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Recommended Defensive Buff Set 2 (UQC) (BaBS)

Apr 2, 2020
Recommended Defensive Buff Set 2 (UQC) (BaBS)
  • Recommended Defensive Buff Set 2 (Unique/Quest/Craftable) (BaBS V2.12.24)

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    Go to Recommended | DBS1 | DBS2 (UQC)

    This buff set is situated more towards defense against Special Infected and for special situations.

    ^ Indicates that the Buff is temporary and will expire after a certain period of time has passed.
    * Indicates that the Buff is a secondary option to the primary buff being recommended here and is also indicated within the Notes section of the Buff Set.
    ** Indicates that the buff is a third option to the first buff being recommended here and is also indicated within the Notes section of the Buff Set.
    + Indicates that the Buff has a Buff Enhancement that can be applied to it.
    - Indicates that the Buff is required in order to level up any class from class level 4 to class level 5.

    Fortified Survivor COOP (UQC) <top>

    1. (SURV) Knife+
    2. (SURV) Goggles+ / Finale Dominator+*
    3. (SURV) |Q| Mutation Shield (Expires)^
    4. (SURV) |Q| Poison Shield (Expires)^
    5. (SURV) Blast Padding
    6. (SURV) Counter Slap+ / Morphine Injector+*
    7. (SURV) Infected Swarm Protection / Pain Stimulant+*
    8. (SURV) Group Morale
    9. (SURV) General Tank Handler+
    10. (SURV) Mindset Change+
    11. (SURV) Deadly Shove+ / Excitement+*
    12. (SURV) Avenger+
    13. (SURV) Adrenaline Run+
    14. (SURV) Witch Hunter
    15. (SURV) Heavy Gunner / Mobility Master+* / |Q| Prowess-**
    16. (SURV) Steadfast Aim+

    Goggles Binded Codes:
    1. 1st: 72k-gtjj7i-h7u7t4-j93r92-jkye1i-glt3cf-sgow (Primary) (Infected Defender)
    2. |Q| Prowess: 72s-gtjj7i-h7u7t4-j93r92-jkye1i-glt3hw-sgow (Primary) (Infected Defender)
    3. 2nd: 72t-gtjj7i-h7u7sa-lzca2e-jl0apq-glt3hp-sgow (All Second Choices) (Defensive Wall)
    4. |Q| Prowess: 730-gtjj7i-h7u7sa-lzca2e-jl0apq-glt3hw-sgow (All Second Choices) (Defensive Wall)
    5. 3rd: 72m-gtjj7i-h7u7t4-lzca2e-jl0apq-glt3cf-sgow (Second Choices: 7. and 11.) (Resistant Survivor)
    6. |Q| Prowess: 72u-gtjj7i-h7u7t4-lzca2e-jl0apq-glt3hw-sgow (Second Choices: 7. and 11.) (Resistant Survivor)

    Goggles Buff not Binded Codes:

    1. 1st: 72h-gtiw26-h7u7t4-j93r92-jkye1i-glt3cf-sgow (Primary) (Infected Defender)
    2. |Q| Prowess: 72p-gtiw26-h7u7t4-j93r92-jkye1i-glt3hw-sgow (Primary) (Infected Defender)
    3. 2nd: 72q-gtiw26-h7u7sa-lzca2e-jl0apq-glt3hp-sgow (All Second Choices) (Defensive Wall)
    4. |Q| Prowess: 72x-gtiw26-h7u7sa-lzca2e-jl0apq-glt3hw-sgow (All Second Choices) (Defensive Wall)
    5. 3rd: 72j-gtiw26-h7u7t4-lzca2e-jl0apq-glt3cf-sgow (Second Choices: 7. and 11.) (Resistant Survivor)
    6. |Q| Prowess: 72r-gtiw26-h7u7t4-lzca2e-jl0apq-glt3hw-sgow (Second Choices: 7. and 11.) (Resistant Survivor)

