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Recommended Defensive Buff Set 2 (BaBS)
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Recommended Defensive Buff Set 2 (BaBS V2.12.14)
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This buff set is situated more towards defense against Special Infected and for special situations.
^ Indicates that the Buff is temporary and will expire after a certain period of time has passed.
* Indicates that the Buff is a secondary option to the primary buff being recommended here and is also indicated within the Notes section of the Buff Set.
** Indicates that the buff is a third option to the first buff being recommended here and is also indicated within the Notes section of the Buff Set.
+ Indicates that the Buff has a Buff Enhancement that can be applied to it.
- Indicates that the Buff is required in order to level up any class from class level 4 to class level 5.
Fortified Survivor COOP <top>
Buffs:
- (SURV) Knife+
- (SURV) Goggles+ / |E| Dying Berserk+*
- (SURV) |Q| Mutation Shield (Expires)^ / |E| Reactive Inoculation+*
- (SURV) |E| Ground Absorbent
- (SURV) Counter Slap+ / |E| Advanced Morphine Injector+*
- (SURV) Infected Swarm Protection / Pain Stimulant+*
- (SURV) |E| It wasn't that high
- (SURV) |E| Fatal Guard+
- (SURV) |V| Acid neutralizer / |E| Repulsion Wall* / |Q| Prowess-**
- (SURV) |V| Persistence / Group Morale*
- (SURV) |E| Promise+
- (SURV) |E| Pain Moderation+ / Excitement+*
- (SURV) Witch Hunter / Blast Padding*
- (SURV) Heavy Gunner / Mobility Master+*
- (SURV) |V| War Wounds
- (SURV) Steadfast Aim+ / Finale Dominator+*
Codes:
Goggles Binded Codes:
- 1st: 72c-gtonme-n66iw4-ji2crn-lfsh06-hzu022-sgow (Primary)
- |Q| Prowess: 71g-n66iw4-ji2cs4-lfsh06-hzu022-sgow (Primary)
- 2nd: 71j-n68jf8-ji2cuq-lfsh06-i27qh6-sgow (CI Defenses) (Second Choices: 5., 9. and 13.)
- |Q| Prowess: 72j-gtonme-n68jf8-ji2cs4-lfsh06-i27qh6-sgow (CI Defenses) (Second Choices: 5. and 13.)
- 3rd: 72g-gtonux-n66j0p-ji2crn-j09qxb-hzy2nu-n4k8 (SI Defenses) (Second Choices: 3., 6., 10., 12., 14. and 16.)
- |Q| Prowess: 71k-n66j0p-ji2crn-j09qxb-hzy2nu-n4k8 (SI Defenses) (Second Choices: 3., 6., 10., 12., 14. and 16.)
Goggles Buff not Binded Codes:
- 1st: 72d-gtiw26-n66iw4-ji2crn-lfsh06-hzu022-sgow (Primary)
- |Q| Prowess: 71g-n66iw4-ji2cs4-lfsh06-hzu022-sgow (Primary)
- 2nd: 71j-n68jf8-ji2cuq-lfsh06-i27qh6-sgow (CI Defenses) (Second Choices: 5., 9. and 13.)
- |Q| Prowess: 71o-n68jf8-ji2cs4-lfsh06-i27qh6-sgow (CI Defenses) (Second Choices: 5. and 13.)
- 3rd: 71k-n66j0p-ji2crn-j09qxb-hzy2nu-n4k8 (SI Defenses) (Second Choices: 3., 6., 10., 12., 14. and 16.)
- |Q| Prowess: 72g-gtiwap-n66j0p-ji2cs4-j09qxb-hzy2nu-n4k8 (SI Defenses) (Second Choices: 3., 6., 10., 12., 14. and 16.)
