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General Infected Buffs (IBaR)

Dec 10, 2020
General Infected Buffs (IBaR)
  • General Infected Buffs (IBaR V2.0.5)

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    The order of the General infected Buffs in this list are: Assassin, Damage Dealer, Slower, Controller, Healer, Debuffer, Tanky Role

    General Infected Buffs usually help you or your special infected to specialise in a strategy that'll help you to kill the survivors or to make your own survival much easier on your own. It can also help to determine your overall playstyle based on how you want to approach killing the survivors.

    1. Vampire (All Roles)

    Buff Requirements:
    Cash Cost: $2,250 Cash
    Required Level: 35


    Description:
    You heal yourself by x10 the amount of physical damage you deal. As a Tank, the heal gain is halved.
    <Incompatible with Regeneration Skill>


    Tips on Buff Usage:
    • If your special infected user is a big damage dealer (such as a Hunter or a Charger) or you want to have some survivability while you annoy the survivors with your buff effects, be sure to use this buff! It's very helpful for when you're pinning any survivor alone as well, so that you can survive whatever the survivor decides to try throwing at you.

    Benefit in Buff Sets:
    You heal 10x the amount of physical damage dealt to survivors. Health gain halved on tanks.
    <Incompatible with Regeneration Skill>
    2. Biological Hologram (All Roles)

    Buff Requirements:
    Cash Cost: $4,050 Cash
    FR-Pills Cost: 10 FR-Pills
    Required Level: 0


    Description:
    After you die as an infected, there is a 15% chance that you will leave a hologram on the floor, simulating a survivor being attacked by a charger or hunter. If survivors fall for this trap, it may buy your team some time.

    Tips on Buff Usage:
    • This can be useful distraction for any low level players on the survivor team, thus reducing any survivor attention to the other infected that may be alive. It might also be useful for obscuring the survivor's view of any nearby infected in indoor buildings with the hologram, but other high level survivors might not be fazed easily.

    Benefit in Buff Sets:
    Upon death, there is a 15% chance to leave a hologram on the floor. This may distract nearby survivors.
    3. Electricity Wave Protection (All Roles)

    Buff Requirements:
    Cash Cost: $32,310 Cash
    FR-Pills Cost: 55 FR-Pills
    Required Level: 130


    Description:
    You will not instantly die if you get caught by an enemy survivor's electricity wave when he/she uses his/her knife. You will be left with 10% HP instead, giving you a chance to escape and let Vampire, Regeneration, Common Farmer or any other buff heal you.

    Tips on Buff Usage:
    • If you plan to coordinate an attack against the survivors, make sure that you aren't the one pinning the survivor before you go in for the kill. That way, the survivor won't know what's coming!

    Benefit in Buff Sets:
    You won't instantly die if caught by the knife electricity wave and will survive with 10% HP left.
    4. Rushing Massacre (A) (DD)

    Buff Requirements:
    Cash Cost: $14,175 Cash
    Required Level: 100


    Description:
    Increases damage towards survivors by 0-100% depending on how far they are from the last survivor in the back.
    <Bots don't count as survivors in the back>
    <Does not affect tanks>


    Tips on Buff Usage:
    • A good buff to use if you plan on getting rushers or the Nightly Killer Buff won't work on the daytime map that you're on. Just make sure the survivors at the back can be held back from proceeding with the other infected around.

    Benefit in Buff Sets:
    Gives 0-100% increased damage towards survivors based on their distance from last survivor in the back.
    <Bots don't count as survivors in the back>
    <Does not affect tanks>
    5. Knife Deflection (A)

    Buff Requirements:
    Cash Cost: $10,350 Cash
    FR-Pills Cost: 10 FR-Pills
    Required Level: 155


    Description:
    Allows you to counter a survivors knife use. Pressing the <ZOOM> key will put you on counter stance for 0.4 seconds. If the survivor uses his knife during this time, it will be deflected and you will stab him with it causing 150HP damage.
    <Usable only when a survivor is trapped by you>
    <Usable once per life>


    Tips on Buff Usage:
    • Most survivors won't know that an infected has the Knife Deflection Buff until its too late. If you want to make good use of it, use the buff effect right as the survivor becomes able to knife you when pinned. It may just give you a chance to counter them!

