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Tier 2 !tankinfo (TI)

Jun 3, 2024
Tier 2 !tankinfo (TI)
  • Tier 2 !tankinfo (TI V2.17)

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    Go to | Tier 1 !tankinfo | Tier 2 !tankinfo | Tier 3 !tankinfo | Special Tier !tankinfo

    This page contains the !tankinfo for all tier 2 tanks. You can click on each tank within the spoiler box to check out their !tankinfo information. If you wish to see the !tankinfo for the other tanks across all the other tiers, you can click on the other links above to see the information for those tanks there. Have fun reading!

    1. Butcher Tank

    Description:
    This tank has learned how to use chainsaws to attack and is desperate for survivors to dismember. Stay away!

    Statistics:
    Health: 230,000 HP
    Punch Damage: 125 HP + 6% Max HP
    Speed: 1.85
    Hit Interval: 0.5
    Blocks: Fire


    Abilities:
    1. (Passive) Butcher Tools: The tank carries chainsaws and uses them to attack.
    2. (Passive) Chainsaw Cut: When a survivor is hit by a chainsaw they are damaged for an additional 5% of their maximum health and are slowed by 8%. Each subsequent hit on the same target deals 1% more damage.
    3. (Passive) Dismember: When a survivor dies by a chainsaw, the tank will dismember the body, making it impossible to revive.
    4. (Passive) Meat shield: Each time a survivor is killed by a chainsaw, the tank gains a shield that blocks all damage. The shield can be removed by attacking the tank with melee weapons. Incapacitating a survivor will also grant a small meat shield, as well as if the tank attacks the same target 5 times subsequently.
    5. (Passive) Meat frenzy: When the tank has a meat shield, its hit interval will decrease to 0.25.
    6. (Active) Dance of a thousand chainsaws: The tank throws chainsaws in the air that fall to the ground. Survivors hit by a chainsaw will have them stuck in their bodies for 4 seconds, receiving 2.5% of their maximum health as damage per second. The tank can't use this ability in closed areas.

    Extreme Survivor Strength Abilities:
    1. (Passive) Reactive Meat: Each time the Tank loses 1/3 HP, it will gain maximum Meat Shield.
    2. (Passive) True Meat Guard: The Tank takes 25% less True Damage with a Meat Shield active.

    Additional Information:
    The Butcher Tank was introduced sometime back during 2016/2017 as a tank that was able to permanently kill survivors with its chainsaw attacks.

    Notes:
    • This tank will automatically focus incapacitated survivors. You can stop this by reviving the incapacitated survivor or by redirecting aggro using buffs.
    • The tank will spawn with max Meat Shield at the start of the encounter.
    • With the Chainsaw Cut ability, actual damage dealt on Tenacity Survivors compared to Non-Tenacity Survivors is different by percentage %. Non-Tenacity Survivors receive 6% max HP additional while Tenacity survivors receive over 5% max HP instead.
    2. Frozen Drainer Tank

    Description:
    This tank is a Drainer Tank with Ice Tank properties. It seems to loathe fire.

    Statistics:
    Health: 150,000 HP
    Punch Damage: 150 HP
    Speed: 1.65
    Hit Interval: 1.3
    Blocks: None


    Abilities:
    1. (Passive) Drain: The tank drains between 1 HP to 90 HP (depending on distance) of nearby survivors despite of any walls or obstacles. The tank heals each time it absorbs health by 1000% of the amount absorbed.
    2. (Passive) Ice Emanation: Reduces the speed of nearby survivors by 5% each 0.5 seconds. Effect slowly vanishes after going away from the tank.
    3. (Passive) Ice Rock: The rock can explode and the debris will slow down survivors by 35%.
    4. (Passive) Burning Rage: Setting the tank alight will infuriate it, causing it to move faster and drain 50% stronger.
    5. (Passive) Stay Close: The tank's punches will not knock the victim away causing them to suffer further exposure from the drain.