Buff Enhancements Used:
- Throwing Knives: Hold USE and shove to throw a knife, dealing 750 damage/stagger to SI or 500 damage/5s bleed (100 dmg/s) to Tanks. Won't use normal knives. Max count equals Knife count + 1. <✖ VS, Knives reclaimable on miss/from target's dead body or return after 20s> (Knife)
- Gas Mask: Take only 1 gas based damage while the Gas Mask absorbs the rest. The mask absorbs 1000 damage (500 in VS) before breaking. Recharges in 3 minutes after breaking. Smoker smoke won't shroud vision while the gas mask is active. (Goggles)
- |E| Out With A Bang: Upon death, deal 1,500 explosive damage to nearby infected. -250 reduced damage for each activation, 500 minimum. Medkit use resets damage. (|E| Dying Berserk)
- |E| Selective Inoculation: Once per round with no tanks alive, you can select one status effect from the !buy menu, blocking 10 seconds of it and reducing duration by 50% for the round. (|E| Reactive Inoculation)
- Fall Spike: Returns any fall damage taken to the slapper. If incapacitated/killed by the slap, the slapper is instantly killed. <✖ VS> (Counter Slap)
- Boosted Morphine: Using Pills/Adrenaline will also give you 3HP/s regen for 20 seconds. <Also works with Advanced Morphine Injector> (|E| Advanced Morphine Injector)
- |E| Pain Analeptic: While having temporary health, gain 10% defense from any infected damage. Bonus is doubled if you have below 25% permanent health. (Pain Stimulant)
- |E| Witch Guard: Witches will no longer ignore incapacitation in Expert difficulty. (|E| Fatal Guard)
- Pledge: You will heal 25HP every time you revive or free a non-bot survivor. <No effect from hanging revives> (|E| Promise)
- |E| Pain Transfer: Upon gaining temporary health from taking damage, for 5 seconds 2% of damage dealt to Specials or Tanks will exchange temporary health into permanent health. (|E| Pain Moderation)
- Shared Excitement: Survivors nearby gain half (min. 1) of what you gain. <Also works on Over Excitement> (Excitement)
- Momentum Blast: Gives dash 2 charges and enables ground slamming by pressing crouch after double jumping. Upon dashing or landing after a ground slam, infected in 200 units take 150 blast damage. <15 second cooldown for ground slam blast, fall damage below 250 ignored on ground slam> (Mobility Master)
- |E| Steadfast Sprint: Common Infected attacking you no longer cripple your move speed or ability to jump. (Steadfast Aim)
- General Dominator: Removes map limits. On non-finale/survival maps, max stacks reduced to 10 and -5 seconds faster stack decay. (Finale Dominator)
Notes: <top>
- If you have binded the Goggles Buff with the Binder item, you can swap it out for the |E| Dying Berserk Buff.
- If you want to have better protection against status effects rather than complete protection from mutation, you can swap out the |Q| Mutation Shield (Expires) Buff for the |E| Reactive Inoculation Buff.
- If you want some health regeneration over decreasing the power of bitch slaps against you, you can swap out the Counter Slap Buff for the |E| Advanced Morphine Injector Buff.
- If you prefer to gain defense while having temporary health with a buff enhancement over reducing damage taken from common infected, you can swap out the Infected Swarm Protection Buff for the Pain Stimulant Buff.
- If you prefer to be able to hold back the infected from damaging you with a wall rather than restoring some health from any acid damage taken, you can swap out the |V| Acid neutralizer Buff for the |E| Repulsion Wall Buff. If you instead prefer to level up any class at class level 4 to class level 5, you can swap out either buff for the |Q| Prowess Buff.
- If you prefer to have lower defense with survivors alive over having higher defense but taking double damage while incapacitated, you can swap out the |V| Persistence Buff for the Group Morale Buff.
- If you want to recover THP through killing infected rather than through taking large amounts of damage, you can swap out the |E| Pain Moderation Buff for the Excitement Buff.
- If you want to be more on the move rather than aggroing the infected along with gaining defense, you can swap out the Heavy Gunner Buff for the Mobility Master Buff.
- If you prefer to have more survivability against special infected rather than common infected, you can swap out the Steadfast Aim Buff for the Finale Dominator Buff.
Weapons/Configs used in this buff set:
- Any Primary Weapon
Recommended Weapon Config: (Rifles) / (SMGS): +25%/-25% || +25%/-25%
Recommended Weapon Config: (AK47 Rifle): +10%/-10% || +25%/-25%
Recommended Weapon Config (Shotguns): +25%/-25% || +25%/-25%
Recommended Weapon Config (Hunting Rifle): +25%/-25% || +25%/-25%
Recommended Weapon Config (Military Sniper Rifle): +10%/-10% || +25%/-25%
Recommended Weapon Config (AWP): +0%/-0% || +20%/-20%
Recommended Weapon Config (Scout): +25%/-25% ||+20%/-20% - Any Secondary Weapon
Recommended Weapon Config (All Pistols): +25%/-25% || +20%/-20%
Benefits of this buff set:
- Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
- Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
- |E| Dying Berserk: On taking lethal damage, become live for 6 seconds where you ignore defenses/immunities, status/CC effects. won't use ammo or gain fatigue. Taunt all tanks but halve buff attack bonuses. -0.5s reduced time for each activation, min 3s. Medkit use resets time. Performing use actions won't end Dying Berserk. <Immunity pierce negates attack bonuses> <No ammo save with custom weapons> <✖ VS>
- |Q| Mutation Shield (Expires): Protection against Mutation Bad Status Effect.
