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List of Ability Comparisons 6 (TI)

Aug 18, 2020
List of Ability Comparisons 6 (TI)
  • List of Ability Comparisons Page 6 (TI V2.9)

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    51. Meteor Abilities
    • (Active) Meteor: The tank periodically summons a meteor that deals 700 HP damage on impact and leaves fire at the floor. Meteors are summoned faster the lower the tank's health is. | Infernal Tank
    • (Active) Supreme Meteor: The tank periodically summons a meteor that deals 1000 HP damage on impact and leaves fire at the floor. Meteors are summoned faster the lower the tank's health is. At 15% health, the meteors will start homing in on targets. | Supreme Infernal Tank

    The Difference?:
    The Supreme Meteor from the Supreme Infernal Tank deals more damage and can start homing in on targets once the tank reaches 15% of his health left. The meteor from Infernal Tank deals less damage, although both meteors are summoned faster the lower the tank's health is.


    52. Organic Bomb Abilities

    1. (Active) Organic Bomb: Plants candy-shaped bombs that explode if survivors get nearby. Damage: 200 HP. | Executioner Tank
    2. (Active) Organic Bomb: Plants candy-shaped bombs that explode if survivors get nearby, dealing 5% of the survivor's current health and will add 2 stacks of death sentence. | Supreme Executioner Tank

    The Difference?:
    Both of the abilities from the respective tanks have the same effect in terms of their action. However the Organic Bomb from the Supreme Executioner Tank deals more damage and adds 2 stacks of death sentence.

    53. Square Trap Abilities

    1. (Active) Stand still: The tank deploys a trap that will surround an area for 10 seconds. Upon entering it, the survivor must stay in it or suffer 300 damage and 2 death stacks. | Executioner Tank
    2. (Active) Deadly Cage: The tank deploys a square cage that surrounds an area for 25 seconds. If a survivor enters the cage, they must stay inside for 10 seconds. Leaving before it expires deals 1000 damage and gives 3 death sentence marks to the leaver and 500 damage and 1 death sentence mark to anyone else near. Each survivor entering resets the expire time. | Supreme Executioner Tank

    The Difference?:
    Both of the abilities from the respective tanks have the same visual effect. However, the Supreme Executioner Tank's version lasts for less duration, instead dealing more damage and giving the survivor affected more death sentence marks.

    54. Tentacle Abilities

    1. (Active) Tentacles: The tank uses tentacles to attack near survivors. These tentacles deal 45 HP damage per hit and can trigger the Earthquake passive. Tentacles stay in the ground for 4 seconds and then explode, dealing damage to near survivors. Each tentacle hit reduces the survivor defenses by 10%. Survivor regains defense by 1% each 3 seconds. | Infernal Tank
    2. (Active) Tentacles: The tank uses tentacles to attack near survivors. These tentacles deal 90 HP true damage per hit and can trigger the Earthquake passive. Tentacles stay in the ground for 3 seconds and then explode, damaging and stunning ANYTHING too close. Each tentacle hit reduces the survivor defenses by 5%. Survivor regains defense by 1% each 3 seconds. | Supreme Infernal Tank

    The Difference?:
    The tentacles from the Infernal and Supreme Infernal Tanks are the same, visually. However the Tentacles from the Supreme Infernal Tank deal more damage, stay in the ground for less time and explode and reduce less defense. The Infernal Tank Tentacles on the other hand deal less damage but stay in the ground for more time until it explodes. It also reduces more defense.

    55. Toxic Cloud Abilities <top>
    1. (Active) Toxic Cloud: The tank releases toxic clouds that stay in an area for 15 seconds and deal 6 HP damage every 0.1 seconds. The cloud grows in size overtime. | Sickening Tank
    2. (Active) Toxic Cloud: The tank releases toxic clouds that stay in an area for 16 seconds and deal 6 HP damage every 0.1 seconds. The cloud grows in size overtime. | Dormant Repugnant Tank

    The Difference?:
    The Toxic Cloud Abilities are the same in terms of damage and effect from the tanks. However, it seems that the Dormant Repugnant Tank's Toxic Cloud has more cooldown on it and lasts slightly less time.

    56. Bullet Release Fury Abilities

    1. (Active - Fury) Bullet Release: The tank throws all the bullets stuck in its body causing 10% maximum health damage per second to survivors in sight of the tank. Effect lasts 4 seconds. | Heartbroken Tank
    2. (Active - Fury) Supreme Bullet Release: The tank throws all the bullets stuck in its body causing 15% maximum health damage per second to survivors in sight of the tank. Effect lasts 6 seconds. | Dormant Anguished Tank

    The Difference?:
    The Bullet Release fury abilities act the same visually from both tanks that can use it. However, the Dormant Anguished Tank's version deals more damage per tick, and lasts longer in exchange for taking longer to be cast. The Heartbroken Tank on the other hand can use this ability more often, dealing less damage per tick and lasts less time.