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Special Tier !tankinfo (TI)

Oct 20, 2022
Special Tier !tankinfo (TI)
  • Special Tier !tankinfo (TI V2.17)

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    Go to | Tier 1 !tankinfo | Tier 2 !tankinfo | Tier 3 !tankinfo | Special Tier !tankinfo

    This page contains the !tankinfo for all special tier tanks. You can click on each tank within the spoiler box to check out their !tankinfo information. If you wish to see the !tankinfo for the other tanks across the other tiers, you can click on the other links above to see the information for those tanks there. Have fun reading!

    1. Joker Tank

    Description:
    Not much is known about this tank. Its only purpose seems to annoy survivors in any way it can. Among its method it has been witnessed how 2 Joker Tanks play tennis with a survivor and how the tank blocks corridors and prevents survivors from moving forward. This tank seems to respond to other tank commands.

    Statistics:
    Health: Immortal
    Punch Damage: 0 HP
    Speed: 1.9
    Hit Interval: 0.2
    Blocks: Fire


    Abilities:
    1. <None>

    Additional Information:
    The Joker Tank is known for being a temporary tank that only comes from the Executioner Tank. There is also a Supreme Joker Tank, with the change being that the Supreme Joker Tank stays out for 2 minutes, compared to 45 seconds for a Joker Tank. It has existed since around the same time that the Executioner Tank came to exist within the 2014 Halloween Event.
    2. Ironclad Tank

    Synopsis:
    This tank has considerable damage resist, which only amplifies the more a survivor takes damage. It's attack sources all seek to debilitate their victim through slows, staggers and flings, bypassing all immunity to these effects. Beware of it's turret which will quickly harm survivors. Destroy it to ease some of the tank's damage resist.

    Description:
    This tank is made of hardened steel, making it very durable to survivor damage and causes it's punches to do severe damage with high launch velocity. The high weight of the steel causes it to mover slower, but it possesses many abilities to deal damage from afar, with every source of damage crippling victims.

    Statistics:
    Health: 360,000 HP
    Punch Damage: 1,250 HP
    Speed: 1.25
    Hit Interval: 1.0
    Blocks: Fire


    Abilities:
    1. (Passive) Hardened Steel: All damage dealt to the tank, including true damage is reduced by 25%.
    2. (Passive) Dampen: Tank damage on a target lowers base damage to the tank by 1, including true damage. Resets on death. While alive, effects that block slows, staggers, punches or flings fail, slow duration doubled.
    3. (Passive) Crippling Pain: All tank damage cripples, severely slowing for a short period of time.
    4. (Passive) Acid Spill: Every 3% health lost causes the tank to drop acid.
    5. (Passive) Contraption: The tank periodically drops a fake item. If picked up, the item blows up and leaves behind fire.
    6. (Active) Pocket Turret: The tank deploys a hostile turret which shoots at the nearest survivor. The turret can be destroyed if it is shot enough. Turret shots may stagger. When destroyed, Dampen stacks on survivors are halved.
    7. (Active) Flamethrower: The tank breathes fire, heavily damaging those nearby, slowing and inflicting burning.
    8. (Active) Salvo: The tank summons a flurry of rockets on all visible targets. Blast will fling survivors. This ability's cooldown increases per rocket fired.
    9. (Active) Laser: The tank shoots off a laser, dealing damage and staggering all targets in a line. The laser pierces survivors but not walls.
    10. (Active) Laser Disc: The tank releases a circular laser disc around itself at ground level, damaging, burning, crippling and staggering any survivors hit. The laser disc can pierce through walls. The Pocket Turret will also release laser discs when it has lost 50% of its health or is destroyed.

    Additional Information:
    The Ironclad Tank is 1 of 2 new scenario tanks introduced in V2.0. The other new scenario tank is Craggy Tank. It received a major update in August 2021 to buff up some of the Tank's abilities, dealing less damage less often to the survivors, but being able to stop the survivors their tracks more easily.
    3. Craggy Tank

    Synopsis:
    This tank lacks defense, as such defense bypassing effects are useless against it. It's sandstorm reduces visibility and blinds those without some form of Goggles equipped. If a survivor dies to the tank, they become buried by a rock, which must be destroyed before they can be resuscitated again. Don't cluster near others or it's earthquake will send your team flying.

    Description:
    This tank makes heavy use of stones and debris, so much so that it's own body has rocks attached to it. These rocks provide the tank with significant durability. It is also a master at manipulating the ground.

    Statistics:
    Health: 675,000 HP
    Punch Damage: 500 HP
    Speed: 1.35
    Hit Interval: 1.0
    Blocks: Fire


    Abilities:
    1. (Passive) Natural Guard: The tank lacks defense, but instead gains 50% damage resistance.
    2. (Passive) Fragmentation: Tank rocks thrown on contact will split up into several smaller rocks. Each rock flies off in a different direction.
    3. (Passive) Seeking Rock: Tank rocks will seek towards the nearest survivor.
    4. (Passive) Quake Fists: Tank punches will cause an earthquake throwing away nearby survivors.
    5. (Active) Rock Slide: The tank shreds the floor, causing several rocks to be flung around it. These rocks deal less damage but survivors can be hit by multiple rocks. The tank performs this effect 3 times. Rocks will also slow anyone hit.
    6. (Active) Burrow: The tank burrows underground, staggering anyone near it. The tank will then aggro the furthest survivor. Upon reaching them, or after 10 seconds, the tank will burst out of the ground, stunning and throwing away the target and anyone nearby.
    7. (Active) Rock Shield: The tank pulls up rocks that circle around the Tank. The rocks will block any shots, but can be destroyed with enough shots dealt to them. Each rock also empowers the tank increasing the damage it deals by 12.5%, as well as reducing incoming True Damage by 12.5%.
    8. (Active) Tremor: After slamming the ground, the tank releases 3 sets of tremors. Survivors close to the origin will be thrown upwards, whereas those further away will get staggered. Each tremor deals more damage and throws further away. Survivors not thrown take less damage, and further less if they are in the air on each tremor.
    9. (Active) Sandstorm: The tank whips up a sandstorm, reducing the visibility and audibility of all survivors, as well as dealing small damage over time. Survivors who do not have Goggles or Cheap Goggles equipped have a chance to be blinded by the sandstorm, taking 5x damage from it. The tank cannot use other abilities while Sandstorm is active.
    10. (Passive) Camouflage: While a sandstorm is active, the tank is harder to see, gains a 33% chance to ignore damage, and moves 20% faster.
    11. (Passive) Burial: Survivors who die to the tank will be buried after 1 second. Bodies that are buried cannot be moved or revived by any means until the rock burying them is destroyed. The rock can be destroyed by being shot or hit with melee weapons.
    12. (Passive) Bottled Anger: The tank gains more move speed the longer it hasn't performed an Earthquake. It's move speed resets once it does.
    13. (Passive) Claustrophobic: The tank gains bonus move speed, attack speed and earthquake strength the longer it is indoors. This effect is disabled while Sandstorm is active and resets when outdoors or after a teleport.

    Additional Information:
    The Craggy Tank is the 2nd of 2 new scenario tanks introduced in V2.0. The other new scenario tank is Ironclad Tank.

    Notes:
    • The tank cannot be killed while a rock from the Rock Shield Ability is still standing.
    4. Cupid Tank

    Description:
    This tank is believed to be Emily's boyfriend. It seems to be able to feel love towards humans but expresses it in extremely violent ways.

    Statistics:
    Health: 300,000 HP
    Punch Damage: 200 HP
    Speed: 1.8
    Hit Interval: 0.35
    Blocks: Fire


    Abilities:
    1. (Active) Love Spores: The tank releases special spores that will force nearby survivors to love the tank. Survivors in love with the tank won't be able to deal damage to it. Effect lasts 30 seconds.
    2. (Passive) Regeneration: The tank heals for 1% of its total health every 4 seconds.
    3. (Passive) Affection: The tank's punch are its way to say I love you. Survivors in love with the tank will receive x5 damage.
    4. (Passive) Cost of Love: If a survivor is in love, they will not be able to earn any bounty, and items from the bounty menu will cost double.
    5. (Active) Super Hug: The tank prepares an extreme punch that deals 50% of its current health as damage. Effect takes 3 seconds to prepare and expires after 10 seconds if the tank doesn't punch anyone. The hugged survivor will be stunned for 20 seconds if they survive.
    6. (Passive) Overexertion: Each Super Hug performed lowers the amount the Tank passively heals by 50, down to 50% minimum.