    Extreme Survivor Strength Abilities:
    1. (Passive) Leech Fist: The Tank will heal each time it punches.

    Additional Information:
    The Frozen Drainer Tank back in V1.5 had the lowest maximum amount of HP for any tier 2 tanks, which was 120,000. This was back when the Cloaked Assassin Tank did not exist in mgftw.

    Notes:
    • Immune to Slows
    • Immune to Freeze
    3. Hunter Tank

    Description:
    This tank is hungry and will struggle to hunt survivors down. It is able to place a variety of traps to get all of them.

    Statistics:
    Health: 220,000 HP
    Punch Damage: 150 HP
    Speed: 1.7
    Hit Interval: 1.5
    Blocks: Fire


    Abilities:
    1. (Passive) Hunting Duty: The tank reduces incoming damage by 2 times the number of alive survivors, down to 5 damage minimum. This damage reduction cannot be bypassed.
    2. (Passive) Hunger: The tank gets more hungry and hungry overtime. Increases damage done to survivors by 2 HP each second that passes. This is reset if the tank kills a survivor.
    3. (Passive) Assassination: The tank instantly kills lonely survivors.
    4. (Passive) Great Meal: Killing a survivor will restore the tank's health by 75 HP multiplied by the victim's level.
    5. (Active) Deadly Slash: The tank's next attack will be boosted and deal additional 300 HP damage to the next victim it hits, causing them Intense Bleeding (Bad status) for 10 seconds. Survivors with intense bleeding won't be able to be healed and won't be able to get up. (Cooldown: 50 seconds).
    6. (Active) Bear Trap: Drops a bear trap in the ground that is triggered if a survivor passes by. Once triggered, the survivor cannot move and instantly loses 25% of their maximum health and then receive 10 HP/s damage. To be released, teammates must stand near the trap for 2 seconds or shove twice. The tank will apply 'Deadly Slash' effect on all hits towards trapped survivors completely ignoring the cooldown.
    7. (Passive) Trapped Sentence: The tank will focus survivors trapped on bear traps.
    8. (Active) Dubious Trap: The tank will drop a random other trap against survivors:
      - Trick Trap: Deals 200 damage, biles and inflicts a random status effect.
      - Stun Trap: Deals 400 damage and stuns for 3 seconds.
      - Acid Trap: Deals 300 damage and drops an acid pool.
      - Slow Trap: Deals 200 damage and slows by 50%.

    Extreme Survivor Strength Abilities:
    1. (Passive) Taste of Blood: The tank heals for each survivor in a Bear Trap.

    Additional Information:
    With the Hunter Tank, it is only 1 of 3 tanks that can inflict an instant kill attack in some way against any lonely survivor. With it's assassination ability, it allows the tank to deal 1000 fatal damage to any lonely survivor affected. It's also been around as a tier 2 tank for a long time, since back before V1.5.

    Notes:
    • This tank will focus survivors caught on Bear Traps. The trapped survivors must be freed in order for the tank to stop targeting them.
    4. Bloody Tank

    Description:
    The Bloody tank is still a mystery. Not much is known on how it casts its abilities, because when the tank dies it destroys its internal organs. The tank has a powerful set of abilities to destroy any team of survivors.

    Statistics:
    Health: 175,000 HP
    Punch Damage: 100 HP
    Speed: 1.65
    Hit Interval: 1.1
    Blocks: Fire


    Abilities:
    1. (Passive) Bleed: Increases bleedout rate of survivors nearby by 300%.
    2. (Passive) Bleed Vulnerability: Increases damage taken by incapped survivors by 300%.
    3. (Passive) Absorption: The tank absorbs common infected to heal by 500 HP per common infected. (Range: 250)
    4. (Passive) Screw Rocks: The tank can't throw rocks.
    5. (Active) Curse: On cast, 4 witches will start cursing the nearby area slowing down survivors by 50% and randomly cursing them. Once the curse ends, any survivors inside the area will receive 1/4 Max HP as damage (Doubled if cursed). Cursed survivors will receive 1000% additional damage from all other sources.

