3 minutes in Coop. Additionally, enables shoving Chargers to stagger them and disables shoving penalty, allowing you to shove endlessly.

    Tips on Buff Usage:
    • In COOP and VS, you only have 3 charges of the Deadly Shove Buff before you can't use any more (despite being able to recharge it in COOP). Save your charges and shove the special infected when you only really need to use it.

    Benefit in Buff Sets:
    Each round, Shoves instantly kill the first 3 Special Infected. This recharges every 3 minutes in COOP. Additionally, enables shoving charges and disables shoving penalty.

    Buff Enhancements that can be applied to this buff:
    • Super Shove: You can hold WALK and shove to stagger any tank, using 2 Deadly Shove charges.
      <✖ VS, Tank can't be shoved again for 15 seconds>

    2. Hyperactive+ <top>

    Buff Requirements:
    Cost: $8,550 Cash
    FR-Pills Cost: 50 FR-Pills
    Required Level: 180


    Description:
    After using pills or an adrenaline shot, your swing and move speed will increase by 10% for 15 seconds. During the duration of this effect, your melee fatigue will not increase. Once it expires, Hyperactive cannot be re-applied for 15 seconds.
    <Press RELOAD with meds in hand to get cooldown time>


    Tips on Buff Usage:
    • When you use the Hyperactive Buff by eating pills or using an adrenaline shot, you will be able to attack very fast using your melee weapon. Don't be afraid to spam click it if you need to get through infected, since you won't lose stamina while meleeing.

    Benefit in Buff Sets:
    On using pills/adrenaline shot, gain +10% increased swing and move speed and melee fatigue cannot decrease/increase for 15 seconds. Hyperactive cannot be re-applied for 15 seconds after.
    <Press RELOAD with meds in hand to get cooldown time>


    Buff Enhancements that can be applied to this buff:
    • Overcharge Arms: While Hyperactive is active, gain 66% reduced swing speed penalty. While Hyperactive is on cooldown, gain 50% reduced swing speed penalty.
    • Overcharge Legs: While Hyperactive is active, gain 66% reduced move speed penalty from slows. While Hyperactive is on cooldown, gain 50% move speed penalty from slows.

    3. Avenger+

    Buff Requirements:
    Cost: $8,550 Cash
    FR-Pills Cost: 80 FR-Pills
    Required Level: 160


    Description:
    After an infected kills one of your teammates, it becomes a revenge target causing you to deal +200% damage and resist death from it by 8 seconds. The bonus damage scales off over the 8 seconds. Upon becoming a revenge target, it cannot be again for 8 seconds.
    <You can have more than one revenge target>
    <✖ VS>


    Tips on Buff Usage:
    • When you have the Avenger Buff activate the buff effect, make sure to deal as much damage as you can to the infected that killed any alive survivor before the increasing damage dealt scales down to 0.

    Benefit in Buff Sets:

    On any infected kill on a survivor, deal +200% increased damage and resist death from the revenge target for 8 seconds. The bonus damage scales down overtime. After being a revenge target, it cannot be again for 8 seconds.
    <You can have more than one revenge target>
    <✖ VS>


    Buff Enhancements that can be applied to this buff:
    • Respite: Reduces claw damage from revenge targets by target's kill count times 5. Blocks Tank punch/rock stuns and SI Pin/Flings for 4s/8s from revenge targets.
      <Damage cannot be reduced below 1, decays over 4 seconds>

    4. |E| Zombie Eradicator*+ <top>

    Buff Requirements:
    MG Store Cost: $4.00 USD
    MG Store Link: https://store.mgftw.com/index.php?route=product/product&path=7&product_id=51


    Event Requirements:
    Get it for 125 Fruity Candies from the Fruity Candy Market within !event. Only during the Halloween 2017, 2018 and 2019 events. Obtain it from the White Chocolate Box for 15 Cupid Tokens, letting you get the buff at random from the list of buffs you don't yet have. Get it for 25 Summer Tokens from the Summer Market within !event. Only during the Summer 2020 event.

    Description:
    Shots against regular common infected (those not affected by certain buffs/Tank abilities) will deal minimum 100 damage instantly killing and gibbing them.

    Tips on Buff Usage:
    • The easiest way to clear a horde of common infected is to use any primary weapon with a fast rate of fire that can hit them with the Zombie Erradicator Buff equipped.

    Benefits in Buff Set:
    Shots against regular common infected (those not affected by certain buffs/Tank abilities) will deal minimum 100 damage with any weapon.

    Buff Enhancements that can be applied to this buff:
    • Zombie Shredder: Deal 50% bonus damage to Common Infected not instantly killed and have a chance to stagger them. Higher damage = higher stagger chance.