    Buff Enhancements Used:
    1. Throwing Knives: Hold USE and shove to throw a knife, dealing 750 damage/stagger to SI or 500 damage/5s bleed (100 dmg/s) to Tanks. Won't use normal knives. Max count equals Knife count + 1. <✖ VS, Knives reclaimable on miss/from target's dead body or return after 20s> (Knife)
    2. Gas Mask: Take only 1 gas based damage while the Gas Mask absorbs the rest. The mask absorbs 1000 damage (500 in VS) before breaking. Recharges in 3 minutes after breaking. Smoker smoke won't shroud vision while the gas mask is active. (Goggles)
    3. General Dominator: Removes map limits. On non-finale/survival maps, max stacks reduced to 10 and -5 seconds faster stack decay. (Finale Dominator)
    4. Fall Spike: Returns any fall damage taken to the slapper. If incapacitated/killed by the slap, the slapper is instantly killed. <✖ VS> (Counter Slap)
    5. Boosted Morphine: Using Pills/Adrenaline will also give you 3HP/s regen for 20 seconds. <Also works with Advanced Morphine Injector> (Morphine Injector)
    6. |E| Pain Analeptic: While having temporary health, gain 10% defense from any infected damage. Bonus is doubled if you have below 25% permanent health. (Pain Stimulant)
    7. |E| General Tank Mastery: +0.12% increased recovery speed from Tank punch/rock stuns, multiplied by your current level. <✖ VS, 30% max bonus> (General Tank Handler)
    8. Blood Transfusion: While incapacitated, increased bleed out gain is equal to (standing allies count) %, but killing Commons/Specials/Ubers heal 10/100/200 HP and delays bleedout damage by 1/3/5 seconds. Reaching full health from a Special/Uber kill will revive you. (Mindset Change)
    9. Super Shove: You can shove any tank, staggering it. Costs 2 Deadly Shove charges. <✖ VS, Tank can't be shoved again for 15 seconds> (Deadly Shove)
    10. Shared Excitement: Survivors nearby gain half (min. 1) of what you gain. <Also works on Over Excitement> (Excitement)
    11. Respite: Reduces claw damage from revenge targets by target's kill count times 5. Blocks Tank punch/rock stuns and SI Pin/Flings for 4s/8s from revenge targets. <Damage cannot be reduced below 1, decays over 4 seconds> (Avenger)
    12. Stress Induced Adrenaline: In survival, tank spawns give 20 seconds of Adrenaline. While Adrenaline is active, +10% reload and deploy speed. (Adrenaline Run)
    13. Momentum Blast: Gives dash 2 charges and enables ground slamming by pressing crouch after double jumping. Upon dashing or landing after a ground slam, infected in 200 units take 150 blast damage. <15 second cooldown for ground slam blast, fall damage below 250 ignored on ground slam> (Mobility Master)
    14. General Dominator: Removes map limits. On non-finale/survival maps, max stacks reduced to 10 and -5 seconds faster stack decay. (Finale Dominator)

    Notes: <top>
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the Finale Dominator Buff.
    • If you want some health regeneration over decreasing the power of bitch slaps against you, you can swap out the Counter Slap Buff for the Morphine Injector Buff.
    • If you prefer to gain defense while having temporary health with a buff enhancement over reducing damage taken from common infected, you can swap out the Infected Swarm Protection Buff for the Pain Stimulant Buff.
    • If you prefer to gain temporary health from killing infected over being able to try staggering the infected out of your way, you can swap out the Shoving Expert Buff for the Excitement Buff.
    • If you want to be more on the move rather than aggroing the infected along with gaining defense, you can swap out the Heavy Gunner Buff for the Mobility Master Buff. If you instead prefer to level up any class at class level 4 to class level 5, you can swap out either buff for the |Q| Prowess Buff.