    Extreme Survivor Strength Abilities:
    1. (Passive) Unescapable Curse: Once curse ends, survivors with the Cursed status effect will receive 1/8 Max HP as damage regardless of distance away.
    2. (Passive) Blood Curse: Curse now deals 500 damage to nearby survivors on use and downed survivors in range on end take an additional x3 damage.

    Additional Information:
    Back a very long time ago in the Bloody Tank's !tankinfo description, it was mentioned how the Bloody Tank was able to force survivors to turn into the infected after sometime. However, the current version of !tankinfo no longer mentions this. The Bloody Tank now also does not turn survivors into the infected.

    Notes:
    • The tank cannot be killed while the Curse ability is active.
    • The tank can heal from any damage dealt with the Curse ability.
    5. Shaman Tank

    Description:
    The Shaman tank was one of the first powerful tank mutations that was discovered. It is able to manipulate energy around itself and transform it to deal serious damage to humans. The tank is also known for its low physical damage.

    Statistics:
    Health: 250,000 HP
    Punch Damage: 70 HP
    Speed: 1.65
    Hit Interval: 1.5
    Blocks: Fire


    Abilities:
    1. (Passive) Heal: The tank heals for 1,000 HP each 10 seconds.
    2. (Active) Inferno: Leaves a trace of fire that deals 150 HP damage per tick.
    3. (Active) Teleport: The tank teleports to the first survivor or to the nearest survivor on final chapters.
    4. (Active) Mutation: Infects nearby survivors with brain bacterias that will force them to temporarily forget how to fight.
    5. (Active) Drop Acid: Leaves a pool of acid that will gradually slow survivors down for up to 25% of their regular speed.
    6. (Active) Flesh Shield: Uses death tank bodies to block damage for 10 seconds.
    7. (Active) Vomit: The tank biles all survivors nearby.
    8. (Passive) Irradiate: The tank deals 1 to 90 HP of damage to nearby survivors based on proximity to the tank.
    9. (Passive) Crippling Claw: The tank has a 1/4 chance of inflicting a random status condition on any non-downed survivor it punches.
    10. (Passive) Death's Bounty: Upon killing a survivor, all ability times are reduced by 2.5 seconds.

    Extreme Survivor Strength Abilities:
    1. (Passive) Reactive Flesh: Each time the Tank loses 1/3 HP, it triggers Flesh Shield.
    2. (Passive) Irradiated Flesh: While Flesh Shield is active, Irradiate damage and range increases.

    Additional Information:
    The Shaman Tank was the first tier 2 tank introduced to mgftw since a very long time ago. It has changed a bit in terms of new abilities being added in but has retained most of its original abilities.

    Notes:
    • The tank cannot be killed while the Flesh Shield ability is active.
    6. Knight Tank

    Description:
    This tank shows a similar behaviour that the Guardian Tank and will try to help its fellow infected. Don't be fooled though, this tank has more special offensive abilities waiting to be released.

    Statistics:
    Health: 280,000 HP
    Punch Damage: 300 HP
    Speed: 1.5
    Hit Interval: 1.5
    Blocks: Fire

    Abilities:
    1. (Passive) Mega Earthquake: Creates a powerful earthquake that will throw survivors a high distance in the air when the tank punches an incapacitated survivor.
    2. (Passive) Enhanced Protection: Decreases damage taken by all tanks and special infected nearby by 80%. Does not apply for the tank itself. (Radius: 1000).
    3. (Passive) Flesh armor: The tank uses a flesh armor to reduce damage taken. At first, the tank shields 100% damage taken. On each hit, the tank loses 1% damage reduction and regenerates 2% per second.
    4. (Passive) Bottled Anger: If the tank hasn't performed a Mega Earthquake in 25 seconds, it's next punch will activate it, regardless if anyone is incapacitated.
    5. (Active) Charge: The tank charges violently into nearby survivors, flinging them away. The victims will take 200 damage upon impact and may suffer from fall damage.