    Additional Information:
    The Cupid Tank has been known to exist first since the Valentine's Day event in 2016. It is one of the scenario tanks that you fought within the Heartbroken Scenario. However, during the past Valentine's Day events it could also spawn on the COOP servers.
    5. Sickening Tank

    Synopsis:
    The tank can call for backup from hostile survivors. They should be neutralized first as their existance alone boosts the tank. All damage sources from the tank will also reduce maximum health.

    Description:
    This tank is a powerful variation of the pestilent tank. It seems to be the original form of the pestilent tank before it becomes useless. The tank has no defenses, but has an incredible amount of health.

    Statistics:
    Health: 1,000,000 HP
    Punch Damage: 150 HP
    Speed: 1.75
    Hit Interval: 1.0
    Blocks: Fire


    Abilities:
    1. (Passive) Toxicity: Adds 1 Toxicity stack on punch. First stack deals 2 HP damage every 0.5s. Each new stack doubles damage (Max: 128). Stacks decay every 8s. -5% damage to Tank per stack, max -25%. Survivors with 0 stacks gain 2, 2nd stack decays faster if Toxicity isn't re-applied. Stacks preserved through death. With 3+ stacks, Dispenser heals accelerate stack decay.
    2. (Passive) Paranoia: The tank is able to pass a strong disease that causes severe paranoia on survivors. The disease takes days to show up and is really easy to cure, but other survivors may not have noticed and will come to attack the group.
    3. (Passive) Paranoid Prowess: Each hostile survivor gives the tank 15% damage reduction and 10% cooldown reduction.
    4. (Passive) Sticky Hold: Tank punches won't knock the victim away.
    5. (Passive) Contamination: All survivors take 1 HP damage every half second for each minute that passes. Each Contamination gives the tank 1% damage reduction, max 10%.
    6. (Active) Toxic Cloud: The tank drops toxic clouds in an area for 15 seconds and deal 6 HP damage every 0.1 seconds. The clouds grow in size overtime.
    7. (Passive) Vented Release: Every 10% HP the tank loses, it gains 1 Contamination and all survivors are affected by Toxicity.
    8. (Passive) Lethal disease: If a survivor is affected by a toxic cloud longer than 7 seconds they will be affected by a lethal disease. These survivors will lose 5% of their missing health and prevent health regen. The disease lasts until the tank or the survivor dies.
    9. (Passive) Corrosive Gases: Any damage inflicted from the tank will reduce the victim's maximum HP by 1. Max HP reduction is split between normal and incap HP without Tenacity.
    10. (Passive) Toxic desperation: When the tank is about to die, it gets desperate. The tank does not take damage while desperate and its abilities deal triple damage. The tank itself attacks and moves at double speed. After 45 seconds, the tank will explode by the instability of its inner gases.

    Additional Information:
    Before the Sickening Tank was known to exist within the Missing Squad Scenario from September 2018, it was first known through the Easter event that happened back in April 2017.

    Notes:
    • The Evil bots will always spawn in sets of 2, with a max amount of 4 Evil bots alive at any 1 time. More will only spawn if there's 2 or less Evil bots alive.
    6. Jelly Tank

    Description:
    The tank is covered in a substance similar to normal gel. This gel is alive and upon contact with flesh, it will completely cover and destroy it.

    Statistics:
    Health: 400,000 HP
    Punch Damage: 30 HP
    Speed: 1.3
    Hit Interval: 1.0
    Blocks: Fire


    Abilities:
    1. (Active) Gel puddle: Some of the tank's gel will fall to the floor creating a puddle. Survivors that pass through the gel will be rooted in place and will receive 3% of their maximum health as damage per second. They can only be released by destroying (shooting) the puddle. The gel heals for the damage taken. Survivors in the gel also have their defenses reduced to 0.
    2. (Passive) Gel transfer: The tank punches are too slimmy to deal significant damage but will cover survivors in gel. The gel will deal 1% of the survivor's maximum health per second, per stack. Gel stacks can be lost by moving around to get rid of the deadly gel.
    3. (Passive) Puddle absortion: After destroying a puddle, it will remain in place for 5 seconds. If the tank passes through the puddle, it will regain 5% of its missing health by absorbing the puddle.
    4. (Passive) Gel spillage: Every 10% of health the Tank has lost will generate a gel puddle.

    Additional Information:
    The Jelly Tank is the 1st known scenario tank to have existed within mgftw ever since the release of V1.7.
    7. Heartbroken Tank

    Synopsis:
    The tank slowly generates fury over time, and at maximum fury it will release a powerful fury ability. The more survivors in proximity, the faster fury generates. Keep a distance, and beware it's very long desperation time.

    Description:
    Emily went to find her husband and got infected. Due to a high amount of resistance drugs and buffs she became a powerful tank that will do everything to keep the cupid tank alive.

    Statistics:
    Health: 600,000 HP
    Punch Damage: 200 HP
    Speed: 2.0
    Hit Interval: 0.4
    Blocks: Fire


    Abilities:
    1. (Passive) Fury: The tank gains 4 stacks of fury each 2 seconds and each time it hits a survivor. It gains more fury the more survivors are near. At 100 stacks the tank makes a lethal ability.
    2. (Passive) Defense Corrosion: Each tank hit reduces the defenses of the survivors by 5%.
    3. (Passive) Hard skin: Bullets that reach the tank will be reflected to random directions after damaging it. Bullets that reach survivors will do 1% (Min: 5 HP) max health as damage.
    4. (Passive) Boiling Fury: The tank deals 0.2% of a target's max health as bonus damage per fury per stack and gains 1% damage reduction multiplied by the amount of fury stacks.
    5. (Passive) Hard concussion: Cars thrown by the tank will instantly kill survivors.
    6. (Passive) Overwhelming Pain: If damage from the tank would incapacitate, the overflow damage will be taken away from the survivor's incap health.
    7. (Active - Fury) Hyper Explosion: The tank sucks the air around it pushing survivors towards itself. After 4 seconds, an explosion occurs dealing 0% - 50% survivor's maximum health as damage depending on distance.
    8. (Active - Fury) Nemesis: The tank becomes invisible and inaudible, and survivors become confused. If a survivor is hit by the tank, it instantly dies and all other survivors receive all of their missing health as damage. The nemesis effect lasts 20 seconds or until the tank hits someone.
    9. (Active - Fury) Fury explosion: The tank moves 50% faster, deals double damage and attacks twice as often for 30 seconds.
    10. (Active - Fury) Deflection Stance: Damage to the tank will be ignored and reflected to the dealer. Additionally, reflected bullets from Hard Skin passive will be thrown directly to the attackers.
    11. (Active - Fury) Bullet Release: The tank throws all the bullets stuck in its body causing 10% maximum health damage per second to survivors in sight of the tank. Effect lasts 4 seconds.
    12. (Passive) Desperation: When the tank receives lethal damage it will become desperated and gain additional movement speed and insane damage. It will also generate fury twice as fast and only make damage lethal abilities.
    13. (Passive) Crowd Hatred: For every survivor above 3 nearby, the tank gains 10% damage resistance.
    14. (Passive) Love for Pain: If over 3 survivors are nearby, damage dealt has a chance to inflict Love status, which is higher the lower the Tank's fury is.
    15. (Passive) Certain Death: Lethal damage from the tank bypass death save effects.

    Additional Information:
    The Heartbroken Tank was known as the main scenario tank during the Valentine's Day event in 2016 back when it first existed. It used to be able to be fought outside as the normal way to fight it. Players later on found out about the indoor strategy used and fought the Heartbroken Tank inside the small house, until the Heartbroken Tank got buffed. As a result, the tank is now normally fought outdoors outside the Small house.

    Notes:
    • This tank causes the Daze status for 5 seconds on any nearby survivors hit by the Hyper Explosion ability.
    8. Supreme Infernal Tank

    Synopsis:
    A stronger version of the Infernal tank, this tank's fire shield blocks almost all damage. If it is up, the tank must be lead to water to extinguish it, but the fire shield will regenerate after some time. At low health, it's meteors will home in on survivors, so show caution and keep survivor numbers high at this time.