    Benefit in Buff Sets:
    Allows you to counter survivor knife uses. Pressing the <ZOOM> key puts you into counter stance for 0.4s. If the survivor uses their knife in this time, it's deflected and you'll stab them with it for 150 HP damage.
    <Usable only when a survivor is trapped by you>
    <Usable once per life>
    6. Assassination Boost (A) (DD)

    Buff Requirements:
    Cash Cost: $6,799 Cash
    Required Level: 107


    Description:
    Upon killing an enemy survivor, you will be granted with 200% additional attack damage until you die. Effect does not work with TANKS, BOTS or LOW LEVEL PLAYERS and does not accumulate. You must be alive at ALL times to maintain the effect. Returning to ghost mode will end the additional attack damage.

    Tips on Buff Usage:
    • If you're lucky enough to get a kill on a survivor, you'll want to be careful where you do go as an infected. The risk of dying increases significantly since the survivors will see an orange glow and they may choose to use their knives if they have any. If you aren't a hunter, choose your survivors to pin wisely. Even then as any infected with this buff, try to avoid dying.

    Benefit in Buff Sets:
    Upon killing any survivor, gain +200% increased damage dealt until you die. Effect doesn't work with tanks/bots/low level players and does not accumulate. Returning to ghost mode will end the additional damage.
    7. Common Farming (All Roles)

    Buff Requirements:
    Cash Cost: $4,500 Cash
    Required Level: 105


    Description:
    Killing a common infected using your claws will instantly heal you by 8% HP.

    Tips on Buff Usage:
    • Best to only use this buff for when you know you can't easily get to the survivors in front and need a safer way to regenerate with the Vampire Buff equipped. It can also be used if you want faster regeneration alongside the Regeneration skill active so you can get back to killing the survivors faster.

    Benefit in Buff Sets:
    Heal 8% Max HP for each Common Infected killed.
    8. Accumulated Rage (A) (DD)

    Buff Requirements:
    Cash Cost: $904 Cash
    Required Level: 80


    Description:
    Adds 3% additional attack damage per second while alive. Accumulated damage resets after you attack a survivor.
    <Maximum bonus damage: 300%>
    <Does not work with Tanks>


    Tips on Buff Usage:
    • The Accumulated Rage damage increase can be useful on certain infected (Smoker, Jockey) to get in a powerful ambush attack on any unsuspecting survivor or it can be used to get in an extremely powerful attack that's targeted at either a group (Charger) or someone that you'll want killed (Hunter). Just make sure you don't miss your chance and don't wait too long to make your move!

    Benefit in Buff Sets:
    Gain 3% additional damage per second while alive. Accumulated damage resets after you damage any survivor.
    <Maximum bonus damage: 300%>
    <Does not work with Tanks>
    9. Saferoom Mayhem (All Roles)

    Buff Requirements:
    Cash Cost: $8,820 Cash
    Required Level: 120

    Description:
    Increases attack damage by 150% while being inside saferooms.

    Tips on Buff Usage:
    • This is a must have buff as a tank! If you use this buff, you'll have a much easier time taking down all of the survivors. Just keep in mind that it might not be easy to do now given recent changes to tanks with some buffs being nerfed. As for the other infected, its nice to use this buff if you want to initiate a surprise attack at the start/end of maps inside the saferoom area.

    Benefit in Buff Sets:
    Deal +150% increased damage while inside saferooms.
    10. No Rescue for You (All Roles)

    Buff Requirements:
    Cash Cost: $18,000 Cash
    FR-Pills Cost: 10 FR-Pills
    Required Level: 100


    Description:
    Increases needed time for the rescue to be ready by 5 seconds. Accumulates with other players.
    <Works only with timer based finales>


    Tips on Buff Usage:
    • Unfortunately, it's a very underused buff. If you want the rescue vehicle to be taking longer to arrive, then you and several other infected players should be using this buff. This can be useful to have equipped in cases where the infected team is considerably weaker in player level compared to the survivors. As a survivor however, you should be careful to take extra measures to avoid dying if any additional time is added on.

    Benefit in Buff Sets:
    Makes the rescue take +5 seconds longer to arrive. Accumulates with other players.
    <Works only with timer based finales>
    11. Bounty Saving (All Roles)

    Buff Requirements:
    Cash Cost: $14,850 Cash
    FR-Pills Cost: 4 FR-Pills
    Required Level: 101


    Description:
    Increases your attack damage for each 4 bounty you have by 1% i.e If you have 20 bounty, your attack damage is increased by 5%.
    <Maximum Bonus: 30%>

    Tips on Buff Usage:
    • If you plan to save up for normal or a higher tier tank rather than spending your bounty on stat upgrades/witches, then this buff is worth using. As a tank, it can be the difference between the survivors being able to damage you or you being able to incapacitate them faster when it comes to your additional damage.

