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List of Ability Comparisons 5 (TI)

Aug 18, 2020
List of Ability Comparisons 5 (TI)
  • List of Ability Comparisons Page 5 (TI V2.9)

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    Back to List of All Tank Abilities Page

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    41. Pulverize Abilities
    • (Passive) Pulverize: Every 5th punch on a target deals double damage, stuns and dazes them. | Hybrid Tank
    • (Passive) Pulverized: Each 10th hit deals additional damage equal to 10 times the level of the victim. | Dormant Pulverizer Tank

    The Difference?:
    The Pulverized Ability from the Dormant Pulverizer Tank will deal more damage but requires more hits in order to get it off, compared to the hybrid tank who does slightly more damage and needs less hits.


    42. Rock falling Abilities
    1. (Passive) Rockfall: Tank rocks will periodically fall from the sky, also affected by the Mystery Rock ability. | Flinger Tank
    2. (Active) Rubble Rain: Rubble periodically falls from the sky. Upon making impact, survivors nearby will be flung away and take up to 150 HP damage. | Juggernaut Tank

    The Difference?:
    With the Flinger Tank, just regular rocks do fall from the sky, being of different types. As for the Juggernaut Tank only rubble based rocks will fall from the sky, dealing more damage and being able to fling the survivors away.

    43. Scaling Damage Abilities

    1. (Passive) Scaling Damage: The tank deals 50 HP punch damage per PROCESSED survivor. | Glutton Tank
    2. (Passive) Scaling Damage: The tank deals 100 HP punch damage per PROCESSED survivor. | Supreme Glutton Tank

    The Difference?:
    The Damage Dealt by the Glutton and Supreme Glutton Tank increases for each PROCESSED survivor. The only difference being that Supreme Glutton Tank gains more of an increase in damage dealt.

    44. Vomit Abilities

    1. (Active) Vomit: The tank biles all survivors nearby. | Shaman Tank, Supreme Shaman Tank
    2. (Active) Barf: The tank will throw up, dealing acidic damage and inflicting faitgue and dizziness. The damage is increased if the survivor does not have Goggles or Cheap Goggles equipped. | Drunkard Tank
    3. (Active) Chug In!: The tank spews onto a survivor, forcing them to drink a regurgitated beverage, dealing 500 HP damage. Additional effects are given depending on the type of beverage. A survivor already affected cannot suffer another effect until it expires. | Cherry Tank

    The Difference?
    The tank's abilities are different in terms of their animation. With the Shaman/Supreme Shaman Tanks, inflicting bile to nearby survivors. The Drunkard Tank instead literally vomits at the survivors, dealing acidic damage and inflicting bad statuses.

    45. Acid Spit Abilities <top>
    1. (Active) Acid Spit: The tank will spit acid at the nearest survivor. | Acid Tank
    2. (Active) Acid Spit: Spits acid towards a survivor's location. | Corrosive Tank

    The Difference?:
    The difference is that the Acid Tank will target the survivor, yet the Corrosive Tank will target a survivor's last known location.

    46. Dealing Increased Damage without Goggles/Cheap Goggles Equipped Abilities
    1. (Active) Barf: The tank will throw up, dealing acidic damage and inflicting faitgue and dizziness. The damage is increased if the survivor does not have Goggles or Cheap Goggles equipped. | Drunkard Tank
    2. (Active) Sandstorm: The tank whips up a sandstorm, reducing the visibility and audibility of all survivors, as well as dealing small damage over time. Survivors who do not have Goggles or Cheap Goggles equipped have a chance to be blinded by the sandstorm, also taking 5x damage from it. The tank cannot use other abilities while sandstorm is active. | Craggy Tank

    The Difference?:
    The difference is that these two abilities deal damage in different situations. Yet if you don't have the Goggles/Cheap Goggles Buff equipped, you'll take increased damage from the abilities that can deal more.

    47. Earth Smash Abilities
    1. (Active) Brutal Leap: The tank jumps into the air and returns to the ground after a small delay, causing an explosion that deals up to 50% claw damage to nearby survivors depending on distance. | Awakened Brutal Tank
    2. (Active) Earth Smash: The tank jumps high in the sky and then launches with all its force into the ground causing a earthquake. Survivors standing too close to the tank will receive 0 - 600 HP damage, will become stunned for 0 - 5 seconds and get confused for 0 - 10 seconds. | FIghter Tank

    The Difference?:
    The Awakened Brutal Tank does a similar earth smash to the Fighter Tank, except it just explodes and deals up to 50% claw damage to nearby survivors depending on distance. Fighter Tank's Earth Smash instead launches players as well as damaging them, stunning and confusing them.

    48. Curse Abilities
    1. (Active) Curse: On cast, 4 witches will start cursing the nearby area slowing down survivors by 50% and randomly cursing them. Once the curse ends, any survivors inside the area will receive 1/4 Max HP as damage (Doubled if cursed). Cursed survivors will receive 1000% additional damage from all other sources. | Bloody Tank, Supreme Bloody Tank
    2. (Active) Supreme Curse: On cast, 4 tanks will start cursing the nearby area slowing down survivors by 99% and randomly cursing them. Once the curse ends, any survivors inside the area will receive 50% Max HP as damage (Doubled if cursed). This ability is active every 5th curse. | Supreme Bloody Tank

    The Difference?:
    The Curse and the Supreme Curse abilities play out in the same case with what happens. Except, the Supreme Curse has tanks, slows down survivors more and deals more damage to them. The Curse instead has witches, slows down survivors by a fair amount and deals some damage to them.

    49. Dance Abilities
    1. (Active) Dance of a thousand chainsaws: The tank throws chainsaws up in the air that will fall to the ground. Survivors hit by a chainsaw suffer chainsaw cuts and will have them stuck in their bodies for 4 seconds, receiving 2.5% of their maximum health as damage per second. The tank can't use this ability in closed areas. | Butcher Tank
    2. (Active) Dance of a thousand katanas: The tank throws katanas at multiple directions, dealing 1,000 HP damage, and inflicting a random bleed status effect. The katanas can pierce through survivors and may damage them multiple times. Each katana that hits a survivor lowers the cooldown for the ability by 2.5 seconds. | Supreme Duelist Tank

    The Difference?:
    The Dance abilities from the tanks do different effects, but are effectively AOE attacks in their own way with the respective weapons.

    50. Inferno Abilities <top>
    1. (Active) Inferno: Leaves a trace of fire that deals 150 HP damage per tick. | Shaman Tank
    2. (Active) Inferno: Leaves a trace of fire that deals 200 HP damage per tick. | Supreme Shaman Tank

    The Difference?:
    The Inferno from the Supreme Shaman Tank can kill survivors much faster than the Shaman Tank's Inferno.