    Weapons/Configs used in this buff set:
    • Any Primary Weapon
      Recommended Weapon Config: (Rifles) / (SMGS): +25%/-25% || +25%/-25%
      Recommended Weapon Config: (AK47 Rifle): +10%/-10% || +25%/-25%
      Recommended Weapon Config (Shotguns): +25%/-25% || +25%/-25%
      Recommended Weapon Config (Hunting Rifle): +25%/-25% || +25%/-25%
      Recommended Weapon Config (Military Sniper Rifle): +10%/-10% || +25%/-25%
      Recommended Weapon Config (AWP): +0%/-0% || +20%/-20%
      Recommended Weapon Config (Scout): +25%/-25% ||+20%/-20%
    • Any Secondary Weapon
      Recommended Weapon Config (All Pistols): +25%/-25% || +20%/-20%

    Benefits of this buff set:
    • Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • Finale Dominator: On finale/survival maps, Special Infected kills give 1 stack of Finale Dominator (2 stacks on Uber Infected kills), max 15. +2% attack, +1% defense, +1% move speed, +0.5% fire rate, +1% reload speed, +2% ammo save chance and +1% deploy speed. You lose a stack in (25-stacks) seconds or if pinned by Special Infected or if incapacitated. You lose all stacks on death.
    • |Q| Mutation Shield (Expires): Protection against Mutation Bad Status Effect.
    • |Q| Poison Shield (Expires): Protection against Poison Bad Status Effect.
    • Blast Padding: Prevents instant death from Bomb Tank/desperate Tank explosions, instead stunning you for 13 seconds and halving current health. Gives -30% reduced car explosion damage/knockback and defense from blast damage, including true damage equal to 10% of your current level (Max: 20%).
    • Counter Slap: -2% decrease in bitch-slap power multiplied by the amount of boomers killed during the round. <Max: 40%>
    • Morphine Injector: Heals 3 HP every 5 seconds while not incapacitated/poisoned or hanging from a ledge. <Incompatible with Advanced Morphine Injector Buff>


    • Infected Swarm Protection: -3% reduced damage taken from common infected multiplied by the amount of common infected within range. <Radius: 135 units>
    • Pain Stimulant: Upon using Pain Pills, Adrenaline, or being revived, temporary HP no longer decays for 60 seconds. Gain +25% increased HP received on revive.
    • Group Morale: You gain +1% defense for every other survivor alive. Gain +1.5% defense increase instead for 15 seconds if resurrected.
    • General Tank Handler: -0.12% reduced damage taken from tanks multiplied by your current level. <Max buff defense percent: 90%>
    • Mindset Change: Allows you to be incapacitated an unlimited number of times. On each incap, max incap HP becomes 90% of the previous value. Using a first aid kit resets it to full. <Incap max health won't go lower than 300> <✖ VS>
    • Deadly Shove: Each round, Shoves instantly kill the first 3 special infected. This recharges every 3 minutes in COOP. Additionally, enables shoving charges and disables shoving penalty.
    • Excitement: On killing common infected, +1THP. On killing special infected, +10THP (Uber Infected give +20THP). <Buff doesn't work if you are poisoned>
    • Avenger: On any infected kill on a survivor, deal +200% increased damage and resist death from the revenge target for 8 seconds. The bonus damage scales down overtime. Current revenge target cannot become it again for 8 seconds. <You can have more than one revenge target> <✖ VS>

    • Adrenaline Run: While at least 1 tank is alive/you are in water, gain infinite Adrenaline effect. <Tank aspect disabled in Survival gamemode>
    • Witch Hunter: Gives +20% more damage dealt, -25% less damage taken and -30% lowered status effect duration against witches.
    • Heavy Gunner: Miniguns/mounted machine guns in use by you never overheat, deal x2 damage and give +15% defense.
    • Mobility Master: Enables you to double jump by pressing jump again in midair or double tap a direction to quickly dash in that direction. <15 second cooldown for dashing, cannot jump for 0.5 seconds on dash start> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
    • |Q| Prowess: Allows you to level any class at class level 4 to class level 5. Gives +50% increased class experience from class actions. <Cannot be binded> <✖ VS>
    • Steadfast Aim: On CI attacking you, they no longer jostle your aim and gain +10% defense against them. <✖ VS>

    Tips for effectively using this buff set: <top>
    • You can be an effective damage soaker for your team by staying in front of most of the survivors behind you and taking the reduced damage for them from the infected using your defensive buffs.