    5. |E| Beyond the Grave*+

    Event Requirements:
    Get it for 125 Fruity Candies from the Fruity Candy Market within !event. Only during the Halloween 2017, 2018 and 2019 events. Obtain it from the Bitter Chocolate Box for 15 Cupid Tokens, letting you get the buff at random from the list of buffs you don't yet have. Get it for 25 Summer Tokens from the Summer Market within !event. Only during the Summer 2020 event.

    Description:
    While dead with at least 20 bounty, if a Tank is alive or half the team is dead, you can access the !buy menu to spend all of your own bounty to deal 75 damage multiplied by your bounty lost to all infected on the map.
    <Damage maximum: 7,500>
    <Doesn't hurt tanks with less than 10,000 health>
    <✖ VS>
    (Command: sm_beyondgrave)

    Tips on Buff Usage:
    • You can use the Beyond the Grave Buff for when you need to clear an area of infected for other alive survivors so they have time to recuperate or for dealing damage to tanks.

    Benefit in Buff Sets:
    If dead with at least 20 bounty, a tank is alive or half the team is dead, you can use !buy menu to spend all bounty, dealing 75 damage multiplied by your bounty lost to all infected.
    <Damage maximum: 7,500>
    <Doesn't hurt tanks with less than 10,000 health>
    <✖ VS>
    (Command: sm_beyondgrave)

    Buff Enhancements that can be applied to this buff:
    • |E| Grave Suspension: Activating BTG prevents infected spawns for 0.075 seconds multiplied by bounty lost. Surviving specials are blinded for the same duration.
      <Minimum: 3 seconds, maximum 7.5 seconds>
    • |E| Grave Recuperation: Activating BTG revives and heals all alive survivors for 7.5 HP multiplied by bounty lost and gives Moustachio Bless equal to 0.075 seconds multiplied by bounty lost.
      <Minimum: 300 HP, maximum 750 HP>

    6. Strength Burst+ <top>

    Buff Requirements:
    Cost: $135,000 Cash
    FR-Pills Cost: 300 FR-Pills
    Required Level: 218


    Description:
    When used, for 12 seconds all non-Witch Infected will be shoved away and you cannot be downed. If downed on use, you revive yourself. The effect causes damage to your muscles, lowering max HP by 20% for a minute, after which you regain 1% max health every 30 seconds.
    <Activate in the !buy menu once per round>
    <Tanks only shoved for 4 seconds, and can't be shoved again for 30 seconds>
    <✖ VS>
    (Command: sm_strburst)


    Tips on Buff Usage:
    • The Strength Burst Buff can only be used once. So use it at the right moment to shove any tank and get it into a spot where you and the other survivors can deal free damage to it for a few moments.

    Benefit in Buff Sets:
    When used, all non-Witch infected can be shoved away and you cannot be incapacitated for 12 seconds. You'll revive yourself if incapacitated. The effect gives -20% reduced max HP for 60 seconds, after which you regain +1% max HP every 30 seconds.
    <Activate in the !buy menu once per round>
    <Tanks only shoved for 4 seconds, and can't be shoved again for 30 seconds>
    <✖ VS>
    (Command: sm_strburst)


    Buff Enhancements that can be applied to this buff:
    • Hyper Burst: While Strength Burst is active, gain +5% increased move speed and fire rate, +10% increased reload and deploy speed and you ignore all slow effects for the duration.

    7. Immolation+

    Buff Requirements:
    Cost: $67,500 Cash
    FR-Pills Cost: 150 FR-Pills
    Required Level: 201


    Description:
    Pressing the ZOOM key with a molotov in hand consumes the molotov, igniting yourself for 25 seconds. While active, you gain 20% slow reduction and infected nearby will immediately catch fire but you take 5 damage every 0.5 seconds. While running on the ground, you leave behind fire trails which last 5 seconds. These trails will not harm allies or ignite items.
    <Cooldown: 25 seconds>
    <✖ VS>


    Tips on Buff Usage:
    • When using the Immolation Buff, use it if you want to avoid being slowed down in the presence of any tanks alive. It can also be used as a useful way to get any common infected that surround you and your teammates out of the way, allowing for an easy escape path.

    Benefit in Buff Sets:
    Pressing the ZOOM key with a molotov in hand consumes it, igniting yourself for 25 seconds. While active, gain +20% slow reduction and any infected nearby will catch fire but you take 5 damage every 0.5 seconds. You leave fire trails behind lasting 5 seconds while running that won't harm allies/ignite items.
    <Cooldown: 25 seconds>
    <✖ VS>


    Buff Enhancements that can be applied to this buff:
    • Burning Soul: Gain -0.5%/0.5s slow effect decay while immolation is active, at the cost of +3 increased damage per tick.