- |E| Reactive Inoculation: After being afflicted with a bad status effect, block that same bad status effect the next time it's inflicted. Stackable with several bad status effects but it won't work against some. For each bad status effect blocked, it's duration is reduced by 5%, up to -25% maximum for the round.<✖ VS>
- |E| Ground Absorbent: Gives -35% reduced acid/fire damage taken. Taking any acid/fire damage for 3 seconds will absorb it, remove it and gives 20 seconds damage immunity to that type. Standing in fire/acid while immune gives THP equal to 50% damage (Max. 10/tick) and standing in it for 3 seconds absorbs it, giving HP equal to 250% damage (Max. 100). <75 second cooldown for immunity> <✖ VS>
- Counter Slap: -2% decrease in bitch-slap power multiplied by the amount of boomers killed during the round. <Max: 40%>
- |E| Advanced Morphine Injector: Heals 1% missing HP every 5 seconds while not incapacitated/poisoned or hanging from a ledge. <Incompatible with Morphine Injector Buff> <✖ VS>
- Infected Swarm Protection: -3% reduced damage taken from common infected multiplied by the amount of common infected within range. <Radius: 135 units>
<top>
- Pain Stimulant: Upon using Pain Pills, Adrenaline, or being revived, temporary HP no longer decays for 60 seconds. Gain +25% increased HP received on revive.
- |E| It wasn't that high: -10% decreased fall damage and +300HP increased damage threshold to become ragdoll'd. Prevents ragdoll death once per round if killed by fall damage within 600 units of another visible survivor (not required in survival gamemode). <✖ VS>
- |E| Fatal Guard: Prevents instant death while frozen. -50% less damage taken from Assassin class tanks + won't ignore incapacitation. <Does not prevent shattering on frozen death> <✖ VS>
- |V| Acid neutralizer: After not taking acid damage for 8 (6 in VS) seconds. recover 50% (15% in VS) acid damage taken as HP back at a rate of 15% remaining recover HP every 0.5 seconds. Taking acid damage delays the healing. <Cannot regain health while incapacitated>
- |E| Repulsion Wall: While still, press WALK + USE to deploy a Repulsion Wall in front of you. It has 1,000 HP and loses 5/10/30 HP when regular/ unique Commons/Specials are repelled by touching it. The wall passively loses 20 HP per second. Survivors can freely shoot, throw and move through it. <Can't place wall close to another, max 3 walls at once> <Cooldown: 3 minutes> <✖ VS>
- |Q| Prowess: Allows you to level any class at class level 4 to class level 5. Gives +50% increased class experience from class actions. <Cannot be binded> <✖ VS>
- |V| Persistence: +50% defense gained if not incapacitated, take double damage if you are. <Reduces your maximum defense by 10%> <Does not affect fall damage or true damage> <Incompatible with Tenacity buff> <✖ VS>
- Group Morale: You gain +1% defense for every other survivor alive. Gain +1.5% defense increase instead for 15 seconds if resurrected.
- |E| Promise: Gain +1,000 increased max HP. If any survivor dies to the infected, you take (400 - their level) damage. This damage scales on current HP % and is nullified below 25% HP. Regain +100 HP for every non-bot survivor resurrected by you and block Promise damage for 10 seconds. <Bots or survivors falling behind dying won't hurt you> <No damage if incapacitated> <✖ VS>
- |E| Pain Moderation: If you have no THP when taking damage, 33% of the damage (max: 200 HP) is returned as THP. THP decays slightly faster with this buff equipped. <Does not activate with lethal or fall damage> <✖ VS>
- Excitement: On killing common infected, +1THP. On killing special infected, +10THP (Uber Infected give +20THP). <Buff doesn't work if you are poisoned>
- Witch Hunter: Gives +20% more damage dealt, -25% less damage taken and -30% lowered status effect duration against witches.
- Blast Padding: Prevents instant death from Bomb Tank/desperate Tank explosions, instead stunning you for 13 seconds and halving current health. Gives -30% reduced car explosion damage/knockback and defense from blast damage, including true damage equal to 10% of your current level (Max: 20%).
- Heavy Gunner: Miniguns/mounted machine guns in use by you never overheat, deal x2 damage and give +15% defense.
- Mobility Master: Enables you to double jump by pressing jump again in midair or double tap a direction to quickly dash in that direction. <15 second cooldown for dashing, cannot jump for 0.5 seconds on dash start> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
- |V| War Wounds: After being revived from an incapacitation only caused by infected, gain +7 HP per level above 201 additional maximum HP for the rest of the round. You also regain HP equal to this when revived. <Hanging revives don't count> <Max gain per revive: 200 HP, Overall: 2,000HP> <✖ VS>
- Steadfast Aim: On CI attacking you, they no longer jostle your aim and gain +10% defense against them. <✖ VS>
- Finale Dominator: On finale/survival maps, Special Infected kills give 1 stack of Finale Dominator (2 stacks on Uber Infected kills), max 15. +2% attack, +1% defense, +1% move speed, +0.5% fire rate, +1% reload speed, +2% ammo save chance and +1% deploy speed. You lose a stack in (25-stacks) seconds or if pinned by Special Infected or if incapacitated. You lose all stacks on death.
Tips for effectively using this buff set: <top>
- You can be an effective damage soaker for your team by staying in front of most of the survivors behind you and take the reduced damage for them from the infected using your defensive buffs.
- If there are assassin or freezing tanks around, aggro them over to you so you can tank their hits using the Fatal Guard Buff and give other survivors free damage dealt on them. This can make the situation less dangerous against these types of tanks.
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