    Description:
    A stronger version of the infernal tank

    Statistics:
    Health: 900,000 HP
    Punch Damage: 150 HP
    Speed: 1.7
    Hit Interval: 1.1
    Blocks: Fire


    Abilities:
    1. (Passive) Scorched: The tank deals 50 HP extra damage to survivors affected by fire in the past 10 seconds. Claw hit on scorched survivors creates more fire.
    2. (Passive) Supreme Fire: Fire deals 2% of the targets current health per tick. Additionally, the fire will quickly deteriorate the legs of the survivors slowing them by 1% per tick.
    3. (Passive) Combustion: The tank's blood is highly flammable and will generate fire each time the tank loses 2% of its health.
    4. (Passive) Supreme Demons: If common infected are hit by the tank's fire, they will mutate into demons. Demons are immune to damage for 3 seconds after conversion, have 2500 HP and deal 50% bonus damage, with a 10% chance to inflict burning on hit.
    5. (Active) Supreme Meteor: The tank periodically summons a meteor that deals 1000 HP damage on impact and leaves fire at the floor. Meteors are summoned faster the lower the tank's health is. At 15% health, the meteors will start homing in on targets.
    6. (Passive) Fire Trails: The tank leaves slightly weaker fire behind when moving.
    7. (Active) Tentacles: The tank uses tentacles to attack near survivors. These tentacles deal 90 HP true damage per hit and can trigger the Earthquake passive. Tentacles stay in the ground for 3 seconds and then explode, damaging and stunning ANYTHING too close. Each tentacle hit reduces the survivor defenses by 5%. Survivor regains defense by 1% each 3 seconds.
    8. (Passive) Earthquake: The tank's punch on incapacitated survivors will generate earthquakes that will launch survivors far away.
    9. (Active) Eruption: The tank slams the ground causing a violent eruption, starting a fire. Any nearby survivors will also suffer a stun for 3 seconds.
    10. (Passive) Hydrophobic: The tank moves faster when in water.
    11. (Passive) Supreme Fire Shield: With the Fire Shield active, the tank gains 99% damage reduction and 15% True damage reduction. The shield disappears if the tank submerges in water, but returns after some time.
    12. (Passive) Intense Heat: With the Fire Shield active, the tank deals heavy damage to survivors nearby.

    Additional Information:
    The Supreme Infernal Tank was first introduced within the Helms Deep Scenario since V1.7 got launched around August 2017. It has always been seen as a hard tank to kill, even despite it having been changed over the years.

    Notes:
    • Absorbs Fire and Shock damage. (I.E. Molotov/Gascan Fire, |E| Discharger Buff)
    • Supreme Demons are immune to Fire damage.
    9. Dormant Solidified Tank

    Description:
    One of the dormant tanks. This tank is an enhanced version of the armored tank that is still developing its skin. Its back is completely unprotected.

    Statistics:
    Health: 40,000 HP
    Punch Damage: 10% Max HP
    Speed: 1.3
    Hit Interval: 2.0
    Blocks: Fire


    Abilities:
    1. (Passive) Frontal Wall: The tank only receives damage from the back. The fortified skin can still be peeled off with melee weapons.
    2. (Passive) Penetration: The tank ignores defense.
    3. (Passive) No escape: The tank gains move speed every second it hasn't damaged the survivor. It's move speed resets once it does.

    Additional Information:
    The Dormant Solidified Tank is the first dormant tank to exist within mgftw since being released in V1.7.
    10. Dormant Brutal Tank

    Description:
    One of the dormant tanks. This tank deals an insane amount of physical damage to all enemies regardless of their strength. This tank MUST not be allowed to develop any further.

    Statistics:
    Health: 40,000 HP
    Punch Damage: 50% Max HP
    Speed: 1.2
    Hit Interval: 6.0
    Blocks: Fire


    Abilities:
    1. (Passive) Fear of death: The tank punches cause fear status for 10 seconds.
    2. (Passive) Penetration: The tank ignores defense.
    3. (Passive) No escape: The tank gains move speed every second it hasn't damaged a survivor. It's move speed resets once it does.

    Additional Information:
    The Dormant Brutal Tank is the fourth dormant tank to exist within mgftw since being released in V1.7.
    11. Dormant Pulverizer Tank

    Description:
    One of the dormant tanks. This tank is believed to be a dormant variation of the fighter tank. We do NOT want to know what it can develop into.

    Statistics:
    Health: 40,000 HP
    Punch Damage: 7% Max HP
    Speed: 1.3
    Hit Interval: 0.5
    Blocks: Fire


    Abilities:
    1. (Passive) Pulverized: Each 10th hit deals additional damage equal to 10 times the level of the victim.
    2. (Passive) Penetration: The tank ignores defense.
    3. (Passive) No escape: The tank gains move speed every second it hasn't damaged a survivor. It's move speed resets once it does.

    Additional Information:
    The Dormant Pulverizer Tank is the second dormant tank to exist within mgftw since being released in V1.7.
    12. Dormant Boiling Tank

    Description:
    One of the dormant tank. This tank seems to quickly increase the internal temperature of living humans and animals by using airborne mutated bacteria.

    Statistics:
    Health: 80,000 HP
    Punch Damage: 3% Max HP
    Speed: 1.25
    Hit Interval: 7.5
    Blocks: Fire


    Abilities:
    1. (Passive) Boiling Blood: The tank causes the blood of nearby victims to quickly increase its temperature, dealing 3% of the victim's maximum health.
    2. (Passive) Penetration: The tank ignores defense.
    3. (Passive) No escape: The tank gains move speed every second it hasn't damaged a survivor. It's move speed resets once it does.

    Additional Information:
    The Dormant Boiling Tank is the third dormant tank to exist within mgftw since being released in V1.7.
    13. Soldier Tank

    Description:
    Will converted into a Tank. He will use weapons and grenades to attack but don't be fooled. The humanity left in him is gone. That, if he had any before.

    Statistics:
    Health: 1,500,000 HP
    Punch Damage: Weapon dependent
    Speed: 1.0
    Hit Interval: 0.85
    Blocks: Fire and Acid


    Abilities:
    1. (Passive) Soldier backgrounds: The tank still remembers how to use guns and will use them to attack the survivors. It will change weapons depending on the situation.
    2. (Passive) Close range: When a survivor is too close, the tank uses its claws covered in poisoned knives to attack dealing damage equal to x1.5 of the target level. Survivors hit are also poisoned for 10 seconds, and suffer a random bleed effect for 20 seconds.
    3. (Passive) Medium range: The tank uses an M60 to attack dealing 10 HP + 1 for each 5% of the tank's missing health each 0.1 seconds to whoever the bullets impact.
    4. (Passive) Long range: When survivors are too far, the tank switches to an AWP sniper. The tank then deals 12.5% of the survivor's maximum health each 4 seconds. The tank will also randomly hit targets in the feet paralyzing them or in the head dealing 30% of the survivor's current health as bonus damage, as well as confusing and dazing them.
    5. (Passive) Fury: When the tank does not hit anyone with it's weapons it will gain fury. Guns have a probability equal to fury to do critical damage, that will double the original damage. The tank loses fury when its bullets deal damage to survivors.
    6. (Passive) Execution Mine: The tank periodically leaves explosive mines on the floor that detonate when survivors step on them. Mines deal 400 HP damage and stun for 3 seconds. If the survivor has less than 10% of their maximum health (20% if incapacitated), the mine will detonate way more violently and will make the body of the victim explode.
    7. (Active) Timed grenades: The tank throws simple grenades that take some time to detonate. The tank will also randomly throw special grenades.
    8. (Grenade) Blast: The most simple grenade that the tank will throw most of the time. The grenade deals up to 75 damage to survivors caught in the explosion.
    9. (Grenade) Flashbang: Blinds and deafens survivors caught in the blast radius, also dealing 50 true damage.
    10. (Grenade) Napalm: Creates a fire and anyone caught in the explosion will receive 1% of their current health as true damage for 5 seconds. The fire deals 20 HP damage per tick.
    11. (Grenade) Poison: Survivors caught in the explosion become poisoned for 18 seconds and receive 50 HP true damage.
    12. (Grenade) Nitrogen: Anyone caught in the explosion will be frozen for 4 seconds and receive damage equal to 2% of their maximum health.
    13. (Grenade) Compressed Air: Anyone caught in the explosion will be violently launched to random directions and receive 100 HP damage. Survivors have a random chance of landing in a bad angle that will paralyze them for 20 seconds.
    14. (Grenade) Pain Stimulator: The grenade releases special spores that stimulate the pain sensors of the brain. Anyone caught in the explosion will breathe the spores and after 5 seconds will become incapacitated without bleeding out and gain 90% defense towards all sources. If no one else is standing bleed out starts and defense is lost. Revived survivors recover original health.
    15. (Passive) War Veteran: Will has a history dealing with stress in the trenches. The tank gains massive health regen and increased grenade throwing rate in closed areas.