    Extreme Survivor Strength Abilities:
    1. (Passive) Reactive Armor: Each time the Tank loses 1/3 HP, it's Flesh Armor is increased to 200%.

    Additional Information:
    Back in V1.5, the Knight Tank was a force to be reckoned with. It was very dangerous to be fighting this tank outside as any mega earthquake that sends survivors into the air could kill them upon landing due to the high fall damage. However, since the survivors have more maximum HP to deal with the tank now, this has become less of a problem.

    Notes:
    • While Flesh Armor is at 100% or above, the tank can only be damaged from True Damage sources.
    7. Corrosive Tank

    Description:
    This tank is able to produce a special acid that dissolves very important amino acids from human muscle. Infected individuals don't seem to be affected by it. Survivors affected will experience endurance and strength reduction for a long period of time.

    Statistics:
    Health: 225,000 HP
    Punch Damage: 145 HP
    Speed: 1.65
    Hit Interval: 0.6
    Blocks: Fire


    Abilities:
    1. (Passive) Acid rock: The rock can explode and will leave a trace of acid.
    2. (Passive) Acid bleedout: The tank drops acid for each 1% HP it loses.
    3. (Passive) Acid claws: After a hit with its claws, the tank will soak the survivor with acid and will periodically expose them for 6 seconds.
    4. (Passive) Corrosion: Each time the survivors are exposed to the tank's acid (damaged by it) their body parts will slowly begin to decay. Survivors will suffer a loss on their basic statistics:
      - 1 HP of max HP lost for the round (Min HP: 20 HP)
      - 4 of max incap HP lost for the round (Min: 100 HP)
      - 0.01 speed lost for the round (Min: 0.95)
      - 0.03 melee swing speed is lost for the round (Endless)
    5. (Active) Acid Spit: Spits acid towards a survivor's location.
    6. (Active) Acid Hell: Acid will appear under up to 5 survivor's feet regardless of how far they are from the tank.
    7. (Passive) Effervescence: The acid deals 1% of the survivor's current health as bonus damage.

    Extreme Survivor Strength Abilities:
    1. (Passive) Acid Guard: The tank briefly gains 15% defense on spawning an acid pool. (5s CD)

    Additional Information:
    The Corrosive Tank's acid used to be a big hazard to all survivors in V1.5 back when the maximum HP was 275. This made it a very big deal for any survivors who took acid damage, as taking too much of it made surviving the infected almost impossible afterwards. Now though, with more maximum health taking more corrosion stacks from the tank isn't so bad.
    8. Freezing Tank

    Description:
    Its name may be deceiving. The tank is not made of ice, has not been frozen and doesn't have a layer of ice either. Its name was given because it is able to freeze survivors using liquid nitrogen. Nobody knows how it started using nitrogen to attack, but it is a really dangerous tank.

    Statistics:
    Health: 180,000 HP
    Punch Damage: 160 HP
    Speed: 1.7
    Hit Interval: 0.5
    Blocks: Fire


    Abilities:
    1. (Active) Nitrogen Cloud: The tank opens nitrogen canisters around it releasing nitrogen gas in the area. Survivors exposed to the gas suffer reduced movement speed, weapon reload speed and fire rate. Excessive exposure will freeze them, after which if punched by a Tank, they take minimum 1000 damage ignoring defense and incapacitation and if they die, their body is destroyed.
    2. (Passive) Nitrogen Hurl: The tank throws nitrogen canisters instead of rocks which release gas in the same way as Nitrogen Cloud.
    3. (Passive) Frozen Sentence: The tank will focus frozen survivors.
    4. (Passive) Nitrogen Fist: The tank's punches will slow survivors down, making them quicker to be frozen by Nitrogen Cloud.
    5. (Passive) Cold Blow: The tank's punches deal x2 damage to survivors who have 0% slow.