    Benefit in Buff Sets:
    For every 4 bounty gained, you gain +1% increased damage dealt.
    <Maximum Bonus: 30%>
    12. Inner Toxins (DD)

    Buff Requirements:
    Cash Cost: $6,840 Cash
    FR-Pills Cost: 5 FR-Pills
    Required Level: 135

    Description:
    Injects toxins into the survivor's body on each hit with your claws. Once you die, the toxins will detonate and instantly deal 15% of the total damage you did with your claws to the survivor while you were alive.
    <Does not work with tanks>
    <Max damage: 70HP>


    Tips on Buff Usage:
    • If you plan on causing harassment to the survivors by going on over to melee them, do so with 1 or 2 survivors at a time if you want to deal the maximum amount of damage from this buff. You'll be more likely to die before you can deal a lot of damage with anymore survivors around.

    Benefit in Buff Sets:
    Upon hitting any survivor, inject toxins into their body. Upon death, the toxins explode dealing 15% of the total damage you did to those affected while alive.
    <Does not work with tanks>
    <Max Damage: 70HP>
    13. Nightly Killer (As) (DD)

    Buff Requirements:
    Cash Cost: $7,200 Cash
    Required Level: 70


    Description:
    Increases damage dealt by 35% on night maps.

    Tips on Buff Usage:
    • If your special infected is a damage dealer and the map is at night time, make sure to equip this buff! It'll at times help you to get a survivor killed faster than you would otherwise without it.

    Benefit in Buff Sets:
    When on night maps, deal +35% increased damage.
    14. Damage Return (T)

    Buff Requirements:
    Cash Cost: $6,840 Cash
    FR-Pills Cost: 1 FR-Pills
    Required Level: 75


    Description:
    Randomly (2% chance) returns 20% of the damage taken from survivors. Chance increases (to 5%) if your health is below 10%.
    <Maximum Damage Returned: 12>


    Tips on Buff Usage:
    • Generally, this buff is only more useful on a higher maximum HP infected and thus should be used if you want a way to counter the survivors dealing damage to you. Most useful with a tank where in cases where your punches didn't incapacitate the survivor and left them with low HP instead.

    Benefit in Buff Sets:
    Gives a 2% chance to return 20% of the damage taken from survivors. Becomes 5% chance instead if HP is below 10%.
    <Maximum Damage Returned: 12>
    15. Mark of Permanent Death (D)

    Buff Requirements:
    Cash Cost: $9,000 Cash
    FR-Pills Cost: 10 FR-Pills
    Required Level: 100


    Description:
    Each time you hit a survivor with your claws you will leave a mark on him. After the survivor accumulates 160 of YOUR marks his next dead will be un-defibable (ragdoll dead).
    <Marks last through the entire round>


    Tips on Buff Usage:
    • Considered to be the #2 Most Underused Buff by most metrics. This buff can potentially be useful if you're using a special infected that does not get hit very often and can land in a lot of hits in a short time. You're best bet is to target 1 survivor, then focus on that survivor for the entirety of the map until they either die, reach 160 marks or get to the saferoom. It's quite hard to do but still possible to mark a survivor for their permanent death.

    Benefit in Buff Sets:
    Each time you hit a survivor with your claws, that survivor gains +1 mark. After that survivor accumulates 160 of your marks, they will permanently die upon death.
    <Marks last through the entire round>
    16. Sweep Bile (All Roles)

    Buff Requirements:
    Cash Cost: $8,595 Cash
    FR-Pills Cost: 1 FR-Pill
    Required Level: 87


    Description:
    Decreases by 80% the time you spend biled as infected after being hit by a vomit jar.

    Tips on Buff Usage:
    • For the Smokers, Spitters and Tanks, this buff can be useful for letting you be less easily spotted by the other nearby survivors if you're high up when you're biled by one. It's otherwise not as useful outside of those cases and is generally considered a underused buff.