    Additional Information:
    The Soldier Tank is the only 2nd tank within the history of mgftw to have come from a quest giver/survivor who turned into a tank. It first existed as a scenario tank when V1.7 was released in August 2017.

    Notes:
    • The Pain Stimulator ability does not give max defense when becoming incapacitated. You still recover original health when revived.
    <top>
    14. Imprisoner Tank

    Synopsis:
    The tank will deploy hidden prison cells around. Should a survivor enter the cell, it will elevate and imprison them. Survivors outside the cell must break the cell down with melee weapons as the tank ignores damage until it is broken. The tank also summons sidekick tanks which further empower it.

    Description:
    The tank will attempt to isolate and massacre survivors. It is believed that the tank was a member of a law enforcement institution and that it kept some sense of twisted thirst for justice.

    Statistics:
    Health: 480,000 HP
    Punch Damage: 450 HP
    Speed: 2.0
    Hit Interval: 0.55
    Blocks: Fire


    Abilities:
    1. (Active) Flesh Prison: The tank raises a prison made of flesh. Survivors inside the prison take 3% of their maximum health every second as true damage and receive 300 HP additional damage from tanks. If a survivor is alone in the cage they will take 6% and 600 HP respectively. The flesh prison can be destroyed by damaging it with melee weapons from the inside and outside. Each melee hit will deal 5 HP true damage to the attackers.
    2. (Passive) Riot Shields: Shooting the tank's arms does no damage.
    3. (Passive) Cage Match: If a prison is active, only those inside the prison can damage the tank. Tank punches to those inside will not stun them.
    4. (Passive) Pursuit: The tank deals 200 bonus claw damage to the survivor with the highest health and gains 20% speed if they are aggroed.
    5. (Passive) Prison Lust: If the tank cannot raise a flesh prison it gains 100 claw damage, 10% damage resistance per half second and ignores defense until it can.
    6. (Passive) Volatile Prison: If a prison despawns or is replaced, all survivors take damage equal to 10 times the prison health.
    7. (Passive) Accelerated decomposition: The body of survivors that die inside cages will deal up to 25 HP true damage each half second to other survivors around. If a body is defibbed, the effect expires but the person who used the defibrillator will receive 300 HP + 3 HP times their level as damage.
    8. (Active) Sidekicks: The tank will call a random Tier 1 tank. The sidekick tank gains 50% attack and has 60% defense. Each sidekick alive gives the Imprisoner Tank 30% damage reduction. Sidekicks give no rewards on death but only 2 sidekicks can be alive at once. The tank cannot summon sidekicks if below 20,000 HP.
    9. (Passive) Moustachio Bypass: If the tank or the victim is inside a prison the tank will ignore Moustachio Bless effects.
    10. (Passive) Lockdown: Dead bodies inside a prison cannot be resurrected until the prison they are in is destroyed. Those alive inside a prison cannot use defibs and cannot be revived by anyone outside a prison.
    11. (Passive) Sidekick Guard: If the tank is about to take lethal damage with at least 1 sidekick alive, the tank becomes damage immune, moving and attacking 50% faster, as well as dealing double damage. During this state, the tank cannot summon any more sidekicks. Once the sidekicks are defeated, the tank loses all benefits from this state.
    12. (Passive) Desperation: If the tank is about to take lethal damage, it will enter a desperation state, moving and attacking twice as fast, as well as dealing triple damage while being damage immune. The tank will die some time after, but only if all active Flesh Prisons have been destroyed.

    Additional Information:
    The Imprisoner Tank was a scenario tank introduced within the Prison Scenario back when V1.8 got released. It used to be able to heal itself when survivors or the tank were inside prison cells and through punches. There also wasn't a penalty for not taking down prison cages fast enough. Since a later V1.8 changelog in 2018, part of the tank got reworked however, making it not an easy opponent to deal with alongside its sidekick tanks.
    15. Hybrid Tank

    Description:
    An amalgamation of the 4 dormant tanks. Whilst the end result has developed further than when they were in its dormant state, some of its abilities have regressed to an even weaker state than its dormant origin. Regardless, the combination and sheer number of abilities it has should not be taken lightly.

    Statistics:
    Health: 510,000 HP (360,000 HP in Scenario)
    Punch Damage: 10% Max HP
    Speed: 1.3
    Hit Interval: 2.5
    Blocks: Fire and Acid


    Abilities:
    1. (Passive) Penetration: The tank ignores defense.
    2. (Passive) No survival: The tank gains move speed every second it hasn't killed a survivor. It's move speed resets once it does.
    3. (Passive) Bludgeon: The tank's rock deals severe damage, explodes and throws the victim away.
    4. (Passive) Sturdy: The tank gains 50% damage reduction if stationary. This cannot be mitigated.
    5. (Passive) Neurotoxin Emission: The tank lets out a vicious neurotoxin, hurting nearby survivors for 2% of their max health and has a low chance to inflict a random status effect.
    6. (Passive) Stay with me: The tank's punches will slow down and not knock the victim away causing them to suffer further exposure to the toxins.
    7. (Passive) Pulverize: Every 5th punch on a target deals double damage, stuns and dazes them.
    8. (Active) Nerve Gas Cloud: The tank lets out a cloud of nerve gas which lingers for 20 seconds, dealing 10 damage with a high chance to inflict a random status effect.
    9. (Active) Charge: The tank charges violently into nearby survivors, flinging them away. The victim takes 200 damage upon impact, and may suffer from fall damage.
    10. (Active) Barrier: The tank generates a barrier blocking all damage, which cannot be bypassed. The barrier has 2000 health and takes 1 damage for every bullet hit it takes. Upon destruction, survivors nearby will be flashbanged and the tank can be damaged normally, but it regenerates after 90 seconds.
    11. (Active) Disposal: The tank can pickup and throw away a nearby survivor. The survivor thrown will suffer major damage if they hit a wall at high speeds.

    Additional Information:
    The Hybrid Tank was first mentioned when it was seen as 1 of the scenario tanks within the Halloween Event in 2017, originally with 340,000 HP. The tank then received some changes to make it the only scenario tank fought that year and within the Halloween Event in 2018. While some of the tank's abilities have been passed onto a few tanks through various changelogs in V1.8, the tank itself has not received many changes.

    Notes:
    • The tank blocks all damage from all sources until the Barrier protecting it is destroyed.
    16. Supreme Executioner Tank

    Description:
    This tank is not here to play around and will destroy its victims as soon as it gets a chance.

    Statistics:
    Health: 750,000 HP
    Punch Damage: 150 HP
    Speed: 1.55
    Hit Interval: 1.2
    Blocks: Fire


    Quick explanation:
    Avoid getting hit by the tank too many times. After some hits, it will execute you and destroy your body on the next hit. Incapacitated survivors require less hits to be executed.

    Abilities:
    1. (Passive) Death Sentence: Each claw hit to a survivor adds a 'Death Sentence' mark. The most recent mark takes 45 seconds to decay, with ones after decaying in 15 seconds. Each mark reduces defense by 5%, increases claw damage by 100 and gives the tank 2 flat defense. Incapacitated survivors acquire 2 marks per hit.
    2. (Passive) Execution: Survivors alone or that have 15 death sentence marks are instantly killed on the tank's next punch, destroying their body.
    3. (Passive) Confusion: The tank's punch will leave survivors confused and unable to see their teammates for 10 seconds.
    4. (Passive) Berserk: After 10 minutes or if the tank enters desperation mode, it will gain major attack and movement speed. The tank also doubles death sentence mark gains. In this state however, the tank loses it's base defense.
    5. (Passive) Desperation: When the tank reaches 5,000 HP, it will become immune to damage and will activate the Berserk passive. The tank will then die after some time.
    6. (Passive) Collateral Execution: When a survivor is executed, nearby survivors gain a death sentence mark and will be feared for 5 seconds.
    7. (Passive) Reinforced skin: The tank reduces incoming damage by 30% and by 3 times the number of alive survivors, down to 5 damage minimum. This damage reduction cannot be bypassed.
    8. (Passive) Fear Death: Every Tank punch has a chance to inflict fear. The chance is the number of death sentence marks times 2 with the duration equal to the number of death sentence marks.
    9. (Active) Organic Bomb: Plants candy-shaped bombs that explode if survivors get nearby, dealing 5% of the survivor's current health and will add 2 stacks of death sentence.
    10. (Active) Little Jokers: Spawns a Supreme Joker that disappears after 2 minutes.
    11. (Active) Deadly Cage: The tank deploys a square cage that surrounds an area for 25 seconds. If a survivor enters the cage, they must stay inside for 10 seconds. Leaving before it expires deals 1000 damage and gives 3 death sentence marks to the leaver and 500 damage and 1 death sentence mark to anyone else near. Each survivor entering resets the expire time.
    12. (Active) Terrorizing Yell: The tank releases a powerful yell to all survivors in front of it, throwing them all away. The first 3 survivors hit become panicked with the rest being feared. Panicked survivors will die if enough allies don't gather near in 20 seconds.
    13. (Passive) Certain Death: Lethal damage from the tank bypass death save effects.