    Extreme Survivor Strength Abilities:
    1. (Passive) Nitrogen Guard: The tank briefly gains 15% defense on spawning a Nitrogen Cloud. (5s CD)

    Additional Information:
    The Freezing Tank was known back within mgftw as far back as V1.5. Back before the |E| Fatal Guard Buff got introduced into mgftw sometime later within an event, there was no way to block the fatal damage taken while frozen, meaning that the Freezing Tank was sometimes hard to kill.

    Notes:
    • Immune to Slows
    • Immune to Freeze
    9. Glutton Tank

    Description:
    This tank loves eating any living entity that is nearby and is able to store a lot inside its huge belly. It will eat whole survivors without chewing them and let the gastric juices inside do their job.

    Statistics:
    Health: 200,000 HP
    Punch Damage: 150 HP
    Speed: 1.65
    Hit Interval: 0.75
    Blocks: Fire

    Abilities:
    1. (Active) Devour: The tank eats and stores a nearby survivor inside its belly. While inside, the survivor can't attack or do anything else until released or until death after 2 minutes. The tank can have up to 4 survivors inside at the same time.
    2. (Passive) Ravenous Hunger: If the tank has no one inside it, it gains bonus move and attack speed. This ignores PROCESSED survivors.
    3. (Passive) Decay: While inside a belly, survivors lose 1% health, healing the tank by the same amount. If a survivor reaches 25% processing, they will begin to lose 1% Max Health as well, up to 60% lost. If the survivor escapes from the belly, they will regain 1% Max Health every 10 seconds.
    4. (Passive) Processing: The tank gains 50 HP a second and 20% damage reduction for each survivor processing inside the tank's belly.
    5. (Passive) Vulnerable Stomach: Survivors can shove the tank to force it to vomit a survivor inside and prevent their death. (4% chance per shove).
    6. (Passive) Hard Skin: Shoving the tank will cause 10 HP damage to the attacker.
    7. (Passive) Full: The tank's move/attack speed is reduced by 10% for each survivor inside.
    8. (Passive) Penetrable Stomach: Shots dealt to the tank's stomach may injure survivors inside the belly, causing them to decay faster.
    9. (Passive) Scaling Damage: The tank deals 50 HP punch damage per PROCESSED survivor.
    10. (Passive) Scaling Health: The tank's maximum health increases by 25,000 HP for each PROCESSED survivor.
    11. (Passive) Regen: The tank heals by 100 HP/s for each PROCESSED survivor.
    12. (Passive) Damage Return: The tank is able to return 15% of damage taken with a chance of 1%, multiplied by the total PROCESSED survivors.

    Extreme Strength Survivor Abilities:
    1. (Passive) High Metabolism: Survivors only survive 90 seconds inside it's belly.

    Additional Information:
    The Glutton Tank is a newer tier 2 tank that got added into mgftw sometime around January 2016 when it was released. It used to be a big problem when it managed to be able to process survivors, given it wasn't easy damaging the tank and with shoving out survivors being processed by the tank. Now, since then glutton tank devouring survivors still does occur but rarely as much as it used to in the past.

    Notes:
    • The tank cannot be killed while at least 1 survivor is still inside its belly. The tank cannot eat anymore survivors as a result however.
    10. Cloaked Assassin Tank

    Description:
    A hybrid of the Ghost and Assassin Tanks, this tank sacrifices much in the way of defenses to completely destroy anything in its wake.

    Statistics:
    Health: 120,000 HP
    Punch Damage: 1,250 HP (Fatal)
    Speed: 1.3
    Hit Interval: 2.25
    Blocks: Fire and Acid


    Abilities:
    1. (Passive) Invisible: The tank is 95% invisible.
    2. (Passive) Fatal Claw: The tank's claw ignores defense and incapacitation, causing death if the victim's health reaches 0.
    3. (Passive) Bloodstained: Upon punching a survivor, the Tank will be coated in the victims blood, making it visible for 1.5 seconds.
    4. (Passive) Rupture: Claw hits inflicts a rupture, causing high damage over time. The rupture damage can be reduced by standing still and crouching.
    5. (Passive) Showoff: If another Tier 2 or higher tank is alive when this Tank kills a survivor, it will taunt, leaving itself vulnerable for a few seconds.