    Benefit in Buff Sets:
    When hit by a vomit jar, spend -80% less time biled as infected.
    17. Moustachio Bomb (All Roles)

    Buff Requirements:
    Cash Cost: $42,750 Cash
    FR-Pills Cost: 25 FR-Pills
    Required Level: 200


    Description:
    10% of the total damage you deal to a survivor under moustachio bless will be applied to the survivor once it ends.

    Tips on Buff Usage:
    • This buff can be useful for potentially killing off a survivor near death should their Guardian Moustachio Buff activate with most special infected. This is it's only useful use though.

    Benefit in Buff Sets:
    10% of the total damage dealt to a survivor under moustachio bless applies once it ends.
    18. Witch Resistance (All Roles)

    Buff Requirements:
    Cash Cost: $9,900 Cash
    FR-Pills Cost: 1 FR-Pill
    Required Level: 160


    Description:
    Increases by 1,000 HP the health of Witches you spawn and reduces the damage they take by 90% for 10 seconds after they are startled. Damage reduction decays over the 10 seconds. Witches will cost 5 extra bounty to purchase.

    Tips on Buff Usage:
    • If you need to slow the survivors down with witches, using the Witch Resistance Buff is your best bet. If you do plan to save on bounty though for something else, spending your bounty on witches isn't the best purchase to make, so use them sparingly. Having an attack plan helps.

    Benefit in Buff Sets:
    Gives your spawned witches +1,000 additional max HP and gives 90% damage reduction after they're startled. Damage reduction decays over 10 seconds. Witches cost 5 extra bounty to purchase.
    19. Desperation (T)

    Buff Requirements:
    Cash Cost: $29,250 Cash
    FR-Pills Cost: 135 FR-Pills
    Required Level: 150


    Description:
    Increases your claw damage by 2 HP + 1 HP per 10% of missing health.
    <Does not apply to tanks>


    Tips on Buff Usage:
    • With the Tanky Charger, you might be able to gain more health back using the vampire buff if it's low, given the additional damage increase. It can also be useful for incapacitating low HP survivors right before you die.

    Benefit in Buff Sets:
    Gives +2 HP + 1 HP additional claw damage per 10% missing HP.
    <Does not apply to tanks>
    20. Final Showdown (All Roles)

    Buff Requirements:
    Cash Cost: $6,750 Cash
    FR-Pills Cost: 10 FR-Pills
    Required Level: 130


    Description:
    Increases the amount of bounty you receive by 15% on finale maps.

    Tips on Buff Usage:
    • With some finale maps, where you'll need bounty quickly and or will have an easier time to gain bounty, you'll want to equip this buff for faster witch/tank spawns.

    Benefit in Buff Sets:
    Gain 15% increased bounty on finale maps.
    21. |E| Rawr... love (DD)

    Event Requirements:
    Obtain it from the Bitter Chocolate Box for 15 Cupid Tokens, letting you get the buff at random from the list of buffs you don't yet have.

    Description:
    You just love survivors!... flesh. Each 3rd direct hit of any kind (excepting spit and smoke) will deal additional 5 HP damage to the enemy survivor. If you don't attack in the next 3 seconds the hit count is reset.

    Tips on Buff Usage:
    • For Special Infected that have high attack speed, this can be good for adding the additional damage quickly to 1 survivor. Which can make it take less attacks to incapacitate them. More effective with higher current HP targets as there isn't much of a time difference with the additional damage VS low current HP targets.

    Benefit in Buff Sets:
    Every 3rd hit (except spit and smoke) deals +5 HP additional damage to the survivor. The hit count resets within 3 seconds of not attacking.
    22. |E| Fear (All Roles)

    Event Requirements:

    Obtain it from the White Chocolate Box for 15 Cupid Tokens, letting you get the buff at random from the list of buffs you don't yet have.

    Description:
    If you have pinned a survivor for at least 6 seconds, upon release the pinned survivor will suffer from the Fear status effect for as long as they were pinned minus 5 seconds, maximum 5 seconds.

    Tips on Buff Usage:
    • In an area with a few special infected nearby, you can pounce on 1 of the survivors for as long as you need to before letting go if other survivors do show up. If you can fear your pinned survivor, then those few seconds might help the other special infected pin the other survivors easily. It can also be used to stop a survivor from easily escaping an area with common infected surrounding them while they're feared.

    Benefit in Buff Sets:
    After having pinned a survivor for min. 6 seconds, upon releasing them, that survivor gains fear for time spent pinned minus 5 seconds, Max: 5 seconds.