    Additional Information:
    The Supreme Executioner Tank was known to be the main scenario tank to first exist within the Halloween Event for 2017. It was seen as a too powerful of a tank to be fought and had to be disabled sometime after. The tank was re-enabled back during V2.0's Halloween Event in 2020 as a weaker version, including with when it received some buffs. Despite this, the tank is one of the most challenging tanks to kill within the Spooky Night Scenario however.

    Notes:
    • This tank will automatically focus incapacitated survivors. You can stop this by reviving the incapacitated survivor or by redirecting aggro using buffs.
    17. Shadow Tank

    Synopsis:
    The tank starts hidden, only showing if survivors are spread. Once it shows, survivors should regroup as random survivors become Shadow Marked. Should a marked survivor die, the Tank hides again and heals. The team should protect the marked, but the marked must occasionally attack the Tank or suffer increasing damage. Save stuns and freezes for when the tank performs Division.

    Description:
    This tank only appears when its dark. It is able to modify the colour of its cells to become invisible and quietly hunt its prey down.

    Statistics:
    Health: 412,500 HP
    Punch Damage: 750 HP
    Speed: 2.0
    Hit Interval: 1.0
    Blocks: Fire and Acid


    Abilities:
    1. (Passive) Shy: The tank will never attack or show itself if survivors are too close to each other. Survivors must be in groups of maximum 3 to allow the tank to appear.
    2. (Passive) Firm Ground: The tank is completely immune to stagger effects.
    3. (Passive) Shadow Resilience: Status effects on the tank only last half as long.
    4. (Passive) In the shadows: The tank becomes invisible and takes no damage. Additionally, the tank does not collide with survivors and makes no noise.
    5. (Passive) Shadow Recuperate: When the tank enters the shadows, it heals for a portion of its Max Health.
    6. (Passive) Shadow Corrupt: While in the shadows, all survivors above 5% HP take damage each second equal to the tank's missing health percent.
    7. (Active) Shadow Attack: When the tank reveals itself it blinds all survivors looking at it and stops being invisible. Up to 3 survivors will be Shadow Marked, gaining +100% aggro, -50% damage immune time and disabled defenses. Reviving marked survivors yields no bounty.
    8. (Passive) Shadow Murder: If a Shadow Marked survivor is killed by any means, the tank will return to the shadows.
    9. (Passive) Shadow Frustration: Each second the Tank hasn't punched a Shadow Marked survivor, it gains 1% bonus attack damage until it does.
    10. (Passive) Shadow Taunt: If a Shadow Marked survivor hasn't damaged the Tank in 3 seconds, they will begin taking damage until they do.
    11. (Passive) Shadow Taint: If a Shadow Marked survivor dies, they will have their Upgrade and Skill ranks reduced by 2 until the Tank dies, but cannot be Shadow Marked again.
    12. (Passive) Shadow End: When the Tank is hidden, if all survivors are dead, in Dying Berserk or Shadow Tainted, all survivors are killed and dead bodies are destroyed.
    13. (Passive) Shadow Timeout: If the tank is hidden for 2 minutes, Shadow End will activate.
    14. (Active) Lethal Ability: When the tank performs a shadow attack, it will start gaining frustration stacks. Upon 100 stacks, the tank performs a lethal ability.
    15. (Passive) Fury Guard: The tank gains % damage resist equal to its fury level. While performing a Lethal Ability, the tank gains 99% damage resist.
    16. (Passive) Blind Fury: The tank has a chance to blind on each punch. The chance is higher the higher the tank's fury.
    17. (Active - Lethal) Division: The tank grabs a survivor and splits them in half. This results in an undefibbable death. The ability can be interrupted by freezing or stunning the tank before the animation completes. If interrupted, the tank gains 50% fury.
    18. (Active - Lethal) Kidnap: The tank grabs a survivor and quickly takes them along into the shadows. The tank and the survivor will re-appear at a random location and the survivor will become incapacitated. If the survivor is not revived within 5 seconds, the tank will re-emerge from the shadows and murder them instantly. If the survivor does not die, the tank gains 50% fury.
    19. (Active - Lethal) Toxin Release: The tank will shoot a powerful black gas all around it that will blind nearby survivors for 15 seconds and damage by 15% of the total damage they have done to the tank. The gas is capable of damaging and blinding through obstacles.

    Additional Information:
    The Shadow Tank is the only tank in mgftw that when spawned naturally stays hidden until it reveals itself. It is part of the Cleanse Scenario which has been around since the release of V1.8. This tank has also had various changes done to it throughout 2018.

    Notes:
    • Immune to Staggers.
    • Immune to Blind.
    • If Shadow End is activated, it causes an immediate game over, ending the Scenario run.
    18. Supreme Duelist Tank

    Synopsis:
    This tank uses different melee weapons to attack survivors, and ignores bullet damage. It will impale survivors to block any form of death delay or prevention. Keep survivor count high or the tank will quickly slaughter the team.

    Description:
    This tank uses different melee weapons to attack the survivors and kept the bullet immunity of its weaker version.

    Statistics:
    Health: 360,000 HP
    Punch Damage: 300 HP
    Speed: 1.8
    Hit Interval: 0.2
    Blocks: Fire and Bullets


    Abilities:
    1. (Passive) Slayer: The tank uses melee weapons to attack dealing 10% of the survivor's current health as additional damage.
    2. (Passive) Honored Combat: Both the tank and the survivors have all attack or defense modifiers nullified.
    3. (Passive) No Guard: Damage from the tank cannot be blocked by any means.
    4. (Passive) True Guard: True Damage dealt to the tank is halved.
    5. (Active) Melee Stab: The tank stabs a sharp weapon into a survivor, slowing him down by 75% and causing 2% of the survivor's maximum health as damage per second. The weapon can be removed by shoving the survivor 20 times or by using a medkit. The medkit will only heal for half and will be slow to use. While impaled, effects that block or delay death will not trigger.
    6. (Active) Dance of a thousand katanas: The tank throws katanas at multiple directions, dealing 1,000 HP damage, and inflicting a random bleed status effect. The katanas can pierce through survivors and may damage them multiple times. Each katana that hits a survivor lowers the cooldown for the ability by 2.5 seconds.
    7. (Passive) Quick Dash: The tank will randomly drop machetes to the floor. If a survivor steps near one, it will explode, dealing 300 HP damage and flinging nearby survivors away. The tank then leaves a decoy made of pure skin and teleports to the survivor, focusing them for 6 seconds. The machetes can be shot to be destroyed.
    8. (Active) Knife: The tank throws a knife in front that deals 250 HP damage if it hits a survivor. The knife has a 5% chance of hitting the survivor's spine which will deal 1,500 HP damage instead.
    9. (Active) Axe'd: The tank switches to an axe that will cause 95% of the target's current health damage to its next victim and slow them by 75%. The tank will also heal equal to the victim's maximum health. If it doesn't attack in 10 seconds the axe is put away.

    Additional Information:
    The Supreme Duelist Tank can either be easy or hard to kill in the Special Cargo Scenario. It has been a part of the scenario back when V1.8 was released. It has had minor changes to some of its abilities and its health (which used to be 300k), but has otherwise mostly stayed the same.
    19. Awakened Brutal Tank

    Synopsis:
    The tank boasts heavy attack power and attaches parasites onto survivors. The parasites provide healing passively and if the survivor dies. If a parasite rooted survivor dies, it will split to two others, further amplifying the heal, and preventing the dead from resuscitation for some time. Kill the parasites before they overwhelm the team.

    Description:
    The Awakened Brutal Tank is one of the strongest tanks out there. Survivors should be very careful before engaging in combat with it.