    Extreme Survivor Strength Abilities:
    1. (Passive) Dire Modesty: At below 40% HP, the Showoff ability is disabled.
    2. (Passive) Anti-Track: Bloodstained and tracking effects on the Tank are shorter. At below 40% HP, Bloodstained and tracking effects on the Tank are disabled.

    Additional Information:
    The Cloaked Assassin Tank was also another newer tier 2 tank that got added alongside Glutton Tank within the V1.6.2.0 update. This is also the only tank known to taunt after killing any survivors (only while another tier 2 or higher tank is alive).
    11. Splitter Tank

    Description:
    This tank takes the approach 'Divide and Conquer' to it's literal form. Killing it once won't be enough.

    Statistics:
    Health: 120,000 HP
    Punch Damage: 150 HP
    Speed: 1.6
    Hit Interval: 1.0
    Blocks: Fire


    Abilities:
    1. (Passive) Death Split: Upon death, it splits into two other Splitter Tanks. The two split tanks have half as much health as the previous form, but deal 150 HP more claw damage, gains 0.2 speed, and loses 0.25s in hit interval. The Splitter Tank can split up to two times from its original form.
    2. (Passive) Firm Ground: The Splitter Tank is completely immune to stagger effects.
    3. (Passive) Pulverizing Punch: The tank's punch may occasionally pulverize its victim, flinging them in the air and dealing massive head trauma, rendering them unable to see enemy Special Infected or allied survivors for 7 seconds.
    4. (Passive) Bulk in Numbers: If any Splitter form is within 300 units of another it gains 15% more defense (doesn't stack).
    5. (Passive) Heart Splitter: Every 15 punches, the Tank slams its victim with Heart Splitter, which halves the victims health for some time. The combo count is shared between all instances of the Splitter Tank. The duration of Heart Splitter depends on the Splitter state of the attacker.

    Extreme Survivor Strength Abilities:
    1. (Passive) Dazzling Split: Survivors near a Splitting Tank are dazed and staggered.

    Additional Information:
    The Splitter Tank is the only tank that is known to split into more tanks of the original form when you kill it. Added in as one of the newer tanks alongside Mirage Tank within the V1.6.2.0 update.

    Notes:
    • Immune to Staggers
    12. Tempest Tank

    Description:
    This tank is capable of manipulating wind around it to outmaneuver and displace survivors. Beware of the tornados!

    Statistics:
    Health: 240,000 HP
    Punch Damage: 250 HP
    Speed: 1.5
    Hit Interval: 1.0
    Blocks: Fire


    Abilities:
    1. (Passive) Inhale: The tank passively breathes in, causing nearby survivors to slowly move towards the tank against their will, as well as preventing them from jumping.
    2. (Active) Exhale: After some time, the tank lets out a heavy breath, causing nearby survivors to stagger before being thrown away.
    3. (Passive) Projectile Blowback: Projectiles thrown near the tank will be bounced back towards the survivor who threw them.
    4. (Active) Gale Force: The tank becomes as fast as wind, doubling its move and attack speed, as well as giving it a 25% chance to evade damage. This effect lasts 20 seconds.
    5. (Active) Tornado: The tank will muster up a tornado using the wind around it. The tornado does not move but slowly sucks nearby survivors similar to the tank's Inhale passive. If a survivor gets too close to the center they will be swept away, spinning in the center of the tornado for 5 seconds, taking 10 damage every 0.1 seconds, before being thrown out. The tornado itself will also prevent bullets from passing through it, and lasts 30 seconds.

    Extreme Survivor Strength Abilities:
    1. (Passive) Dire Gale: The tank permanently enters Gale Force state at below 40% HP.