    Statistics:
    Health: 500,000 HP
    Punch Damage: 1,500 HP
    Speed: 1.5
    Hit Interval: 1.5
    Blocks: Fire


    Abilities:
    1. (Active) Brutal Parasite: The tank attaches a parasite onto a survivor, increasingly damaging the host, crippling movement and healing the tank slightly. The host also cannot crawl, be revived or gain Moustachio Bless. Allies must attack the parasite to kill it. If the host dies they cannot be resuscitated for some time, the parasite splits to two nearby allies with less health and the tank heals based on it's missing health (less if recently healed).
    2. (Passive) Brutal Death: When the tank kills a survivor, it will brutally damage the survivor's corpse lowering their maximum health by 30% for the round. Should the survivor be hosting a parasite, all nearby survivors will also be feared.
    3. (Passive) Sadist: Upon killing a survivor, the tank gains 60% damage resistance and 30% True damage reduction which decays over 10 seconds.
    4. (Active) Directed Detonator: The tank will slam the ground, spawning a projectile to chase after the further survivor in its current line of sight. The projectile will stagger and deal 10% claw damage to survivors nearby while travelling. After 15 seconds or if the projectile reaches it's target, it will explode, dealing up to 50% claw damage to nearby survivors depending on distance from the explosion.
    5. (Active) Brutal Leap: The tank jumps into the air and returns to the ground after a small delay, causing an explosion that deals up to 50% claw damage to nearby survivors depending on distance.
    6. (Passive) Penetration: The tank ignores defense.
    7. (Passive) Fear of death: The tank punches cause fear status for 3 seconds.
    8. (Passive) Crippling Fear: If the tank punches a feared target, they will not be knocked away.
    9. (Passive) Incremental Power: The tank gains 200 claw damage every 60 seconds that passes.
    10. (Passive) Taunt Resist: The tank ignores any aggro overriding effects.
    11. (Passive) No Survival: The tank gains move speed every second if it hasn't killed a survivor. It's move speed resets once it does.

    Additional Information:
    The Awakened Brutal Tank is one of the strongest tanks out there that is part of the Awakening Scenario back when V1.8 was released. It used to be able to heal from the dead bodies on the map but it was since changed to have damage resistance gain instead. Later on in the September 2021 changelog update, the tank got a slight rework that included the tank being able to regen with the use of the Brutal Parasite Ability.

    Notes:
    1. Immune to Taunts.
    2. This tank bypasses Status Duration Reduction against the Fear status. You can still block it with |+| Selective Inoculation but won't be able to reduce the time you're inflicted with Fear for.
    20. Dormant Anguished Tank

    Description:
    A tank that went through a similar process as the Heartbroken tank. It is extremely dangerous and must be annihilated.

    Statistics:
    Health: 150,000 HP
    Punch Damage: 1,350 HP
    Speed: 1.4
    Hit Interval: 1.5
    Blocks: Fire


    Abilities:
    1. (Passive) Penetration: The tank ignores defense.
    2. (Passive) No escape: The tank gains move speed every second it hasn't damaged a survivor. It's move speed resets once it does.
    3. (Passive) Fury: The tank accumulates 1 stack of fury each 2 seconds. At 100 stacks the tank does the only lethal ability it knows yet.
    4. (Active - Fury) Supreme Bullet Release: The tank throws all the bullets stuck in its body causing 15% maximum health damage per second to survivors in sight of the tank. Effect lasts 6 seconds.

    Additional Information:
    The Dormant Anguished Tank is the 5th dormant tank out of 6 dormant tanks that has to be defeated in the 'Dormant Apocalypse' Quest from Sara. You were able to do this quest when V1.8 got released.
    21. Dormant Repugnant Tank

    Description:
    A very toxic tank alike the Sickening Tank. We do not want to know what it could do if it managed to fully awaken.

    Statistics:
    Health: 130,000 HP
    Punch Damage: 180 HP
    Speed: 1.3
    Hit Interval: 0.5
    Blocks: Fire


    Abilities:
    1. (Passive) Penetration: The tank ignores defense.
    2. (Passive) Toxicity: Adds once stack of Toxicity on each punch. The first stack causes the survivor to receive 1% HP damage per second. Each new stack multiplies the damage by 2 (1% -> 2% -> 4% -> 8% -> ...). Survivors lose 1 stack every 8 seconds. (Max DPS: 128%).
    3. (Passive) No escape: The tank gains move speed every second it hasn't damaged a survivor. It's move speed resets once it does.
    4. (Active) Toxic Cloud: The tank releases toxic clouds that stay in an area for 16 seconds and deal 6 HP damage every 0.1 seconds. The cloud grows in size overtime.
    5. (Passive) Lethal disease: If a survivor is affected by a toxic cloud longer than 8 seconds they will be affected by a lethal disease. These survivors will lose 5% of their missing health and prevent health regen. The disease lasts until the tank or the survivor dies.

    Additional Information:
    The Dormant Repugnant Tank is the final and 6th dormant tank out of 6 dormant tanks that has to be defeated in the 'Dormant Apocalypse' Quest from Sara. You were able to do this quest when V1.8 got released. Like with the Sickening Tank, this tank also has the SICKNESS effect, dealing max HP % damage periodically and reducing Max HP.
    22. Manipulator Tank

    Description:
    This tank is capable of manipulating almost every aspect of the survivors, so much as to even being able to control them. It makes heavy use of abilities that severely hinder a survivor's ability to fight back. Exhibit great caution against it!

    Statistics:
    Health: 650,000 HP
    Punch Damage: 750 HP
    Speed: 1.8
    Hit Interval: 0.5
    Blocks: Fire and Acid


    Abilities:
    1. (Passive) Toughened Skin: The tank has 30% damage reduction including True Damage.
    2. (Passive) Harsh Conditions: Status effects applied by the tank cannot be blocked, shortened, or removed before expiring.
    3. (Passive) Intimidate: Every punch has a low chance of inflicting Fear which increases as the tank's health lowers. If the tank punches a feared survivor they will enter the panicked state.
    4. (Active) Claw Mutation: The tank will mutate its claws, such that the next 4 punches on unique targets will inflict a dangerous effect. If a claw mutation is currently active, Intimidate will not activate.
    5. (Claw Mutation) Venom: Inflicts Venom status effect. Venom causes rapid non-lethal health loss until the victim uses Pills, Adrenaline or First Aid. Venom also slows the use time of these items.
    6. (Claw Mutation) Neutralize: Inflicts a survivor with the Neutralize status effect which causes the victim to have all of their attack and defense modifiers set to 0.
    7. (Claw Mutation) Meltdown: Inflicts a survivor with the Meltdown. Whenever a survivor with Meltdown takes damage, they have a 4% chance to be inflicted with a random status effect. These other status effects also benefit from Harsh Conditions.
    8. (Claw Mutation) Glimpse of Death: Sets victim to 1 HP but gives 7 seconds of Moustachio Bless. 50% of the damage blocked will be dealt once it ends. Buffs using Moustachio Bless won't work with this effect.
    9. (Claw Mutation) Square One: Sets victim level to 1 for 15 seconds. Afterwards they will regain 4 levels/second. Upgrades/Skills/Buffs in slots above their current level will be disabled until they reach the level needed.
    10. (Claw Mutation) Knockout: The tank will punch a survivor senseless. This punch does no damage but instead sets the victim unconscious for some time. While unconscious the survivor will not be able to see, hear, move, speak or act, but is completely immune to damage, statuses and won't be aggroed by infected.
    11. (Active) Soul Link: The tank will tether a survivor. Any damage to the tank has a 20% chance to be split in half to the linked survivor. If the tank gets a status effect, the linked will also be affected. If the linked regains health, it will be split in half, with the other half being multiplied by 10 then healing the tank. Tether lasts 20 seconds but if linked dies before it ends, the tank's cooldowns are lowered by 5 seconds.
    12. (Active) Possess: The tank will possess a nearby survivor making them hostile. Possessed will being shooting at and dealing damage to other survivors. They can also be shot, which will slow them, or they can be shoved every 5 seconds. Possess will not end unless the possessed and the tank are over 600 units away or the possessed died. If they die the tank's cooldowns are lowered by 5 seconds.
    13. (Active) Global Manipulation: The tank will manipulate the entire area with a random effect.
    14. (Global Manipulation) Conceal: The tank disguises itself, becoming 66% invisible and moving 25% faster. It is also immune to statuses and has it's health hidden. When the tank's health is below 20% this effect becomes permanent.
    15. (Global Manipulation) Timeout: All survivors will suffer a 50% reduction in move, weapon reload, fire rate, deploy and use action speed.
    16. (Global Manipulation) Siphon: The tank releases a horrible aura affecting all survivors regardless of distance from the tank. All regeneration effects will be nullified with all other health gain being halved. The tank itself enters a damage immune state, but cannot attack with it's claw. Survivors who get close to the tank will have their health and max health drained, healing the tank in the process.
    17. (Global Manipulation) Terror from Beneath: The tank lets out a bellowing roar, which causes all survivors to be rooted to the ground by tentacles. The tentacles deal damage every half second, increasing the longer they exist. The tentacles can be destroyed by shooting them, but a rooted survivor cannot shoot their own tentacle, and must instead rely on their teammates to free them.
    18. (Global Manipulation) Isolation: A dense fog will settle, severely limiting visibility. Due to the fog, all survivors will be unable to see the outlines or hear their teammates. The isolation will also inhibit all survivors' ability to talk or use the Bounty Menu. A survivor without a visible ally in 200 units will take 50% extra damage from all sources.
    19. (Global Manipulation) Pillars of Light: The tank will summon several pillars from the sky, where after 3 seconds, each pillar will expand, dealing damage, slowing and burning anyone too close to them. The pillars will remain active for 25 seconds and pierce through ceilings and floors, and damages through Moustachio Bless. Damage dealt increases the closer a survivor gets near the center.

    Additional Information:
    The Manipulator Tank is one of the newer scenario tanks to be released for mgftw in V1.8 since the Bounty Hunter Scenario was able to be hosted during the Halloween Event in 2018 and 2019.

    Notes:
    • Immune to all status effects when the Global Manipulation Ability effect, Conceal is active.
    • The Tank become damage immune when the Global Manipulation Ability effect, Siphon is active.
    23. Festival Tank

    Festival Tank:
    • Description:*
      The tank loves to party a little bit too much...
    • (Passive) Celebration!: When a survivor is hit by the tank's firework cannon, they will accumulate a flammable substance. After being hit 5 times by a firework, the survivor will become available for a Super Brutal Celebration.*
    • (Passive) Super Brutal Celebration!: When a tank hits a flammable survivor, it will trigger the celebration! The survivor will be stunned for 3 seconds and will become a source of endless fireworks shot at random directions. The survivor's flammable stacks are reset when the celebration starts and no more stacks can be earned during celebration. The celebration continues even if the survivor is dead and lasts 10 seconds.*
    • (Active) Celebration box!: The tank drops a box filled with fireworks that will shoot fireworks at random directions for 8 seconds.*
    • (Passive) Party Ending: When the tank reaches 5,000 HP, it will become desperate and be immune to all damage. Hitting survivors will instantly trigger a celebration regardless of stacks. The tank will then explode after some time.*

    NOTE: Festival Tank still has its old abilities that are marked in * in use as of right now. The current abilities seen in its !tankinfo however are not used by the tank.

    Description:
    This tank energizes itself when there is music around. We think it converted on some sort of festival or concert, affected by psychodelic drugs of some sort.

    Statistics:
    Health: 1,000,000 HP
    Punch Damage: 400 HP
    Speed: 2.0
    Hit Interval: 2.0
    Blocks: Fire


    Abilities:
    1. (Passive) Festival Vibe: Survivors receive passive damage when they are not moving or moving too slow. The longer this happens, the more damage they get.
    2. (Passive) Fireworks: The tank plants fireworks on survivors, special infected and tanks that detonate when they die, dealing 10% current health to nearby survivors, and slowing them by 20%. The radius of the damage depends on the target's health.
    3. (Passive) Hard bass: The tank periodically sends waves into the ground that causes corpses to randomly move interrupting any defibrillator actions and dealing 350 HP damage to incapacitated survivors.
    4. (Active) Party Crowd!: The tank spawns another tank with 30,000 HP. This tank can be of any regular tier (T0 - T3) and will only grant a small amount of bounty when killed. The tank also has reduced cooldown on its abilities.
    5. (Active) Fist Pumped: The tank charges a strong punch for 5 seconds, and then deals 900 HP (+2,000 HP per additional tank) to the next survivor hit, dealing the same damage to everything in a cone.
    6. (Active) Most pit: The tank traps half of the alive survivors on a small arena. Survivors inside take 250 damage per second if not moving and obtain a huge speed boost. The tank will also gain a huge amount of speed and attack speed.
    7. (Active) Crowd Surf: The tank jumps into the air and then launches itself towards a random survivor that is permanently killed if reached. Survivors around are launched into the air.

    Additional Information:
    The Festival Tank was a scenario tank revealed back sometime during V1.7 when the New Year's Event was on for mgftw during December 2017 through to January 2018. It is part of the Festival Party Scenario that was able to be hosted during New Years. The tank was then reworked in V2.0 around the Christmas Event but went unreleased for other reasons, so it has not been fought recently.

    Notes:
    • The Festival Tank still uses its old set of abilities that it has instead of the newer set. Most likely because the tank was not ready to receive ability changes at the time.
    24. Cherry Tank

    Description:
    This tank releases powerful spores that change the mood of the survivors nearby, making them unable to perceive danger and even hallucinate. It is a very happy tank and will try to spread its joy in a very malicious way.

    Statistics:
    Health: 700,000 HP
    Punch Damage: 300 HP
    Speed: 1.9
    Hit Interval: 1.2
    Blocks: Fire

    Abilities:
    1. (Passive) Happy World: While in combat, the tank will cause survivors to be very euphoric and happy, making them unable to detect their own or their ally's health. Survivors will also experience hallucinations and damage to the tank has a chance to be ignored.
    2. (Passive) Isolate: Tank punches have a chance to inflict confuse and daze.
    3. (Active) Chug In!: The tank spews onto a survivor, forcing them to drink a regurgitated beverage, dealing 500 HP damage. Additional effects are given depending on the type of beverage. A survivor already affected cannot suffer another effect until it expires.
    4. (Beverage) Martini: Reduces the survivor's level by 40 for 2 minutes.
    5. (Beverage) Margarita: Significantly increases healing and defib times for 2 minutes.
    6. (Beverage) Manhatten: Reduces fire rate and swing speed by 50% for 2 minutes.
    7. (Beverage) Daiquiri: Reduces damage and true damage by 60% for 2 minutes.
    8. (Beverage) Tequila: Disables 4 random buff slots for 2 minutes.
    9. (Active) Snap: The tank temporarily snaps and deals x3 damage towards survivors and moves and attacks twice as fast. Survivors will also temporarily experience extreme hallucinations and receive 50 HP damage each 0.5 seconds. Alone survivors randomly get inflicted with Fear.
    10. (Passive) Cleave: Tank punches deal damage in an area around.

    Additional Information:
    The Cherry Tank is one of the first ever known raid tanks to be released within the Summer Event 2020. You can only encounter this tank if it is to be announced to spawn on specific COOP maps. It disables your HUD, and disallows knowing how much survivors are currently alive (both within chat and the !players command). It also becomes damage immune while Snap is active.

    Notes:
    • The Tank becomes damage immune while the Snap ability is active.
    25. Decaying Tank

    Description:
    This tank seems to be a decaying version of an unknown and more powerful tank that is very sensitive to warmth and light. Fighting this in very cold weather would be terrible!

    Statistics:
    Health: 4,400,000 HP (Base HP: 600,000 HP)
    Punch Damage: 4,750 HP
    Speed: 1.2
    Hit Interval: 15.0
    Blocks: Fire and Acid

    Abilities:
    1. (Passive) Decay: The tank has an immense amount of health, but most of it will decay overtime. While decaying, the tank deals 1,160 HP/s damage in an area around it, but this damage is split between each survivor in range (550 units).
    2. (Passive) Toxic Material: The tank periodically drops toxic material that deals 1% current health as damage per second. This material also nullifies upgrades, skills and buffs of survivors near.
    3. (Passive) Immense Power Punch: When receiving a punch, the survivor is briefly stunned, feared, crippled and heavily slowed. All survivors in front also receive 75% of the damage and are pushed away.
    4. (Active) Toxin Overflow: Decay begins to emit toxic gas for a few seconds, envenoming survivors.
    5. (Passive) No escape: The tank gains move speed every second it hasn't damaged a survivor. It's move speed resets once it does.
    6. (Passive) Friendly Fire: The tank's toxicity is so high, it deals 300 HP damage per second to nearby SI and CI.
    7. (Passive) Detoxicated: When the tank's health falls to 5% it's decay ends, gaining move speed and lowering its hit interval to 1s.
    8. (Passive) Stationary Acceleration: If still, the tank's ability cooldown timers are twice as fast. Doesn't apply if stunned, frozen, etc.