    Additional Information:
    The Tempest Tank, is one of the newer tier 2 tanks that was added alongside the Juggernaut Tank. This happened sometime during the V1.8 updates around late July 2018.
    13. Juggernaut Tank

    Description:
    The tank has developed great resistances, ignoring bullets, fire and any attempts to debilitate or slow it. It also makes heavy use of debris and rubble to hinder survivors' mobility.

    Statistics:
    Health: 150,000 HP
    Punch Damage: 325 HP
    Speed: 1.3
    Hit Interval: 1.5
    Blocks: Fire and Bullets


    Abilities:
    1. (Passive) Charged Hyper Punch: Every 3 punches are strengthened with the rebar on its claws, causing the victim to either be punched further away, or punched high into the air. If the victim is punched further away, they may suffer additional damage if they hit a wall at high speed. If they are punched into the air, they may suffer from fall damage.
    2. (Active) Rubble Rain: Rubble periodically falls from the sky. Upon making impact, survivors nearby will be flung away and take up to 150 HP damage.
    3. (Active) Earth Split: The tank will slam the ground, causing rubble to form infront of it. Survivors hit by the rubble will be flung, take up to 150 HP damage and be stunned for 3 seconds. Rubble from Rubble Rain or Earth Split remains on the ground for 20 seconds.
    4. (Passive) Unstoppable: The tank is immune to slows, stuns, staggers, freezing and taunts.
    5. (Passive) Dire Momentum: The tank gains move and attack speed the lower it's health.
    6. (Passive) Sharp Edges: Falling onto the tank or onto a piece of rubble will cause the victim to suffer 500 slash damage, and suffer 3 seconds of Broken Leg.

    Extreme Survivor Strength Abilities:
    1. (Passive) Dire Charge Up: At below 66% HP, Charged Hyper Punch activates every 2 punches. At below 33% HP, Charged Hyper Punch activates on every punch.

    Additional Information:
    The Juggernaut Tank is one of the newer tier 2 tanks that was added alongside the Tempest Tank. This happened sometime during the V1.8 updates around late July 2018.

    Notes:
    • Immune to Slows, Staggers and Taunts
    • Immune to Stuns and Freeze
    14. Thunder Tank

    Description:
    An 'amped up' version of the Electric Tank, this tank utilizes electricity in more ways to stun and electrocute it's victims. It is also capable of calling lightning from the sky.

    Statistics:
    Health: 245,000 HP
    Punch Damage: 200 HP
    Speed: 1.55
    Hit Interval: 1.0
    Blocks: Fire

    Abilities:
    1. (Passive) Shocking Source: Damage taken from the tank will stun the victim for a few seconds. A victim can't be stunned again for 5 seconds.
    2. (Active) Electric Shock: The tank will release a jolt of electricity, stunning nearby survivors, bypassing Shocking Source immunity. If bypassed, stun time is shorter.
    3. (Passive) Electrocute: Targets stunned in water will also be electrocuted, causing them to randomly suffer small stuns afterwards.
    4. (Passive) Jolt: Survivors too close to the Tank will periodically get jolted, causing them to be micro-stunned for a short period of time.
    5. (Active) Lightning Strike: The tank will summon a bolt of lightning from the sky, randomly striking a survivor in line of sight. The survivor hit will be stunned and electrocuted, with other survivors near them also being stunned.

    Extreme Survivor Strength Abilities:
    1. (Passive) Shock Guard: The tank briefly gains 15% defense on stunning a survivor. (5s CD)

    Additional Information:
    The Thunder Tank was teased sometime during the development of V2.0 around May/June when it was spawned during an admin event.

    Notes:
    • Immune to Stuns and Electrocution
    15. Obliterator Tank

    Description:
    Sacrificing everything for sheer power, this tank instantly kills any target hit. Unlike Assassin tanks, death from the Obliterator is permanent.