    Additional Information:
    The Decaying Tank is the 2nd known raid tank to be released within the Summer Event 2020. You can only encounter this tank if it's to be announced to spawn on specific COOP maps. Once you've dealt enough damage to the tank, it can no longer take anymore damage until it's decay phase ends.

    Notes:
    • While in the Decaying Phase, after the Tank takes enough damage it becomes damage immune until the phase ends.
    26. Shark Tank

    Description:
    This tank does not use its arms to punch and is able to greatly increase the size of its jaw, opening it just like a shark.

    Statistics:
    Health: 620,000 HP
    Punch Damage: ---
    Speed: 1.8
    Hit Interval: ---
    Blocks: Fire

    Abilities:
    1. (Active) Shark Bite: The tank extends its jaw and bites the survivor in front, causing 20% current health damage (min: 400 HP), staggering and inflicting a Haemorrhage. If in water, the damage is x3.5.
    2. (Passive) Haemorrhage: A hemorrhaged survivor can't regen, loses major health if they move and has all incapacitation health/defense upgrades, skills and buffs disabled. They also cannot resist staggers from Shark Bite.
    3. (Passive) Humid: The tank has specialized cells that extract water from the air forming a dense layer around it, reducing incoming damage by 10%, including True damage. Each survivor nearby gives an additional 5% resistance.
    4. (Passive) Dripping: The tank generates pools of water that give it bonuses. The pools contain mutated material that slows and damage survivors by 30 HP/s. These pools do not provide survivor effects that trigger in water.
    5. (Active) Tidal Wave: The tank extracts all the water currently accumulated on its skin and shoots it in front. Survivors caught in the shot receive 1,350 HP damage, are stunned and flung up.
    6. (Passive) Aquatic Frenzy: If underwater or in a pool of water, the tank increases its move speed and greatly reduces its ability cooldowns.
    7. (Active) Drowning: The tank grabs a survivor and starts drowning them. The survivor takes 2% max health non-lethal damage per second until the tank's arm is shot enough. While grabbed, all effects that block or negate damage fail.
    8. (Passive) Taunt Resist: The tank ignores any aggro overriding effects.

    Additional Information:
    The Shark Tank is the 3rd known raid tank to be released within the Summer Event 2020. You can only encounter this tank if it's to be announced to spawn on specific COOP maps. Considered to be harder to kill on water based maps than on land based maps due to it's adaptability to any water environments encountered.

    Notes:
    • Immune to Taunts.
    27. Ultimate Summer Tank

    Description:
    A mutation that is believed to be triggered by the population reduction of the tanks that appeared during this summer.

    Statistics:
    Health: 7,300,000 HP (Base HP: 775,000 HP)
    Punch Damage: 5,555 HP
    Speed: 1.15
    Hit Interval: 15.0
    Blocks: Fire

    Abilities:
    1. The tank has all the abilities of the 3 summer tanks, but with a few tweaks.
      - (Active) Shark Bite: Deals an immense amount of damage, but has a much higher cooldown.
      - (Passive) Decay: Has insane range. (1000 units)
      - (Active) Snap: Lasts for less time.
    2. (Passive) Ability overload: After the tank's health is reduced to 300,000 HP, it won't be able to use the snap ability anymore due to limitations on its body.

    Additional Information:
    The Ultimate Summer Tank is believed to the first "ultimate version" tank to exist within mgftw itself, being on a far higher tier to the "Supreme" tanks that have existed before, both in terms of its strength and its abilities. The 4th and last known raid tank to be released within the Summer Event 2020, it can only be encountered if it's to be announced to spawn on specific COOP maps, usually once per day per server. You'll have to use everything that you've learned about the Cherry and Decaying tanks in order to stay alive and kill it in due time.

    Notes:
    • Immune to Taunts.
    • The Tank becomes damage immune while the Snap Ability is active.
    • While in the Decaying phase, after the Tank takes enough damage it becomes damage immune until it ends.
    • The Tank can still use the Snap Ability even if it's health is below 300k HP. It seems as if the Ability overload effect does not work as it should.
    28. Santa Tank

    Description:
    This Tank is assumed to be one of the survivors that belonged to Erika's squad. It seems to show signs of extreme rage towards most survivors, and will occasionally show affection to some people, expressed also in brutal ways.

    Statistics:
    Health: 775,000 HP
    Punch Damage: 600 HP
    Speed: 1.8
    Hit Interval: 0.8
    Blocks: Fire


    Abilities:
    1. (Passive) Revenge and affection: The tank is in a constant state of confusion and will swap between the REVENGE and AFFECTION modes.
    2. (Passive) Taunt Resist: The tank ignores any aggro overriding effects.
    3. (State) Affection: The tank treats survivors as its children, and will use UNAVOIDABLE abilities to express its love in violent ways. The tank gains 50% damage reduction, including True damage, in this state.
      <Survivors hit by the tank during this state get the In Love status for 6 seconds>
    4. (State) Revenge: The tank treats survivors as the traitors who killed its children when it was human, doing AVOIDABLE catastrophic lethal abilities. The tank gains 20% increased movement and attack speed in this state. If performing an ability in this state, the tank gains 25% damage reduction.
      <Survivors hit by the tank during this state get the Fear status for 6 seconds>
    5. (Passive) Gifts: The tank places gifts on the floor that it can pick up again after some time. The gifts may contain random assets that will allow the Tank to do an ability, depending on what it picks up. The tank can only pick up a gift that matches its current psychological state (AFFECTION or REVENGE).
    6. (Ability - Affection) Toys: After picking up children toys from a gift the tank proceeds to give it to the next 4 survivors it hits. The toy is given so violently that it becomes embedded on the survivor's body. It deals 250 damage/s and after 3 seconds it explodes, dealing heavy damage and haemorrhaging the survivor and those near.
    7. (Ability - Affection) Candy Cane: After picking up a candy cane from a gift, the tank proceeds to violently give it to the next survivor hit, damaging them for 1,500 HP additional damage and stunning them. All survivors nearby are also affected.
    8. (Ability - Affection) Christmas Tree: After picking up a Christmas Tree from a gift it places it on the floor, accelerating the present spawn rate for 20 seconds. The tree also erupts bombs. After that, the tree malfunctions and explodes into flames, also dealing 750 HP damage to nearby survivors.
    9. (Ability - Affection) Cookies and Milk: After picking up Cookies and Milk from a gift the tank forces the survivor to eat it. The survivor takes 8 HP/s, can't regen health, lose speed bonuses and may suffer random statuses. The effect lasts 2 minutes.
    10. (Ability - Revenge) Santa's massacre: After picking up a chainsaw from a gift, the tank stands still for 6 seconds, and slows and fears survivors for the same time. After the time passes, everyone near the tank will be instantly killed. Survivors with less than 25% of their maximum health or downed are dismembered and permanently killed. The tank gains full status and stagger immunity and cannot be killed in this time.
    11. (Ability - Revenge) It's past bedtime: After picking up a shovel from a gift, the tank grabs a survivor and buries it alive on the ground. The survivor can only be rescued by hitting the ground with another shovel and will permanently die after 90 seconds. Survivors digging will gain a lot of aggro.
    12. (Ability - Revenge) Explosive Excitement: After picking up explosives from a gift the tank installs a powerful bomb on the floor. After 45 seconds, the bomb detonates dealing massive damage to survivors, stunning them and creating a lot of fire.
    13. (Ability - Revenge) Avalanche: After picking up a liquid nitrogen container, the tank will shower itself in its contents, slowing its move speed but emitting a severely cold aura around it which will slow survivors and if exposed for too long, freeze them. In this state, the tank cannot be frozen or slowed.

    Additional Information:
    The Santa Tank is the only known raid tank to have been released within the Christmas Event 2020. You can only encounter this tank if it's announced to be spawned on specific COOP maps. It's one of the first tanks where the active abilities of it rely solely on another mechanic.

    Notes:
    • Immune to Taunts.
    • Immune to all statuses and staggers when using Santa's Massacre Revenge ability.
    • Immune to all slows and Freeze when using Avalanche Revenge ability.