    Statistics:
    Health: 400,000 HP
    Punch Damage: Instant Death
    Speed: 0.9
    Hit Interval: 3.0
    Blocks: Fire


    Abilities:
    1. (Passive) Whiplash: Tank punches instantly kill and ragdoll the target hit by flinging the body at breakneck speeds. Tank punches also bypass any effect to block damage.
    2. (Passive) Lone Warrior: The tank does not summon any backups.
    3. (Passive) Bare Flesh: The tank has no defense.
    4. (Passive) Warp Recovery: After the tank teleports, it cannot attack for 3 seconds.

    Extreme Survivor Strength Abilities:
    1. (Passive) Nightmare: Periodically while alive, a random survivor is blinded for 1 second.

    Additional Information:
    The Obliterator Tank is the newest addition to the line of tier 2 tanks. It was added in sometime during the development of V2.0, and it was a tank made by Stefeman himself.

    Notes:
    • If you are hit by the Obliterator Tank during the grace period in which you cannot take damage, you'll become marked for death, where the next death received in any way is permanent.
    16. Flinger Tank

    Description:
    Boasting a variety of types of rocks, this tank attempts to confuse and overwhelm with several different effects. The tank can also throw survivors like rocks.

    Statistics:
    Health: 250,000 HP
    Punch Damage: 500 HP
    Speed: 1.4
    Hit Interval: 1.5
    Blocks: Fire


    Abilities:
    1. (Passive) Super Punch: Tank punches have increased knockback and deal damage upon hitting a wall at high speeds, with a chance to daze.
    2. (Passive) Mystery Rock: Tank rocks can take one of several forms, dealing random effects.
    3. (Passive) Sturdy: The tank gains 50% damage reduction if stationary. This cannot be mitigated.
    4. (Active) Disposal: The tank can pickup and throw a nearby survivor. The survivor will suffer damage if they hit a wall at high speeds.
    5. (Passive) Rockfall: Tank rocks will periodically fall from the sky, also affected by the Mystery Rock ability.
    6. (Passive) Tri-Rock: Whenever the Tank generates a rock, it will generate two more along side it, each also affected by the Mystery Rock ability.
    7. (Passive) Floor Hatred: The tank deals 50% more claw damage to incapacitated survivors.

    Extreme Survivor Strength Abilities:
    1. (Passive) Penta-Rock: The tank now throws an additional 2 rocks per throw.
    2. (Passive) Reactive Rock Guard: Each time the Tank loses 1/3 HP, it creates a Rock Shield. The Rock Shield must be broken before the Tank is killed.

    Additional Information:
    The Flinger Tank was introduced alongside the Ember Tank in the 1st June 2020 changelog update. A tank that is similar to the Juggernaut Tank to some degree, but focuses more on the use of rocks for its abilities, similar to the Craggy Tank. Given the tank name given for this tank, it was thought to have been considered the younger sister to Fighter Tank, given that it can dispose of the survivors.

    Notes:
    • The tank cannot be killed while a Rock from the Reactive Rock Guard Ability is still standing.
    17. Bombadier Tank

    Description:
    This tank has extreme affinity to all things explosive. Stay clear or be blasted away.

    Statistics:
    Health: 275,000 HP
    Punch Damage: 225 HP
    Speed: 1.7
    Hit Interval: 1.3
    Blocks: Fire, Blast


    Abilities:
    1. (Passive) Grenade Toss: The tank throws grenades around itself, occasionally throwing a larger one, dealing more damage and flinging survivors hit.
    2. (Active) Blast Boost: The tank releases an explosion around it instantly, staggering nearby survivors while also launching itself into the air.
    3. (Active) Shrapnel Mine: The tank drops mines, exploding if a survivor gets near them, also bleeding them.
    4. (Passive) Claw Bomb: Tank punches imbue a survivor with a timed bomb, exploding after a few seconds, dealing more damage the more the victim moves.
    5. (Passive) Detonate Dead: When a survivor or special is killed, a minor explosion is released, damaging nearby survivors.
    6. (Passive) Final Boom: When the tank dies, it explodes in a violent explosion. Survivors hit are stunned and flinged.